AzerothCore 3.3.5a
OpenSource WoW Emulator
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spell_igb_gunship_fall_teleport Class Reference
Inheritance diagram for spell_igb_gunship_fall_teleport:
SpellScript _SpellScript

Private Member Functions

 PrepareSpellScript (spell_igb_gunship_fall_teleport)
 
bool Load () override
 
void SelectTransport (WorldObject *&target)
 
void RelocateDest (SpellEffIndex)
 
void Register () override
 

Additional Inherited Members

- Public Member Functions inherited from SpellScript
bool _Validate (SpellInfo const *entry) override
 
bool _Load (Spell *spell)
 
void _InitHit ()
 
bool _IsEffectPrevented (SpellEffIndex effIndex)
 
bool _IsDefaultEffectPrevented (SpellEffIndex effIndex)
 
void _PrepareScriptCall (SpellScriptHookType hookType)
 
void _FinishScriptCall ()
 
bool IsInCheckCastHook () const
 
bool IsInTargetHook () const
 
bool IsInHitPhase () const
 
bool IsInEffectHook () const
 
UnitGetCaster ()
 
UnitGetOriginalCaster ()
 
SpellInfo const * GetSpellInfo ()
 
SpellValue const * GetSpellValue ()
 
WorldLocation const * GetExplTargetDest ()
 
void SetExplTargetDest (WorldLocation &loc)
 
WorldObjectGetExplTargetWorldObject ()
 
UnitGetExplTargetUnit ()
 
GameObjectGetExplTargetGObj ()
 
ItemGetExplTargetItem ()
 
UnitGetHitUnit ()
 
CreatureGetHitCreature ()
 
PlayerGetHitPlayer ()
 
ItemGetHitItem ()
 
GameObjectGetHitGObj ()
 
WorldLocationGetHitDest ()
 
int32 GetHitDamage ()
 
void SetHitDamage (int32 damage)
 
void PreventHitDamage ()
 
int32 GetHitHeal ()
 
void SetHitHeal (int32 heal)
 
void PreventHitHeal ()
 
SpellGetSpell ()
 
AuraGetHitAura ()
 
void PreventHitAura ()
 
void PreventHitEffect (SpellEffIndex effIndex)
 
void PreventHitDefaultEffect (SpellEffIndex effIndex)
 
int32 GetEffectValue () const
 
void SetEffectValue (int32 value)
 
ItemGetCastItem ()
 
void CreateItem (uint32 effIndex, uint32 itemId)
 
SpellInfo const * GetTriggeringSpell ()
 
void FinishCast (SpellCastResult result)
 
void Cancel ()
 
void SetCustomCastResultMessage (SpellCustomErrors result)
 
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
 
virtual ~_SpellScript ()
 
virtual void _Register ()
 
virtual void _Unload ()
 
virtual void _Init (std::string const *scriptname, uint32 spellId)
 
std::string const * _GetScriptName () const
 
virtual bool Validate (SpellInfo const *)
 
virtual void Unload ()
 
- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
 
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
 
- Public Attributes inherited from SpellScript
HookList< CastHandlerBeforeCast
 
HookList< CastHandlerOnCast
 
HookList< CastHandlerAfterCast
 
HookList< CheckCastHandlerOnCheckCast
 
HookList< EffectHandlerOnEffectLaunch
 
HookList< EffectHandlerOnEffectLaunchTarget
 
HookList< EffectHandlerOnEffectHit
 
HookList< EffectHandlerOnEffectHitTarget
 
HookList< BeforeHitHandlerBeforeHit
 
HookList< HitHandlerOnHit
 
HookList< HitHandlerAfterHit
 
HookList< ObjectAreaTargetSelectHandlerOnObjectAreaTargetSelect
 
HookList< ObjectTargetSelectHandlerOnObjectTargetSelect
 
HookList< DestinationTargetSelectHandlerOnDestinationTargetSelect
 
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
 
std::string const * m_scriptName
 
uint32 m_scriptSpellId
 

Detailed Description

Member Function Documentation

◆ Load()

bool spell_igb_gunship_fall_teleport::Load ( )
inlineoverrideprivatevirtual

Reimplemented from _SpellScript.

2121 {
2122 return GetCaster()->GetInstanceScript();
2123 }
Unit * GetCaster()
Definition SpellScript.cpp:401
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1203

References SpellScript::GetCaster(), and WorldObject::GetInstanceScript().

◆ PrepareSpellScript()

spell_igb_gunship_fall_teleport::PrepareSpellScript ( spell_igb_gunship_fall_teleport  )
private

◆ Register()

void spell_igb_gunship_fall_teleport::Register ( )
inlineoverrideprivatevirtual

Implements _SpellScript.

2139 {
2142 }
@ EFFECT_0
Definition SharedDefines.h:31
@ SPELL_EFFECT_TELEPORT_UNITS
Definition SharedDefines.h:783
@ TARGET_DEST_NEARBY_ENTRY
Definition SharedDefines.h:1450
#define SpellObjectTargetSelectFn(F, I, N)
Definition SpellScript.h:359
#define SpellEffectFn(F, I, N)
Definition SpellScript.h:337
HookList< ObjectTargetSelectHandler > OnObjectTargetSelect
Definition SpellScript.h:358
HookList< EffectHandler > OnEffectLaunch
Definition SpellScript.h:333
void SelectTransport(WorldObject *&target)
Definition boss_icecrown_gunship_battle.cpp:2125
void RelocateDest(SpellEffIndex)
Definition boss_icecrown_gunship_battle.cpp:2131

References EFFECT_0, SpellScript::OnEffectLaunch, SpellScript::OnObjectTargetSelect, RelocateDest(), SelectTransport(), SPELL_EFFECT_TELEPORT_UNITS, SpellEffectFn, SpellObjectTargetSelectFn, and TARGET_DEST_NEARBY_ENTRY.

◆ RelocateDest()

void spell_igb_gunship_fall_teleport::RelocateDest ( SpellEffIndex  )
inlineprivate
2132 {
2133 Position offset = {0.0f, 0.0f, 0.0f, 0.0f};
2135 GetHitDest()->RelocateOffset(offset);
2136 }
@ TEAM_HORDE
Definition SharedDefines.h:761
WorldLocation * GetHitDest()
Definition SpellScript.cpp:504
virtual uint32 GetData(uint32) const
Definition ZoneScript.h:51
Definition Position.h:27
float m_positionZ
Definition Position.h:57
void RelocateOffset(const Position &offset)
Definition Position.cpp:59
@ DATA_TEAMID_IN_INSTANCE
Definition trial_of_the_champion.h:44

References DATA_TEAMID_IN_INSTANCE, SpellScript::GetCaster(), ZoneScript::GetData(), SpellScript::GetHitDest(), WorldObject::GetInstanceScript(), Position::m_positionZ, Position::RelocateOffset(), and TEAM_HORDE.

Referenced by Register().

◆ SelectTransport()

void spell_igb_gunship_fall_teleport::SelectTransport ( WorldObject *&  target)
inlineprivate
2126 {
2127 if (InstanceScript* instance = target->GetInstanceScript())
2128 target = instance->instance->GetTransport(instance->GetGuidData(DATA_ICECROWN_GUNSHIP_BATTLE));
2129 }
Definition InstanceScript.h:143
Transport * GetTransport() const
Definition Object.h:597
@ DATA_ICECROWN_GUNSHIP_BATTLE
Definition icecrown_citadel.h:88

References DATA_ICECROWN_GUNSHIP_BATTLE, WorldObject::GetInstanceScript(), and WorldObject::GetTransport().

Referenced by Register().


The documentation for this class was generated from the following file: