AzerothCore 3.3.5a
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npc_franklin::npc_franklinAI Struct Reference
Inheritance diagram for npc_franklin::npc_franklinAI:
NPCStaveQuestAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_franklinAI (Creature *creature)
 
void Reset () override
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged.
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void SpellHit (Unit *, SpellInfo const *Spell) override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void ScheduleEncounterStart (ObjectGuid playerGUID)
 
- Public Member Functions inherited from NPCStaveQuestAI
 NPCStaveQuestAI (Creature *creature)
 
uint32 GetFormEntry (std::string)
 
bool InNormalForm ()
 
void RevealForm ()
 
void StorePlayerGUID ()
 
PlayerGetGossipPlayer ()
 
bool IsAllowedEntry (uint32)
 
bool UnitIsUnfair (Unit *unit)
 
bool IsFairFight ()
 
bool ValidThreatlist ()
 
void SetHomePosition ()
 
void PrepareForEncounter ()
 
void ClearLootIfUnfair (Unit *killer)
 
bool PlayerEligibleForReward (Unit *killer)
 
void StoreAttackerGuidValue (Unit *attacker)
 
bool QuestIncomplete (Unit *unit, uint32 questItem)
 
void ResetState (uint32)
 
void EvadeOnFeignDeath ()
 
virtual void AttackStart (Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual void JustDied (Unit *)
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

EventMap events
 
- Public Attributes inherited from NPCStaveQuestAI
ObjectGuid gossipPlayerGUID
 
ObjectGuid playerGUID
 
bool encounterStarted
 
ThreatContainer::StorageType const & threatList = me->GetThreatMgr().GetThreatList()
 
std::map< int, int > entryKeys
 
std::map< int, std::map< std::string, int > > entryList
 
std::vector< uint64attackerGuids
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_franklinAI()

npc_franklin::npc_franklinAI::npc_franklinAI ( Creature creature)
inline
1058: NPCStaveQuestAI(creature) { }
Definition npc_stave_of_ancients.h:134

Member Function Documentation

◆ DamageTaken()

void npc_franklin::npc_franklinAI::DamageTaken ( Unit ,
uint32 ,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Called at any Damage from any attacker (before damage apply)

Note
It use for recalculation damage or special reaction at damage for attack reaction use AttackedBy called for non DOT damage in Unit::DealDamage also

Reimplemented from UnitAI.

1181 {
1182 if (attacker == me)
1183 {
1184 me->LowerPlayerDamageReq(damage);
1185 }
1186 }
void LowerPlayerDamageReq(uint32 unDamage, bool damagedByPlayer=true)
Definition Creature.cpp:3823
Creature * me
Definition ScriptedCreature.h:280

References Creature::LowerPlayerDamageReq(), and ScriptedAI::me.

◆ JustEngagedWith()

void npc_franklin::npc_franklinAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from CreatureAI.

1069 {
1070 RevealForm();
1072
1073 if (!InNormalForm())
1074 {
1075 if (who && (UnitIsUnfair(who) || !QuestIncomplete(who, FRANKLIN_HEAD)))
1076 {
1077 me->CastSpell(who, SPELL_FOOLS_PLIGHT, true);
1078 }
1079
1080 events.ScheduleEvent(FRANKLIN_EVENT_DEMONIC_ENRAGE, urand(9000, 13000));
1081 events.ScheduleEvent(EVENT_RANGE_CHECK, 1000);
1082 events.ScheduleEvent(EVENT_UNFAIR_FIGHT, 1000);
1083 }
1084
1085 events.ScheduleEvent(EVENT_FOOLS_PLIGHT, urand(2000, 3000));
1086 }
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44
@ UNIT_NPC_FLAG_GOSSIP
Definition UnitDefines.h:315
events
Definition boss_sartura.cpp:43
void RemoveNpcFlag(NPCFlags flags)
Definition Unit.h:736
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1178
@ FRANKLIN_HEAD
Definition npc_stave_of_ancients.h:126
@ FRANKLIN_EVENT_DEMONIC_ENRAGE
Definition npc_stave_of_ancients.h:117
@ EVENT_UNFAIR_FIGHT
Definition npc_stave_of_ancients.h:33
@ EVENT_FOOLS_PLIGHT
Definition npc_stave_of_ancients.h:31
@ EVENT_RANGE_CHECK
Definition npc_stave_of_ancients.h:32
@ SPELL_FOOLS_PLIGHT
Definition npc_stave_of_ancients.h:42
bool QuestIncomplete(Unit *unit, uint32 questItem)
Definition npc_stave_of_ancients.cpp:213
bool InNormalForm()
Definition npc_stave_of_ancients.cpp:34
void RevealForm()
Definition npc_stave_of_ancients.cpp:39
bool UnitIsUnfair(Unit *unit)
Definition npc_stave_of_ancients.cpp:77

References Unit::CastSpell(), EVENT_FOOLS_PLIGHT, EVENT_RANGE_CHECK, EVENT_UNFAIR_FIGHT, FRANKLIN_EVENT_DEMONIC_ENRAGE, FRANKLIN_HEAD, NPCStaveQuestAI::InNormalForm(), ScriptedAI::me, NPCStaveQuestAI::QuestIncomplete(), Unit::RemoveNpcFlag(), NPCStaveQuestAI::RevealForm(), SPELL_FOOLS_PLIGHT, UNIT_NPC_FLAG_GOSSIP, NPCStaveQuestAI::UnitIsUnfair(), and urand().

◆ Reset()

void npc_franklin::npc_franklinAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

1063 {
1064 ResetState();
1065 events.Reset();
1066 }
void ResetState(uint32)
Definition npc_stave_of_ancients.cpp:227

References NPCStaveQuestAI::ResetState().

◆ ScheduleEncounterStart()

void npc_franklin::npc_franklinAI::ScheduleEncounterStart ( ObjectGuid  playerGUID)
inline
1189 {
1192 events.ScheduleEvent(EVENT_ENCOUNTER_START, 5000);
1193 }
@ EVENT_ENCOUNTER_START
Definition npc_stave_of_ancients.h:29
ObjectGuid gossipPlayerGUID
Definition npc_stave_of_ancients.h:137
void PrepareForEncounter()
Definition npc_stave_of_ancients.cpp:152
ObjectGuid playerGUID
Definition npc_stave_of_ancients.h:138

References EVENT_ENCOUNTER_START, NPCStaveQuestAI::gossipPlayerGUID, NPCStaveQuestAI::playerGUID, and NPCStaveQuestAI::PrepareForEncounter().

◆ SpellHit()

void npc_franklin::npc_franklinAI::SpellHit ( Unit ,
SpellInfo const *  Spell 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

1168 {
1169 if (InNormalForm())
1170 {
1171 return;
1172 }
1173
1175 {
1177 }
1178 }
Definition Spell.h:287
@ FRANKLIN_WEAKNESS_SCORPID_STING
Definition npc_stave_of_ancients.h:128
@ FRANKLIN_SPELL_ENTROPIC_STING
Definition npc_stave_of_ancients.h:130

References Unit::CastSpell(), FRANKLIN_SPELL_ENTROPIC_STING, FRANKLIN_WEAKNESS_SCORPID_STING, NPCStaveQuestAI::InNormalForm(), and ScriptedAI::me.

◆ UpdateAI()

void npc_franklin::npc_franklinAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

1089 {
1090 events.Update(diff);
1091 uint32 eventId = events.ExecuteEvent();
1092
1093 // Out of combat events
1094 switch (eventId)
1095 {
1100 events.ScheduleEvent(EVENT_REVEAL, 5000);
1101 break;
1102 case EVENT_REVEAL:
1103 RevealForm();
1104 break;
1105 }
1106
1107 if (UpdateVictim())
1108 {
1109 // This should prevent hunters from staying in combat when feign death is used and there is a bystander with 0 threat
1111 }
1112 else
1113 {
1114 return;
1115 }
1116
1118 {
1119 events.RepeatEvent(1000);
1120 return;
1121 }
1122
1123 // In combat events
1124 switch (eventId)
1125 {
1126 case EVENT_FOOLS_PLIGHT:
1128 {
1130 }
1131 events.RepeatEvent(urand(3000, 6000));
1132 break;
1133 case EVENT_RANGE_CHECK:
1134 if (!me->GetVictim()->IsWithinDist2d(me, 60.0f))
1135 {
1137 }
1138 else
1139 {
1140 events.RepeatEvent(2000);
1141 }
1142 break;
1143 case EVENT_UNFAIR_FIGHT:
1144 if (!ValidThreatlist())
1145 {
1148 me->SetImmuneToAll(true);
1149 me->CombatStop(true);
1152 me->DespawnOrUnsummon(5000);
1153 break;
1154 }
1155 events.RepeatEvent(2000);
1156 break;
1160 events.RepeatEvent(urand(9000, 22000));
1161 break;
1162 }
1163
1165 }
std::uint32_t uint32
Definition Define.h:107
@ EMOTE_ONESHOT_TALK
Definition SharedDefines.h:1895
@ UNIT_STATE_CASTING
Definition UnitDefines.h:185
@ UNIT_FLAG_NON_ATTACKABLE
Definition UnitDefines.h:251
@ UNIT_FLAG_DISABLE_MOVE
Definition UnitDefines.h:252
@ UNIT_FLAG_NOT_ATTACKABLE_1
Definition UnitDefines.h:257
bool UpdateVictim()
Definition CreatureAI.cpp:280
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition CreatureAI.cpp:208
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition Creature.cpp:2183
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:39
void CombatStop(bool includingCast=false)
Definition Unit.cpp:10481
virtual void Say(std::string_view text, Language language, WorldObject const *target=nullptr)
Definition Unit.cpp:21189
virtual void TextEmote(std::string_view text, WorldObject const *target=nullptr, bool isBossEmote=false)
Definition Unit.cpp:21199
Unit * GetVictim() const
Definition Unit.h:862
bool HasUnitState(const uint32 f) const
Definition Unit.h:707
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:719
void HandleEmoteCommand(uint32 emoteId)
Definition Unit.cpp:2011
void SetImmuneToAll(bool apply, bool keepCombat=false)
Definition Unit.h:883
void RemoveUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:720
bool IsWithinDist2d(float x, float y, float dist) const
Definition Object.cpp:1316
@ FRANKLIN_SAY
Definition npc_stave_of_ancients.h:119
@ FRANKLIN_DESPAWN_SAY
Definition npc_stave_of_ancients.h:121
@ FRANKLIN_ENRAGE_EMOTE
Definition npc_stave_of_ancients.h:120
@ SPELL_DEMONIC_ENRAGE
Definition npc_stave_of_ancients.h:41
@ EVENT_REVEAL
Definition npc_stave_of_ancients.h:30
void EvadeOnFeignDeath()
Definition npc_stave_of_ancients.cpp:242
bool ValidThreatlist()
Definition npc_stave_of_ancients.cpp:130
Player * GetGossipPlayer()
Definition npc_stave_of_ancients.cpp:65
void SetHomePosition()
Definition npc_stave_of_ancients.cpp:142

References Unit::CastSpell(), Unit::CombatStop(), Creature::DespawnOrUnsummon(), UnitAI::DoMeleeAttackIfReady(), EMOTE_ONESHOT_TALK, CreatureAI::EnterEvadeMode(), NPCStaveQuestAI::EvadeOnFeignDeath(), EVENT_ENCOUNTER_START, EVENT_FOOLS_PLIGHT, EVENT_RANGE_CHECK, EVENT_REVEAL, EVENT_UNFAIR_FIGHT, FRANKLIN_DESPAWN_SAY, FRANKLIN_ENRAGE_EMOTE, FRANKLIN_EVENT_DEMONIC_ENRAGE, FRANKLIN_HEAD, FRANKLIN_SAY, NPCStaveQuestAI::GetGossipPlayer(), Unit::GetVictim(), Unit::HandleEmoteCommand(), Unit::HasUnitState(), NPCStaveQuestAI::InNormalForm(), WorldObject::IsWithinDist2d(), ScriptedAI::me, NPCStaveQuestAI::QuestIncomplete(), Unit::RemoveUnitFlag(), NPCStaveQuestAI::RevealForm(), Unit::Say(), NPCStaveQuestAI::SetHomePosition(), Unit::SetImmuneToAll(), Unit::SetUnitFlag(), SPELL_DEMONIC_ENRAGE, SPELL_FOOLS_PLIGHT, Unit::TextEmote(), UNIT_FLAG_DISABLE_MOVE, UNIT_FLAG_NON_ATTACKABLE, UNIT_FLAG_NOT_ATTACKABLE_1, UNIT_STATE_CASTING, NPCStaveQuestAI::UnitIsUnfair(), CreatureAI::UpdateVictim(), urand(), and NPCStaveQuestAI::ValidThreatlist().

Member Data Documentation

◆ events

EventMap npc_franklin::npc_franklinAI::events

The documentation for this struct was generated from the following file: