◆ HandleOnHit()
void spell_explode_trigger::HandleOnHit |
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385 {
387
389 for (
uint8 i = 0; i < globsToSpawn; i++)
391 }
std::uint8_t uint8
Definition Define.h:109
std::array< uint32, MAX_GLOB_SPAWN > const spawnGlobSpells
Definition boss_viscidus.cpp:97
Unit * GetCaster()
Definition SpellScript.cpp:401
float GetHealthPct() const
Definition Unit.h:1040
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1178
References Unit::CastSpell(), SpellScript::GetCaster(), Unit::GetHealthPct(), and spawnGlobSpells.
Referenced by Register().
◆ PrepareSpellScript()
◆ Register()
void spell_explode_trigger::Register |
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The documentation for this class was generated from the following file: