AzerothCore 3.3.5a
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boss_leotheras_the_blind Struct Reference
Inheritance diagram for boss_leotheras_the_blind:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_leotheras_the_blind (Creature *creature)
 
void Reset () override
 
void AttackStart (Unit *who) override
 
void DoAction (int32 actionId) override
 
void ElfTime ()
 
void MoveToTargetIfOutOfRange (Unit *target)
 
void DemonTime ()
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent.
 
void ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec)
 
void ScheduleEnrageTimer (uint32 spellId, Milliseconds timer, uint8 textId=0)
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) override
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

bool _recentlySpoken
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
float callForHelpRange
 
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
SummonList summons
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_leotheras_the_blind()

boss_leotheras_the_blind::boss_leotheras_the_blind ( Creature creature)
inline
78: BossAI(creature, DATA_LEOTHERAS_THE_BLIND) { }
Definition ScriptedCreature.h:467
@ DATA_LEOTHERAS_THE_BLIND
Definition serpent_shrine.h:31

Member Function Documentation

◆ AttackStart()

void boss_leotheras_the_blind::AttackStart ( Unit who)
inlineoverridevirtual

Reimplemented from UnitAI.

132 {
134 AttackStartCaster(who, 40.0f);
135 else
137 }
@ SPELL_METAMORPHOSIS
Definition boss_leotheras_the_blind.cpp:53
void AttackStartCaster(Unit *victim, float dist)
Definition UnitAI.cpp:33
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition Unit.cpp:5753
void AttackStart(Unit *) override
Definition ScriptedCreature.cpp:210
Creature * me
Definition ScriptedCreature.h:280

References ScriptedAI::AttackStart(), UnitAI::AttackStartCaster(), Unit::HasAura(), ScriptedAI::me, and SPELL_METAMORPHOSIS.

◆ DemonTime()

void boss_leotheras_the_blind::DemonTime ( )
inline
193 {
197 me->LoadEquipment(0, true);
199
201 scheduler.Schedule(1s, GROUP_DEMON, [this](TaskContext context)
202 {
204 context.Repeat(1s);
205 }).Schedule(24250ms, GROUP_DEMON, [this](TaskContext)
206 {
209 }).Schedule(60s, [this](TaskContext)
210 {
212 me->LoadEquipment();
216 ElfTime();
217 });
218 }
@ SPELLVALUE_MAX_TARGETS
Definition SpellDefines.h:117
@ SPELL_WHIRLWIND
Definition boss_leotheras_the_blind.cpp:46
@ SPELL_INSIDIOUS_WHISPER
Definition boss_leotheras_the_blind.cpp:52
Talk
Definition boss_leotheras_the_blind.cpp:30
@ SAY_INNER_DEMONS
Definition boss_leotheras_the_blind.cpp:33
@ GROUP_COMBAT
Definition boss_leotheras_the_blind.cpp:72
@ GROUP_DEMON
Definition boss_leotheras_the_blind.cpp:73
TaskScheduler scheduler
Definition CreatureAI.h:75
void LoadEquipment(int8 id=1, bool force=false)
Definition Creature.cpp:1804
void ResumeChasingVictim()
Helper to resume chasing current victim.
Definition Creature.h:414
Definition TaskScheduler.h:421
TaskContext & Repeat(std::chrono::duration< _Rep, _Period > const &duration)
Definition TaskScheduler.h:493
TaskScheduler & Schedule(std::chrono::duration< _Rep, _Period > const &time, task_handler_t const &task)
Definition TaskScheduler.h:232
TaskScheduler & CancelGroup(group_t const group)
Definition TaskScheduler.cpp:53
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition UnitAI.h:392
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
Definition Unit.cpp:4161
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1235
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:4941
Unit * GetVictim() const
Definition Unit.h:862
void DoResetThreatList()
Definition ScriptedCreature.cpp:445
void MoveToTargetIfOutOfRange(Unit *target)
Definition boss_leotheras_the_blind.cpp:181
void ElfTime()
Definition boss_leotheras_the_blind.cpp:165

References TaskScheduler::CancelGroup(), Unit::CastCustomSpell(), UnitAI::DoCastSelf(), ScriptedAI::DoResetThreatList(), ElfTime(), Unit::GetVictim(), GROUP_COMBAT, GROUP_DEMON, Unit::InterruptNonMeleeSpells(), Creature::LoadEquipment(), ScriptedAI::me, MoveToTargetIfOutOfRange(), Unit::RemoveAurasDueToSpell(), TaskContext::Repeat(), Creature::ResumeChasingVictim(), SAY_INNER_DEMONS, TaskScheduler::Schedule(), CreatureAI::scheduler, SPELL_INSIDIOUS_WHISPER, SPELL_METAMORPHOSIS, SPELL_WHIRLWIND, and SPELLVALUE_MAX_TARGETS.

Referenced by ElfTime().

◆ DoAction()

void boss_leotheras_the_blind::DoAction ( int32  actionId)
inlineoverridevirtual

Reimplemented from UnitAI.

140 {
141 if (actionId == ACTION_CHECK_SPELLBINDERS)
142 {
143 if (CreatureGroup* formation = me->GetFormation())
144 {
145 if (!formation->IsAnyMemberAlive(true))
146 {
148 me->LoadEquipment();
153
154 scheduler.Schedule(10min, [this](TaskContext)
155 {
157 });
158
159 ElfTime();
160 }
161 }
162 }
163 }
@ UNIT_STAND_STATE_STAND
Definition UnitDefines.h:32
@ REACT_AGGRESSIVE
Definition Unit.h:550
@ ACTION_CHECK_SPELLBINDERS
Definition boss_leotheras_the_blind.cpp:67
@ SPELL_BERSERK
Definition boss_leotheras_the_blind.cpp:45
@ SAY_AGGRO
Definition boss_leotheras_the_blind.cpp:31
Definition CreatureGroups.h:90
void SetInCombatWithZone()
Set in combat all units in the dungeon/raid. Affect only units with IsAIEnabled.
Definition Creature.cpp:2828
CreatureGroup const * GetFormation() const
Definition Creature.h:357
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition Creature.h:95
void RemoveAllAuras()
Definition Unit.cpp:5351
void SetStandState(uint8 state)
Definition Unit.cpp:16778

References ACTION_CHECK_SPELLBINDERS, UnitAI::DoCastSelf(), ElfTime(), Creature::GetFormation(), Creature::LoadEquipment(), ScriptedAI::me, REACT_AGGRESSIVE, Unit::RemoveAllAuras(), SAY_AGGRO, TaskScheduler::Schedule(), CreatureAI::scheduler, Creature::SetInCombatWithZone(), Creature::SetReactState(), Unit::SetStandState(), SPELL_BERSERK, and UNIT_STAND_STATE_STAND.

◆ ElfTime()

void boss_leotheras_the_blind::ElfTime ( )
inline
166 {
169 scheduler.Schedule(25050ms, 32550ms, GROUP_COMBAT, [this](TaskContext context)
170 {
172 context.Repeat(30250ms, 34900ms);
173 }).Schedule(60350ms, GROUP_DEMON, [this](TaskContext)
174 {
177 DemonTime();
178 });
179 }
@ SAY_SWITCH_TO_DEMON
Definition boss_leotheras_the_blind.cpp:32
void DemonTime()
Definition boss_leotheras_the_blind.cpp:192

References DemonTime(), UnitAI::DoCastSelf(), ScriptedAI::DoResetThreatList(), GROUP_COMBAT, GROUP_DEMON, Unit::InterruptNonMeleeSpells(), ScriptedAI::me, TaskContext::Repeat(), SAY_SWITCH_TO_DEMON, TaskScheduler::Schedule(), CreatureAI::scheduler, and SPELL_WHIRLWIND.

Referenced by DemonTime(), and DoAction().

◆ MoveToTargetIfOutOfRange()

void boss_leotheras_the_blind::MoveToTargetIfOutOfRange ( Unit target)
inline
182 {
183 if (!me->IsWithinDistInMap(target, 40.0f))
184 {
185 me->GetMotionMaster()->MoveChase(target, 40.0f, 0);
186 me->AddThreat(target, 0.0f);
187 }
188 else
190 }
void MoveChase(Unit *target, std::optional< ChaseRange > dist={}, std::optional< ChaseAngle > angle={})
Force the unit to chase this target. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:313
void Clear(bool reset=true)
Definition MotionMaster.h:167
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=nullptr)
Definition Unit.cpp:14705
MotionMaster * GetMotionMaster()
Definition Unit.h:1673
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const
Definition Object.cpp:1332

References Unit::AddThreat(), MotionMaster::Clear(), Unit::GetMotionMaster(), WorldObject::IsWithinDistInMap(), ScriptedAI::me, and MotionMaster::MoveChase().

Referenced by DemonTime().

◆ Reset()

void boss_leotheras_the_blind::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

81 {
86 _recentlySpoken = false;
87
90
92 {
93 //is currently in metamorphosis
94 me->LoadEquipment();
95 me->RemoveAurasDueToSpell(SPELL_METAMORPHOSIS);
96 scheduler.RescheduleGroup(GROUP_COMBAT, 10s);
97 }
98
100 me->ClearTarget();
103 scheduler.DelayAll(10s);
104
108 me->StopMoving();
110
111 scheduler.Schedule(4s, [this](TaskContext)
112 {
114 }).Schedule(6s, [this](TaskContext)
115 {
121
122 if (me->GetVictim())
123 {
126 }
127 });
128 });
129 }
@ UNIT_STAND_STATE_KNEEL
Definition UnitDefines.h:40
@ UNIT_FLAG_NOT_SELECTABLE
Definition UnitDefines.h:275
@ REACT_PASSIVE
Definition Unit.h:548
@ SPELL_DUAL_WIELD
Definition boss_leotheras_the_blind.cpp:42
@ SPELL_CLEAR_CONSUMING_MADNESS
Definition boss_leotheras_the_blind.cpp:58
@ SPELL_SUMMON_SHADOW_OF_LEOTHERAS
Definition boss_leotheras_the_blind.cpp:47
@ SAY_FINAL_FORM
Definition boss_leotheras_the_blind.cpp:36
void ScheduleHealthCheckEvent(uint32 healthPct, std::function< void()> exec)
Executes a function once the creature reaches the defined health point percent.
Definition ScriptedCreature.cpp:775
void Reset() override
Definition ScriptedCreature.h:502
void ClearTarget()
Definition Creature.h:383
void SetTarget(ObjectGuid guid=ObjectGuid::Empty) override
Definition Creature.cpp:3562
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:112
TaskScheduler & DelayAll(std::chrono::duration< _Rep, _Period > const &duration)
Delays all tasks with the given duration.
Definition TaskScheduler.h:283
void StopMoving()
Definition Unit.cpp:16702
uint32 GetDisplayId() const
Definition Unit.h:1887
uint32 GetNativeDisplayId() const
Definition Unit.h:1889
void SendMeleeAttackStart(Unit *victim, Player *sendTo=nullptr)
Definition Unit.cpp:3074
void SendMeleeAttackStop(Unit *victim=nullptr)
Send to the client SMSG_ATTACKSTOP but doesn't clear UNIT_STATE_MELEE_ATTACKING on server side or int...
Definition Unit.cpp:3090
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:719
void RemoveUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:720
bool _recentlySpoken
Definition boss_leotheras_the_blind.cpp:246

References _recentlySpoken, TaskScheduler::CancelGroup(), MotionMaster::Clear(), Creature::ClearTarget(), TaskScheduler::DelayAll(), UnitAI::DoCastSelf(), ScriptedAI::DoResetThreatList(), Unit::GetDisplayId(), Object::GetGUID(), Unit::GetMotionMaster(), Unit::GetNativeDisplayId(), Unit::GetVictim(), GROUP_DEMON, ScriptedAI::me, REACT_AGGRESSIVE, REACT_PASSIVE, Unit::RemoveAurasDueToSpell(), Unit::RemoveUnitFlag(), BossAI::Reset(), Creature::ResumeChasingVictim(), SAY_FINAL_FORM, TaskScheduler::Schedule(), BossAI::ScheduleHealthCheckEvent(), CreatureAI::scheduler, Unit::SendMeleeAttackStart(), Unit::SendMeleeAttackStop(), Creature::SetReactState(), Unit::SetStandState(), Creature::SetTarget(), Unit::SetUnitFlag(), SPELL_CLEAR_CONSUMING_MADNESS, SPELL_DUAL_WIELD, SPELL_SUMMON_SHADOW_OF_LEOTHERAS, SPELL_WHIRLWIND, Unit::StopMoving(), UNIT_FLAG_NOT_SELECTABLE, UNIT_STAND_STATE_KNEEL, and UNIT_STAND_STATE_STAND.

◆ UpdateAI()

void boss_leotheras_the_blind::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

221 {
222 if (!UpdateVictim())
223 return;
224
225 scheduler.Update(diff);
227 return;
228
230 {
233 }
234 else if (me->isAttackReady(BASE_ATTACK))
235 {
237 {
238 // Auto-attacks if there are no valid targets to cast his spell on f.e pet taunted.
240 }
241 else
243 }
244 }
@ SPELL_CAST_OK
Definition SharedDefines.h:1138
@ UNIT_STATE_CASTING
Definition UnitDefines.h:185
@ BASE_ATTACK
Definition Unit.h:209
@ SPELL_CHAOS_BLAST
Definition boss_leotheras_the_blind.cpp:50
bool UpdateVictim()
Definition CreatureAI.cpp:280
ReactStates GetReactState() const
Definition Creature.h:96
TaskScheduler & Update(success_t const &callback=EmptyCallback)
Definition TaskScheduler.cpp:27
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:39
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition UnitAI.cpp:240
void setAttackTimer(WeaponAttackType type, int32 time)
Definition Unit.h:844
bool HasUnitState(const uint32 f) const
Definition Unit.h:707
bool isAttackReady(WeaponAttackType type=BASE_ATTACK) const
Definition Unit.h:847

References BASE_ATTACK, UnitAI::DoCastVictim(), UnitAI::DoMeleeAttackIfReady(), Unit::GetDisplayId(), Unit::GetNativeDisplayId(), Creature::GetReactState(), Unit::HasUnitState(), Unit::isAttackReady(), ScriptedAI::me, REACT_PASSIVE, CreatureAI::scheduler, Unit::setAttackTimer(), SPELL_CAST_OK, SPELL_CHAOS_BLAST, UNIT_STATE_CASTING, TaskScheduler::Update(), and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _recentlySpoken

bool boss_leotheras_the_blind::_recentlySpoken
private

Referenced by Reset().


The documentation for this struct was generated from the following file: