|
| go_thorim_lever () |
|
bool | OnGossipHello (Player *pPlayer, GameObject *go) override |
|
bool | IsDatabaseBound () const override |
|
virtual bool | OnGossipSelect (Player *, GameObject *, uint32, uint32) |
|
virtual bool | OnGossipSelectCode (Player *, GameObject *, uint32, uint32, const char *) |
|
virtual bool | OnQuestAccept (Player *, GameObject *, Quest const *) |
|
virtual bool | OnQuestReward (Player *, GameObject *, Quest const *, uint32) |
|
virtual uint32 | GetDialogStatus (Player *, GameObject *) |
|
virtual void | OnDestroyed (GameObject *, Player *) |
|
virtual void | OnDamaged (GameObject *, Player *) |
|
virtual void | OnModifyHealth (GameObject *, Unit *, int32 &, SpellInfo const *) |
|
virtual void | OnLootStateChanged (GameObject *, uint32, Unit *) |
|
virtual void | OnGameObjectStateChanged (GameObject *, uint32) |
|
virtual GameObjectAI * | GetAI (GameObject *) const |
|
virtual bool | isAfterLoadScript () const |
|
virtual void | checkValidity () |
|
const std::string & | GetName () const |
|
uint16 | GetTotalAvailableHooks () |
|
virtual void | OnUpdate (GameObject *, uint32) |
|
◆ go_thorim_lever()
go_thorim_lever::go_thorim_lever |
( |
| ) |
|
|
inline |
Definition GameObjectScript.h:25
◆ OnGossipHello()
Reimplemented from GameObjectScript.
1723 {
1725 g->UseDoorOrButton();
1726
1728 return true;
1729 }
Definition GameObject.h:120
void UseDoorOrButton(uint32 time_to_restore=0, bool alternative=false, Unit *user=nullptr)
Definition GameObject.cpp:1414
GameObject * FindNearestGameObject(uint32 entry, float range, bool onlySpawned=false) const
Definition Object.cpp:2468
@ GO_ARENA_LEVER_GATE
Definition ulduar.h:238
References WorldObject::FindNearestGameObject(), GO_ARENA_LEVER_GATE, and GameObject::UseDoorOrButton().
The documentation for this class was generated from the following file:
- azerothcore-wotlk/src/server/scripts/Northrend/Ulduar/Ulduar/boss_thorim.cpp