2031 {
2032 bool failed =
RAND(0, 1);
2035 {
2036 if (failed)
2037 {
2039 creature->
AI()->
Talk(0, player);
2040 }
2041 else
2043 }
2044 }
static First const & RAND(First const &first, Second const &second, Rest const &... rest)
Definition CreatureAIImpl.h:25
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
Definition CreatureAI.cpp:50
CreatureAI * AI() const
Definition Creature.h:141
Creature * ToCreature()
Definition Object.h:205
Player * GetHitPlayer()
Definition SpellScript.cpp:471
Unit * GetCaster()
Definition SpellScript.cpp:401
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1178
@ SPELL_BEAR_FLANK_FAIL
Definition spell_quest.cpp:2013
@ SPELL_CREATE_BEAR_FLANK
Definition spell_quest.cpp:2012