AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_lake_frog::npc_lake_frogAI Struct Reference
Inheritance diagram for npc_lake_frog::npc_lake_frogAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_lake_frogAI (Creature *creature)
 
void Reset () override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void ReceiveEmote (Player *player, uint32 emote) override
 
void sGossipSelect (Player *player, uint32, uint32) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

EventMap _events
 
bool _following
 
bool _runningScript
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_lake_frogAI()

npc_lake_frog::npc_lake_frogAI::npc_lake_frogAI ( Creature creature)
inline
862: ScriptedAI(creature) { }
Definition ScriptedCreature.h:190

Member Function Documentation

◆ ReceiveEmote()

void npc_lake_frog::npc_lake_frogAI::ReceiveEmote ( Player player,
uint32  emote 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

912 {
914 return;
915
916 if (emote == TEXT_EMOTE_KISS && me->IsWithinDistInMap(player, 30.0f) && player->HasItemCount(ITEM_WARTS_B_GONE_LIP_BALM, 1, false))
917 {
919 player->AddAura(SPELL_WARTS, player);
920 else
921 {
922 // Removes SPELL_WARTSBGONE_LIP_BALM
923 player->CastSpell(player, SPELL_FROG_KISS, true);
924
925 if (me->GetEntry() == NPC_LAKE_FROG)
926 {
928 me->GetMotionMaster()->MoveFollow(player, 0.3f, frand(M_PI / 2, M_PI + (M_PI / 2)));
929 _following = true;
930 }
931 else if (me->GetEntry() == NPC_LAKE_FROG_QUEST)
932 {
934 me->SetFacingToObject(player);
935 _runningScript = true;
937 }
938 }
939 }
940 }
float frand(float min, float max)
Definition Random.cpp:57
@ TEXT_EMOTE_KISS
Definition SharedDefines.h:1693
void ScheduleEvent(uint32 eventId, uint32 time, uint32 group=0, uint32 phase=0)
Definition EventMap.cpp:56
void MoveIdle()
Definition MotionMaster.cpp:232
void MoveFollow(Unit *target, float dist, float angle, MovementSlot slot=MOTION_SLOT_ACTIVE, bool inheritWalkState=true, bool inheritSpeed=true)
The unit will follow this target. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:409
uint32 GetEntry() const
Definition Object.h:115
bool HasItemCount(uint32 item, uint32 count=1, bool inBankAlso=false) const
Definition PlayerStorage.cpp:655
MotionMaster * GetMotionMaster()
Definition Unit.h:1673
Aura * AddAura(uint32 spellId, Unit *target)
Definition Unit.cpp:18915
void SetFacingToObject(WorldObject *object)
Definition Unit.cpp:20591
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition Unit.cpp:5753
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1178
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const
Definition Object.cpp:1332
Creature * me
Definition ScriptedCreature.h:280
bool _following
Definition zone_grizzly_hills.cpp:949
EventMap _events
Definition zone_grizzly_hills.cpp:948
bool _runningScript
Definition zone_grizzly_hills.cpp:950
@ NPC_LAKE_FROG
Definition zone_grizzly_hills.cpp:829
@ SPELL_FROG_KISS
Definition zone_grizzly_hills.cpp:840
@ ITEM_WARTS_B_GONE_LIP_BALM
Definition zone_grizzly_hills.cpp:833
@ SPELL_WARTSBGONE_LIP_BALM
Definition zone_grizzly_hills.cpp:835
@ NPC_LAKE_FROG_QUEST
Definition zone_grizzly_hills.cpp:830
@ SPELL_FROG_LOVE
Definition zone_grizzly_hills.cpp:836
@ SPELL_WARTS
Definition zone_grizzly_hills.cpp:837
@ EVENT_LAKEFROG_1
Definition zone_grizzly_hills.cpp:848

References _events, _following, _runningScript, Unit::AddAura(), Unit::CastSpell(), EVENT_LAKEFROG_1, frand(), Object::GetEntry(), Unit::GetMotionMaster(), Unit::HasAura(), Player::HasItemCount(), WorldObject::IsWithinDistInMap(), ITEM_WARTS_B_GONE_LIP_BALM, ScriptedAI::me, MotionMaster::MoveFollow(), MotionMaster::MoveIdle(), NPC_LAKE_FROG, NPC_LAKE_FROG_QUEST, EventMap::ScheduleEvent(), Unit::SetFacingToObject(), SPELL_FROG_KISS, SPELL_FROG_LOVE, SPELL_WARTS, SPELL_WARTSBGONE_LIP_BALM, and TEXT_EMOTE_KISS.

◆ Reset()

void npc_lake_frog::npc_lake_frogAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

865 {
866 _following = false;
867 _runningScript = false;
870 }
@ UNIT_NPC_FLAG_GOSSIP
Definition UnitDefines.h:315
void RemoveNpcFlag(NPCFlags flags)
Definition Unit.h:736

References _following, _runningScript, Object::GetEntry(), ScriptedAI::me, NPC_LAKE_FROG_QUEST, Unit::RemoveNpcFlag(), and UNIT_NPC_FLAG_GOSSIP.

◆ sGossipSelect()

void npc_lake_frog::npc_lake_frogAI::sGossipSelect ( Player player,
uint32  ,
uint32   
)
inlineoverridevirtual

Reimplemented from UnitAI.

943 {
945 }
SpellCastResult DoCast(uint32 spellId)
Definition UnitAI.cpp:177
@ SPELL_SUMMON_ASHWOOD_BRAND
Definition zone_grizzly_hills.cpp:839

References UnitAI::DoCast(), and SPELL_SUMMON_ASHWOOD_BRAND.

◆ UpdateAI()

void npc_lake_frog::npc_lake_frogAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

873 {
874 if (_following)
876 me->DespawnOrUnsummon(1000);
877
878 _events.Update(diff);
879
880 while (uint32 eventId = _events.ExecuteEvent())
881 {
882 switch (eventId)
883 {
884 case EVENT_LAKEFROG_1:
888 break;
889 case EVENT_LAKEFROG_2:
892 break;
893 case EVENT_LAKEFROG_3:
896 break;
897 case EVENT_LAKEFROG_4:
900 break;
901 case EVENT_LAKEFROG_5:
903 me->DespawnOrUnsummon(4000);
904 break;
905 default:
906 break;
907 }
908 }
909 }
std::uint32_t uint32
Definition Define.h:107
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition Creature.cpp:2183
uint32 ExecuteEvent()
Definition EventMap.cpp:114
void Update(uint32 time)
Definition EventMap.h:54
void SetEntry(uint32 entry)
Definition Object.h:116
void SetNpcFlag(NPCFlags flags)
Definition Unit.h:735
Talk
Definition hyjal.cpp:82
@ SAY_MAIDEN_1
Definition zone_grizzly_hills.cpp:843
@ SAY_MAIDEN_0
Definition zone_grizzly_hills.cpp:842
@ NPC_MAIDEN_OF_ASHWOOD_LAKE
Definition zone_grizzly_hills.cpp:831
@ SPELL_MAIDEN_OF_ASHWOOD_LAKE_TRANSFORM
Definition zone_grizzly_hills.cpp:838
@ EVENT_LAKEFROG_4
Definition zone_grizzly_hills.cpp:851
@ EVENT_LAKEFROG_3
Definition zone_grizzly_hills.cpp:850
@ EVENT_LAKEFROG_5
Definition zone_grizzly_hills.cpp:852
@ EVENT_LAKEFROG_2
Definition zone_grizzly_hills.cpp:849

References _events, _following, Creature::DespawnOrUnsummon(), UnitAI::DoCast(), EVENT_LAKEFROG_1, EVENT_LAKEFROG_2, EVENT_LAKEFROG_3, EVENT_LAKEFROG_4, EVENT_LAKEFROG_5, EventMap::ExecuteEvent(), Unit::HasAura(), ScriptedAI::me, NPC_MAIDEN_OF_ASHWOOD_LAKE, Unit::RemoveNpcFlag(), SAY_MAIDEN_0, SAY_MAIDEN_1, EventMap::ScheduleEvent(), Object::SetEntry(), Unit::SetNpcFlag(), SPELL_FROG_LOVE, SPELL_MAIDEN_OF_ASHWOOD_LAKE_TRANSFORM, UNIT_NPC_FLAG_GOSSIP, and EventMap::Update().

Member Data Documentation

◆ _events

EventMap npc_lake_frog::npc_lake_frogAI::_events
private

Referenced by ReceiveEmote(), and UpdateAI().

◆ _following

bool npc_lake_frog::npc_lake_frogAI::_following
private

Referenced by ReceiveEmote(), Reset(), and UpdateAI().

◆ _runningScript

bool npc_lake_frog::npc_lake_frogAI::_runningScript
private

Referenced by ReceiveEmote(), and Reset().


The documentation for this struct was generated from the following file: