◆ HandleDummy()
882 {
885 caster->
CastSpell(caster, spellId,
true,
nullptr);
886 }
std::uint32_t uint32
Definition Define.h:107
bool roll_chance_i(int chance)
Definition Random.h:60
Unit * GetCaster()
Definition SpellScript.cpp:401
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1178
@ SPELL_CREATE_BONE_DUST
Definition spell_quest.cpp:864
@ SPELL_CREATE_RESONATING_SKULL
Definition spell_quest.cpp:863
References Unit::CastSpell(), SpellScript::GetCaster(), roll_chance_i(), SPELL_CREATE_BONE_DUST, and SPELL_CREATE_RESONATING_SKULL.
Referenced by Register().
◆ Load()
bool spell_q5206_test_fetid_skull::Load |
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inlineoverrideprivatevirtual |
◆ PrepareSpellScript()
◆ Register()
void spell_q5206_test_fetid_skull::Register |
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inlineoverrideprivatevirtual |
◆ Validate()
bool spell_q5206_test_fetid_skull::Validate |
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SpellInfo const * |
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inlineoverrideprivatevirtual |
The documentation for this class was generated from the following file: