◆ HandleDummy()
3262 {
3264
3267 }
bool roll_chance_i(int chance)
Definition Random.h:60
@ TEAM_ALLIANCE
Definition SharedDefines.h:760
Player * ToPlayer()
Definition Object.h:201
TeamId GetTeamId(bool original=false) const
Definition Player.h:2116
Unit * GetCaster()
Definition SpellScript.cpp:401
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1178
@ SPELL_LEARN_GOBLIN_BINARY
Definition spell_item.cpp:3244
@ SPELL_LEARN_GNOMISH_BINARY
Definition spell_item.cpp:3243
References Unit::CastSpell(), SpellScript::GetCaster(), Player::GetTeamId(), roll_chance_i(), SPELL_LEARN_GNOMISH_BINARY, SPELL_LEARN_GOBLIN_BINARY, TEAM_ALLIANCE, and Object::ToPlayer().
Referenced by Register().
◆ Load()
bool spell_item_teach_language::Load |
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inlineoverrideprivatevirtual |
◆ PrepareSpellScript()
◆ Register()
void spell_item_teach_language::Register |
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inlineoverrideprivatevirtual |
◆ Validate()
bool spell_item_teach_language::Validate |
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SpellInfo const * |
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inlineoverrideprivatevirtual |
The documentation for this class was generated from the following file: