AzerothCore 3.3.5a
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boss_kologarn::boss_kologarnAI Struct Reference
Inheritance diagram for boss_kologarn::boss_kologarnAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_kologarnAI (Creature *pCreature)
 
void MoveInLineOfSight (Unit *who) override
 
void EnterEvadeMode (EvadeReason why) override
 
void AttachLeftArm ()
 
void AttachRightArm ()
 
void Reset () override
 
void DoAction (int32 param) override
 
uint32 GetData (uint32 param) const override
 
void AttackStart (Unit *who) override
 
void JustSummoned (Creature *cr) override
 
void SummonedCreatureDespawn (Creature *cr) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void PassengerBoarded (Unit *who, int8, bool apply) override
 == Fields =======================================
 
void DamageTaken (Unit *who, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptm_pInstance
 
Vehiclevehicle
 
ObjectGuid _left
 
ObjectGuid _right
 
EventMap events
 
SummonList summons
 
bool _looksAchievement
 
bool breathReady
 
uint8 _rubbleAchievement
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_kologarnAI()

boss_kologarn::boss_kologarnAI::boss_kologarnAI ( Creature pCreature)
inline
155 : ScriptedAI(pCreature), vehicle(me->GetVehicleKit()), summons(me), breathReady(false)
156 {
158 assert(vehicle);
160 }
@ UNIT_STAND_STATE_SUBMERGED
Definition UnitDefines.h:41
Vehicle * GetVehicleKit() const
Definition Unit.h:1838
void SetStandState(uint8 state)
Definition Unit.cpp:16778
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1203
Definition ScriptedCreature.h:190
Creature * me
Definition ScriptedCreature.h:280
InstanceScript * m_pInstance
Definition boss_kologarn.cpp:162
Vehicle * vehicle
Definition boss_kologarn.cpp:164
bool breathReady
Definition boss_kologarn.cpp:169
SummonList summons
Definition boss_kologarn.cpp:167

References WorldObject::GetInstanceScript(), m_pInstance, ScriptedAI::me, Unit::SetStandState(), UNIT_STAND_STATE_SUBMERGED, and vehicle.

Member Function Documentation

◆ AttachLeftArm()

void boss_kologarn::boss_kologarnAI::AttachLeftArm ( )
inline
196 {
198 arm->SetHealth(arm->GetMaxHealth());
200 {
201 accessory->AddUnitTypeMask(UNIT_MASK_ACCESSORY);
202 if (!me->HandleSpellClick(accessory, 0))
203 accessory->DespawnOrUnsummon();
204 else
205 {
206 _left = accessory->GetGUID();
207 accessory->SetOrientation(M_PI);
208 accessory->CastSpell(accessory, SPELL_ARM_RESPAWN_VISUAL, true);
209 }
210 }
211 }
@ TEMPSUMMON_MANUAL_DESPAWN
Definition Object.h:53
@ UNIT_MASK_ACCESSORY
Definition UnitDefines.h:165
@ NPC_LEFT_ARM
Definition boss_kologarn.cpp:112
@ SPELL_ARM_RESPAWN_VISUAL
Definition boss_kologarn.cpp:69
Definition Creature.h:43
Definition Unit.h:636
bool HandleSpellClick(Unit *clicker, int8 seatId=-1)
Definition Unit.cpp:19606
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2368
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition ObjectAccessor.cpp:210
ObjectGuid _left
Definition boss_kologarn.cpp:165

References _left, ObjectAccessor::GetCreature(), Unit::HandleSpellClick(), ScriptedAI::me, NPC_LEFT_ARM, SPELL_ARM_RESPAWN_VISUAL, WorldObject::SummonCreature(), TEMPSUMMON_MANUAL_DESPAWN, and UNIT_MASK_ACCESSORY.

Referenced by Reset(), SummonedCreatureDespawn(), and UpdateAI().

◆ AttachRightArm()

void boss_kologarn::boss_kologarnAI::AttachRightArm ( )
inline
214 {
216 arm->SetHealth(arm->GetMaxHealth());
218 {
219 accessory->AddUnitTypeMask(UNIT_MASK_ACCESSORY);
220 if (!me->HandleSpellClick(accessory, 1))
221 accessory->DespawnOrUnsummon();
222 else
223 {
224 _right = accessory->GetGUID();
225 accessory->SetOrientation(M_PI);
226 accessory->CastSpell(accessory, SPELL_ARM_RESPAWN_VISUAL, true);
227 }
228 }
229 }
@ NPC_RIGHT_ARM
Definition boss_kologarn.cpp:113
ObjectGuid _right
Definition boss_kologarn.cpp:165

References _right, ObjectAccessor::GetCreature(), Unit::HandleSpellClick(), ScriptedAI::me, NPC_RIGHT_ARM, SPELL_ARM_RESPAWN_VISUAL, WorldObject::SummonCreature(), TEMPSUMMON_MANUAL_DESPAWN, and UNIT_MASK_ACCESSORY.

Referenced by Reset(), SummonedCreatureDespawn(), and UpdateAI().

◆ AttackStart()

void boss_kologarn::boss_kologarnAI::AttackStart ( Unit who)
inlineoverridevirtual

Reimplemented from UnitAI.

286 {
287 me->Attack(who, true);
288 }
bool Attack(Unit *victim, bool meleeAttack)
Definition Unit.cpp:10313

References Unit::Attack(), and ScriptedAI::me.

◆ DamageTaken()

void boss_kologarn::boss_kologarnAI::DamageTaken ( Unit ,
uint32 ,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Called at any Damage from any attacker (before damage apply)

Note
It use for recalculation damage or special reaction at damage for attack reaction use AttackedBy called for non DOT damage in Unit::DealDamage also

Reimplemented from UnitAI.

391 {
392 if (who && who->GetEntry() == me->GetEntry() && me->GetHealth())
393 {
394 damage = std::min(damage, me->GetHealth() - 1);
395 me->LowerPlayerDamageReq(damage);
396 }
397 }
void LowerPlayerDamageReq(uint32 unDamage, bool damagedByPlayer=true)
Definition Creature.cpp:3823
uint32 GetEntry() const
Definition Object.h:115
uint32 GetHealth() const
Definition Unit.h:1038

References Object::GetEntry(), Unit::GetHealth(), Creature::LowerPlayerDamageReq(), and ScriptedAI::me.

◆ DoAction()

void boss_kologarn::boss_kologarnAI::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

260 {
261 if (param == DATA_KOLOGARN_LOOKS_ACHIEV)
262 _looksAchievement = false;
263 if (param == DATA_KOLOGARN_RUBBLE_ACHIEV)
264 {
265 // Means arm died
266 if (m_pInstance && (!_left || !_right))
268
270 }
271 }
@ ACHIEVEMENT_TIMED_TYPE_EVENT
Definition DBCEnums.h:110
@ DATA_KOLOGARN_LOOKS_ACHIEV
Definition boss_kologarn.cpp:138
@ ACHIEVEMENT_DISARMED_CRITERIA
Definition boss_kologarn.cpp:136
@ DATA_KOLOGARN_RUBBLE_ACHIEV
Definition boss_kologarn.cpp:139
void DoStartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry)
Definition InstanceScript.cpp:665
uint8 _rubbleAchievement
Definition boss_kologarn.cpp:170
bool _looksAchievement
Definition boss_kologarn.cpp:169

References _left, _looksAchievement, _right, _rubbleAchievement, ACHIEVEMENT_DISARMED_CRITERIA, ACHIEVEMENT_TIMED_TYPE_EVENT, DATA_KOLOGARN_LOOKS_ACHIEV, DATA_KOLOGARN_RUBBLE_ACHIEV, InstanceScript::DoStartTimedAchievement(), and m_pInstance.

◆ EnterEvadeMode()

void boss_kologarn::boss_kologarnAI::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from CreatureAI.

188 {
189 if (!_EnterEvadeMode(why))
190 return;
191 Reset();
192 me->setActive(false);
193 }
bool _EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition CreatureAI.cpp:303
void setActive(bool isActiveObject)
Definition Object.cpp:1094
void Reset() override
Definition boss_kologarn.cpp:231

References CreatureAI::_EnterEvadeMode(), ScriptedAI::me, Reset(), and WorldObject::setActive().

◆ GetData()

uint32 boss_kologarn::boss_kologarnAI::GetData ( uint32  param) const
inlineoverridevirtual

Reimplemented from UnitAI.

274 {
275 if (param == DATA_KOLOGARN_LOOKS_ACHIEV)
276 return _looksAchievement;
277 else if (param == DATA_KOLOGARN_RUBBLE_ACHIEV)
278 return (_rubbleAchievement >= 5);
279 else if (param == DATA_KOLOGARN_ARMS_ACHIEV)
280 return !_rubbleAchievement;
281
282 return 0;
283 }
@ DATA_KOLOGARN_ARMS_ACHIEV
Definition boss_kologarn.cpp:140

References _looksAchievement, _rubbleAchievement, DATA_KOLOGARN_ARMS_ACHIEV, DATA_KOLOGARN_LOOKS_ACHIEV, and DATA_KOLOGARN_RUBBLE_ACHIEV.

◆ JustDied()

void boss_kologarn::boss_kologarnAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

315 {
317 me->StopMoving();
318 if (m_pInstance)
320
322
323 if (m_pInstance)
324 {
325 // Open the door inside Kologarn chamber
327 door->SetGoState(GO_STATE_ACTIVE);
328 }
329
331 bridge->SetGoState(GO_STATE_READY);
332
333 // Summon Chest
334 if (GameObject* go = me->SummonGameObject(RAID_MODE(GO_KOLOGARN_CHEST, GO_KOLOGARN_CHEST_HERO), 1839.62f, -35.98f, 448.81f, 3.6f, 0, 0, 0, 0, 7 * 86400))
335 {
336 me->RemoveGameObject(go, false);
337 go->SetSpellId(1); // hack to make it despawn
338 go->ReplaceAllGameObjectFlags((GameObjectFlags)0);
339 go->SetLootRecipient(me);
340 }
342 arm->DespawnOrUnsummon(3000); // visual
344 arm->DespawnOrUnsummon(3000); // visual
346 me->SetDisableGravity(true);
347 }
@ GO_STATE_READY
Definition GameObjectData.h:690
@ GO_STATE_ACTIVE
Definition GameObjectData.h:689
@ DONE
Definition InstanceScript.h:61
GameObjectFlags
Definition SharedDefines.h:1602
@ UNIT_FLAG_NOT_SELECTABLE
Definition UnitDefines.h:275
@ SAY_DEATH
Definition boss_kologarn.cpp:37
bool SetDisableGravity(bool disable, bool packetOnly=false, bool updateAnimationTier=true) override
Enable or disable the creature's fly mode by adding or removing: MOVEMENTFLAG_FLYING....
Definition Creature.cpp:3222
Definition GameObject.h:120
ObjectGuid GetGuidData(uint32 type) const override
Definition InstanceScript.cpp:110
Map * instance
Definition InstanceScript.h:149
GameObject * GetGameObject(ObjectGuid const guid)
Definition Map.cpp:2503
void DespawnAll(uint32 delay=0)
Definition ScriptedCreature.cpp:71
void RemoveGameObject(GameObject *gameObj, bool del)
Definition Unit.cpp:6252
void StopMoving()
Definition Unit.cpp:16702
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:719
GameObject * FindNearestGameObject(uint32 entry, float range, bool onlySpawned=false) const
Definition Object.cpp:2468
GameObject * SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime, bool checkTransport=true, GOSummonType summonType=GO_SUMMON_TIMED_OR_CORPSE_DESPAWN)
Definition Object.cpp:2382
virtual void SetData(uint32, uint32)
Definition ZoneScript.h:52
Talk
Definition hyjal.cpp:82
const T & RAID_MODE(const T &normal10, const T &normal25) const
Definition ScriptedCreature.h:404
@ GO_KOLOGARN_BRIDGE
Definition ulduar.h:211
@ GO_KOLOGARN_DOORS
Definition ulduar.h:212
@ GO_KOLOGARN_CHEST
Definition ulduar.h:176
@ GO_KOLOGARN_CHEST_HERO
Definition ulduar.h:177
@ TYPE_KOLOGARN
Definition ulduar.h:37

References _left, _right, SummonList::DespawnAll(), DONE, WorldObject::FindNearestGameObject(), ObjectAccessor::GetCreature(), Map::GetGameObject(), InstanceScript::GetGuidData(), GO_KOLOGARN_BRIDGE, GO_KOLOGARN_CHEST, GO_KOLOGARN_CHEST_HERO, GO_KOLOGARN_DOORS, GO_STATE_ACTIVE, GO_STATE_READY, InstanceScript::instance, m_pInstance, ScriptedAI::me, ScriptedAI::RAID_MODE(), Unit::RemoveGameObject(), SAY_DEATH, ZoneScript::SetData(), Creature::SetDisableGravity(), Unit::SetUnitFlag(), Unit::StopMoving(), WorldObject::SummonGameObject(), summons, TYPE_KOLOGARN, and UNIT_FLAG_NOT_SELECTABLE.

◆ JustEngagedWith()

void boss_kologarn::boss_kologarnAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from CreatureAI.

400 {
401 if (m_pInstance)
403
404 events.ScheduleEvent(EVENT_SMASH, 8s);
405 events.ScheduleEvent(EVENT_SWEEP, 17s);
406 events.ScheduleEvent(EVENT_GRIP, 15s);
407 events.ScheduleEvent(EVENT_FOCUSED_EYEBEAM, 10s);
408 events.ScheduleEvent(EVENT_PREPARE_BREATH, 3s);
409 //events.ScheduleEvent(EVENT_ENRAGE, x); no info
410
412 me->setActive(true);
413
414 // Close the door inside Kologarn chamber
415 if (m_pInstance)
416 {
418 {
419 door->SetGoState(GO_STATE_READY);
420 }
421 }
422 }
@ IN_PROGRESS
Definition InstanceScript.h:59
@ SAY_AGGRO
Definition boss_kologarn.cpp:31
@ EVENT_SMASH
Definition boss_kologarn.cpp:100
@ EVENT_PREPARE_BREATH
Definition boss_kologarn.cpp:107
@ EVENT_FOCUSED_EYEBEAM
Definition boss_kologarn.cpp:105
@ EVENT_SWEEP
Definition boss_kologarn.cpp:102
@ EVENT_GRIP
Definition boss_kologarn.cpp:101
events
Definition boss_sartura.cpp:43

References EVENT_FOCUSED_EYEBEAM, EVENT_GRIP, EVENT_PREPARE_BREATH, EVENT_SMASH, EVENT_SWEEP, Map::GetGameObject(), InstanceScript::GetGuidData(), GO_KOLOGARN_DOORS, GO_STATE_READY, IN_PROGRESS, InstanceScript::instance, m_pInstance, ScriptedAI::me, SAY_AGGRO, WorldObject::setActive(), ZoneScript::SetData(), and TYPE_KOLOGARN.

◆ JustSummoned()

void boss_kologarn::boss_kologarnAI::JustSummoned ( Creature cr)
inlineoverridevirtual

Reimplemented from CreatureAI.

291 {
292 if (cr->GetEntry() != NPC_LEFT_ARM && cr->GetEntry() != NPC_RIGHT_ARM)
293 summons.Summon(cr);
294 }
void Summon(Creature const *summon)
Definition ScriptedCreature.h:88

References Object::GetEntry(), NPC_LEFT_ARM, NPC_RIGHT_ARM, SummonList::Summon(), and summons.

◆ KilledUnit()

void boss_kologarn::boss_kologarnAI::KilledUnit ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

350 {
351 if (!urand(0, 2))
352 return;
353
354 Talk(SAY_SLAY);
355 }
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44
@ SAY_SLAY
Definition boss_kologarn.cpp:32

References SAY_SLAY, and urand().

◆ MoveInLineOfSight()

void boss_kologarn::boss_kologarnAI::MoveInLineOfSight ( Unit who)
inlineoverridevirtual

Reimplemented from CreatureAI.

173 {
174 if (who->IsPlayer() && me->GetExactDist2d(who) < 45.0f && me->getStandState() == UNIT_STAND_STATE_SUBMERGED)
175 {
178 arm->CastSpell(arm, SPELL_ARM_RESPAWN_VISUAL, true);
180 arm->CastSpell(arm, SPELL_ARM_RESPAWN_VISUAL, true);
181 }
182
183 if (me->GetExactDist2d(who) < 30.0f)
185 }
@ UNIT_STAND_STATE_STAND
Definition UnitDefines.h:32
virtual void MoveInLineOfSight(Unit *)
Definition CreatureAI.cpp:169
bool IsPlayer() const
Definition Object.h:200
uint8 getStandState() const
Definition Unit.h:1695
float GetExactDist2d(const float x, const float y) const
Definition Position.h:170

References _left, _right, ObjectAccessor::GetCreature(), Position::GetExactDist2d(), Unit::getStandState(), Object::IsPlayer(), ScriptedAI::me, CreatureAI::MoveInLineOfSight(), Unit::SetStandState(), SPELL_ARM_RESPAWN_VISUAL, UNIT_STAND_STATE_STAND, and UNIT_STAND_STATE_SUBMERGED.

◆ PassengerBoarded()

void boss_kologarn::boss_kologarnAI::PassengerBoarded ( Unit ,
int8  ,
bool   
)
inlineoverridevirtual

== Fields =======================================

Reimplemented from CreatureAI.

358 {
360 return;
361
362 if (!apply)
363 {
364 // left arm
365 if (who->GetGUID() == _left)
366 {
367 _left.Clear();
368 if (me->IsInCombat())
369 {
371 events.ScheduleEvent(EVENT_RESTORE_ARM_LEFT, 50s);
372 }
373 }
374 else
375 {
376 _right.Clear();
377 if (me->IsInCombat())
378 {
380 events.ScheduleEvent(EVENT_RESTORE_ARM_RIGHT, 50s);
381 }
382 }
383
384 me->CastSpell(me, SPELL_ARM_DEAD, true);
385 if (!_right && !_left)
386 events.ScheduleEvent(EVENT_STONE_SHOUT, 5s);
387 }
388 }
@ SAY_RIGHT_ARM_GONE
Definition boss_kologarn.cpp:34
@ SAY_LEFT_ARM_GONE
Definition boss_kologarn.cpp:33
@ EVENT_RESTORE_ARM_LEFT
Definition boss_kologarn.cpp:103
@ EVENT_RESTORE_ARM_RIGHT
Definition boss_kologarn.cpp:104
@ EVENT_STONE_SHOUT
Definition boss_kologarn.cpp:106
#define SPELL_ARM_DEAD
Definition boss_kologarn.cpp:89
void Clear()
Definition ObjectGuid.h:138
bool IsAlive() const
Definition Unit.h:1707
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1178
bool IsInCombat() const
Definition Unit.h:893
virtual uint32 GetData(uint32) const
Definition ZoneScript.h:51

References _left, _right, Unit::CastSpell(), ObjectGuid::Clear(), EVENT_RESTORE_ARM_LEFT, EVENT_RESTORE_ARM_RIGHT, EVENT_STONE_SHOUT, ZoneScript::GetData(), Object::GetGUID(), IN_PROGRESS, Unit::IsAlive(), Unit::IsInCombat(), m_pInstance, ScriptedAI::me, SAY_LEFT_ARM_GONE, SAY_RIGHT_ARM_GONE, SPELL_ARM_DEAD, and TYPE_KOLOGARN.

◆ Reset()

void boss_kologarn::boss_kologarnAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

232 {
234 _looksAchievement = true;
235
237 me->SetDisableGravity(true);
238 me->DisableRotate(true);
239
240 events.Reset();
242
243 if (m_pInstance)
244 {
246
247 // Open the door inside Kologarn chamber
249 door->SetGoState(GO_STATE_ACTIVE);
250 }
251
254
255 // Reset breath on pull
256 breathReady = false;
257 }
@ NOT_STARTED
Definition InstanceScript.h:58
void MoveTargetedHome(bool walk=false)
The unit will return this initial position (owner for pets and summoned creatures)....
Definition MotionMaster.cpp:259
MotionMaster * GetMotionMaster()
Definition Unit.h:1673
void DisableRotate(bool apply)
Definition Unit.cpp:18327
void AttachLeftArm()
Definition boss_kologarn.cpp:195
void AttachRightArm()
Definition boss_kologarn.cpp:213

References _looksAchievement, _rubbleAchievement, AttachLeftArm(), AttachRightArm(), breathReady, SummonList::DespawnAll(), Unit::DisableRotate(), Map::GetGameObject(), InstanceScript::GetGuidData(), Unit::GetMotionMaster(), GO_KOLOGARN_DOORS, GO_STATE_ACTIVE, InstanceScript::instance, m_pInstance, ScriptedAI::me, MotionMaster::MoveTargetedHome(), NOT_STARTED, ZoneScript::SetData(), Creature::SetDisableGravity(), summons, and TYPE_KOLOGARN.

Referenced by EnterEvadeMode().

◆ SummonedCreatureDespawn()

void boss_kologarn::boss_kologarnAI::SummonedCreatureDespawn ( Creature cr)
inlineoverridevirtual

Reimplemented from CreatureAI.

297 {
299 return;
300
301 if (cr->GetEntry() == NPC_LEFT_ARM)
302 {
303 _left.Clear();
305 }
306
307 if (cr->GetEntry() == NPC_RIGHT_ARM)
308 {
309 _right.Clear();
311 }
312 }

References _left, _right, AttachLeftArm(), AttachRightArm(), ObjectGuid::Clear(), ZoneScript::GetData(), Object::GetEntry(), m_pInstance, NOT_STARTED, NPC_LEFT_ARM, NPC_RIGHT_ARM, and TYPE_KOLOGARN.

◆ UpdateAI()

void boss_kologarn::boss_kologarnAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

425 {
426 if (!UpdateVictim())
427 return;
428
429 events.Update(diff);
431 return;
432
433 switch (events.ExecuteEvent())
434 {
436 breathReady = true;
437 break;
439 if (_left || _right)
440 {
441 return;
442 }
443
445 events.ScheduleEvent(EVENT_STONE_SHOUT, 2s);
446 break;
447 case EVENT_SMASH:
448 if (_left && _right)
450 else if (_left || _right)
452
453 events.DelayEvents(1s);
454 events.ScheduleEvent(EVENT_SMASH, 14s);
455 return;
456 case EVENT_SWEEP:
457 if (_left)
458 {
460 cr->CastSpell(cr, SPELL_ARM_SWEEP, false);
461
462 if (urand(0, 1))
464 }
465
466 events.DelayEvents(1s);
467 events.ScheduleEvent(EVENT_SWEEP, 17s);
468 return;
469 case EVENT_GRIP:
470 events.ScheduleEvent(EVENT_GRIP, 25s);
471 if (!_right)
472 break;
473
477 return;
479 {
480 events.ScheduleEvent(EVENT_FOCUSED_EYEBEAM, 20s);
483 return;
484 }
486 // shouldn't happen
488 return;
490 // shouldn't happen
492 return;
493 }
494
495 //Make sure our attack is ready and we aren't currently casting before checking distance
496 if (me->isAttackReady() && me->GetVictim()) // victim could die by a spell (IMPORTANT!!!) and kologarn entered evade mode
497 {
498 //If we are within range melee the target
500 {
503 return;
504 }
505 else if (Unit* tgt = me->SelectNearbyTarget())
506 {
509 return;
510 }
511
512 if (breathReady)
515 }
516 }
@ UNIT_STATE_CASTING
Definition UnitDefines.h:185
#define SPELL_STONE_GRIP
Definition boss_kologarn.cpp:91
#define SPELL_STONE_SHOUT
Definition boss_kologarn.cpp:96
#define SPELL_PETRIFYING_BREATH
Definition boss_kologarn.cpp:86
@ NPC_SWEEP_TRIGGER
Definition boss_kologarn.cpp:114
#define SPELL_ARM_SWEEP
Definition boss_kologarn.cpp:90
@ SPELL_FOCUSED_EYEBEAM_SUMMON
Definition boss_kologarn.cpp:58
@ SAY_GRAB_PLAYER
Definition boss_kologarn.cpp:36
@ SAY_SHOCKWAVE
Definition boss_kologarn.cpp:35
@ EMOTE_STONE_GRIP
Definition boss_kologarn.cpp:39
@ EMOTE_EYES
Definition boss_kologarn.cpp:40
#define SPELL_ONEARMED_OVERHEAD_SMASH
Definition boss_kologarn.cpp:88
#define SPELL_OVERHEAD_SMASH
Definition boss_kologarn.cpp:87
bool UpdateVictim()
Definition CreatureAI.cpp:280
Unit * SelectNearbyTarget(Unit *exclude=nullptr, float dist=NOMINAL_MELEE_RANGE) const
Definition Unit.cpp:17036
bool IsWithinMeleeRange(Unit const *obj, float dist=0.f) const
Definition Unit.cpp:664
Unit * GetVictim() const
Definition Unit.h:862
bool HasUnitState(const uint32 f) const
Definition Unit.h:707
void AttackerStateUpdate(Unit *victim, WeaponAttackType attType=BASE_ATTACK, bool extra=false, bool ignoreCasting=false)
Definition Unit.cpp:2576
bool isAttackReady(WeaponAttackType type=BASE_ATTACK) const
Definition Unit.h:847
void resetAttackTimer(WeaponAttackType type=BASE_ATTACK)
Definition Unit.cpp:642
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition Object.cpp:2459

References _left, _right, AttachLeftArm(), AttachRightArm(), Unit::AttackerStateUpdate(), breathReady, Unit::CastSpell(), EMOTE_EYES, EMOTE_STONE_GRIP, EVENT_FOCUSED_EYEBEAM, EVENT_GRIP, EVENT_PREPARE_BREATH, EVENT_RESTORE_ARM_LEFT, EVENT_RESTORE_ARM_RIGHT, EVENT_SMASH, EVENT_STONE_SHOUT, EVENT_SWEEP, WorldObject::FindNearestCreature(), Unit::GetVictim(), Unit::HasUnitState(), Unit::isAttackReady(), Unit::IsWithinMeleeRange(), ScriptedAI::me, NPC_SWEEP_TRIGGER, Unit::resetAttackTimer(), SAY_GRAB_PLAYER, SAY_SHOCKWAVE, Unit::SelectNearbyTarget(), SPELL_ARM_SWEEP, SPELL_FOCUSED_EYEBEAM_SUMMON, SPELL_ONEARMED_OVERHEAD_SMASH, SPELL_OVERHEAD_SMASH, SPELL_PETRIFYING_BREATH, SPELL_STONE_GRIP, SPELL_STONE_SHOUT, UNIT_STATE_CASTING, CreatureAI::UpdateVictim(), and urand().

Member Data Documentation

◆ _left

◆ _looksAchievement

bool boss_kologarn::boss_kologarnAI::_looksAchievement

Referenced by DoAction(), GetData(), and Reset().

◆ _right

◆ _rubbleAchievement

uint8 boss_kologarn::boss_kologarnAI::_rubbleAchievement

Referenced by DoAction(), GetData(), and Reset().

◆ breathReady

bool boss_kologarn::boss_kologarnAI::breathReady

Referenced by Reset(), and UpdateAI().

◆ events

EventMap boss_kologarn::boss_kologarnAI::events

◆ m_pInstance

InstanceScript* boss_kologarn::boss_kologarnAI::m_pInstance

◆ summons

SummonList boss_kologarn::boss_kologarnAI::summons

Referenced by JustDied(), JustSummoned(), and Reset().

◆ vehicle

Vehicle* boss_kologarn::boss_kologarnAI::vehicle

Referenced by boss_kologarnAI().


The documentation for this struct was generated from the following file: