AzerothCore 3.3.5a
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boss_volazj Struct Reference
Inheritance diagram for boss_volazj:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_volazj (Creature *pCreature)
 
void InitializeAI () override
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *victim) override
 
void SetData (uint32 type, uint32 value) override
 
void DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent.
 
void ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec)
 
void ScheduleEnrageTimer (uint32 spellId, Milliseconds timer, uint8 textId=0)
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) override
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Member Functions

uint32 GetPlrInsanityAuraId (uint32 phaseMask) const
 
void ResetPlayersPhaseMask ()
 
bool CheckPhaseMinions ()
 

Private Attributes

uint8 insanityTimes
 
bool insanityPhase
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
float callForHelpRange
 
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
SummonList summons
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_volazj()

boss_volazj::boss_volazj ( Creature pCreature)
inline
91 : BossAI(pCreature, DATA_HERALD_VOLAZJ),
93 insanityPhase(false)
94 { }
@ DATA_HERALD_VOLAZJ
Definition ahnkahet.h:30
Definition ScriptedCreature.h:467
uint8 insanityTimes
Definition boss_herald_volazj.cpp:275
bool insanityPhase
Definition boss_herald_volazj.cpp:276

Member Function Documentation

◆ CheckPhaseMinions()

bool boss_volazj::CheckPhaseMinions ( )
inlineprivate
313 {
315 if (summons.empty())
316 {
318 return true;
319 }
320
321 uint32 phase = 1;
322 for (ObjectGuid const& summonGUID : summons)
323 {
324 if (Creature* summon = ObjectAccessor::GetCreature(*me, summonGUID))
325 {
326 phase |= summon->GetPhaseMask();
327 }
328 }
329
330 Map::PlayerList const& players = me->GetMap()->GetPlayers();
331 for (auto const& i : players)
332 {
333 Player* pPlayer = i.GetSource();
334 if (pPlayer && !(pPlayer->GetPhaseMask() & phase))
335 {
337 }
338 }
339
340 return false;
341 }
std::uint32_t uint32
Definition Define.h:107
phase
Definition boss_skadi.cpp:103
SummonList summons
Definition ScriptedCreature.h:517
Definition Creature.h:43
Definition MapRefMgr.h:26
PlayerList const & GetPlayers() const
Definition Map.h:333
Definition ObjectGuid.h:118
Definition Player.h:1081
bool empty() const
Definition ScriptedCreature.h:73
void RemoveNotExisting()
Definition ScriptedCreature.cpp:82
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:4941
uint32 GetPhaseMask() const
Definition Object.h:451
Map * GetMap() const
Definition Object.h:536
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition ObjectAccessor.cpp:210
Creature * me
Definition ScriptedCreature.h:280
uint32 GetPlrInsanityAuraId(uint32 phaseMask) const
Definition boss_herald_volazj.cpp:278
void ResetPlayersPhaseMask()
Definition boss_herald_volazj.cpp:297

References SummonList::empty(), ObjectAccessor::GetCreature(), WorldObject::GetMap(), WorldObject::GetPhaseMask(), Map::GetPlayers(), GetPlrInsanityAuraId(), ScriptedAI::me, Unit::RemoveAurasDueToSpell(), SummonList::RemoveNotExisting(), ResetPlayersPhaseMask(), and BossAI::summons.

Referenced by UpdateAI().

◆ DamageTaken()

void boss_volazj::DamageTaken ( Unit ,
uint32 ,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Called at any Damage from any attacker (before damage apply)

Note
It use for recalculation damage or special reaction at damage for attack reaction use AttackedBy called for non DOT damage in Unit::DealDamage also

Reimplemented from UnitAI.

188 {
189 // Do not perform insanity recast if boss is casting Insanity already
191 {
192 return;
193 }
194
195 // First insanity
196 if (insanityTimes == 0 && me->HealthBelowPctDamaged(66, damage))
197 {
200 }
201 // Second insanity
202 else if (insanityTimes == 1 && me->HealthBelowPctDamaged(33, damage))
203 {
207 }
208 }
@ SPELL_INSANITY
Definition boss_herald_volazj.cpp:34
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition UnitAI.h:392
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
Definition Unit.cpp:4161
Spell * FindCurrentSpellBySpellId(uint32 spell_id) const
Definition Unit.cpp:4176
bool HealthBelowPctDamaged(int32 pct, uint32 damage) const
Definition Unit.h:1047

References UnitAI::DoCastSelf(), Unit::FindCurrentSpellBySpellId(), Unit::HealthBelowPctDamaged(), insanityTimes, Unit::InterruptNonMeleeSpells(), ScriptedAI::me, and SPELL_INSANITY.

◆ GetPlrInsanityAuraId()

uint32 boss_volazj::GetPlrInsanityAuraId ( uint32  phaseMask) const
inlineprivate
279 {
280 switch (phaseMask)
281 {
282 case 16:
284 case 32:
286 case 64:
288 case 128:
290 case 256:
292 }
293
294 return 0;
295 }
@ SPELL_INSANITY_PHASING_1
Definition boss_herald_volazj.cpp:37
@ SPELL_INSANITY_PHASING_5
Definition boss_herald_volazj.cpp:41
@ SPELL_INSANITY_PHASING_4
Definition boss_herald_volazj.cpp:40
@ SPELL_INSANITY_PHASING_2
Definition boss_herald_volazj.cpp:38
@ SPELL_INSANITY_PHASING_3
Definition boss_herald_volazj.cpp:39

References SPELL_INSANITY_PHASING_1, SPELL_INSANITY_PHASING_2, SPELL_INSANITY_PHASING_3, SPELL_INSANITY_PHASING_4, and SPELL_INSANITY_PHASING_5.

Referenced by CheckPhaseMinions(), and ResetPlayersPhaseMask().

◆ InitializeAI()

void boss_volazj::InitializeAI ( )
inlineoverridevirtual

Reimplemented from UnitAI.

97 {
99 // Visible for all players in insanity
100 me->SetPhaseMask((1 | 16 | 32 | 64 | 128 | 256), true);
101 }
virtual void InitializeAI()
Definition UnitAI.h:204
void SetPhaseMask(uint32 newPhaseMask, bool update) override
Definition Unit.cpp:19101

References UnitAI::InitializeAI(), ScriptedAI::me, and Unit::SetPhaseMask().

◆ JustDied()

void boss_volazj::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

128 {
129 _JustDied();
133
134 switch (urand(0, 1))
135 {
136 case 0:
137 {
140 break;
141 }
142 case 1:
143 {
146 break;
147 }
148 }
149 }
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44
@ UNIT_STATE_STUNNED
Definition UnitDefines.h:173
@ UNIT_FLAG_NOT_SELECTABLE
Definition UnitDefines.h:275
@ SPELL_WHISPER_DEATH_1
Definition boss_herald_volazj.cpp:48
@ SPELL_WHISPER_DEATH_2
Definition boss_herald_volazj.cpp:49
@ SAY_DEATH_2
Definition boss_herald_volazj.cpp:60
@ SAY_DEATH_1
Definition boss_herald_volazj.cpp:59
void _JustDied()
Definition ScriptedCreature.cpp:644
void SetControlled(bool apply, UnitState state, Unit *source=nullptr, bool isFear=false)
Definition Unit.cpp:18086
void RemoveUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:720
Talk
Definition hyjal.cpp:82

References BossAI::_JustDied(), UnitAI::DoCastSelf(), ScriptedAI::me, Unit::RemoveUnitFlag(), ResetPlayersPhaseMask(), SAY_DEATH_1, SAY_DEATH_2, Unit::SetControlled(), SPELL_WHISPER_DEATH_1, SPELL_WHISPER_DEATH_2, UNIT_FLAG_NOT_SELECTABLE, UNIT_STATE_STUNNED, and urand().

◆ JustEngagedWith()

void boss_volazj::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from CreatureAI.

116 {
118 events.ScheduleEvent(EVENT_HERALD_MIND_FLAY, 8s);
119 events.ScheduleEvent(EVENT_HERALD_SHADOW, 5s);
120 events.ScheduleEvent(EVENT_HERALD_SHIVER, 15s);
125 }
@ ACHIEVEMENT_TIMED_TYPE_EVENT
Definition DBCEnums.h:110
@ ACHIEV_QUICK_DEMISE_START_EVENT
Definition boss_herald_volazj.cpp:74
@ SPELL_WHISPER_AGGRO
Definition boss_herald_volazj.cpp:43
@ SAY_AGGRO
Definition boss_herald_volazj.cpp:54
@ EVENT_HERALD_MIND_FLAY
Definition boss_herald_volazj.cpp:82
@ EVENT_HERALD_SHADOW
Definition boss_herald_volazj.cpp:83
@ EVENT_HERALD_SHIVER
Definition boss_herald_volazj.cpp:84
events
Definition boss_sartura.cpp:43
InstanceScript *const instance
Definition ScriptedCreature.h:474
void _JustEngagedWith()
Definition ScriptedCreature.cpp:657
void SetInCombatWithZone()
Set in combat all units in the dungeon/raid. Affect only units with IsAIEnabled.
Definition Creature.cpp:2828
void DoStartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry)
Definition InstanceScript.cpp:665

References BossAI::_JustEngagedWith(), ACHIEV_QUICK_DEMISE_START_EVENT, ACHIEVEMENT_TIMED_TYPE_EVENT, UnitAI::DoCastSelf(), InstanceScript::DoStartTimedAchievement(), EVENT_HERALD_MIND_FLAY, EVENT_HERALD_SHADOW, EVENT_HERALD_SHIVER, BossAI::instance, ScriptedAI::me, SAY_AGGRO, Creature::SetInCombatWithZone(), and SPELL_WHISPER_AGGRO.

◆ KilledUnit()

void boss_volazj::KilledUnit ( Unit victim)
inlineoverridevirtual

Reimplemented from CreatureAI.

152 {
153 if (victim->IsPlayer())
154 {
155 switch (urand(0, 2))
156 {
157 case 0:
158 {
161 break;
162 }
163 case 1:
164 {
167 break;
168 }
169 case 2:
170 {
173 break;
174 }
175 }
176 }
177 }
@ SPELL_WHISPER_SLAY_3
Definition boss_herald_volazj.cpp:47
@ SPELL_WHISPER_SLAY_1
Definition boss_herald_volazj.cpp:45
@ SPELL_WHISPER_SLAY_2
Definition boss_herald_volazj.cpp:46
@ SAY_SLAY_2
Definition boss_herald_volazj.cpp:57
@ SAY_SLAY_3
Definition boss_herald_volazj.cpp:58
@ SAY_SLAY_1
Definition boss_herald_volazj.cpp:56
bool IsPlayer() const
Definition Object.h:200

References UnitAI::DoCastSelf(), Object::IsPlayer(), SAY_SLAY_1, SAY_SLAY_2, SAY_SLAY_3, SPELL_WHISPER_SLAY_1, SPELL_WHISPER_SLAY_2, SPELL_WHISPER_SLAY_3, and urand().

◆ Reset()

void boss_volazj::Reset ( )
inlineoverridevirtual

◆ ResetPlayersPhaseMask()

void boss_volazj::ResetPlayersPhaseMask ( )
inlineprivate
298 {
299 Map::PlayerList const& players = me->GetMap()->GetPlayers();
300 for (auto const& i : players)
301 {
302 if (Player* pPlayer = i.GetSource())
303 {
304 if (uint32 const insanityAura = GetPlrInsanityAuraId(pPlayer->GetPhaseMask()))
305 {
306 pPlayer->RemoveAurasDueToSpell(insanityAura);
307 }
308 }
309 }
310 }

References WorldObject::GetMap(), Map::GetPlayers(), GetPlrInsanityAuraId(), and ScriptedAI::me.

Referenced by CheckPhaseMinions(), JustDied(), and Reset().

◆ SetData()

void boss_volazj::SetData ( uint32  type,
uint32  value 
)
inlineoverridevirtual

Reimplemented from UnitAI.

180 {
181 if (type == DATA_SET_INSANITY_PHASE)
182 {
183 insanityPhase = (value != 0);
184 }
185 }
@ DATA_SET_INSANITY_PHASE
Definition boss_herald_volazj.cpp:77

References DATA_SET_INSANITY_PHASE, and insanityPhase.

◆ UpdateAI()

void boss_volazj::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

211 {
212 //Return since we have no target
213 if (!UpdateVictim())
214 {
215 return;
216 }
217
218 if (insanityPhase)
219 {
220 if (!CheckPhaseMinions())
221 {
222 return;
223 }
224
225 insanityPhase = false;
229 }
230
231 events.Update(diff);
233 {
234 return;
235 }
236
237 while (uint32 const eventId = events.ExecuteEvent())
238 {
239 switch (eventId)
240 {
242 {
244 events.Repeat(20s);
245 break;
246 }
248 {
250 events.Repeat(5s);
251 break;
252 }
254 {
255 if (Unit* pTarget = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true))
256 {
257 DoCast(pTarget, SPELL_SHIVER, false);
258 }
259
260 events.Repeat(15s);
261 break;
262 }
263 }
264
266 {
267 return;
268 }
269 }
270
272 }
@ UNIT_STATE_CASTING
Definition UnitDefines.h:185
@ SPELL_SHADOW_BOLT_VOLLEY
Definition boss_herald_volazj.cpp:30
@ INSANITY_VISUAL
Definition boss_herald_volazj.cpp:35
@ SPELL_MIND_FLAY
Definition boss_herald_volazj.cpp:29
@ SPELL_SHIVER
Definition boss_herald_volazj.cpp:31
bool UpdateVictim()
Definition CreatureAI.cpp:280
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:39
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition UnitAI.cpp:240
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition UnitAI.cpp:110
SpellCastResult DoCast(uint32 spellId)
Definition UnitAI.cpp:177
Definition Unit.h:636
bool HasUnitState(const uint32 f) const
Definition Unit.h:707
bool CheckPhaseMinions()
Definition boss_herald_volazj.cpp:312

References CheckPhaseMinions(), UnitAI::DoCast(), UnitAI::DoCastVictim(), UnitAI::DoMeleeAttackIfReady(), EVENT_HERALD_MIND_FLAY, EVENT_HERALD_SHADOW, EVENT_HERALD_SHIVER, Unit::HasUnitState(), INSANITY_VISUAL, insanityPhase, ScriptedAI::me, Random, Unit::RemoveAurasDueToSpell(), Unit::RemoveUnitFlag(), UnitAI::SelectTarget(), Unit::SetControlled(), SPELL_MIND_FLAY, SPELL_SHADOW_BOLT_VOLLEY, SPELL_SHIVER, UNIT_FLAG_NOT_SELECTABLE, UNIT_STATE_CASTING, UNIT_STATE_STUNNED, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ insanityPhase

bool boss_volazj::insanityPhase
private

Referenced by Reset(), SetData(), and UpdateAI().

◆ insanityTimes

uint8 boss_volazj::insanityTimes
private

Referenced by DamageTaken(), and Reset().


The documentation for this struct was generated from the following file: