AzerothCore 3.3.5a
OpenSource WoW Emulator
Loading...
Searching...
No Matches
npc_thassarian2::npc_thassarian2AI Struct Reference
Inheritance diagram for npc_thassarian2::npc_thassarian2AI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_thassarian2AI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void SetData (uint32, uint32 data) override
 
void MovementInform (uint32 type, uint32 param) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void Cleanup ()
 
void sGossipHello (Player *) override
 
void sGossipSelect (Player *player, uint32, uint32 action) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

EventMap _events
 
ObjectGuid _playerGUID
 
ObjectGuid _arthasGUID
 
ObjectGuid _talbotGUID
 
ObjectGuid _leryssaGUID
 
ObjectGuid _arlosGUID
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_thassarian2AI()

npc_thassarian2::npc_thassarian2AI::npc_thassarian2AI ( Creature creature)
inline
1599 : ScriptedAI(creature)
1600 {
1601 Initialize();
1602 }
Definition ScriptedCreature.h:190
void Initialize()
Definition zone_borean_tundra.cpp:1604

References Initialize().

Member Function Documentation

◆ Cleanup()

void npc_thassarian2::npc_thassarian2AI::Cleanup ( )
inline
1956 {
1958 {
1959 talbot->RemoveFromWorld();
1960 }
1961
1963 {
1964 leryssa->RemoveFromWorld();
1965 }
1966
1968 {
1969 arlos->RemoveFromWorld();
1970 }
1971
1973 {
1974 arthas->RemoveFromWorld();
1975 }
1976 }
Definition Creature.h:43
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition ObjectAccessor.cpp:210
Creature * me
Definition ScriptedCreature.h:280
ObjectGuid _arthasGUID
Definition zone_borean_tundra.cpp:2000
ObjectGuid _leryssaGUID
Definition zone_borean_tundra.cpp:2002
ObjectGuid _arlosGUID
Definition zone_borean_tundra.cpp:2003
ObjectGuid _talbotGUID
Definition zone_borean_tundra.cpp:2001

References _arlosGUID, _arthasGUID, _leryssaGUID, _talbotGUID, ObjectAccessor::GetCreature(), and ScriptedAI::me.

Referenced by JustDied(), and UpdateAI().

◆ Initialize()

void npc_thassarian2::npc_thassarian2AI::Initialize ( )
inline
1605 {
1609 _arlosGUID.Clear();
1610 }
void Clear()
Definition ObjectGuid.h:138

References _arlosGUID, _arthasGUID, _leryssaGUID, _talbotGUID, and ObjectGuid::Clear().

Referenced by npc_thassarian2AI(), and Reset().

◆ JustDied()

void npc_thassarian2::npc_thassarian2AI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

1950 {
1951 Cleanup();
1952 me->DespawnOrUnsummon(1s, 120s);
1953 }
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition Creature.cpp:2183
void Cleanup()
Definition zone_borean_tundra.cpp:1955

References Cleanup(), Creature::DespawnOrUnsummon(), and ScriptedAI::me.

◆ MovementInform()

void npc_thassarian2::npc_thassarian2AI::MovementInform ( uint32  type,
uint32  param 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

1651 {
1652 if (type == WAYPOINT_MOTION_TYPE && param == 2)
1653 {
1654 me->SetWalk(false);
1657 }
1658 }
@ WAYPOINT_MOTION_TYPE
Definition MotionMaster.h:41
@ EMOTE_STATE_READY1H
Definition SharedDefines.h:1966
@ UNIT_NPC_EMOTESTATE
Definition UpdateFields.h:140
bool SetWalk(bool enable) override
Enable or disable the creature's walk mode by removing: MOVEMENTFLAG_WALKING. Infom also the client.
Definition Creature.cpp:3208
void ScheduleEvent(uint32 eventId, uint32 time, uint32 group=0, uint32 phase=0)
Definition EventMap.cpp:56
void SetUInt32Value(uint16 index, uint32 value)
Definition Unit.cpp:21372
EventMap _events
Definition zone_borean_tundra.cpp:1998
@ EVENT_THASSARIAN_SCRIPT_1
Definition zone_borean_tundra.cpp:1483

References _events, EMOTE_STATE_READY1H, EVENT_THASSARIAN_SCRIPT_1, ScriptedAI::me, EventMap::ScheduleEvent(), Unit::SetUInt32Value(), Creature::SetWalk(), UNIT_NPC_EMOTESTATE, and WAYPOINT_MOTION_TYPE.

◆ Reset()

void npc_thassarian2::npc_thassarian2AI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

1613 {
1619 Initialize();
1620 }
@ EMOTE_ONESHOT_NONE
Definition SharedDefines.h:1894
@ FACTION_VALIANCE_EXPEDITION_7
Definition SharedDefines.h:234
@ UNIT_STAND_STATE_STAND
Definition UnitDefines.h:32
@ UNIT_NPC_FLAG_GOSSIP
Definition UnitDefines.h:315
@ UNIT_NPC_FLAG_QUESTGIVER
Definition UnitDefines.h:316
void SetFaction(uint32 faction)
Definition Unit.cpp:10097
void RemoveNpcFlag(NPCFlags flags)
Definition Unit.h:736
void SetNpcFlag(NPCFlags flags)
Definition Unit.h:735
void SetStandState(uint8 state)
Definition Unit.cpp:16778

References EMOTE_ONESHOT_NONE, FACTION_VALIANCE_EXPEDITION_7, Initialize(), ScriptedAI::me, Unit::RemoveNpcFlag(), Unit::SetFaction(), Unit::SetNpcFlag(), Unit::SetStandState(), Unit::SetUInt32Value(), UNIT_NPC_EMOTESTATE, UNIT_NPC_FLAG_GOSSIP, UNIT_NPC_FLAG_QUESTGIVER, and UNIT_STAND_STATE_STAND.

◆ SetData()

void npc_thassarian2::npc_thassarian2AI::SetData ( uint32  ,
uint32  data 
)
inlineoverridevirtual

Reimplemented from UnitAI.

1623 {
1624 switch (data)
1625 {
1626 case NPC_LERYSSA:
1627 {
1629 {
1630 arlos->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_STUN);
1631 }
1633 {
1634 leryssa->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_STUN);
1635 leryssa->SetOrientation(4.537856f);
1636 }
1638 break;
1639 }
1641 {
1643 }
1644 break;
1645 default:
1646 break;
1647 }
1648 }
@ EMOTE_STATE_STUN
Definition SharedDefines.h:1940
@ EVENT_THASSARIAN_SCRIPT_18
Definition zone_borean_tundra.cpp:1500
@ EVENT_THASSARIAN_SCRIPT_8
Definition zone_borean_tundra.cpp:1490
@ NPC_COUNSELOR_TALBOT
Definition zone_borean_tundra.cpp:1514
@ NPC_LERYSSA
Definition zone_borean_tundra.cpp:1517

References _arlosGUID, _events, _leryssaGUID, EMOTE_STATE_STUN, EVENT_THASSARIAN_SCRIPT_18, EVENT_THASSARIAN_SCRIPT_8, ObjectAccessor::GetCreature(), ScriptedAI::me, NPC_COUNSELOR_TALBOT, NPC_LERYSSA, EventMap::ScheduleEvent(), and UNIT_NPC_EMOTESTATE.

◆ sGossipHello()

void npc_thassarian2::npc_thassarian2AI::sGossipHello ( Player )
inlineoverridevirtual

Reimplemented from UnitAI.

1979 {
1981 {
1983 }
1984 }
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition UnitAI.h:392
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition Unit.cpp:5753
@ SPELL_BLOOD_PRESENCE
Definition zone_borean_tundra.cpp:1521

References UnitAI::DoCastSelf(), Unit::HasAura(), ScriptedAI::me, and SPELL_BLOOD_PRESENCE.

◆ sGossipSelect()

void npc_thassarian2::npc_thassarian2AI::sGossipSelect ( Player player,
uint32  ,
uint32  action 
)
inlineoverridevirtual

Reimplemented from UnitAI.

1987 {
1988 if (action == 0)
1989 {
1990 _playerGUID = player->GetGUID();
1991 CloseGossipMenuFor(player);
1994 }
1995 }
void CloseGossipMenuFor(Player *player)
Definition ScriptedGossip.cpp:56
void MovePath(uint32 path_id, bool repeatable)
Move the unit following a specific path. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:852
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:112
MotionMaster * GetMotionMaster()
Definition Unit.h:1673
ObjectGuid _playerGUID
Definition zone_borean_tundra.cpp:1999
@ PATH_THASSARIAN
Definition zone_borean_tundra.cpp:1542

References _playerGUID, CloseGossipMenuFor(), Object::GetGUID(), Unit::GetMotionMaster(), ScriptedAI::me, MotionMaster::MovePath(), PATH_THASSARIAN, Unit::RemoveNpcFlag(), and UNIT_NPC_FLAG_GOSSIP.

◆ UpdateAI()

void npc_thassarian2::npc_thassarian2AI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

1661 {
1662 _events.Update(diff);
1663
1664 if (uint32 eventId = _events.ExecuteEvent())
1665 {
1666 switch (eventId)
1667 {
1669 // Summon Arthas and Talbot
1670 if (Creature* arthas = me->SummonCreature(NPC_IMAGE_LICH_KING, 3729.4614f, 3520.386f, 473.4048f, 1.361f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 120000))
1671 {
1672 _arthasGUID = arthas->GetGUID();
1673 arthas->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
1674 arthas->SetReactState(REACT_PASSIVE);
1675 arthas->SetWalk(true);
1676 }
1677 if (Creature* talbot = me->SummonCreature(NPC_COUNSELOR_TALBOT, 3748.7627f, 3614.0374f, 473.4048f, 4.5553f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 120000))
1678 {
1679 _talbotGUID = talbot->GetGUID();
1680 talbot->SetWalk(true);
1681 }
1683 break;
1685 // Arthas load path
1687 {
1688 arthas->GetMotionMaster()->MovePath(PATH_ARTHAS, false);
1689 }
1691 break;
1693 // Talbot load path
1695 {
1696 talbot->GetMotionMaster()->MovePath(PATH_TALBOT, false);
1697 }
1699 break;
1701 // Talbot transform and knell
1703 {
1704 talbot->CastSpell(talbot, SPELL_TRANSFORM_VALANAR);
1705 talbot->UpdateEntry(NPC_PRINCE_VALANAR);
1706 talbot->SetFullHealth();
1707 talbot->SetFaction(FACTION_UNDEAD_SCOURGE);
1708 talbot->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
1709 talbot->SetReactState(REACT_PASSIVE);
1710 talbot->SetStandState(UNIT_STAND_STATE_KNEEL);
1711 }
1713 break;
1715 // Talbot say text 1
1717 {
1718 talbot->AI()->Talk(SAY_TALBOT_1);
1719 }
1721 break;
1723 // Summon General Arlos and Leryssa
1724 if (Creature* arlos = me->SummonCreature(NPC_GENERAL_ARLOS, 3746.2825f, 3616.3699f, 473.4048f, 4.5029f, TEMPSUMMON_CORPSE_TIMED_DESPAWN))
1725 {
1726 _arlosGUID = arlos->GetGUID();
1727 arlos->SetWalk(true);
1728 arlos->SetImmuneToAll(true);
1729 arlos->RemoveNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
1730 arlos->GetMotionMaster()->MovePath(PATH_ARLOS, false);
1731 }
1732 if (Creature* leryssa = me->SummonCreature(NPC_LERYSSA, 3751.0986f, 3614.9219f, 473.4048f, 4.5029f, TEMPSUMMON_CORPSE_TIMED_DESPAWN))
1733 {
1734 _leryssaGUID = leryssa->GetGUID();
1735 leryssa->SetWalk(true);
1736 leryssa->SetImmuneToAll(true);
1737 leryssa->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER);
1738 leryssa->GetMotionMaster()->MovePath(PATH_LERYSSA, false);
1739 }
1741 break;
1743 // Talbot say text 2
1745 {
1746 talbot->AI()->Talk(SAY_TALBOT_2);
1747 }
1748 break;
1750 // Thassarian say text 1 and move to location
1752 me->SetWalk(false);
1753 me->GetMotionMaster()->MovePoint(0, 3722.527f, 3567.2583f, 477.44086f);
1755 break;
1757 // Thassarian say text 2
1761 break;
1763 // Arthas turn to Thassarian and Talbot stand
1765 {
1766 arthas->SetFacingToObject(me);
1767 }
1769 {
1770 talbot->SetStandState(UNIT_STAND_STATE_STAND);
1771 }
1773 break;
1775 // Arthas say text 2
1777 {
1778 arthas->AI()->Talk(SAY_LICH_2);
1779 }
1781 break;
1783 // Thassarian say text 3
1786 break;
1788 // Talbot say text 3
1790 {
1791 talbot->AI()->Talk(SAY_TALBOT_3);
1792 }
1794 break;
1796 // Arthas turn to Talbot say text 3
1798 {
1800 {
1801 arthas->SetFacingToObject(talbot);
1802 }
1803 arthas->AI()->Talk(SAY_LICH_3);
1804 }
1806 break;
1808 // Arthas turn to me and emote
1810 {
1811 arthas->SetFacingToObject(me);
1812 arthas->HandleEmoteCommand(EMOTE_ONESHOT_POINT);
1813 }
1815 break;
1817 // Arthas despawn
1819 {
1820 arthas->RemoveFromWorld();
1821 }
1823 break;
1825 // Talbot say text 4 and attack
1828 {
1829 talbot->AI()->Talk(SAY_TALBOT_4);
1830 talbot->SetFaction(FACTION_UNDEAD_SCOURGE_9);
1831 talbot->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
1832 talbot->SetReactState(REACT_AGGRESSIVE);
1833 talbot->Attack(me, false);
1834 }
1835 break;
1837 // Arlos say text 1
1840 {
1841 arlos->AI()->Talk(SAY_ARLOS_1);
1842 arlos->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_NONE);
1843 arlos->SetStandState(UNIT_STAND_STATE_KNEEL);
1844 }
1846 {
1847 leryssa->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_NONE);
1848 }
1850 break;
1852 // Leryssa set facing to me
1855 if (Creature* leryssa = me->FindNearestCreature(NPC_LERYSSA, 50.0f, true))
1856 {
1857 _leryssaGUID = leryssa->GetGUID();
1858 leryssa->SetFacingToObject(me);
1859 me->SetFacingToObject(leryssa);
1860 }
1862 break;
1864 // Arlos say text 2 and die. Leryssa say text 1
1865 if (Creature* arlos = me->FindNearestCreature(NPC_GENERAL_ARLOS, 50.0f, true))
1866 {
1867 _arlosGUID = arlos->GetGUID();
1868 arlos->AI()->Talk(SAY_ARLOS_2);
1869 arlos->SetStandState(UNIT_STAND_STATE_DEAD);
1870 }
1872 {
1873 leryssa->AI()->Talk(SAY_LERYSSA_1);
1874 }
1876 break;
1878 // Thassarian say text 4
1882 break;
1884 // Leryssa run to Thassarian
1886 {
1887 leryssa->SetWalk(false);
1888 leryssa->MonsterMoveWithSpeed(3726.751f, 3568.1633f, 477.44086f, leryssa->GetSpeed(MOVE_RUN));
1889 }
1891 break;
1893 // Leryssa say text 2
1895 {
1896 leryssa->AI()->Talk(SAY_LERYSSA_2);
1897 leryssa->SetStandState(UNIT_STAND_STATE_SIT);
1898 }
1900 break;
1902 // Thassarian say text 5
1905 break;
1907 // Leryssa say text 3
1909 {
1910 leryssa->AI()->Talk(SAY_LERYSSA_3);
1911 }
1913 break;
1915 // Thassarian say text 6
1918 break;
1920 // Leryssa say text 4
1922 {
1923 leryssa->AI()->Talk(SAY_LERYSSA_4);
1924 }
1926 break;
1928 // Thassarian say text 7
1931 break;
1933 Cleanup();
1934 me->DespawnOrUnsummon(30s, 120s);
1935 break;
1936 default:
1937 break;
1938 }
1939 }
1940
1941 if (!UpdateVictim())
1942 {
1943 return;
1944 }
1945
1947 }
std::uint32_t uint32
Definition Define.h:107
@ TEMPSUMMON_CORPSE_TIMED_DESPAWN
Definition Object.h:51
@ EMOTE_ONESHOT_POINT
Definition SharedDefines.h:1917
@ EMOTE_STATE_NONE
Definition SharedDefines.h:1922
@ FACTION_UNDEAD_SCOURGE_9
Definition SharedDefines.h:236
@ FACTION_UNDEAD_SCOURGE
Definition SharedDefines.h:225
@ UNIT_STAND_STATE_DEAD
Definition UnitDefines.h:39
@ UNIT_STAND_STATE_KNEEL
Definition UnitDefines.h:40
@ UNIT_STAND_STATE_SIT
Definition UnitDefines.h:33
@ MOVE_RUN
Definition UnitDefines.h:350
@ UNIT_FLAG_NON_ATTACKABLE
Definition UnitDefines.h:251
@ REACT_PASSIVE
Definition Unit.h:548
@ REACT_AGGRESSIVE
Definition Unit.h:550
bool UpdateVictim()
Definition CreatureAI.cpp:280
void SetHomePosition(float x, float y, float z, float o)
Definition Creature.h:340
uint32 ExecuteEvent()
Definition EventMap.cpp:114
void Update(uint32 time)
Definition EventMap.h:54
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition MotionMaster.h:213
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:39
void SetFacingToObject(WorldObject *object)
Definition Unit.cpp:20591
void RemoveUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:720
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2368
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition Object.cpp:2459
Talk
Definition hyjal.cpp:82
float GetPositionZ() const
Definition Position.h:123
float GetOrientation() const
Definition Position.h:124
float GetPositionX() const
Definition Position.h:121
float GetPositionY() const
Definition Position.h:122
@ EVENT_THASSARIAN_SCRIPT_29
Definition zone_borean_tundra.cpp:1511
@ EVENT_THASSARIAN_SCRIPT_5
Definition zone_borean_tundra.cpp:1487
@ SAY_THASSARIAN_3
Definition zone_borean_tundra.cpp:1524
@ SAY_LERYSSA_4
Definition zone_borean_tundra.cpp:1541
@ EVENT_THASSARIAN_SCRIPT_22
Definition zone_borean_tundra.cpp:1504
@ PATH_TALBOT
Definition zone_borean_tundra.cpp:1544
@ EVENT_THASSARIAN_SCRIPT_7
Definition zone_borean_tundra.cpp:1489
@ SAY_THASSARIAN_4
Definition zone_borean_tundra.cpp:1525
@ EVENT_THASSARIAN_SCRIPT_11
Definition zone_borean_tundra.cpp:1493
@ EVENT_THASSARIAN_SCRIPT_2
Definition zone_borean_tundra.cpp:1484
@ SAY_ARLOS_2
Definition zone_borean_tundra.cpp:1537
@ NPC_PRINCE_VALANAR
Definition zone_borean_tundra.cpp:1515
@ SAY_TALBOT_4
Definition zone_borean_tundra.cpp:1532
@ EVENT_THASSARIAN_SCRIPT_16
Definition zone_borean_tundra.cpp:1498
@ EVENT_THASSARIAN_SCRIPT_17
Definition zone_borean_tundra.cpp:1499
@ PATH_LERYSSA
Definition zone_borean_tundra.cpp:1546
@ EVENT_THASSARIAN_SCRIPT_20
Definition zone_borean_tundra.cpp:1502
@ EVENT_THASSARIAN_SCRIPT_12
Definition zone_borean_tundra.cpp:1494
@ NPC_IMAGE_LICH_KING
Definition zone_borean_tundra.cpp:1513
@ SAY_LICH_3
Definition zone_borean_tundra.cpp:1535
@ EVENT_THASSARIAN_SCRIPT_27
Definition zone_borean_tundra.cpp:1509
@ SAY_ARLOS_1
Definition zone_borean_tundra.cpp:1536
@ NPC_GENERAL_ARLOS
Definition zone_borean_tundra.cpp:1516
@ EVENT_THASSARIAN_SCRIPT_26
Definition zone_borean_tundra.cpp:1508
@ SAY_LERYSSA_2
Definition zone_borean_tundra.cpp:1539
@ EVENT_THASSARIAN_SCRIPT_4
Definition zone_borean_tundra.cpp:1486
@ SAY_TALBOT_3
Definition zone_borean_tundra.cpp:1531
@ SPELL_TRANSFORM_VALANAR
Definition zone_borean_tundra.cpp:1520
@ EVENT_THASSARIAN_SCRIPT_25
Definition zone_borean_tundra.cpp:1507
@ SAY_LICH_2
Definition zone_borean_tundra.cpp:1534
@ PATH_ARLOS
Definition zone_borean_tundra.cpp:1545
@ EVENT_THASSARIAN_SCRIPT_21
Definition zone_borean_tundra.cpp:1503
@ EVENT_THASSARIAN_SCRIPT_9
Definition zone_borean_tundra.cpp:1491
@ EVENT_THASSARIAN_SCRIPT_6
Definition zone_borean_tundra.cpp:1488
@ EVENT_THASSARIAN_SCRIPT_15
Definition zone_borean_tundra.cpp:1497
@ EVENT_THASSARIAN_SCRIPT_14
Definition zone_borean_tundra.cpp:1496
@ SAY_THASSARIAN_7
Definition zone_borean_tundra.cpp:1528
@ SAY_THASSARIAN_1
Definition zone_borean_tundra.cpp:1522
@ PATH_ARTHAS
Definition zone_borean_tundra.cpp:1543
@ SAY_LERYSSA_1
Definition zone_borean_tundra.cpp:1538
@ SAY_THASSARIAN_6
Definition zone_borean_tundra.cpp:1527
@ SAY_LERYSSA_3
Definition zone_borean_tundra.cpp:1540
@ EVENT_THASSARIAN_SCRIPT_19
Definition zone_borean_tundra.cpp:1501
@ SAY_THASSARIAN_5
Definition zone_borean_tundra.cpp:1526
@ SAY_TALBOT_2
Definition zone_borean_tundra.cpp:1530
@ EVENT_THASSARIAN_SCRIPT_23
Definition zone_borean_tundra.cpp:1505
@ EVENT_THASSARIAN_SCRIPT_13
Definition zone_borean_tundra.cpp:1495
@ SAY_THASSARIAN_2
Definition zone_borean_tundra.cpp:1523
@ EVENT_THASSARIAN_SCRIPT_24
Definition zone_borean_tundra.cpp:1506
@ EVENT_THASSARIAN_SCRIPT_10
Definition zone_borean_tundra.cpp:1492
@ EVENT_THASSARIAN_SCRIPT_3
Definition zone_borean_tundra.cpp:1485
@ SAY_TALBOT_1
Definition zone_borean_tundra.cpp:1529
@ EVENT_THASSARIAN_SCRIPT_28
Definition zone_borean_tundra.cpp:1510

References _arlosGUID, _arthasGUID, _events, _leryssaGUID, _talbotGUID, Cleanup(), Creature::DespawnOrUnsummon(), UnitAI::DoMeleeAttackIfReady(), EMOTE_ONESHOT_POINT, EMOTE_STATE_NONE, EMOTE_STATE_READY1H, EVENT_THASSARIAN_SCRIPT_1, EVENT_THASSARIAN_SCRIPT_10, EVENT_THASSARIAN_SCRIPT_11, EVENT_THASSARIAN_SCRIPT_12, EVENT_THASSARIAN_SCRIPT_13, EVENT_THASSARIAN_SCRIPT_14, EVENT_THASSARIAN_SCRIPT_15, EVENT_THASSARIAN_SCRIPT_16, EVENT_THASSARIAN_SCRIPT_17, EVENT_THASSARIAN_SCRIPT_18, EVENT_THASSARIAN_SCRIPT_19, EVENT_THASSARIAN_SCRIPT_2, EVENT_THASSARIAN_SCRIPT_20, EVENT_THASSARIAN_SCRIPT_21, EVENT_THASSARIAN_SCRIPT_22, EVENT_THASSARIAN_SCRIPT_23, EVENT_THASSARIAN_SCRIPT_24, EVENT_THASSARIAN_SCRIPT_25, EVENT_THASSARIAN_SCRIPT_26, EVENT_THASSARIAN_SCRIPT_27, EVENT_THASSARIAN_SCRIPT_28, EVENT_THASSARIAN_SCRIPT_29, EVENT_THASSARIAN_SCRIPT_3, EVENT_THASSARIAN_SCRIPT_4, EVENT_THASSARIAN_SCRIPT_5, EVENT_THASSARIAN_SCRIPT_6, EVENT_THASSARIAN_SCRIPT_7, EVENT_THASSARIAN_SCRIPT_8, EVENT_THASSARIAN_SCRIPT_9, EventMap::ExecuteEvent(), FACTION_UNDEAD_SCOURGE, FACTION_UNDEAD_SCOURGE_9, WorldObject::FindNearestCreature(), ObjectAccessor::GetCreature(), Unit::GetMotionMaster(), Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), ScriptedAI::me, MOVE_RUN, MotionMaster::MovePoint(), NPC_COUNSELOR_TALBOT, NPC_GENERAL_ARLOS, NPC_IMAGE_LICH_KING, NPC_LERYSSA, NPC_PRINCE_VALANAR, PATH_ARLOS, PATH_ARTHAS, PATH_LERYSSA, PATH_TALBOT, REACT_AGGRESSIVE, REACT_PASSIVE, Unit::RemoveNpcFlag(), Unit::RemoveUnitFlag(), SAY_ARLOS_1, SAY_ARLOS_2, SAY_LERYSSA_1, SAY_LERYSSA_2, SAY_LERYSSA_3, SAY_LERYSSA_4, SAY_LICH_2, SAY_LICH_3, SAY_TALBOT_1, SAY_TALBOT_2, SAY_TALBOT_3, SAY_TALBOT_4, SAY_THASSARIAN_1, SAY_THASSARIAN_2, SAY_THASSARIAN_3, SAY_THASSARIAN_4, SAY_THASSARIAN_5, SAY_THASSARIAN_6, SAY_THASSARIAN_7, EventMap::ScheduleEvent(), Unit::SetFacingToObject(), Creature::SetHomePosition(), Unit::SetNpcFlag(), Unit::SetStandState(), Unit::SetUInt32Value(), Creature::SetWalk(), SPELL_TRANSFORM_VALANAR, WorldObject::SummonCreature(), TEMPSUMMON_CORPSE_TIMED_DESPAWN, UNIT_FLAG_NON_ATTACKABLE, UNIT_NPC_EMOTESTATE, UNIT_NPC_FLAG_GOSSIP, UNIT_NPC_FLAG_QUESTGIVER, UNIT_STAND_STATE_DEAD, UNIT_STAND_STATE_KNEEL, UNIT_STAND_STATE_SIT, UNIT_STAND_STATE_STAND, EventMap::Update(), and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _arlosGUID

ObjectGuid npc_thassarian2::npc_thassarian2AI::_arlosGUID
private

Referenced by Cleanup(), Initialize(), SetData(), and UpdateAI().

◆ _arthasGUID

ObjectGuid npc_thassarian2::npc_thassarian2AI::_arthasGUID
private

Referenced by Cleanup(), Initialize(), and UpdateAI().

◆ _events

EventMap npc_thassarian2::npc_thassarian2AI::_events
private

Referenced by MovementInform(), SetData(), and UpdateAI().

◆ _leryssaGUID

ObjectGuid npc_thassarian2::npc_thassarian2AI::_leryssaGUID
private

Referenced by Cleanup(), Initialize(), SetData(), and UpdateAI().

◆ _playerGUID

ObjectGuid npc_thassarian2::npc_thassarian2AI::_playerGUID
private

Referenced by sGossipSelect().

◆ _talbotGUID

ObjectGuid npc_thassarian2::npc_thassarian2AI::_talbotGUID
private

Referenced by Cleanup(), Initialize(), and UpdateAI().


The documentation for this struct was generated from the following file: