◆ PrepareSpellScript()
4337 {
4339 }
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44
Unit * GetCaster()
Definition SpellScript.cpp:401
void HandleEmoteCommand(uint32 emoteId)
Definition Unit.cpp:2011
uint8 const EmoteArray[3]
Definition spell_generic.cpp:4329
References EmoteArray, SpellScript::GetCaster(), Unit::HandleEmoteCommand(), and urand().
◆ Register()
void spell_gen_spectator_cheer_trigger::Register |
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The documentation for this class was generated from the following file: