The `game_event_model_equip` table
Contains all creature instances that need to change display id and/or equipment during defined game events.
Table Structure
Field | Type | Attributes | Key | Null | Default | Extra | Comment |
---|---|---|---|---|---|---|---|
eventEntry | TINYINT | SIGNED | NO | 0 | Entry of the game event. | ||
guid | INT | UNSIGNED | PRI | NO | 0 | Unique | |
modelid | MEDIUMINT | UNSIGNED | NO | 0 | |||
equipment_id | MEDIUMINT | UNSIGNED | NO | 0 |
Description of the fields
Entry of the event (game_event.eventEntry)
Guid of the creature participating in the event (creature.guid)
New model to be used while the event is active (Refers to creature_model_info.modelid) Use 0 if only the equipment is to be changed during event.
New equipment to be used during the event (Refers to creature_equip_template.entry)) Use 0 if only the model is to be changed during event.