The `game_event_model_equip` table
Contains all creature instances that need to change display id and/or equipment during defined game events.
Table Structure
Field | Type | Attributes | Key | Null | Default | Extra | Comment |
---|---|---|---|---|---|---|---|
eventEntry | SMALLINT | SIGNED | NO | 0 | Entry of the game event. | ||
guid | INT | UNSIGNED | PRI | NO | 0 | Unique | |
modelid | MEDIUMINT | UNSIGNED | NO | 0 | |||
equipment_id | MEDIUMINT | UNSIGNED | NO | 0 |
Description of the fields
Refers to: game_event.entry.
Only a positve value can be used.
Refers to: creature.guid.
Refers to creature_model_info.displayid to change the creature's model when the event running.
Refers to creature_equip_template.creatureid to change when the event running.
If you don't want to add or change the current equipment being used, set the value to 0
, It will use creature_equip_template for the creature_template where it matches with creature.id1 from creature.guid.