The `creature_model_info` table
This table contains all models of mobs, their gender and other information that are model related. This means that when a creature uses another model, this information will change as well.
Table Structure
Field | Type | Attributes | Key | Null | Default | Extra | Comment |
---|---|---|---|---|---|---|---|
DisplayID | int | unsigned | PRI | NO | 0 | ||
BoundingRadius | float | NO | 0 | ||||
CombatReach | float | NO | 0 | ||||
Gender | tinyint | unsigned | NO | 2 | |||
DisplayID_Other_Gender | int | unsigned | NO | 0 |
Description of the fields
Display ID from聽CreatureDisplayInfo.dbc
This field is unused. It's purpose is currently unknown. It may or may not be linked to path-finding.
This value is the unit's radius in term of game mechanics: The bigger this value is, the higher the unit's range is and also the further away it can get hit from.
Gender of the creature
Value | Description |
---|---|
0 | Male |
1 | Female |
2 | None |
Note: do not modify this field without sniffs or talking to Kinzcool before (ref commit: http://git.io/T7RLmA).
Point to Creature_model_info.modelid. When the entry is gender male (0) or female (1), this value can point to the opposite gender counterpart.