AzerothCore 3.3.5a
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boss_stormcaller_brundir::boss_stormcaller_brundirAI Struct Reference
Inheritance diagram for boss_stormcaller_brundir::boss_stormcaller_brundirAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_stormcaller_brundirAI (Creature *c)
 
void Reset () override
 
void JustReachedHome () override
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged. More...
 
void UpdatePhase ()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *who) override
 
void SpellHit (Unit *, SpellInfo const *spellInfo) override
 
void SpellHitTarget (Unit *, SpellInfo const *spellInfo) override
 
uint32 GetData (uint32 param) const override
 
void MovementInform (uint32 type, uint32 point) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon. More...
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

EventMap events
 
InstanceScriptpInstance
 
uint32 _phase
 
ObjectGuid _flyTargetGUID
 
uint32 _channelTimer
 
bool _stunnedAchievement
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_stormcaller_brundirAI()

boss_stormcaller_brundir::boss_stormcaller_brundirAI::boss_stormcaller_brundirAI ( Creature c)
inline
609 : ScriptedAI(c)
610 {
612 }
Definition: ScriptedCreature.h:190
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1203
InstanceScript * pInstance
Definition: boss_assembly_of_iron.cpp:615

References WorldObject::GetInstanceScript(), and pInstance.

Member Function Documentation

◆ GetData()

uint32 boss_stormcaller_brundir::boss_stormcaller_brundirAI::GetData ( uint32  param) const
inlineoverridevirtual

Reimplemented from UnitAI.

728 {
729 if (param == DATA_BRUNDIR)
730 return _stunnedAchievement;
731
732 return 0;
733 }
@ DATA_BRUNDIR
Definition: ulduar.h:87
bool _stunnedAchievement
Definition: boss_assembly_of_iron.cpp:620

References _stunnedAchievement, and DATA_BRUNDIR.

◆ JustDied()

void boss_stormcaller_brundir::boss_stormcaller_brundirAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

689 {
690 if (!pInstance)
691 return;
694 {
696 me->CastSpell(me, 65195, true); // credit
698 }
699 else
700 {
704 }
705 }
Talk
Definition: hyjal.cpp:82
@ DATA_MOLGEIM
Definition: ulduar.h:86
@ DATA_STEELBREAKER
Definition: ulduar.h:85
@ TYPE_ASSEMBLY
Definition: ulduar.h:36
bool IsEncounterComplete(InstanceScript *pInstance, Creature *me)
Definition: boss_assembly_of_iron.cpp:144
void RestoreAssemblyHealth(ObjectGuid guid1, ObjectGuid guid2, Creature *me)
Definition: boss_assembly_of_iron.cpp:185
@ SPELL_SUPERCHARGE
Definition: boss_assembly_of_iron.cpp:30
@ SAY_BRUNDIR_DEATH
Definition: boss_assembly_of_iron.cpp:132
@ SAY_BRUNDIR_ENCOUNTER_DEFEATED
Definition: boss_assembly_of_iron.cpp:133
@ DONE
Definition: InstanceScript.h:60
Creature * me
Definition: ScriptedCreature.h:280
float GetOrientation() const
Definition: Position.h:119
float GetPositionX() const
Definition: Position.h:116
float GetPositionY() const
Definition: Position.h:117
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1167
void NearTeleportTo(Position &pos, bool casting=false, bool vehicleTeleport=false, bool withPet=false, bool removeTransport=false)
Definition: Unit.cpp:19979
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:98
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52

References Unit::CastSpell(), DATA_MOLGEIM, DATA_STEELBREAKER, DONE, InstanceScript::GetGuidData(), Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), IsEncounterComplete(), ScriptedAI::me, Unit::NearTeleportTo(), pInstance, RestoreAssemblyHealth(), SAY_BRUNDIR_DEATH, SAY_BRUNDIR_ENCOUNTER_DEFEATED, ZoneScript::SetData(), SPELL_SUPERCHARGE, and TYPE_ASSEMBLY.

◆ JustEngagedWith()

void boss_stormcaller_brundir::boss_stormcaller_brundirAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

648 {
650 me->setActive(true);
652 events.ScheduleEvent(EVENT_ENRAGE, 15min);
653 UpdatePhase();
654
655 if (!pInstance)
656 return;
657
658 for (uint8 i = 0; i < 3; ++i)
660 if (!boss->IsInCombat())
661 boss->AI()->AttackStart(who);
662 }
std::uint8_t uint8
Definition: Define.h:109
events
Definition: boss_sartura.cpp:43
@ EVENT_ENRAGE
Definition: boss_assembly_of_iron.cpp:108
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:210
Definition: Creature.h:43
void SetInCombatWithZone()
Set in combat all units in the dungeon/raid. Affect only units with IsAIEnabled.
Definition: Creature.cpp:2811
void setActive(bool isActiveObject)
Definition: Object.cpp:1094
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
Definition: Unit.cpp:4129
void UpdatePhase()
Definition: boss_assembly_of_iron.cpp:664

References DATA_STEELBREAKER, EVENT_ENRAGE, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), Unit::InterruptNonMeleeSpells(), ScriptedAI::me, pInstance, WorldObject::setActive(), Creature::SetInCombatWithZone(), and UpdatePhase().

◆ JustReachedHome()

void boss_stormcaller_brundir::boss_stormcaller_brundirAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

642 {
643 me->setActive(false);
645 }
void RemoveAllAuras()
Definition: Unit.cpp:5319

References ScriptedAI::me, Unit::RemoveAllAuras(), and WorldObject::setActive().

◆ KilledUnit()

void boss_stormcaller_brundir::boss_stormcaller_brundirAI::KilledUnit ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

708 {
709 if (!who->IsPlayer() || urand(0, 2))
710 return;
711
713 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
@ SAY_BRUNDIR_SLAY
Definition: boss_assembly_of_iron.cpp:129
bool IsPlayer() const
Definition: Object.h:200

References Object::IsPlayer(), SAY_BRUNDIR_SLAY, and urand().

◆ MovementInform()

void boss_stormcaller_brundir::boss_stormcaller_brundirAI::MovementInform ( uint32  type,
uint32  point 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

736 {
737 if (type == POINT_MOTION_TYPE && point == POINT_CHANNEL_STEELBREAKER)
739 }
@ POINT_CHANNEL_STEELBREAKER
Definition: boss_assembly_of_iron.cpp:141
@ SPELL_LIGHTNING_CHANNEL_PRE
Definition: boss_assembly_of_iron.cpp:69
@ POINT_MOTION_TYPE
Definition: MotionMaster.h:48

References Unit::CastSpell(), ScriptedAI::me, POINT_CHANNEL_STEELBREAKER, POINT_MOTION_TYPE, and SPELL_LIGHTNING_CHANNEL_PRE.

◆ Reset()

void boss_stormcaller_brundir::boss_stormcaller_brundirAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

623 {
624 me->SetLootMode(0);
626
627 _channelTimer = 0;
628 _phase = 0;
630 _stunnedAchievement = true;
631
632 events.Reset();
633
634 me->SetDisableGravity(false);
637 if (pInstance)
639 }
void RespawnAssemblyOfIron(InstanceScript *pInstance, Creature *me)
Definition: boss_assembly_of_iron.cpp:167
@ NOT_STARTED
Definition: InstanceScript.h:57
@ REACT_AGGRESSIVE
Definition: Unit.h:550
bool SetDisableGravity(bool disable, bool packetOnly=false, bool updateAnimationTier=true) override
Enable or disable the creature's fly mode by adding or removing: MOVEMENTFLAG_FLYING....
Definition: Creature.cpp:3205
void SetRegeneratingHealth(bool enable)
Definition: Creature.h:318
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition: Creature.h:94
void SetLootMode(uint16 lootMode)
Definition: Creature.h:242
void Clear()
Definition: ObjectGuid.h:138
uint32 _channelTimer
Definition: boss_assembly_of_iron.cpp:618
ObjectGuid _flyTargetGUID
Definition: boss_assembly_of_iron.cpp:617
uint32 _phase
Definition: boss_assembly_of_iron.cpp:616

References _channelTimer, _flyTargetGUID, _phase, _stunnedAchievement, ObjectGuid::Clear(), ScriptedAI::me, NOT_STARTED, pInstance, REACT_AGGRESSIVE, RespawnAssemblyOfIron(), ZoneScript::SetData(), Creature::SetDisableGravity(), Creature::SetLootMode(), Creature::SetReactState(), Creature::SetRegeneratingHealth(), and TYPE_ASSEMBLY.

◆ SpellHit()

void boss_stormcaller_brundir::boss_stormcaller_brundirAI::SpellHit ( Unit ,
SpellInfo const *  spellInfo 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

716 {
717 if (spellInfo->Id == SPELL_SUPERCHARGE)
718 UpdatePhase();
719 }

References SpellInfo::Id, SPELL_SUPERCHARGE, and UpdatePhase().

◆ SpellHitTarget()

void boss_stormcaller_brundir::boss_stormcaller_brundirAI::SpellHitTarget ( Unit ,
SpellInfo const *  spellInfo 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

722 {
723 if (spellInfo->Id == SPELL_CHAIN_LIGHTNING || spellInfo->Id == uint32(RAID_MODE(61916, 63482))) // Lightning Whirl triggered
724 _stunnedAchievement = false;
725 }
std::uint32_t uint32
Definition: Define.h:107
#define SPELL_CHAIN_LIGHTNING
Definition: boss_assembly_of_iron.cpp:79
const T & RAID_MODE(const T &normal10, const T &normal25) const
Definition: ScriptedCreature.h:404

References _stunnedAchievement, SpellInfo::Id, ScriptedAI::RAID_MODE(), and SPELL_CHAIN_LIGHTNING.

◆ UpdateAI()

void boss_stormcaller_brundir::boss_stormcaller_brundirAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from ScriptedAI.

742 {
744 {
745 _channelTimer += diff;
746 if (_channelTimer >= 10000)
747 {
748 _channelTimer = 0;
749 float o = urand(0, 5) * M_PI / 3.0f;
751 me->GetMotionMaster()->MovePoint(POINT_CHANNEL_STEELBREAKER, 1587.18f + 10.0f * cos(o), 121.02f + 10.0f * std::sin(o), 427.3f);
752 }
753 }
754
755 if (!UpdateVictim())
756 return;
757
758 events.Update(diff);
760 return;
761
762 switch (events.ExecuteEvent())
763 {
765 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
766 me->CastSpell(target, SPELL_CHAIN_LIGHTNING, false);
767
768 events.Repeat(9s, 17s);
769 break;
770 case EVENT_OVERLOAD:
772 me->CastSpell(me, SPELL_OVERLOAD, true);
773 events.RescheduleEvent(EVENT_OVERLOAD, 25s, 40s);
774 break;
778 events.Repeat(10s, 25s);
779 break;
781 {
782 // Reschedule old
783 events.Repeat(35s);
784 events.DelayEvents(18s);
786
787 Unit* oldVictim = me->GetVictim();
788 _flyTargetGUID = oldVictim->GetGUID();
790 me->SetDisableGravity(true);
791 me->SetHover(true);
792
793 me->CombatStop();
794 me->StopMoving();
798
800 me->CastSpell(me, 61883, true);
801 events.ScheduleEvent(EVENT_LIGHTNING_LAND, 16s);
802 events.ScheduleEvent(EVENT_LIGHTNING_FLIGHT, 1s);
803 break;
804 }
806 {
807 float speed = me->GetDistance(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ()) / (1000.0f * 0.001f);
809 events.ScheduleEvent(EVENT_LAND_LAND, 1s);
810 break;
811 }
812 case EVENT_LAND_LAND:
813 me->SetCanFly(false);
814 me->SetHover(false);
816 me->SetDisableGravity(false);
817 if (Unit* flyTarget = ObjectAccessor::GetUnit(*me, _flyTargetGUID))
818 {
819 me->Attack(flyTarget, false);
820 }
821
825 me->RemoveAura(61883);
827 events.CancelEvent(EVENT_LIGHTNING_FLIGHT);
828 break;
829 case EVENT_ENRAGE:
831 me->CastSpell(me, SPELL_BERSERK, true);
832 break;
834 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true))
835 {
836 me->GetMotionMaster()->MovePoint(0, *target);
837 }
838 events.ScheduleEvent(EVENT_LIGHTNING_FLIGHT, 6s);
839 break;
840 }
841
843 }
@ EVENT_CHAIN_LIGHTNING
Definition: boss_assembly_of_iron.cpp:100
@ EVENT_OVERLOAD
Definition: boss_assembly_of_iron.cpp:101
@ EVENT_LIGHTNING_TENDRILS
Definition: boss_assembly_of_iron.cpp:103
@ EVENT_LIGHTNING_LAND
Definition: boss_assembly_of_iron.cpp:104
@ EVENT_LIGHTNING_FLIGHT
Definition: boss_assembly_of_iron.cpp:106
@ EVENT_LAND_LAND
Definition: boss_assembly_of_iron.cpp:105
@ EVENT_LIGHTNING_WHIRL
Definition: boss_assembly_of_iron.cpp:102
#define SPELL_LIGHTNING_WHIRL
Definition: boss_assembly_of_iron.cpp:81
@ SPELL_BERSERK
Definition: boss_assembly_of_iron.cpp:31
#define SPELL_OVERLOAD
Definition: boss_assembly_of_iron.cpp:80
#define SPELL_LIGHTNING_TENDRILS
Definition: boss_assembly_of_iron.cpp:82
@ SAY_BRUNDIR_FLIGHT
Definition: boss_assembly_of_iron.cpp:131
@ SAY_BRUNDIR_BERSERK
Definition: boss_assembly_of_iron.cpp:134
@ SAY_BRUNDIR_SPECIAL
Definition: boss_assembly_of_iron.cpp:130
@ EMOTE_BRUNDIR_OVERLOAD
Definition: boss_assembly_of_iron.cpp:135
@ UNIT_FIELD_TARGET
Definition: UpdateFields.h:92
@ REACT_PASSIVE
Definition: Unit.h:548
@ UNIT_STATE_CASTING
Definition: UnitDefines.h:164
@ UNIT_FLAG_STUNNED
Definition: UnitDefines.h:247
Unit * GetUnit(WorldObject const &, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:199
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:110
bool UpdateVictim()
Definition: CreatureAI.cpp:280
void DoResetThreatList()
Definition: ScriptedCreature.cpp:445
bool SetHover(bool enable, bool packetOnly=false, bool updateAnimationTier=true) override
Definition: Creature.cpp:3370
bool SetCanFly(bool enable, bool packetOnly=false) override
Add the movement flag: MOVEMENTFLAGCAN_FLY. Generaly only use by players, allowing them to fly by pre...
Definition: Creature.cpp:3290
ReactStates GetReactState() const
Definition: Creature.h:95
void SetGuidValue(uint16 index, ObjectGuid value)
Definition: Object.cpp:723
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:112
float GetDistance(WorldObject const *obj) const
Definition: Object.cpp:1256
static ObjectGuid const Empty
Definition: ObjectGuid.h:120
float GetPositionZ() const
Definition: Position.h:118
Definition: Unit.h:630
void CombatStop(bool includingCast=false)
Definition: Unit.cpp:10436
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4776
MotionMaster * GetMotionMaster()
Definition: Unit.h:1620
void StopMoving()
Definition: Unit.cpp:16650
void MonsterMoveWithSpeed(float x, float y, float z, float speed)
Definition: Unit.cpp:529
bool Attack(Unit *victim, bool meleeAttack)
Definition: Unit.cpp:10272
Unit * GetVictim() const
Definition: Unit.h:853
bool HasUnitState(const uint32 f) const
Definition: Unit.h:701
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition: Unit.h:713
bool IsInCombat() const
Definition: Unit.h:884
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:213

References _channelTimer, _flyTargetGUID, Unit::Attack(), Unit::CastSpell(), ObjectGuid::Clear(), Unit::CombatStop(), UnitAI::DoMeleeAttackIfReady(), ScriptedAI::DoResetThreatList(), EMOTE_BRUNDIR_OVERLOAD, ObjectGuid::Empty, EVENT_CHAIN_LIGHTNING, EVENT_ENRAGE, EVENT_LAND_LAND, EVENT_LIGHTNING_FLIGHT, EVENT_LIGHTNING_LAND, EVENT_LIGHTNING_TENDRILS, EVENT_LIGHTNING_WHIRL, EVENT_OVERLOAD, WorldObject::GetDistance(), Object::GetGUID(), Unit::GetMotionMaster(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Creature::GetReactState(), ObjectAccessor::GetUnit(), Unit::GetVictim(), Unit::HasUnitState(), Unit::InterruptNonMeleeSpells(), Unit::IsInCombat(), ScriptedAI::me, Unit::MonsterMoveWithSpeed(), MotionMaster::MovePoint(), POINT_CHANNEL_STEELBREAKER, REACT_AGGRESSIVE, REACT_PASSIVE, Unit::RemoveAura(), SAY_BRUNDIR_BERSERK, SAY_BRUNDIR_FLIGHT, SAY_BRUNDIR_SPECIAL, UnitAI::SelectTarget(), Creature::SetCanFly(), Creature::SetDisableGravity(), Object::SetGuidValue(), Creature::SetHover(), Creature::SetReactState(), Creature::SetRegeneratingHealth(), Unit::SetUnitFlag(), SPELL_BERSERK, SPELL_CHAIN_LIGHTNING, SPELL_LIGHTNING_TENDRILS, SPELL_LIGHTNING_WHIRL, SPELL_OVERLOAD, Unit::StopMoving(), UNIT_FIELD_TARGET, UNIT_FLAG_STUNNED, UNIT_STATE_CASTING, CreatureAI::UpdateVictim(), and urand().

◆ UpdatePhase()

void boss_stormcaller_brundir::boss_stormcaller_brundirAI::UpdatePhase ( )
inline
665 {
666 if (_phase >= 3)
667 return;
668
669 ++_phase;
670
671 switch (_phase)
672 {
673 case 1:
674 events.RescheduleEvent(EVENT_CHAIN_LIGHTNING, 9s, 17s);
675 events.RescheduleEvent(EVENT_OVERLOAD, 25s, 40s);
676 break;
677 case 2:
678 events.RescheduleEvent(EVENT_LIGHTNING_WHIRL, 20s, 40s);
679 break;
680 case 3:
681 me->ResetLootMode();
683 events.RescheduleEvent(EVENT_LIGHTNING_TENDRILS, 15s, 16s);
684 break;
685 }
686 }
@ SPELL_STORMSHIELD
Definition: boss_assembly_of_iron.cpp:68
void ResetLootMode()
Definition: Creature.h:245

References _phase, Unit::CastSpell(), EVENT_CHAIN_LIGHTNING, EVENT_LIGHTNING_TENDRILS, EVENT_LIGHTNING_WHIRL, EVENT_OVERLOAD, ScriptedAI::me, Creature::ResetLootMode(), and SPELL_STORMSHIELD.

Referenced by JustEngagedWith(), and SpellHit().

Member Data Documentation

◆ _channelTimer

uint32 boss_stormcaller_brundir::boss_stormcaller_brundirAI::_channelTimer

Referenced by Reset(), and UpdateAI().

◆ _flyTargetGUID

ObjectGuid boss_stormcaller_brundir::boss_stormcaller_brundirAI::_flyTargetGUID

Referenced by Reset(), and UpdateAI().

◆ _phase

uint32 boss_stormcaller_brundir::boss_stormcaller_brundirAI::_phase

Referenced by Reset(), and UpdatePhase().

◆ _stunnedAchievement

bool boss_stormcaller_brundir::boss_stormcaller_brundirAI::_stunnedAchievement

Referenced by GetData(), Reset(), and SpellHitTarget().

◆ events

EventMap boss_stormcaller_brundir::boss_stormcaller_brundirAI::events

◆ pInstance

InstanceScript* boss_stormcaller_brundir::boss_stormcaller_brundirAI::pInstance