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boss_sister_svalna::boss_sister_svalnaAI Struct Reference
Inheritance diagram for boss_sister_svalna::boss_sister_svalnaAI:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_sister_svalnaAI (Creature *creature)
 
void Reset () override
 
void JustDied (Unit *) override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void KilledUnit (Unit *victim) override
 
void DoAction (int32 action) override
 
void SpellHit (Unit *caster, SpellInfo const *spell) override
 
void MovementInform (uint32 type, uint32 id) override
 
void SpellHitTarget (Unit *target, SpellInfo const *spell) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent. More...
 
void ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec)
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) override
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon. More...
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
float callForHelpRange
 
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
SummonList summons
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_sister_svalnaAI()

boss_sister_svalna::boss_sister_svalnaAI::boss_sister_svalnaAI ( Creature creature)
inline
998 : BossAI(creature, DATA_SISTER_SVALNA)
999 {
1000 }
@ DATA_SISTER_SVALNA
Definition: icecrown_citadel.h:95
Definition: ScriptedCreature.h:467

Member Function Documentation

◆ DoAction()

void boss_sister_svalna::boss_sister_svalnaAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

1074 {
1075 switch (action)
1076 {
1078 if (me->IsAlive())
1080 break;
1082 me->setActive(true);
1083 events.ScheduleEvent(EVENT_SVALNA_START, 25s);
1084 break;
1086 events.RescheduleEvent(EVENT_SVALNA_RESURRECT, 7s);
1087 break;
1090 break;
1091 case ACTION_RESET_EVENT:
1092 me->setActive(false);
1093 Reset();
1094 break;
1095 default:
1096 break;
1097 }
1098 }
events
Definition: boss_sartura.cpp:43
Talk
Definition: hyjal.cpp:82
@ ACTION_RESET_EVENT
Definition: icecrown_citadel.cpp:269
@ ACTION_CAPTAIN_DIES
Definition: icecrown_citadel.cpp:268
@ ACTION_RESURRECT_CAPTAINS
Definition: icecrown_citadel.cpp:267
@ ACTION_START_GAUNTLET
Definition: icecrown_citadel.cpp:266
@ ACTION_KILL_CAPTAIN
Definition: icecrown_citadel.cpp:265
@ SPELL_CARESS_OF_DEATH
Definition: icecrown_citadel.cpp:123
@ EVENT_SVALNA_RESURRECT
Definition: icecrown_citadel.cpp:225
@ EVENT_SVALNA_START
Definition: icecrown_citadel.cpp:224
@ SAY_SVALNA_CAPTAIN_DEATH
Definition: icecrown_citadel.cpp:75
@ SPELLVALUE_MAX_TARGETS
Definition: SpellDefines.h:117
Creature * me
Definition: ScriptedCreature.h:280
void setActive(bool isActiveObject)
Definition: Object.cpp:1094
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1224
bool IsAlive() const
Definition: Unit.h:1654
void Reset() override
Definition: icecrown_citadel.cpp:1002

References ACTION_CAPTAIN_DIES, ACTION_KILL_CAPTAIN, ACTION_RESET_EVENT, ACTION_RESURRECT_CAPTAINS, ACTION_START_GAUNTLET, Unit::CastCustomSpell(), EVENT_SVALNA_RESURRECT, EVENT_SVALNA_START, Unit::IsAlive(), ScriptedAI::me, Reset(), SAY_SVALNA_CAPTAIN_DEATH, WorldObject::setActive(), SPELL_CARESS_OF_DEATH, and SPELLVALUE_MAX_TARGETS.

◆ JustDied()

void boss_sister_svalna::boss_sister_svalnaAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

1013 {
1014 _JustDied();
1016
1017 if (Creature* crok = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_CROK_SCOURGEBANE))) // _isEventDone = true, setActive(false)
1018 crok->AI()->DoAction(ACTION_RESET_EVENT);
1019
1020 uint64 delay = 6000;
1021 for (uint32 i = 0; i < 4; ++i)
1023 if (crusader->IsAlive())
1024 {
1025 if (crusader->GetEntry() == crusader->GetCreatureData()->id1)
1026 {
1027 crusader->m_Events.AddEvent(new CaptainSurviveTalk(*crusader), crusader->m_Events.CalculateTime(delay));
1028 delay += 6000;
1029 }
1030 else
1031 Unit::Kill(crusader, crusader);
1032 }
1033 }
std::uint32_t uint32
Definition: Define.h:107
std::uint64_t uint64
Definition: Define.h:106
@ SAY_SVALNA_DEATH
Definition: icecrown_citadel.cpp:76
@ DATA_CROK_SCOURGEBANE
Definition: icecrown_citadel.h:121
@ DATA_CAPTAIN_ARNATH
Definition: icecrown_citadel.h:122
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:210
InstanceScript *const instance
Definition: ScriptedCreature.h:474
void _JustDied()
Definition: ScriptedCreature.cpp:643
Definition: Creature.h:43
static void Kill(Unit *killer, Unit *victim, bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
Definition: Unit.cpp:17702
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:98
Definition: icecrown_citadel.cpp:356

References BossAI::_JustDied(), ACTION_RESET_EVENT, DATA_CAPTAIN_ARNATH, DATA_CROK_SCOURGEBANE, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), BossAI::instance, Unit::Kill(), ScriptedAI::me, and SAY_SVALNA_DEATH.

◆ JustEngagedWith()

void boss_sister_svalna::boss_sister_svalnaAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from BossAI.

1036 {
1040 {
1041 crok->AI()->Talk(SAY_CROK_COMBAT_SVALNA);
1042 crok->AI()->AttackStart(me);
1043 }
1044 events.ScheduleEvent(EVENT_SVALNA_COMBAT, 9s);
1045 events.ScheduleEvent(EVENT_IMPALING_SPEAR, 15s, 20s);
1046 }
@ EVENT_SVALNA_COMBAT
Definition: icecrown_citadel.cpp:226
@ EVENT_IMPALING_SPEAR
Definition: icecrown_citadel.cpp:227
@ SAY_CROK_COMBAT_SVALNA
Definition: icecrown_citadel.cpp:88
void _JustEngagedWith()
Definition: ScriptedCreature.cpp:656
void LowerPlayerDamageReq(uint32 unDamage, bool damagedByPlayer=true)
Definition: Creature.cpp:3806
uint32 GetMaxHealth() const
Definition: Unit.h:1030

References BossAI::_JustEngagedWith(), DATA_CROK_SCOURGEBANE, EVENT_IMPALING_SPEAR, EVENT_SVALNA_COMBAT, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), Unit::GetMaxHealth(), BossAI::instance, Creature::LowerPlayerDamageReq(), ScriptedAI::me, and SAY_CROK_COMBAT_SVALNA.

◆ KilledUnit()

void boss_sister_svalna::boss_sister_svalnaAI::KilledUnit ( Unit victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1049 {
1050 switch (victim->GetTypeId())
1051 {
1052 case TYPEID_PLAYER:
1054 break;
1055 /*case TYPEID_UNIT: // captains also say something on death and this causes spam
1056 switch (victim->GetEntry())
1057 {
1058 case NPC_CAPTAIN_ARNATH:
1059 case NPC_CAPTAIN_BRANDON:
1060 case NPC_CAPTAIN_GRONDEL:
1061 case NPC_CAPTAIN_RUPERT:
1062 Talk(SAY_SVALNA_KILL_CAPTAIN);
1063 break;
1064 default:
1065 break;
1066 }
1067 break;*/
1068 default:
1069 break;
1070 }
1071 }
@ SAY_SVALNA_KILL
Definition: icecrown_citadel.cpp:74
@ TYPEID_PLAYER
Definition: ObjectGuid.h:36
TypeID GetTypeId() const
Definition: Object.h:127

References Object::GetTypeId(), SAY_SVALNA_KILL, and TYPEID_PLAYER.

◆ MovementInform()

void boss_sister_svalna::boss_sister_svalnaAI::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1110 {
1111 if (type != EFFECT_MOTION_TYPE || id != POINT_LAND)
1112 return;
1113
1114 me->SetImmuneToAll(false);
1115 me->SetCanFly(false);
1116 me->SetDisableGravity(false);
1118 DoZoneInCombat(nullptr, 150.0f);
1119 }
@ POINT_LAND
Definition: icecrown_citadel.cpp:282
@ REACT_AGGRESSIVE
Definition: Unit.h:550
@ EFFECT_MOTION_TYPE
Definition: MotionMaster.h:56
void DoZoneInCombat(Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
Definition: CreatureAI.cpp:106
bool SetDisableGravity(bool disable, bool packetOnly=false, bool updateAnimationTier=true) override
Enable or disable the creature's fly mode by adding or removing: MOVEMENTFLAG_FLYING....
Definition: Creature.cpp:3205
bool SetCanFly(bool enable, bool packetOnly=false) override
Add the movement flag: MOVEMENTFLAGCAN_FLY. Generaly only use by players, allowing them to fly by pre...
Definition: Creature.cpp:3290
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition: Creature.h:94
void SetImmuneToAll(bool apply, bool keepCombat=false)
Definition: Unit.h:874

References CreatureAI::DoZoneInCombat(), EFFECT_MOTION_TYPE, ScriptedAI::me, POINT_LAND, REACT_AGGRESSIVE, Creature::SetCanFly(), Creature::SetDisableGravity(), Unit::SetImmuneToAll(), and Creature::SetReactState().

◆ Reset()

void boss_sister_svalna::boss_sister_svalnaAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

1003 {
1004 _Reset();
1005 me->SetImmuneToAll(true);
1007 me->SetCanFly(true);
1008 me->SetDisableGravity(true);
1010 }
@ REACT_PASSIVE
Definition: Unit.h:548
void _Reset()
Definition: ScriptedCreature.cpp:624
void SendMovementFlagUpdate(bool self=false)
Definition: Unit.cpp:16704

References BossAI::_Reset(), ScriptedAI::me, REACT_PASSIVE, Unit::SendMovementFlagUpdate(), Creature::SetCanFly(), Creature::SetDisableGravity(), Unit::SetImmuneToAll(), and Creature::SetReactState().

Referenced by DoAction().

◆ SpellHit()

void boss_sister_svalna::boss_sister_svalnaAI::SpellHit ( Unit caster,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1101 {
1102 if (spell->Id == SPELL_HURL_SPEAR && me->HasAura(SPELL_AETHER_SHIELD))
1103 {
1106 }
1107 }
@ SPELL_HURL_SPEAR
Definition: icecrown_citadel.cpp:129
@ SPELL_AETHER_SHIELD
Definition: icecrown_citadel.cpp:128
@ EMOTE_SVALNA_BROKEN_SHIELD
Definition: icecrown_citadel.cpp:78
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition: Unit.cpp:5698
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4909

References EMOTE_SVALNA_BROKEN_SHIELD, Unit::HasAura(), SpellInfo::Id, ScriptedAI::me, Unit::RemoveAurasDueToSpell(), SPELL_AETHER_SHIELD, and SPELL_HURL_SPEAR.

◆ SpellHitTarget()

void boss_sister_svalna::boss_sister_svalnaAI::SpellHitTarget ( Unit target,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1122 {
1123 switch (spell->Id)
1124 {
1126 Unit::Kill(me, target);
1127 break;
1129 if (TempSummon* summon = target->SummonCreature(NPC_IMPALING_SPEAR, *target))
1130 {
1131 Talk(EMOTE_SVALNA_IMPALE, target);
1132 summon->CastCustomSpell(VEHICLE_SPELL_RIDE_HARDCODED, SPELLVALUE_BASE_POINT0, 1, target, false);
1134 }
1135 break;
1136 default:
1137 break;
1138 }
1139 }
@ SPELL_IMPALING_SPEAR_KILL
Definition: icecrown_citadel.cpp:124
@ SPELL_IMPALING_SPEAR
Definition: icecrown_citadel.cpp:127
@ EMOTE_SVALNA_IMPALE
Definition: icecrown_citadel.cpp:77
@ NPC_IMPALING_SPEAR
Definition: icecrown_citadel.h:305
@ SPELLVALUE_BASE_POINT0
Definition: SpellDefines.h:113
@ VEHICLE_SPELL_RIDE_HARDCODED
Definition: VehicleDefines.h:52
@ UNIT_FLAG2_ALLOW_ENEMY_INTERACT
Definition: UnitDefines.h:281
@ UNIT_FLAG2_HIDE_BODY
Definition: UnitDefines.h:269
Definition: TemporarySummon.h:40
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2366

References EMOTE_SVALNA_IMPALE, SpellInfo::Id, Unit::Kill(), ScriptedAI::me, NPC_IMPALING_SPEAR, SPELL_IMPALING_SPEAR, SPELL_IMPALING_SPEAR_KILL, SPELLVALUE_BASE_POINT0, WorldObject::SummonCreature(), UNIT_FLAG2_ALLOW_ENEMY_INTERACT, UNIT_FLAG2_HIDE_BODY, and VEHICLE_SPELL_RIDE_HARDCODED.

◆ UpdateAI()

void boss_sister_svalna::boss_sister_svalnaAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from BossAI.

1142 {
1143 if (!me->isActiveObject())
1144 return;
1145
1146 UpdateVictim();
1147
1148 events.Update(diff);
1149
1151 return;
1152
1153 switch (events.ExecuteEvent())
1154 {
1155 case EVENT_SVALNA_START:
1157 break;
1161 break;
1164 break;
1166 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1, 0.0f, true, true, -SPELL_IMPALING_SPEAR))
1167 {
1169 me->AddAura(70203, me);
1171 }
1172 events.ScheduleEvent(EVENT_IMPALING_SPEAR, 20s, 25s);
1173 break;
1174 default:
1175 break;
1176 }
1177
1179 }
@ SPELL_REVIVE_CHAMPION
Definition: icecrown_citadel.cpp:125
@ SAY_SVALNA_AGGRO
Definition: icecrown_citadel.cpp:89
@ SAY_SVALNA_RESURRECT_CAPTAINS
Definition: icecrown_citadel.cpp:87
@ SAY_SVALNA_EVENT_START
Definition: icecrown_citadel.cpp:83
@ UNIT_STATE_CASTING
Definition: UnitDefines.h:164
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:110
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:177
bool UpdateVictim()
Definition: CreatureAI.cpp:280
bool isActiveObject() const
Definition: Object.h:579
Definition: Unit.h:630
Aura * AddAura(uint32 spellId, Unit *target)
Definition: Unit.cpp:18863
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1167
bool HasUnitState(const uint32 f) const
Definition: Unit.h:701

References Unit::AddAura(), Unit::CastSpell(), UnitAI::DoCast(), UnitAI::DoMeleeAttackIfReady(), EVENT_IMPALING_SPEAR, EVENT_SVALNA_COMBAT, EVENT_SVALNA_RESURRECT, EVENT_SVALNA_START, Unit::HasUnitState(), WorldObject::isActiveObject(), ScriptedAI::me, SAY_SVALNA_AGGRO, SAY_SVALNA_EVENT_START, SAY_SVALNA_RESURRECT_CAPTAINS, UnitAI::SelectTarget(), SPELL_AETHER_SHIELD, SPELL_IMPALING_SPEAR, SPELL_REVIVE_CHAMPION, UNIT_STATE_CASTING, and CreatureAI::UpdateVictim().