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boss_kalecgos::boss_kalecgosAI Struct Reference
Inheritance diagram for boss_kalecgos::boss_kalecgosAI:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_kalecgosAI (Creature *creature)
 
bool CanAIAttack (Unit const *target) const override
 
void JustReachedHome () override
 
void Reset () override
 
void ClearPlayerAuras () const
 
void DoAction (int32 param) override
 
void JustDied (Unit *killer) override
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged. More...
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void KilledUnit (Unit *victim) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent. More...
 
void ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec)
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) override
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

bool sathBanished
 
EventMap events2
 
- Public Attributes inherited from BossAI
float callForHelpRange
 
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
SummonList summons
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_kalecgosAI()

boss_kalecgos::boss_kalecgosAI::boss_kalecgosAI ( Creature creature)
inline
124 : BossAI(creature, DATA_KALECGOS)
125 {
126 }
@ DATA_KALECGOS
Definition: magisters_terrace.h:34
Definition: ScriptedCreature.h:457

Member Function Documentation

◆ CanAIAttack()

bool boss_kalecgos::boss_kalecgosAI::CanAIAttack ( Unit const *  target) const
inlineoverridevirtual

Reimplemented from UnitAI.

132 {
133 return target->GetPositionZ() > 50.0f;
134 }

References Position::GetPositionZ().

◆ ClearPlayerAuras()

void boss_kalecgos::boss_kalecgosAI::ClearPlayerAuras ( ) const
inline
157 {
161 }
@ SPELL_SPECTRAL_REALM
Definition: boss_kalecgos.cpp:57
@ SPELL_CURSE_OF_BOUNDLESS_AGONY_PLR
Definition: boss_kalecgos.cpp:71
@ SPELL_CURSE_OF_BOUNDLESS_AGONY
Definition: boss_kalecgos.cpp:70
InstanceScript *const instance
Definition: ScriptedCreature.h:464
void DoRemoveAurasDueToSpellOnPlayers(uint32 spell)
Definition: InstanceScript.cpp:639

References InstanceScript::DoRemoveAurasDueToSpellOnPlayers(), BossAI::instance, SPELL_CURSE_OF_BOUNDLESS_AGONY, SPELL_CURSE_OF_BOUNDLESS_AGONY_PLR, and SPELL_SPECTRAL_REALM.

Referenced by DoAction(), and Reset().

◆ DamageTaken()

void boss_kalecgos::boss_kalecgosAI::DamageTaken ( Unit ,
uint32 ,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Called at any Damage from any attacker (before damage apply)

Note
It use for recalculation damage or special reaction at damage for attack reaction use AttackedBy called for non DOT damage in Unit::DealDamage also

Reimplemented from BossAI.

225 {
226 if (damage >= me->GetHealth() && attacker != me)
227 damage = 0;
228 }
Creature * me
Definition: ScriptedCreature.h:280
uint32 GetHealth() const
Definition: Unit.h:869

References Unit::GetHealth(), and ScriptedAI::me.

◆ DoAction()

void boss_kalecgos::boss_kalecgosAI::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

164 {
165 if (param == ACTION_ENRAGE || param == ACTION_ENRAGE_OTHER)
166 {
169 events.CancelEvent(EVENT_CHECK_HEALTH);
170 return;
171 }
172 else if (param == ACTION_BANISH)
173 {
174 me->CastSpell(me, SPELL_BANISH, true);
175 events.Reset();
176 }
177 else if (param == ACTION_SATH_BANISH)
178 sathBanished = true;
179 else if (param == ACTION_KALEC_DIED)
180 {
181 events.Reset();
184 return;
185 }
186
188 {
189 events.Reset();
193 {
194 Sath->RemoveAllAuras();
195 Sath->GetMotionMaster()->MovementExpired();
196 Sath->SetReactState(REACT_PASSIVE);
197 Sath->NearTeleportTo(1696.20f, 915.0f, DRAGON_REALM_Z, Sath->GetOrientation());
198 }
199 }
200 }
@ REACT_PASSIVE
Definition: Unit.h:548
@ NPC_SATHROVARR
Definition: sunwell_plateau.h:51
#define DRAGON_REALM_Z
Definition: boss_kalecgos.cpp:115
@ SAY_SATH_ENRAGE_ME
Definition: boss_kalecgos.cpp:39
@ SAY_KALEC_ENRAGE_SATH
Definition: boss_kalecgos.cpp:40
@ SPELL_BANISH
Definition: boss_kalecgos.cpp:65
@ SPELL_CRAZED_RAGE
Definition: boss_kalecgos.cpp:67
@ ACTION_SATH_BANISH
Definition: boss_kalecgos.cpp:82
@ ACTION_ENRAGE
Definition: boss_kalecgos.cpp:80
@ ACTION_KALEC_DIED
Definition: boss_kalecgos.cpp:83
@ ACTION_ENRAGE_OTHER
Definition: boss_kalecgos.cpp:84
@ ACTION_BANISH
Definition: boss_kalecgos.cpp:81
@ EVENT_CHECK_HEALTH
Definition: boss_kalecgos.cpp:94
@ EVENT_TALK_BAD_1
Definition: boss_kalecgos.cpp:110
@ EVENT_TALK_GOOD_1
Definition: boss_kalecgos.cpp:105
Talk
Definition: hyjal.cpp:82
events
Definition: boss_sartura.cpp:43
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:213
void ScheduleEvent(uint32 eventId, uint32 time, uint32 group=0, uint32 phase=0)
Definition: EventMap.cpp:56
Definition: Creature.h:46
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition: Unit.cpp:5669
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1168
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:95
EventMap events2
Definition: boss_kalecgos.cpp:129
void ClearPlayerAuras() const
Definition: boss_kalecgos.cpp:156
bool sathBanished
Definition: boss_kalecgos.cpp:128

References ACTION_BANISH, ACTION_ENRAGE, ACTION_ENRAGE_OTHER, ACTION_KALEC_DIED, ACTION_SATH_BANISH, Unit::CastSpell(), ClearPlayerAuras(), DRAGON_REALM_Z, EVENT_CHECK_HEALTH, EVENT_TALK_BAD_1, EVENT_TALK_GOOD_1, events2, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), Unit::HasAura(), BossAI::instance, ScriptedAI::me, NPC_SATHROVARR, REACT_PASSIVE, sathBanished, SAY_KALEC_ENRAGE_SATH, SAY_SATH_ENRAGE_ME, EventMap::ScheduleEvent(), SPELL_BANISH, and SPELL_CRAZED_RAGE.

Referenced by UpdateAI().

◆ JustDied()

void boss_kalecgos::boss_kalecgosAI::JustDied ( Unit killer)
inlineoverridevirtual

Reimplemented from BossAI.

203 {
204 BossAI::JustDied(killer);
205 }
void JustDied(Unit *) override
Definition: ScriptedCreature.h:489

References BossAI::JustDied().

◆ JustEngagedWith()

void boss_kalecgos::boss_kalecgosAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from BossAI.

208 {
210 events.ScheduleEvent(EVENT_ARCANE_BUFFET, 6000);
211 events.ScheduleEvent(EVENT_FROST_BREATH, 15000);
212 events.ScheduleEvent(EVENT_WILD_MAGIC, 10000);
213 events.ScheduleEvent(EVENT_TAIL_LASH, 25000);
214 events.ScheduleEvent(EVENT_SPECTRAL_BLAST, 20000);
215 events.ScheduleEvent(EVENT_CHECK_POS, 5000);
216 events.ScheduleEvent(EVENT_CHECK_HEALTH, 1000);
217 events.ScheduleEvent(EVENT_CHECK_HEALTH2, 1000);
218 events.ScheduleEvent(EVENT_SPAWN_SPECTRALS, 16000);
219
222 }
@ UNIT_STAND_STATE_STAND
Definition: UnitDefines.h:32
@ SAY_EVIL_AGGRO
Definition: boss_kalecgos.cpp:35
@ EVENT_SPAWN_SPECTRALS
Definition: boss_kalecgos.cpp:97
@ EVENT_WILD_MAGIC
Definition: boss_kalecgos.cpp:91
@ EVENT_FROST_BREATH
Definition: boss_kalecgos.cpp:90
@ EVENT_ARCANE_BUFFET
Definition: boss_kalecgos.cpp:89
@ EVENT_CHECK_POS
Definition: boss_kalecgos.cpp:96
@ EVENT_TAIL_LASH
Definition: boss_kalecgos.cpp:92
@ EVENT_SPECTRAL_BLAST
Definition: boss_kalecgos.cpp:93
@ EVENT_CHECK_HEALTH2
Definition: boss_kalecgos.cpp:95
void JustEngagedWith(Unit *) override
Called for reaction when initially engaged.
Definition: ScriptedCreature.h:487
void SetStandState(uint8 state)
Definition: Unit.cpp:16682

References EVENT_ARCANE_BUFFET, EVENT_CHECK_HEALTH, EVENT_CHECK_HEALTH2, EVENT_CHECK_POS, EVENT_FROST_BREATH, EVENT_SPAWN_SPECTRALS, EVENT_SPECTRAL_BLAST, EVENT_TAIL_LASH, EVENT_WILD_MAGIC, BossAI::JustEngagedWith(), ScriptedAI::me, SAY_EVIL_AGGRO, Unit::SetStandState(), and UNIT_STAND_STATE_STAND.

◆ JustReachedHome()

void boss_kalecgos::boss_kalecgosAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from BossAI.

137 {
139 me->SetVisible(true);
140 }
void JustReachedHome() override
Definition: ScriptedCreature.h:490
void SetVisible(bool x)
Definition: Unit.cpp:14189

References BossAI::JustReachedHome(), ScriptedAI::me, and Unit::SetVisible().

◆ KilledUnit()

void boss_kalecgos::boss_kalecgosAI::KilledUnit ( Unit victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

231 {
232 if (victim->IsPlayer() && roll_chance_i(50))
234 }
bool roll_chance_i(int chance)
Definition: Random.h:59
@ SAY_EVIL_SLAY
Definition: boss_kalecgos.cpp:36
bool IsPlayer() const
Definition: Object.h:197

References Object::IsPlayer(), roll_chance_i(), and SAY_EVIL_SLAY.

◆ Reset()

void boss_kalecgos::boss_kalecgosAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

143 {
147 me->SetDisableGravity(false);
150 events2.Reset();
151
152 sathBanished = false;
154 }
@ REACT_AGGRESSIVE
Definition: Unit.h:550
@ UNIT_STAND_STATE_SLEEP
Definition: UnitDefines.h:35
@ UNIT_FLAG_NON_ATTACKABLE
Definition: UnitDefines.h:230
@ UNIT_FLAG_NOT_SELECTABLE
Definition: UnitDefines.h:254
void Reset()
Definition: EventMap.cpp:21
void Reset() override
Definition: ScriptedCreature.h:486
bool SetDisableGravity(bool disable, bool packetOnly=false, bool updateAnimationTier=true) override
Enable or disable the creature's fly mode by adding or removing: MOVEMENTFLAG_FLYING....
Definition: Creature.cpp:3192
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition: Creature.h:97
uint32 GetMaxHealth() const
Definition: Unit.h:870
void SetHealth(uint32 val)
Definition: Unit.cpp:15433
void RemoveUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition: Unit.h:684

References ClearPlayerAuras(), events2, Unit::GetMaxHealth(), ScriptedAI::me, REACT_AGGRESSIVE, Unit::RemoveUnitFlag(), EventMap::Reset(), BossAI::Reset(), sathBanished, Creature::SetDisableGravity(), Unit::SetHealth(), Creature::SetReactState(), Unit::SetStandState(), UNIT_FLAG_NON_ATTACKABLE, UNIT_FLAG_NOT_SELECTABLE, and UNIT_STAND_STATE_SLEEP.

◆ UpdateAI()

void boss_kalecgos::boss_kalecgosAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from BossAI.

237 {
238 events2.Update(diff);
239 switch (events2.ExecuteEvent())
240 {
245 me->CombatStop();
249 break;
252 {
253 summons.Despawn(Sath);
254 Unit::Kill(me, Sath);
255 }
257 break;
261 break;
263 me->SetDisableGravity(true);
266 break;
268 me->SetVisible(false);
269 me->KillSelf();
270 break;
271 case EVENT_TALK_BAD_1:
273 me->CombatStop();
278 break;
279 case EVENT_TALK_BAD_2:
280 me->SetDisableGravity(true);
283 break;
284 case EVENT_TALK_BAD_3:
285 me->SetVisible(false);
287 break;
288 }
289
290 if (!events2.Empty())
291 return;
292
293 if (!UpdateVictim())
294 return;
295
296 events.Update(diff);
298 return;
299
300 switch (events.ExecuteEvent())
301 {
303 me->SummonCreature(NPC_KALEC, 1702.21f, 931.7f, -74.56f, 5.07f, TEMPSUMMON_MANUAL_DESPAWN);
304 me->SummonCreature(NPC_SATHROVARR, 1704.62f, 927.78f, -73.9f, 2.0f, TEMPSUMMON_MANUAL_DESPAWN);
305 break;
308 events.ScheduleEvent(EVENT_ARCANE_BUFFET, 8000);
309 break;
312 events.ScheduleEvent(EVENT_FROST_BREATH, 15000);
313 break;
314 case EVENT_TAIL_LASH:
316 events.ScheduleEvent(EVENT_TAIL_LASH, 15000);
317 break;
318 case EVENT_WILD_MAGIC:
319 me->CastCustomSpell(RAND(44978, 45001, 45002, 45004, 45006, 45010), SPELLVALUE_MAX_TARGETS, 1, me, false);
320 events.ScheduleEvent(EVENT_WILD_MAGIC, 20000);
321 break;
324 events.ScheduleEvent(EVENT_SPECTRAL_BLAST, urand(15000, 25000));
325 break;
326 case EVENT_CHECK_POS:
327 if (me->GetDistance(me->GetHomePosition()) > 50.0f)
328 {
330 return;
331 }
332 events.ScheduleEvent(EVENT_CHECK_POS, 5000);
333 break;
335 if (me->HealthBelowPct(10))
336 {
338 Sath->AI()->DoAction(ACTION_ENRAGE_OTHER);
340 break;
341 }
342 events.ScheduleEvent(EVENT_CHECK_HEALTH, 1000);
343 break;
345 if (me->HealthBelowPct(1))
346 {
348 break;
349 }
350 events.ScheduleEvent(EVENT_CHECK_HEALTH2, 1000);
351 break;
352 }
353
355 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
static First const & RAND(First const &first, Second const &second, Rest const &... rest)
Definition: CreatureAIImpl.h:30
@ UNIT_STATE_CASTING
Definition: UnitDefines.h:164
@ TEMPSUMMON_MANUAL_DESPAWN
Definition: Object.h:52
@ SPELLVALUE_MAX_TARGETS
Definition: SpellDefines.h:118
@ NPC_KALEC
Definition: sunwell_plateau.h:50
@ SAY_EVIL_ENRAGE
Definition: boss_kalecgos.cpp:38
@ SAY_GOOD_PLRWIN
Definition: boss_kalecgos.cpp:37
@ SPELL_FROST_BREATH
Definition: boss_kalecgos.cpp:62
@ SPELL_ARCANE_BUFFET
Definition: boss_kalecgos.cpp:61
@ SPELL_TAIL_LASH
Definition: boss_kalecgos.cpp:63
@ SPELL_SPECTRAL_BLAST
Definition: boss_kalecgos.cpp:51
@ EVENT_TALK_GOOD_5
Definition: boss_kalecgos.cpp:109
@ EVENT_TALK_GOOD_3
Definition: boss_kalecgos.cpp:107
@ EVENT_TALK_GOOD_2
Definition: boss_kalecgos.cpp:106
@ EVENT_TALK_BAD_2
Definition: boss_kalecgos.cpp:111
@ EVENT_TALK_GOOD_4
Definition: boss_kalecgos.cpp:108
@ EVENT_TALK_BAD_3
Definition: boss_kalecgos.cpp:112
@ EMOTE_ONESHOT_LIFTOFF
Definition: SharedDefines.h:1960
@ FACTION_FRIENDLY
Definition: SharedDefines.h:201
uint32 ExecuteEvent()
Definition: EventMap.cpp:114
void Update(uint32 time)
Definition: EventMap.h:54
bool Empty() const
Definition: EventMap.h:96
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
bool UpdateVictim()
Definition: CreatureAI.cpp:269
void Despawn(Creature const *summon)
Definition: ScriptedCreature.h:89
SummonList summons
Definition: ScriptedCreature.h:501
void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER) override
Definition: ScriptedCreature.h:488
void GetHomePosition(float &x, float &y, float &z, float &ori) const
Definition: Creature.h:339
void SetRegeneratingHealth(bool enable)
Definition: Creature.h:319
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2355
float GetDistance(WorldObject const *obj) const
Definition: Object.cpp:1245
void CombatStop(bool includingCast=false)
Definition: Unit.cpp:10398
void SetFaction(uint32 faction)
Definition: Unit.cpp:10018
static void Kill(Unit *killer, Unit *victim, bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
Definition: Unit.cpp:17658
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1225
bool HealthBelowPct(int32 pct) const
Definition: Unit.h:873
Unit * GetVictim() const
Definition: Unit.h:789
bool HasUnitState(const uint32 f) const
Definition: Unit.h:673
void RemoveAllAuras()
Definition: Unit.cpp:5290
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition: Unit.h:683
void KillSelf(bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
Definition: Unit.h:999
void HandleEmoteCommand(uint32 emoteId)
Definition: Unit.cpp:1984
void DoAction(int32 param) override
Definition: boss_kalecgos.cpp:163

References ACTION_BANISH, ACTION_ENRAGE, ACTION_ENRAGE_OTHER, Unit::CastCustomSpell(), Unit::CastSpell(), Unit::CombatStop(), SummonList::Despawn(), DoAction(), UnitAI::DoMeleeAttackIfReady(), EMOTE_ONESHOT_LIFTOFF, EventMap::Empty(), BossAI::EnterEvadeMode(), EVENT_ARCANE_BUFFET, EVENT_CHECK_HEALTH, EVENT_CHECK_HEALTH2, EVENT_CHECK_POS, EVENT_FROST_BREATH, EVENT_SPAWN_SPECTRALS, EVENT_SPECTRAL_BLAST, EVENT_TAIL_LASH, EVENT_TALK_BAD_1, EVENT_TALK_BAD_2, EVENT_TALK_BAD_3, EVENT_TALK_GOOD_1, EVENT_TALK_GOOD_2, EVENT_TALK_GOOD_3, EVENT_TALK_GOOD_4, EVENT_TALK_GOOD_5, EVENT_WILD_MAGIC, events2, EventMap::ExecuteEvent(), FACTION_FRIENDLY, ObjectAccessor::GetCreature(), WorldObject::GetDistance(), InstanceScript::GetGuidData(), Creature::GetHomePosition(), Unit::GetVictim(), Unit::HandleEmoteCommand(), Unit::HasUnitState(), Unit::HealthBelowPct(), BossAI::instance, Unit::Kill(), Unit::KillSelf(), ScriptedAI::me, NPC_KALEC, NPC_SATHROVARR, RAND(), REACT_PASSIVE, Unit::RemoveAllAuras(), SAY_EVIL_ENRAGE, SAY_GOOD_PLRWIN, EventMap::ScheduleEvent(), Creature::SetDisableGravity(), Unit::SetFaction(), Creature::SetReactState(), Creature::SetRegeneratingHealth(), Unit::SetUnitFlag(), Unit::SetVisible(), SPELL_ARCANE_BUFFET, SPELL_FROST_BREATH, SPELL_SPECTRAL_BLAST, SPELL_TAIL_LASH, SPELLVALUE_MAX_TARGETS, WorldObject::SummonCreature(), BossAI::summons, TEMPSUMMON_MANUAL_DESPAWN, UNIT_FLAG_NON_ATTACKABLE, UNIT_STATE_CASTING, EventMap::Update(), CreatureAI::UpdateVictim(), and urand().

Member Data Documentation

◆ events2

EventMap boss_kalecgos::boss_kalecgosAI::events2

Referenced by DoAction(), Reset(), and UpdateAI().

◆ sathBanished

bool boss_kalecgos::boss_kalecgosAI::sathBanished

Referenced by DoAction(), and Reset().