Go to the source code of this file.
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enum | BattlegroundBEObjectTypes {
BG_BE_OBJECT_DOOR_1 = 0
,
BG_BE_OBJECT_DOOR_2 = 1
,
BG_BE_OBJECT_DOOR_3 = 2
,
BG_BE_OBJECT_DOOR_4 = 3
,
BG_BE_OBJECT_BUFF_1 = 4
,
BG_BE_OBJECT_BUFF_2 = 5
,
BG_BE_OBJECT_READY_MARKER_1 = 6
,
BG_BE_OBJECT_READY_MARKER_2 = 7
,
BG_BE_OBJECT_MAX = 8
} |
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enum | BattlegroundBEGameObjects {
BG_BE_OBJECT_TYPE_DOOR_1 = 183971
,
BG_BE_OBJECT_TYPE_DOOR_2 = 183973
,
BG_BE_OBJECT_TYPE_DOOR_3 = 183970
,
BG_BE_OBJECT_TYPE_DOOR_4 = 183972
,
BG_BE_OBJECT_TYPE_BUFF_1 = 184663
,
BG_BE_OBJECT_TYPE_BUFF_2 = 184664
} |
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◆ BattlegroundBEGameObjects
Enumerator |
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BG_BE_OBJECT_TYPE_DOOR_1 | |
BG_BE_OBJECT_TYPE_DOOR_2 | |
BG_BE_OBJECT_TYPE_DOOR_3 | |
BG_BE_OBJECT_TYPE_DOOR_4 | |
BG_BE_OBJECT_TYPE_BUFF_1 | |
BG_BE_OBJECT_TYPE_BUFF_2 | |
37{
44};
@ BG_BE_OBJECT_TYPE_DOOR_3
Definition: BattlegroundBE.h:40
@ BG_BE_OBJECT_TYPE_DOOR_2
Definition: BattlegroundBE.h:39
@ BG_BE_OBJECT_TYPE_DOOR_1
Definition: BattlegroundBE.h:38
@ BG_BE_OBJECT_TYPE_BUFF_1
Definition: BattlegroundBE.h:42
@ BG_BE_OBJECT_TYPE_DOOR_4
Definition: BattlegroundBE.h:41
@ BG_BE_OBJECT_TYPE_BUFF_2
Definition: BattlegroundBE.h:43
◆ BattlegroundBEObjectTypes
Enumerator |
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BG_BE_OBJECT_DOOR_1 | |
BG_BE_OBJECT_DOOR_2 | |
BG_BE_OBJECT_DOOR_3 | |
BG_BE_OBJECT_DOOR_4 | |
BG_BE_OBJECT_BUFF_1 | |
BG_BE_OBJECT_BUFF_2 | |
BG_BE_OBJECT_READY_MARKER_1 | |
BG_BE_OBJECT_READY_MARKER_2 | |
BG_BE_OBJECT_MAX | |
24{
34};
@ BG_BE_OBJECT_DOOR_1
Definition: BattlegroundBE.h:25
@ BG_BE_OBJECT_DOOR_2
Definition: BattlegroundBE.h:26
@ BG_BE_OBJECT_READY_MARKER_1
Definition: BattlegroundBE.h:31
@ BG_BE_OBJECT_MAX
Definition: BattlegroundBE.h:33
@ BG_BE_OBJECT_DOOR_3
Definition: BattlegroundBE.h:27
@ BG_BE_OBJECT_READY_MARKER_2
Definition: BattlegroundBE.h:32
@ BG_BE_OBJECT_BUFF_1
Definition: BattlegroundBE.h:29
@ BG_BE_OBJECT_BUFF_2
Definition: BattlegroundBE.h:30
@ BG_BE_OBJECT_DOOR_4
Definition: BattlegroundBE.h:28