AzerothCore 3.3.5a
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npc_rimefang::npc_rimefangAI Struct Reference
Inheritance diagram for npc_rimefang::npc_rimefangAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_rimefangAI (Creature *creature)
 
void InitializeAI () override
 
void Reset () override
 
void JustReachedHome () override
 
void JustRespawned () override
 
void JustDied (Unit *) override
 
void DoAction (int32 action) override
 
void MovementInform (uint32 type, uint32 point) override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon. More...
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

EventMap _events
 
InstanceScript_instance
 
uint8 _icyBlastCounter
 
bool _summoned
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_rimefangAI()

npc_rimefang::npc_rimefangAI::npc_rimefangAI ( Creature creature)
inline
1321 : ScriptedAI(creature), _instance(creature->GetInstanceScript()), _summoned(false)
1322 {
1323 }
Definition: ScriptedCreature.h:190
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1203
bool _summoned
Definition: boss_sindragosa.cpp:1490
InstanceScript * _instance
Definition: boss_sindragosa.cpp:1488

Member Function Documentation

◆ DoAction()

void npc_rimefang::npc_rimefangAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

1369 {
1370 if (action == ACTION_START_FROSTWYRM)
1371 {
1372 if (_summoned)
1373 return;
1374
1375 _summoned = true;
1376 if (me->isDead())
1377 return;
1378
1379 me->setActive(true);
1380 me->SetImmuneToPC(true);
1381 float moveTime = me->GetExactDist(&RimefangFlyPos) / (me->GetSpeed(MOVE_RUN) * 0.001f);
1385 me->StopMoving();
1387 }
1388 }
std::uint64_t uint64
Definition: Define.h:106
@ ACTION_START_FROSTWYRM
Definition: icecrown_citadel.h:534
@ POINT_FROSTWYRM_FLY_IN
Definition: boss_sindragosa.cpp:157
Position const RimefangLandPos
Definition: boss_sindragosa.cpp:168
Position const RimefangFlyPos
Definition: boss_sindragosa.cpp:167
@ MOVE_RUN
Definition: UnitDefines.h:329
@ IDLE_MOTION_TYPE
Definition: MotionMaster.h:39
void AddEvent(BasicEvent *Event, uint64 e_time, bool set_addtime=true)
Definition: EventProcessor.h:103
uint64 CalculateTime(uint64 t_offset) const
Definition: EventProcessor.cpp:159
Creature * me
Definition: ScriptedCreature.h:280
void SetDefaultMovementType(MovementGeneratorType mgt)
Definition: Creature.h:86
void setActive(bool isActiveObject)
Definition: Object.cpp:1094
EventProcessor m_Events
Definition: Object.h:642
float GetExactDist(float x, float y, float z) const
Definition: Position.h:177
float GetSpeed(UnitMoveType mtype) const
Definition: Unit.cpp:14424
MotionMaster * GetMotionMaster()
Definition: Unit.h:1620
void StopMoving()
Definition: Unit.cpp:16650
void SetImmuneToPC(bool apply, bool keepCombat=false)
Definition: Unit.cpp:13611
bool isDead() const
Definition: Unit.h:1656
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:213
void MoveIdle()
Definition: MotionMaster.cpp:232
Definition: boss_sindragosa.cpp:177

References _summoned, ACTION_START_FROSTWYRM, EventProcessor::AddEvent(), EventProcessor::CalculateTime(), Position::GetExactDist(), Unit::GetMotionMaster(), Unit::GetSpeed(), IDLE_MOTION_TYPE, Unit::isDead(), WorldObject::m_Events, ScriptedAI::me, MOVE_RUN, MotionMaster::MoveIdle(), MotionMaster::MovePoint(), POINT_FROSTWYRM_FLY_IN, RimefangFlyPos, RimefangLandPos, WorldObject::setActive(), Creature::SetDefaultMovementType(), Unit::SetImmuneToPC(), and Unit::StopMoving().

◆ InitializeAI()

void npc_rimefang::npc_rimefangAI::InitializeAI ( )
inlineoverridevirtual

Reimplemented from UnitAI.

1326 {
1327 if (!me->isDead())
1328 {
1329 _instance->SetData(DATA_SINDRAGOSA_FROSTWYRMS, me->GetSpawnId()); // this cannot be in Reset because reset also happens on evade
1330 Reset();
1331 }
1332 }
@ DATA_SINDRAGOSA_FROSTWYRMS
Definition: icecrown_citadel.h:114
ObjectGuid::LowType GetSpawnId() const
Definition: Creature.h:65
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
void Reset() override
Definition: boss_sindragosa.cpp:1334

References _instance, DATA_SINDRAGOSA_FROSTWYRMS, Creature::GetSpawnId(), Unit::isDead(), ScriptedAI::me, Reset(), and ZoneScript::SetData().

◆ JustDied()

void npc_rimefang::npc_rimefangAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1364 {
1365 _events.Reset();
1366 }
void Reset()
Definition: EventMap.cpp:21
EventMap _events
Definition: boss_sindragosa.cpp:1487

References _events, and EventMap::Reset().

◆ JustEngagedWith()

void npc_rimefang::npc_rimefangAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

1413 {
1415 }
@ SPELL_FROST_AURA_RIMEFANG
Definition: boss_sindragosa.cpp:86
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1167

References Unit::CastSpell(), ScriptedAI::me, and SPELL_FROST_AURA_RIMEFANG.

◆ JustReachedHome()

void npc_rimefang::npc_rimefangAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

1349 {
1351 if (_summoned)
1352 {
1353 me->SetDisableGravity(false);
1354 }
1355 }
virtual void JustReachedHome()
Definition: CreatureAI.h:165
bool SetDisableGravity(bool disable, bool packetOnly=false, bool updateAnimationTier=true) override
Enable or disable the creature's fly mode by adding or removing: MOVEMENTFLAG_FLYING....
Definition: Creature.cpp:3205

References _summoned, CreatureAI::JustReachedHome(), ScriptedAI::me, and Creature::SetDisableGravity().

◆ JustRespawned()

void npc_rimefang::npc_rimefangAI::JustRespawned ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

1358 {
1360 _instance->SetData(DATA_SINDRAGOSA_FROSTWYRMS, me->GetSpawnId()); // this cannot be in Reset because reset also happens on evade
1361 }
virtual void JustRespawned()
Definition: CreatureAI.h:154

References _instance, DATA_SINDRAGOSA_FROSTWYRMS, Creature::GetSpawnId(), CreatureAI::JustRespawned(), ScriptedAI::me, and ZoneScript::SetData().

◆ MovementInform()

void npc_rimefang::npc_rimefangAI::MovementInform ( uint32  type,
uint32  point 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1391 {
1392 if (type != EFFECT_MOTION_TYPE)
1393 return;
1394
1395 if (point == POINT_FROSTWYRM_LAND)
1396 {
1397 me->setActive(false);
1398 me->SetDisableGravity(false);
1401 me->SetImmuneToPC(false);
1402 }
1403 else if (point == POINT_LAND_GROUND)
1404 {
1405 me->SetDisableGravity(false);
1407 if (Unit* victim = me->SelectVictim())
1408 AttackStart(victim);
1409 }
1410 }
@ POINT_FROSTWYRM_LAND
Definition: boss_sindragosa.cpp:158
@ POINT_LAND_GROUND
Definition: boss_sindragosa.cpp:163
@ REACT_DEFENSIVE
Definition: Unit.h:549
@ EFFECT_MOTION_TYPE
Definition: MotionMaster.h:56
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:210
void SetHomePosition(float x, float y, float z, float o)
Definition: Creature.h:336
Unit * SelectVictim()
Definition: Unit.cpp:14733
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition: Creature.h:94
float GetOrientation() const
Definition: Position.h:119
Definition: Unit.h:630
void SetFacingTo(float ori)
Definition: Unit.cpp:20527

References ScriptedAI::AttackStart(), EFFECT_MOTION_TYPE, Position::GetOrientation(), ScriptedAI::me, POINT_FROSTWYRM_LAND, POINT_LAND_GROUND, REACT_DEFENSIVE, RimefangLandPos, Creature::SelectVictim(), WorldObject::setActive(), Creature::SetDisableGravity(), Unit::SetFacingTo(), Creature::SetHomePosition(), Unit::SetImmuneToPC(), and Creature::SetReactState().

◆ Reset()

void npc_rimefang::npc_rimefangAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1335 {
1336 _events.Reset();
1340 _icyBlastCounter = 0;
1341
1342 if (!_summoned)
1343 {
1344 me->SetDisableGravity(true);
1345 }
1346 }
@ EVENT_FROST_BREATH_RIMEFANG
Definition: boss_sindragosa.cpp:133
@ EVENT_ICY_BLAST
Definition: boss_sindragosa.cpp:134
void ScheduleEvent(uint32 eventId, uint32 time, uint32 group=0, uint32 phase=0)
Definition: EventMap.cpp:56
uint8 _icyBlastCounter
Definition: boss_sindragosa.cpp:1489

References _events, _icyBlastCounter, _summoned, EVENT_FROST_BREATH_RIMEFANG, EVENT_ICY_BLAST, ScriptedAI::me, REACT_DEFENSIVE, EventMap::Reset(), EventMap::ScheduleEvent(), Creature::SetDisableGravity(), and Creature::SetReactState().

Referenced by InitializeAI().

◆ UpdateAI()

void npc_rimefang::npc_rimefangAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from ScriptedAI.

1418 {
1419 if (!UpdateVictim())
1420 return;
1421
1422 _events.Update(diff);
1423
1425 return;
1426
1427 switch (_events.ExecuteEvent())
1428 {
1430 if (!me->IsFlying())
1431 {
1434 }
1435 else
1437 break;
1438 case EVENT_ICY_BLAST:
1439 {
1440 _icyBlastCounter = RAID_MODE<uint8>(5, 7, 6, 8);
1442
1444 me->StopMoving();
1446
1447 me->AttackStop();
1448 me->SetDisableGravity(true);
1449 float floorZ = me->GetMapHeight(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ());
1450 float destZ;
1451 if (floorZ > 190.0f) destZ = floorZ + 25.0f;
1452 else destZ = me->GetPositionZ() + 25.0f;
1454 float moveTime = std::fabs(destZ - me->GetPositionZ()) / (me->GetSpeed(MOVE_RUN) * 0.001f);
1455 _events.ScheduleEvent(EVENT_ICY_BLAST, uint32(moveTime) + urand(60000, 70000));
1457 break;
1458 }
1460 if (--_icyBlastCounter)
1461 {
1462 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true))
1463 {
1464 me->SetFacingToObject(target);
1465 me->CastSpell(target, SPELL_ICY_BLAST, false);
1466 }
1468 }
1469 else
1470 {
1471 float floorZ = me->GetMapHeight(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ());
1472 float destZ;
1473 if (floorZ > 190.0f) destZ = floorZ;
1474 else destZ = me->GetPositionZ() - 25.0f;
1477 }
1478 break;
1479 default:
1480 break;
1481 }
1482
1484 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
std::uint32_t uint32
Definition: Define.h:107
@ SPELL_FROST_BREATH
Definition: boss_sindragosa.cpp:85
@ SPELL_ICY_BLAST
Definition: boss_sindragosa.cpp:87
@ EVENT_ICY_BLAST_CAST
Definition: boss_sindragosa.cpp:135
@ REACT_PASSIVE
Definition: Unit.h:548
@ UNIT_STATE_CASTING
Definition: UnitDefines.h:164
uint32 ExecuteEvent()
Definition: EventMap.cpp:114
void Update(uint32 time)
Definition: EventMap.h:54
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:110
bool UpdateVictim()
Definition: CreatureAI.cpp:280
float GetMapHeight(float x, float y, float z, bool vmap=true, float distanceToSearch=50.0f) const
Definition: Object.cpp:3131
float GetPositionZ() const
Definition: Position.h:118
float GetPositionX() const
Definition: Position.h:116
float GetPositionY() const
Definition: Position.h:117
void SetFacingToObject(WorldObject *object)
Definition: Unit.cpp:20537
Unit * GetVictim() const
Definition: Unit.h:853
bool HasUnitState(const uint32 f) const
Definition: Unit.h:701
void SendMeleeAttackStop(Unit *victim=nullptr)
Send to the client SMSG_ATTACKSTOP but doesn't clear UNIT_STATE_MELEE_ATTACKING on server side or int...
Definition: Unit.cpp:3077
bool IsFlying() const
Definition: Unit.h:1580
bool AttackStop()
Force the unit to stop attacking. This will clear UNIT_STATE_MELEE_ATTACKING, Interrupt current spell...
Definition: Unit.cpp:10403
void MoveTakeoff(uint32 id, Position const &pos, float speed=0.0f, bool skipAnimation=false)
Use to move the unit from the ground to the air. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition: MotionMaster.cpp:523
void MoveLand(uint32 id, Position const &pos, float speed=0.0f)
Use to move the unit from the air to the ground. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition: MotionMaster.cpp:488

References _events, _icyBlastCounter, Unit::AttackStop(), Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), EVENT_FROST_BREATH_RIMEFANG, EVENT_ICY_BLAST, EVENT_ICY_BLAST_CAST, EventMap::ExecuteEvent(), WorldObject::GetMapHeight(), Unit::GetMotionMaster(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::GetSpeed(), Unit::GetVictim(), Unit::HasUnitState(), Unit::IsFlying(), ScriptedAI::me, MOVE_RUN, MotionMaster::MoveIdle(), MotionMaster::MoveLand(), MotionMaster::MoveTakeoff(), POINT_LAND_GROUND, REACT_PASSIVE, EventMap::ScheduleEvent(), UnitAI::SelectTarget(), Unit::SendMeleeAttackStop(), Creature::SetDisableGravity(), Unit::SetFacingToObject(), Creature::SetReactState(), SPELL_FROST_BREATH, SPELL_ICY_BLAST, Unit::StopMoving(), UNIT_STATE_CASTING, EventMap::Update(), CreatureAI::UpdateVictim(), and urand().

Member Data Documentation

◆ _events

EventMap npc_rimefang::npc_rimefangAI::_events
private

Referenced by JustDied(), Reset(), and UpdateAI().

◆ _icyBlastCounter

uint8 npc_rimefang::npc_rimefangAI::_icyBlastCounter
private

Referenced by Reset(), and UpdateAI().

◆ _instance

InstanceScript* npc_rimefang::npc_rimefangAI::_instance
private

Referenced by InitializeAI(), and JustRespawned().

◆ _summoned

bool npc_rimefang::npc_rimefangAI::_summoned
private

Referenced by DoAction(), JustReachedHome(), and Reset().