AzerothCore 3.3.5a
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npc_xt002_boombot::npc_xt002_boombotAI Struct Reference
Inheritance diagram for npc_xt002_boombot::npc_xt002_boombotAI:
PassiveAI CreatureAI UnitAI

Public Member Functions

 npc_xt002_boombotAI (Creature *pCreature)
 
void Reset () override
 
void Explode ()
 
void JustDied (Unit *) override
 
void DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void MovementInform (uint32 type, uint32) override
 
void UpdateAI (uint32) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
- Public Member Functions inherited from PassiveAI
 PassiveAI (Creature *c)
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void UpdateAI (uint32) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon. More...
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

bool _locked
 
bool _boomed
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from PassiveAI
static int32 Permissible (Creature const *)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_xt002_boombotAI()

npc_xt002_boombot::npc_xt002_boombotAI::npc_xt002_boombotAI ( Creature pCreature)
inline
731: PassiveAI(pCreature) { }
Definition: PassiveAI.h:25

Member Function Documentation

◆ DamageTaken()

void npc_xt002_boombot::npc_xt002_boombotAI::DamageTaken ( Unit ,
uint32 ,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Called at any Damage from any attacker (before damage apply)

Note
It use for recalculation damage or special reaction at damage for attack reaction use AttackedBy called for non DOT damage in Unit::DealDamage also

Reimplemented from UnitAI.

781 {
782 if (_boomed)
783 damage = 0;
784
785 if (me->HealthBelowPctDamaged(50, damage) && !_boomed)
786 {
787 damage = 0;
788 Explode();
789 }
790 }
Creature *const me
Definition: CreatureAI.h:72
bool HealthBelowPctDamaged(int32 pct, uint32 damage) const
Definition: Unit.h:1038
bool _boomed
Definition: boss_xt002.cpp:734
void Explode()
Definition: boss_xt002.cpp:752

References _boomed, Explode(), Unit::HealthBelowPctDamaged(), and CreatureAI::me.

◆ Explode()

void npc_xt002_boombot::npc_xt002_boombotAI::Explode ( )
inline
753 {
754 if (_boomed)
755 return;
756
757 _boomed = true; // Prevent recursive calls
758
759 WorldPacket data(SMSG_SPELLINSTAKILLLOG, 8 + 8 + 4);
760 data << me->GetGUID();
761 data << me->GetGUID();
762 data << uint32(SPELL_BOOM);
763 me->SendMessageToSet(&data, false);
764
765 me->KillSelf();
766
767 // Visual only seems to work if the instant kill event is delayed or the spell itself is delayed
768 // Casting done from player and caster source has the same targetinfo flags,
769 // so that can't be the issue
770 // See BoomEvent class
771 // Schedule 1s delayed
773 }
constexpr auto IN_MILLISECONDS
Definition: Common.h:53
std::uint32_t uint32
Definition: Define.h:107
@ SPELL_BOOM
Definition: boss_xt002.cpp:44
@ SMSG_SPELLINSTAKILLLOG
Definition: Opcodes.h:845
void AddEvent(BasicEvent *Event, uint64 e_time, bool set_addtime=true)
Definition: EventProcessor.h:103
uint64 CalculateTime(uint64 t_offset) const
Definition: EventProcessor.cpp:159
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:112
virtual void SendMessageToSet(WorldPacket const *data, bool self) const
Definition: Object.cpp:2091
EventProcessor m_Events
Definition: Object.h:642
void KillSelf(bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
Definition: Unit.h:1159
Definition: WorldPacket.h:26
Definition: boss_xt002.cpp:697

References _boomed, EventProcessor::AddEvent(), EventProcessor::CalculateTime(), Object::GetGUID(), IN_MILLISECONDS, Unit::KillSelf(), WorldObject::m_Events, CreatureAI::me, WorldObject::SendMessageToSet(), SMSG_SPELLINSTAKILLLOG, and SPELL_BOOM.

Referenced by DamageTaken().

◆ JustDied()

void npc_xt002_boombot::npc_xt002_boombotAI::JustDied ( Unit )
inlineoverridevirtual

◆ MovementInform()

void npc_xt002_boombot::npc_xt002_boombotAI::MovementInform ( uint32  type,
uint32   
)
inlineoverridevirtual

Reimplemented from CreatureAI.

794 {
795 if (type == POINT_MOTION_TYPE)
796 {
797 _locked = false;
798 return;
799 }
800 // we reached the target :)
801 //if (type == FOLLOW_MOTION_TYPE)
802 // _kill = true;
803 }
@ POINT_MOTION_TYPE
Definition: MotionMaster.h:48
bool _locked
Definition: boss_xt002.cpp:733

References _locked, and POINT_MOTION_TYPE.

◆ Reset()

void npc_xt002_boombot::npc_xt002_boombotAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

736 {
737 me->StopMoving();
738 _locked = true;
739 _boomed = false;
741
742 if (me->GetInstanceScript())
744 {
745 if (pXT002->GetPositionZ() > 411.0f) // he is on stairs... idiot cryness protection
746 me->GetMotionMaster()->MovePoint(0, 884.028931f, -14.593809f, 409.786987f);
747 else
748 _locked = false;
749 }
750 }
@ TYPE_XT002
Definition: ulduar.h:35
@ MOVEMENTFLAG_WALKING
Definition: UnitDefines.h:352
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:210
Definition: Creature.h:43
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1203
MotionMaster * GetMotionMaster()
Definition: Unit.h:1620
void SetUnitMovementFlags(uint32 f)
Definition: Unit.h:738
void StopMoving()
Definition: Unit.cpp:16650
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:98
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:213

References _boomed, _locked, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), WorldObject::GetInstanceScript(), Unit::GetMotionMaster(), CreatureAI::me, MOVEMENTFLAG_WALKING, MotionMaster::MovePoint(), Unit::SetUnitMovementFlags(), Unit::StopMoving(), and TYPE_XT002.

◆ UpdateAI()

void npc_xt002_boombot::npc_xt002_boombotAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from PassiveAI.

806 {
807 if (!_locked)
808 {
809 if (me->GetInstanceScript())
811 {
812 me->GetMotionMaster()->MoveFollow(pXT002, 0.0f, 0.0f);
813 _locked = true;
814 }
815 }
816 }
void MoveFollow(Unit *target, float dist, float angle, MovementSlot slot=MOTION_SLOT_ACTIVE, bool inheritWalkState=true)
The unit will follow this target. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition: MotionMaster.cpp:409

References _locked, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), WorldObject::GetInstanceScript(), Unit::GetMotionMaster(), CreatureAI::me, MotionMaster::MoveFollow(), and TYPE_XT002.

Member Data Documentation

◆ _boomed

bool npc_xt002_boombot::npc_xt002_boombotAI::_boomed

Referenced by DamageTaken(), Explode(), and Reset().

◆ _locked

bool npc_xt002_boombot::npc_xt002_boombotAI::_locked

Referenced by MovementInform(), Reset(), and UpdateAI().