AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_vics_flying_machine::npc_vics_flying_machineAI Struct Reference
Inheritance diagram for npc_vics_flying_machine::npc_vics_flying_machineAI:
VehicleAI CreatureAI UnitAI

Public Member Functions

 npc_vics_flying_machineAI (Creature *creature)
 
void PassengerBoarded (Unit *passenger, int8, bool apply) override
 == Fields ======================================= More...
 
void MovementInform (uint32 type, uint32) override
 
void SpellHit (Unit *, SpellInfo const *spell) override
 
- Public Member Functions inherited from VehicleAI
 VehicleAI (Creature *creature)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon. More...
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

uint8 pointId
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from VehicleAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_vics_flying_machineAI()

npc_vics_flying_machine::npc_vics_flying_machineAI::npc_vics_flying_machineAI ( Creature creature)
inline
1336 : VehicleAI(creature)
1337 {
1338 pointId = 0;
1339 }
Definition: CombatAI.h:99
uint8 pointId
Definition: zone_sholazar_basin.cpp:1341

References pointId.

Member Function Documentation

◆ MovementInform()

void npc_vics_flying_machine::npc_vics_flying_machineAI::MovementInform ( uint32  type,
uint32   
)
inlineoverridevirtual

Reimplemented from CreatureAI.

1362 {
1363 if (type != ESCORT_MOTION_TYPE)
1364 return;
1365
1366 if (Vehicle* veh = me->GetVehicleKit())
1367 if (Unit* pilot = veh->GetPassenger(0))
1368 switch (pointId)
1369 {
1370 case 5:
1371 pilot->ToCreature()->AI()->Talk(VIC_SAY_0);
1372 break;
1373 case 11:
1374 pilot->ToCreature()->AI()->Talk(VIC_SAY_1);
1375 break;
1376 case 12:
1377 pilot->ToCreature()->AI()->Talk(VIC_SAY_2);
1378 break;
1379 case 14:
1380 pilot->ToCreature()->AI()->Talk(VIC_SAY_3);
1381 break;
1382 case 15:
1383 pilot->ToCreature()->ToCreature()->AI()->Talk(VIC_SAY_4);
1384 break;
1385 case 17:
1386 pilot->ToCreature()->AI()->Talk(VIC_SAY_5);
1387 break;
1388 case 21:
1389 pilot->ToCreature()->AI()->Talk(VIC_SAY_6);
1390 break;
1391 case 25:
1394 break;
1395 }
1396 pointId++;
1397 }
Talk
Definition: hyjal.cpp:82
@ VIC_SAY_1
Definition: zone_sholazar_basin.cpp:1315
@ PLANE_EMOTE
Definition: zone_sholazar_basin.cpp:1321
@ VIC_SAY_6
Definition: zone_sholazar_basin.cpp:1320
@ VIC_SAY_5
Definition: zone_sholazar_basin.cpp:1319
@ AURA_ENGINE
Definition: zone_sholazar_basin.cpp:1323
@ VIC_SAY_2
Definition: zone_sholazar_basin.cpp:1316
@ VIC_SAY_4
Definition: zone_sholazar_basin.cpp:1318
@ VIC_SAY_3
Definition: zone_sholazar_basin.cpp:1317
@ VIC_SAY_0
Definition: zone_sholazar_basin.cpp:1314
@ ESCORT_MOTION_TYPE
Definition: MotionMaster.h:57
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition: UnitAI.h:392
Creature *const me
Definition: CreatureAI.h:72
Definition: Unit.h:630
Vehicle * GetVehicleKit() const
Definition: Unit.h:1785
Definition: Vehicle.h:28

References AURA_ENGINE, UnitAI::DoCastSelf(), ESCORT_MOTION_TYPE, Unit::GetVehicleKit(), CreatureAI::me, PLANE_EMOTE, pointId, VIC_SAY_0, VIC_SAY_1, VIC_SAY_2, VIC_SAY_3, VIC_SAY_4, VIC_SAY_5, and VIC_SAY_6.

◆ PassengerBoarded()

void npc_vics_flying_machine::npc_vics_flying_machineAI::PassengerBoarded ( Unit ,
int8  ,
bool   
)
inlineoverridevirtual

== Fields =======================================

Reimplemented from CreatureAI.

1344 {
1345 if (apply && passenger->IsPlayer())
1346 {
1347 Movement::PointsArray pathPoints;
1348 pathPoints.push_back(G3D::Vector3(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ()));
1349
1350 WaypointPath const* i_path = sWaypointMgr->GetPath(NPC_PLANE);
1351 for (uint8 i = 0; i < i_path->size(); ++i)
1352 {
1353 WaypointData const* node = i_path->at(i);
1354 pathPoints.push_back(G3D::Vector3(node->x, node->y, node->z));
1355 }
1356
1357 me->GetMotionMaster()->MoveSplinePath(&pathPoints);
1358 }
1359 }
std::uint8_t uint8
Definition: Define.h:109
@ NPC_PLANE
Definition: zone_sholazar_basin.cpp:1311
std::vector< WaypointData * > WaypointPath
Definition: WaypointMgr.h:47
#define sWaypointMgr
Definition: WaypointMgr.h:78
std::vector< Vector3 > PointsArray
Definition: MoveSplineInitArgs.h:28
float GetPositionZ() const
Definition: Position.h:118
float GetPositionX() const
Definition: Position.h:116
float GetPositionY() const
Definition: Position.h:117
MotionMaster * GetMotionMaster()
Definition: Unit.h:1620
void MoveSplinePath(Movement::PointsArray *path)
Definition: MotionMaster.cpp:454
Definition: WaypointMgr.h:37
float z
Definition: WaypointMgr.h:39
float x
Definition: WaypointMgr.h:39
float y
Definition: WaypointMgr.h:39

References Unit::GetMotionMaster(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Object::IsPlayer(), CreatureAI::me, MotionMaster::MoveSplinePath(), NPC_PLANE, sWaypointMgr, WaypointData::x, WaypointData::y, and WaypointData::z.

◆ SpellHit()

void npc_vics_flying_machine::npc_vics_flying_machineAI::SpellHit ( Unit ,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

1400 {
1401 if (spell->Id == SPELL_LAND)
1402 {
1403 Unit* passenger = me->GetVehicleKit()->GetPassenger(1); // player should be on seat 1
1404 if (passenger && passenger->IsPlayer())
1405 passenger->CastSpell(passenger, SPELL_CREDIT, true);
1406
1408 }
1409 }
@ SPELL_CREDIT
Definition: zone_sholazar_basin.cpp:1326
@ SPELL_LAND
Definition: zone_sholazar_basin.cpp:1325
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2178
bool IsPlayer() const
Definition: Object.h:200
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1167
Unit * GetPassenger(int8 seatId) const
Definition: Vehicle.cpp:227

References Unit::CastSpell(), Creature::DespawnOrUnsummon(), Vehicle::GetPassenger(), Unit::GetVehicleKit(), SpellInfo::Id, Object::IsPlayer(), CreatureAI::me, SPELL_CREDIT, and SPELL_LAND.

Member Data Documentation

◆ pointId

uint8 npc_vics_flying_machine::npc_vics_flying_machineAI::pointId