AzerothCore 3.3.5a
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npc_garments_of_quests::npc_garments_of_questsAI Struct Reference
Inheritance diagram for npc_garments_of_quests::npc_garments_of_questsAI:
npc_escortAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_garments_of_questsAI (Creature *creature)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void SpellHit (Unit *caster, SpellInfo const *spell) override
 
void WaypointReached (uint32) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from npc_escortAI
 npc_escortAI (Creature *creature)
 
 ~npc_escortAI () override
 
void AttackStart (Unit *who) override
 
void MoveInLineOfSight (Unit *who) override
 
void JustDied (Unit *) override
 
void JustRespawned () override
 
void ReturnToLastPoint ()
 
void EnterEvadeMode (EvadeReason=EVADE_REASON_OTHER) override
 
void UpdateAI (uint32 diff) override
 
virtual void UpdateEscortAI (uint32 diff)
 
void MovementInform (uint32, uint32) override
 
void AddWaypoint (uint32 id, float x, float y, float z, uint32 waitTime=0)
 
bool SetNextWaypoint (uint32 pointId, float x, float y, float z, float orientation)
 
bool SetNextWaypoint (uint32 pointId, bool setPosition=true)
 
bool GetWaypointPosition (uint32 pointId, float &x, float &y, float &z)
 
void GenerateWaypointArray (Movement::PointsArray *points)
 
virtual void WaypointReached (uint32 pointId)=0
 
virtual void WaypointStart (uint32)
 
void Start (bool isActiveAttacker=true, bool run=false, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=nullptr, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
 
void SetRun (bool on=true)
 
void SetEscortPaused (bool on)
 
bool HasEscortState (uint32 escortState)
 
bool IsEscorted () override
 
void SetMaxPlayerDistance (float newMax)
 
float GetMaxPlayerDistance ()
 
void SetDespawnAtEnd (bool despawn)
 
void SetDespawnAtFar (bool despawn)
 
bool GetAttack ()
 
void SetCanAttack (bool attack)
 
ObjectGuid GetEventStarterGUID ()
 
void AddEscortState (uint32 escortState)
 
void RemoveEscortState (uint32 escortState)
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

ObjectGuid CasterGUID
 
bool IsHealed
 
bool CanRun
 
uint32 RunAwayTimer
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from npc_escortAI
PlayerGetPlayerForEscort ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_garments_of_questsAI()

npc_garments_of_quests::npc_garments_of_questsAI::npc_garments_of_questsAI ( Creature creature)
inline
1252 : npc_escortAI(creature)
1253 {
1254 Reset();
1255 }
Definition: ScriptedEscortAI.h:53
void Reset() override
Definition: npcs_special.cpp:1264

Member Function Documentation

◆ JustEngagedWith()

void npc_garments_of_quests::npc_garments_of_questsAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

1279{ }

◆ Reset()

void npc_garments_of_quests::npc_garments_of_questsAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1265 {
1266 CasterGUID.Clear();
1267
1268 IsHealed = false;
1269 CanRun = false;
1270
1271 RunAwayTimer = 5000;
1272
1273 me->SetPvP(true);
1275 // expect database to have RegenHealth=0
1277 }
@ UNIT_STAND_STATE_KNEEL
Definition: Unit.h:61
Creature * me
Definition: ScriptedCreature.h:282
void Clear()
Definition: ObjectGuid.h:140
void SetPvP(bool state)
Definition: Unit.h:1519
void SetHealth(uint32 val)
Definition: Unit.cpp:15370
uint32 CountPctFromMaxHealth(int32 pct) const
Definition: Unit.h:1449
void SetStandState(uint8 state)
Definition: Unit.cpp:16900
bool CanRun
Definition: npcs_special.cpp:1260
bool IsHealed
Definition: npcs_special.cpp:1259
uint32 RunAwayTimer
Definition: npcs_special.cpp:1262
ObjectGuid CasterGUID
Definition: npcs_special.cpp:1257

References CanRun, ObjectGuid::Clear(), and UNIT_STAND_STATE_KNEEL.

◆ SpellHit()

void npc_garments_of_quests::npc_garments_of_questsAI::SpellHit ( Unit caster,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1282 {
1283 if (spell->Id == SPELL_LESSER_HEAL_R2 || spell->Id == SPELL_FORTITUDE_R1)
1284 {
1285 //not while in combat
1286 if (me->IsInCombat())
1287 return;
1288
1289 //nothing to be done now
1290 if (IsHealed && CanRun)
1291 return;
1292
1293 if (Player* player = caster->ToPlayer())
1294 {
1295 switch (me->GetEntry())
1296 {
1297 case ENTRY_SHAYA:
1298 if (player->GetQuestStatus(QUEST_MOON) == QUEST_STATUS_INCOMPLETE)
1299 {
1300 if (IsHealed && !CanRun && spell->Id == SPELL_FORTITUDE_R1)
1301 {
1302 Talk(SAY_THANKS, caster);
1303 CanRun = true;
1304 }
1305 else if (!IsHealed && spell->Id == SPELL_LESSER_HEAL_R2)
1306 {
1307 CasterGUID = caster->GetGUID();
1309 Talk(SAY_HEALED, caster);
1310 IsHealed = true;
1311 }
1312 }
1313 break;
1314 case ENTRY_ROBERTS:
1315 if (player->GetQuestStatus(QUEST_LIGHT_1) == QUEST_STATUS_INCOMPLETE)
1316 {
1317 if (IsHealed && !CanRun && spell->Id == SPELL_FORTITUDE_R1)
1318 {
1319 Talk(SAY_THANKS, caster);
1320 CanRun = true;
1321 }
1322 else if (!IsHealed && spell->Id == SPELL_LESSER_HEAL_R2)
1323 {
1324 CasterGUID = caster->GetGUID();
1326 Talk(SAY_HEALED, caster);
1327 IsHealed = true;
1328 }
1329 }
1330 break;
1331 case ENTRY_DOLF:
1332 if (player->GetQuestStatus(QUEST_LIGHT_2) == QUEST_STATUS_INCOMPLETE)
1333 {
1334 if (IsHealed && !CanRun && spell->Id == SPELL_FORTITUDE_R1)
1335 {
1336 Talk(SAY_THANKS, caster);
1337 CanRun = true;
1338 }
1339 else if (!IsHealed && spell->Id == SPELL_LESSER_HEAL_R2)
1340 {
1341 CasterGUID = caster->GetGUID();
1343 Talk(SAY_HEALED, caster);
1344 IsHealed = true;
1345 }
1346 }
1347 break;
1348 case ENTRY_KORJA:
1349 if (player->GetQuestStatus(QUEST_SPIRIT) == QUEST_STATUS_INCOMPLETE)
1350 {
1351 if (IsHealed && !CanRun && spell->Id == SPELL_FORTITUDE_R1)
1352 {
1353 Talk(SAY_THANKS, caster);
1354 CanRun = true;
1355 }
1356 else if (!IsHealed && spell->Id == SPELL_LESSER_HEAL_R2)
1357 {
1358 CasterGUID = caster->GetGUID();
1360 Talk(SAY_HEALED, caster);
1361 IsHealed = true;
1362 }
1363 }
1364 break;
1365 case ENTRY_DG_KEL:
1366 if (player->GetQuestStatus(QUEST_DARKNESS) == QUEST_STATUS_INCOMPLETE)
1367 {
1368 if (IsHealed && !CanRun && spell->Id == SPELL_FORTITUDE_R1)
1369 {
1370 Talk(SAY_THANKS, caster);
1371 CanRun = true;
1372 }
1373 else if (!IsHealed && spell->Id == SPELL_LESSER_HEAL_R2)
1374 {
1375 CasterGUID = caster->GetGUID();
1377 Talk(SAY_HEALED, caster);
1378 IsHealed = true;
1379 }
1380 }
1381 break;
1382 }
1383
1384 // give quest credit, not expect any special quest objectives
1385 if (CanRun)
1386 player->TalkedToCreature(me->GetEntry(), me->GetGUID());
1387 }
1388 }
1389 }
@ UNIT_STAND_STATE_STAND
Definition: Unit.h:53
@ QUEST_STATUS_INCOMPLETE
Definition: QuestDef.h:103
Talk
Definition: boss_fathomlord_karathress.cpp:23
@ QUEST_DARKNESS
Definition: npcs_special.cpp:1231
@ SAY_THANKS
Definition: npcs_special.cpp:1240
@ QUEST_MOON
Definition: npcs_special.cpp:1227
@ QUEST_LIGHT_1
Definition: npcs_special.cpp:1228
@ SAY_HEALED
Definition: npcs_special.cpp:1242
@ ENTRY_SHAYA
Definition: npcs_special.cpp:1233
@ ENTRY_DOLF
Definition: npcs_special.cpp:1235
@ ENTRY_DG_KEL
Definition: npcs_special.cpp:1237
@ QUEST_SPIRIT
Definition: npcs_special.cpp:1230
@ SPELL_FORTITUDE_R1
Definition: npcs_special.cpp:1225
@ QUEST_LIGHT_2
Definition: npcs_special.cpp:1229
@ ENTRY_ROBERTS
Definition: npcs_special.cpp:1234
@ ENTRY_KORJA
Definition: npcs_special.cpp:1236
@ SPELL_LESSER_HEAL_R2
Definition: npcs_special.cpp:1224
Player * ToPlayer()
Definition: Object.h:195
uint32 GetEntry() const
Definition: Object.h:109
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
Definition: Player.h:1046
bool IsInCombat() const
Definition: Unit.h:1688

References CanRun, ENTRY_DG_KEL, ENTRY_DOLF, ENTRY_KORJA, ENTRY_ROBERTS, ENTRY_SHAYA, Object::GetGUID(), SpellInfo::Id, QUEST_DARKNESS, QUEST_LIGHT_1, QUEST_LIGHT_2, QUEST_MOON, QUEST_SPIRIT, QUEST_STATUS_INCOMPLETE, SAY_HEALED, SAY_THANKS, SPELL_FORTITUDE_R1, SPELL_LESSER_HEAL_R2, Object::ToPlayer(), and UNIT_STAND_STATE_STAND.

◆ UpdateAI()

void npc_garments_of_quests::npc_garments_of_questsAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from npc_escortAI.

1396 {
1397 if (CanRun && !me->IsInCombat())
1398 {
1399 if (RunAwayTimer <= diff)
1400 {
1402 {
1403 switch (me->GetEntry())
1404 {
1405 case ENTRY_SHAYA:
1406 case ENTRY_ROBERTS:
1407 case ENTRY_DOLF:
1408 case ENTRY_KORJA:
1409 case ENTRY_DG_KEL:
1410 Talk(SAY_GOODBYE, unit);
1411 break;
1412 }
1413
1414 Start(false, true);
1415 }
1416 else
1417 EnterEvadeMode(); //something went wrong
1418
1419 RunAwayTimer = 30000;
1420 }
1421 else
1422 RunAwayTimer -= diff;
1423 }
1424
1426 }
@ SAY_GOODBYE
Definition: npcs_special.cpp:1241
Unit * GetUnit(WorldObject const &, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:204
void EnterEvadeMode(EvadeReason=EVADE_REASON_OTHER) override
Definition: ScriptedEscortAI.cpp:201
void Start(bool isActiveAttacker=true, bool run=false, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=nullptr, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
Definition: ScriptedEscortAI.cpp:450
void UpdateAI(uint32 diff) override
Definition: ScriptedEscortAI.cpp:241
Definition: Unit.h:1290

References CanRun, ENTRY_DG_KEL, ENTRY_DOLF, ENTRY_KORJA, ENTRY_ROBERTS, ENTRY_SHAYA, ObjectAccessor::GetUnit(), SAY_GOODBYE, and npc_escortAI::UpdateAI().

◆ WaypointReached()

void npc_garments_of_quests::npc_garments_of_questsAI::WaypointReached ( uint32  )
inlineoverridevirtual

Implements npc_escortAI.

1392 {
1393 }

Member Data Documentation

◆ CanRun

bool npc_garments_of_quests::npc_garments_of_questsAI::CanRun

◆ CasterGUID

ObjectGuid npc_garments_of_quests::npc_garments_of_questsAI::CasterGUID

◆ IsHealed

bool npc_garments_of_quests::npc_garments_of_questsAI::IsHealed

◆ RunAwayTimer

uint32 npc_garments_of_quests::npc_garments_of_questsAI::RunAwayTimer