AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_chesspiece Struct Reference
Inheritance diagram for npc_chesspiece:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_chesspiece (Creature *creature)
 
void Reset () override
 
void EnterEvadeMode (EvadeReason) override
 
void MovementInform (uint32 movementType, uint32) override
 
void AttackStart (Unit *) override
 
KarazhanChessOrientationType GetDefaultOrientationForTeam ()
 
void CastChangeFacing (Creature *piece, Creature *trigger)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
void DoAction (int32 param) override
 
void JustDied (Unit *) override
 
CreatureGetEnemyPiece (float maxDistance, uint8 searchType=CHESS_PIECE_SEARCH_TYPE_CLOSEST, bool checkFront=true)
 
CreatureGetLowestHpFriendlyPiece (float maxDistance, uint32 minHPDiff)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void InitializeCombatSpellsByEntry ()
 
void SpellHitTarget (Unit *target, SpellInfo const *spellInfo) override
 
void sGossipHello (Player *player) override
 
void sGossipSelect (Player *player, uint32, uint32 gossipListId) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon. More...
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

InstanceScript_instance
 
ObjectGuid _charmerGUID
 
uint32 _nextMoveTimer
 
uint32 _combatSpellTimer
 
uint32 _combatSpellTimerBase
 
uint32 _combatSpellTimer2
 
uint32 _combatSpellTimerBase2
 
KarazhanChessOrientationType _currentOrientation
 
bool _teamControlledByRaid
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_chesspiece()

npc_chesspiece::npc_chesspiece ( Creature creature)
inline
1422 : ScriptedAI(creature)
1423 {
1424 _instance = creature->GetInstanceScript();
1425
1427
1429
1431
1433 {
1434 case TEAM_ALLIANCE:
1436 break;
1437 case TEAM_HORDE:
1439 break;
1440 case TEAM_NEUTRAL:
1441 _teamControlledByRaid = true;
1442 break;
1443 }
1444 }
constexpr auto IN_MILLISECONDS
Definition: Common.h:53
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
@ CHESS_FACTION_HORDE
Definition: karazhan.h:200
@ CHESS_FACTION_ALLIANCE
Definition: karazhan.h:201
@ CHESS_EVENT_TEAM
Definition: karazhan.h:62
@ TEAM_NEUTRAL
Definition: SharedDefines.h:762
@ TEAM_ALLIANCE
Definition: SharedDefines.h:760
@ TEAM_HORDE
Definition: SharedDefines.h:761
Definition: ScriptedCreature.h:190
Creature * me
Definition: ScriptedCreature.h:280
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1203
uint32 GetFaction() const
Definition: Unit.h:808
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:51
void InitializeCombatSpellsByEntry()
Definition: boss_chess_event.cpp:1846
KarazhanChessOrientationType _currentOrientation
Definition: boss_chess_event.cpp:2044
uint32 _nextMoveTimer
Definition: boss_chess_event.cpp:2038
bool _teamControlledByRaid
Definition: boss_chess_event.cpp:2046
KarazhanChessOrientationType GetDefaultOrientationForTeam()
Definition: boss_chess_event.cpp:1496
InstanceScript * _instance
Definition: boss_chess_event.cpp:2034

References _currentOrientation, _instance, _nextMoveTimer, _teamControlledByRaid, CHESS_EVENT_TEAM, CHESS_FACTION_ALLIANCE, CHESS_FACTION_HORDE, ZoneScript::GetData(), GetDefaultOrientationForTeam(), Unit::GetFaction(), WorldObject::GetInstanceScript(), IN_MILLISECONDS, InitializeCombatSpellsByEntry(), ScriptedAI::me, TEAM_ALLIANCE, TEAM_HORDE, TEAM_NEUTRAL, and urand().

Member Function Documentation

◆ AttackStart()

void npc_chesspiece::AttackStart ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1493 {
1494 }

◆ CastChangeFacing()

void npc_chesspiece::CastChangeFacing ( Creature piece,
Creature trigger 
)
inline
1510 {
1511 piece->CastSpell(trigger, SPELL_CHANGE_FACING, true);
1512 }
@ SPELL_CHANGE_FACING
Definition: boss_chess_event.cpp:51
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1167

References Unit::CastSpell(), and SPELL_CHANGE_FACING.

Referenced by MovementInform().

◆ DoAction()

void npc_chesspiece::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

1623 {
1624 switch (param)
1625 {
1629 break;
1630 default:
1631 break;
1632 }
1633 }
@ ACTION_CHESS_PIECE_RESET_ORIENTATION
Definition: karazhan.h:172

References _currentOrientation, _nextMoveTimer, ACTION_CHESS_PIECE_RESET_ORIENTATION, GetDefaultOrientationForTeam(), IN_MILLISECONDS, and urand().

◆ EnterEvadeMode()

void npc_chesspiece::EnterEvadeMode ( EvadeReason  )
inlineoverridevirtual

Reimplemented from CreatureAI.

1463 {
1464 }

◆ GetDefaultOrientationForTeam()

KarazhanChessOrientationType npc_chesspiece::GetDefaultOrientationForTeam ( )
inline
1497 {
1498 switch (me->GetFaction())
1499 {
1501 return ORI_NW;
1503 return ORI_SE;
1504 }
1505
1506 return ORI_SE;
1507 }
@ ORI_NW
Definition: boss_chess_event.cpp:80
@ ORI_SE
Definition: boss_chess_event.cpp:76

References CHESS_FACTION_ALLIANCE, CHESS_FACTION_HORDE, Unit::GetFaction(), ScriptedAI::me, ORI_NW, and ORI_SE.

Referenced by DoAction(), and npc_chesspiece().

◆ GetEnemyPiece()

Creature * npc_chesspiece::GetEnemyPiece ( float  maxDistance,
uint8  searchType = CHESS_PIECE_SEARCH_TYPE_CLOSEST,
bool  checkFront = true 
)
inline
1646 {
1648 {
1649 return CAST_AI(npc_echo_of_medivh, medivh->AI())->GetPiece(me, searchType, maxDistance, true, 0, checkFront);
1650 }
1651
1652 return nullptr;
1653 }
@ DATA_ECHO_OF_MEDIVH
Definition: karazhan.h:65
#define CAST_AI(a, b)
Definition: UnitAI.h:26
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:210
Definition: Creature.h:43
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:98
Definition: boss_chess_event.cpp:192

References _instance, CAST_AI, DATA_ECHO_OF_MEDIVH, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), and ScriptedAI::me.

Referenced by SpellHitTarget(), and UpdateAI().

◆ GetLowestHpFriendlyPiece()

Creature * npc_chesspiece::GetLowestHpFriendlyPiece ( float  maxDistance,
uint32  minHPDiff 
)
inline
1656 {
1658 {
1659 return CAST_AI(npc_echo_of_medivh, medivh->AI())->GetPiece(me, CHESS_PIECE_SEARCH_TYPE_RANDOM, maxDistance, false, minHPDiff, false);
1660 }
1661
1662 return nullptr;
1663 }
@ CHESS_PIECE_SEARCH_TYPE_RANDOM
Definition: boss_chess_event.cpp:188

References _instance, CAST_AI, CHESS_PIECE_SEARCH_TYPE_RANDOM, DATA_ECHO_OF_MEDIVH, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), and ScriptedAI::me.

Referenced by UpdateAI().

◆ InitializeCombatSpellsByEntry()

void npc_chesspiece::InitializeCombatSpellsByEntry ( )
inline
1847 {
1848 switch (me->GetEntry())
1849 {
1850 case NPC_PAWN_A:
1851 case NPC_PAWN_H:
1854 break;
1855 case NPC_KING_A:
1856 case NPC_KING_H:
1859 break;
1860 case NPC_BISHOP_A:
1861 case NPC_BISHOP_H:
1864 break;
1865 case NPC_ROOK_A:
1866 case NPC_ROOK_H:
1867 case NPC_KNIGHT_A:
1868 case NPC_KNIGHT_H:
1869 case NPC_QUEEN_A:
1870 case NPC_QUEEN_H:
1873 break;
1874
1875 default:
1876 return;
1877 }
1878
1881 }
@ NPC_QUEEN_H
Definition: karazhan.h:126
@ NPC_ROOK_A
Definition: karazhan.h:131
@ NPC_KNIGHT_H
Definition: karazhan.h:124
@ NPC_KING_A
Definition: karazhan.h:133
@ NPC_PAWN_H
Definition: karazhan.h:122
@ NPC_PAWN_A
Definition: karazhan.h:123
@ NPC_ROOK_H
Definition: karazhan.h:130
@ NPC_KING_H
Definition: karazhan.h:132
@ NPC_QUEEN_A
Definition: karazhan.h:127
@ NPC_BISHOP_H
Definition: karazhan.h:128
@ NPC_BISHOP_A
Definition: karazhan.h:129
@ NPC_KNIGHT_A
Definition: karazhan.h:125
uint32 GetEntry() const
Definition: Object.h:115
uint32 _combatSpellTimer
Definition: boss_chess_event.cpp:2039
uint32 _combatSpellTimer2
Definition: boss_chess_event.cpp:2041
uint32 _combatSpellTimerBase2
Definition: boss_chess_event.cpp:2042
uint32 _combatSpellTimerBase
Definition: boss_chess_event.cpp:2040

References _combatSpellTimer, _combatSpellTimer2, _combatSpellTimerBase, _combatSpellTimerBase2, Object::GetEntry(), IN_MILLISECONDS, ScriptedAI::me, NPC_BISHOP_A, NPC_BISHOP_H, NPC_KING_A, NPC_KING_H, NPC_KNIGHT_A, NPC_KNIGHT_H, NPC_PAWN_A, NPC_PAWN_H, NPC_QUEEN_A, NPC_QUEEN_H, NPC_ROOK_A, NPC_ROOK_H, and urand().

Referenced by npc_chesspiece().

◆ JustDied()

void npc_chesspiece::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1636 {
1638 {
1639 CAST_AI(npc_echo_of_medivh, medivh->AI())->HandlePieceJustDied(me);
1640 }
1641
1643 }
Unit * GetCharmer() const
Definition: Unit.cpp:10608
void RemoveCharmedBy(Unit *charmer)
Definition: Unit.cpp:18552

References _instance, CAST_AI, DATA_ECHO_OF_MEDIVH, Unit::GetCharmer(), ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), ScriptedAI::me, and Unit::RemoveCharmedBy().

◆ MovementInform()

void npc_chesspiece::MovementInform ( uint32  movementType,
uint32   
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1467 {
1468 if (movementType != POINT_MOTION_TYPE)
1469 {
1470 return;
1471 }
1472
1473 if (!me->IsCharmed())
1474 {
1476
1477 if (!_nextMoveTimer)
1478 {
1480 }
1481
1483 {
1484 if (Creature* target = CAST_AI(npc_echo_of_medivh, medivh->AI())->GetHostileTargetForChangeFacing(me, _currentOrientation))
1485 {
1486 CastChangeFacing(me, target);
1487 }
1488 }
1489 }
1490 }
@ UNIT_NPC_FLAG_GOSSIP
Definition: UnitDefines.h:294
@ POINT_MOTION_TYPE
Definition: MotionMaster.h:48
bool IsCharmed() const
Definition: Unit.h:1235
void SetNpcFlag(NPCFlags flags)
Definition: Unit.h:726
void CastChangeFacing(Creature *piece, Creature *trigger)
Definition: boss_chess_event.cpp:1509

References _currentOrientation, _instance, _nextMoveTimer, CAST_AI, CastChangeFacing(), DATA_ECHO_OF_MEDIVH, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), IN_MILLISECONDS, Unit::IsCharmed(), ScriptedAI::me, POINT_MOTION_TYPE, Unit::SetNpcFlag(), UNIT_NPC_FLAG_GOSSIP, and urand().

◆ OnCharmed()

void npc_chesspiece::OnCharmed ( bool  apply)
inlineoverridevirtual

Called when unit is charmed.

Reimplemented from CreatureAI.

1515 {
1516 Unit* charmer = me->GetCharmer();
1517 if (apply)
1518 {
1519 ASSERT(charmer);
1520 _charmerGUID = charmer->GetGUID();
1522 me->SetWalk(true);
1524
1525 // Build new action bar
1526 if (Player* playerCharmer = charmer->ToPlayer())
1527 {
1528 WorldPacket data(SMSG_PET_SPELLS, 1 + 8 + 2 + 4 + 1 + 1 + 2 + MAX_SPELL_CONTROL_BAR * 4 + 1 + 1);
1529 data << me->GetGUID();
1530 data << uint16(0);
1531 data << uint32(0);
1532 data << uint8(me->GetReactState());
1533 data << uint8(0);
1534 data << uint16(0);
1535
1536 for (uint32 i = 0; i < MAX_CREATURE_SPELLS; ++i)
1537 {
1538 uint32 spellId = me->m_spells[i];
1539 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
1540 if (!spellInfo)
1541 {
1542 data << uint16(0) << uint8(0) << uint8(i + 8);
1543 continue;
1544 }
1545
1546 data << uint32(MAKE_UNIT_ACTION_BUTTON(spellId, ACT_ENABLED));
1547 }
1548
1550 data << uint32(0);
1551
1552 data << uint8(0);
1553 data << uint8(0);
1554
1555 playerCharmer->SendDirectMessage(&data);
1556 }
1557 }
1558 else
1559 {
1561
1562 if (Unit* charmer = ObjectAccessor::GetUnit(*me, _charmerGUID))
1563 {
1565 charmer->CastSpell(charmer, SPELL_GAME_IN_SESSION, true);
1566 charmer->CastSpell(charmer, SPELL_RECENTLY_INGAME, true);
1567 charmer->NearTeleportTo(-11106.92f, -1843.32f, 229.626f, 4.2331f);
1568 }
1569
1571 }
1572
1573 if (apply)
1574 {
1576 {
1578 }
1580 {
1582 }
1583 else if (uint32 oldFaction = me->GetOldFactionId())
1584 {
1585 me->SetFaction(oldFaction);
1586 }
1587 else if (FactionTemplateEntry const* factionTemplateEntry = me->GetFactionTemplateEntry())
1588 {
1589 me->SetFaction(factionTemplateEntry->faction);
1590 }
1591 else
1592 {
1594 }
1595 }
1596 else
1597 {
1598 switch (me->GetEntry())
1599 {
1600 case NPC_PAWN_A:
1601 case NPC_KING_A:
1602 case NPC_KNIGHT_A:
1603 case NPC_QUEEN_A:
1604 case NPC_BISHOP_A:
1605 case NPC_ROOK_A:
1607 break;
1608 case NPC_KING_H:
1609 case NPC_ROOK_H:
1610 case NPC_BISHOP_H:
1611 case NPC_QUEEN_H:
1612 case NPC_KNIGHT_H:
1613 case NPC_PAWN_H:
1615 break;
1616 default:
1617 break;
1618 }
1619 }
1620 }
#define ASSERT
Definition: Errors.h:68
std::uint8_t uint8
Definition: Define.h:109
std::uint32_t uint32
Definition: Define.h:107
std::uint16_t uint16
Definition: Define.h:108
@ SPELL_CONTROL_PIECE
Definition: boss_chess_event.cpp:54
@ SPELL_RECENTLY_INGAME
Definition: boss_chess_event.cpp:55
@ CHESS_FACTION_BOTH
Definition: karazhan.h:202
@ SPELL_GAME_IN_SESSION
Definition: karazhan.h:182
#define sSpellMgr
Definition: SpellMgr.h:825
#define MAKE_UNIT_ACTION_BUTTON(A, T)
Definition: CharmInfo.h:33
@ ACT_ENABLED
Definition: CharmInfo.h:63
#define MAX_SPELL_CONTROL_BAR
Definition: CharmInfo.h:27
static constexpr uint32 MAX_CREATURE_SPELLS
Definition: Unit.h:45
@ SMSG_PET_SPELLS
Definition: Opcodes.h:407
Unit * GetUnit(WorldObject const &, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:199
uint32 m_spells[MAX_CREATURE_SPELLS]
Definition: Creature.h:250
ReactStates GetReactState() const
Definition: Creature.h:95
bool SetWalk(bool enable) override
Enable or disable the creature's walk mode by removing: MOVEMENTFLAG_WALKING. Infom also the client.
Definition: Creature.cpp:3191
Player * ToPlayer()
Definition: Object.h:201
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:112
void Clear()
Definition: ObjectGuid.h:138
Definition: Player.h:1081
Definition: Unit.h:630
void SetFaction(uint32 faction)
Definition: Unit.cpp:10056
FactionTemplateEntry const * GetFactionTemplateEntry() const
Definition: Unit.cpp:10034
void RemoveNpcFlag(NPCFlags flags)
Definition: Unit.h:727
uint32 GetOldFactionId() const
Definition: Unit.h:812
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4909
void NearTeleportTo(Position &pos, bool casting=false, bool vehicleTeleport=false, bool withPet=false, bool removeTransport=false)
Definition: Unit.cpp:19979
Definition: WorldPacket.h:26
Definition: SpellInfo.h:316
ObjectGuid _charmerGUID
Definition: boss_chess_event.cpp:2036
Definition: DBCStructure.h:938

References _charmerGUID, _instance, ACT_ENABLED, ASSERT, Unit::CastSpell(), CHESS_EVENT_TEAM, CHESS_FACTION_ALLIANCE, CHESS_FACTION_BOTH, CHESS_FACTION_HORDE, ObjectGuid::Clear(), Unit::GetCharmer(), ZoneScript::GetData(), Object::GetEntry(), Unit::GetFactionTemplateEntry(), Object::GetGUID(), Unit::GetOldFactionId(), Creature::GetReactState(), ObjectAccessor::GetUnit(), Creature::m_spells, MAKE_UNIT_ACTION_BUTTON, MAX_CREATURE_SPELLS, MAX_SPELL_CONTROL_BAR, ScriptedAI::me, Unit::NearTeleportTo(), NPC_BISHOP_A, NPC_BISHOP_H, NPC_KING_A, NPC_KING_H, NPC_KNIGHT_A, NPC_KNIGHT_H, NPC_PAWN_A, NPC_PAWN_H, NPC_QUEEN_A, NPC_QUEEN_H, NPC_ROOK_A, NPC_ROOK_H, Unit::RemoveAurasDueToSpell(), Unit::RemoveNpcFlag(), Unit::SetFaction(), Unit::SetNpcFlag(), Creature::SetWalk(), SMSG_PET_SPELLS, SPELL_CONTROL_PIECE, SPELL_GAME_IN_SESSION, SPELL_RECENTLY_INGAME, sSpellMgr, TEAM_ALLIANCE, TEAM_HORDE, Object::ToPlayer(), and UNIT_NPC_FLAG_GOSSIP.

◆ Reset()

void npc_chesspiece::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1447 {
1449
1452 me->SetWalk(true);
1453
1455
1456 for (uint8 i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; ++i)
1457 {
1459 }
1460 }
@ SPELL_MELEE_ATTACK_TIMER
Definition: boss_chess_event.cpp:58
SpellSchools
Definition: SharedDefines.h:282
@ SPELL_SCHOOL_NORMAL
Definition: SharedDefines.h:283
constexpr auto MAX_SPELL_SCHOOL
Definition: SharedDefines.h:292
@ IMMUNITY_ID
Definition: SharedDefines.h:1400
@ REACT_PASSIVE
Definition: Unit.h:548
@ SHEATH_STATE_MELEE
Definition: UnitDefines.h:106
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition: UnitAI.h:392
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition: Creature.h:94
void ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply, SpellImmuneBlockType blockType=SPELL_BLOCK_TYPE_ALL)
Definition: Unit.cpp:13389
virtual void SetSheath(SheathState sheathed)
Definition: Unit.h:1639
void SetResistance(SpellSchools school, int32 val)
Definition: Unit.h:1123

References Unit::ApplySpellImmune(), UnitAI::DoCastSelf(), IMMUNITY_ID, MAX_SPELL_SCHOOL, ScriptedAI::me, REACT_PASSIVE, Creature::SetReactState(), Unit::SetResistance(), Unit::SetSheath(), Creature::SetWalk(), SHEATH_STATE_MELEE, SPELL_GAME_IN_SESSION, SPELL_MELEE_ATTACK_TIMER, and SPELL_SCHOOL_NORMAL.

◆ sGossipHello()

void npc_chesspiece::sGossipHello ( Player player)
inlineoverridevirtual

Reimplemented from UnitAI.

1944 {
1947 {
1948 SendGossipMenuFor(player, player->GetGossipTextId(me), me->GetGUID());
1949 return;
1950 }
1951
1953 {
1954 SendGossipMenuFor(player, player->GetGossipTextId(me), me->GetGUID());
1955 return;
1956 }
1957
1958 bool ok = true;
1959 switch (me->GetEntry())
1960 {
1961 case NPC_PAWN_H:
1962 case NPC_PAWN_A:
1963 case NPC_KNIGHT_H:
1964 case NPC_KNIGHT_A:
1965 case NPC_QUEEN_H:
1966 case NPC_QUEEN_A:
1967 case NPC_BISHOP_H:
1968 case NPC_BISHOP_A:
1969 case NPC_ROOK_H:
1970 case NPC_ROOK_A:
1971 if (chessPhase != CHESS_PHASE_INPROGRESS_PVE && chessPhase != CHESS_PHASE_INPROGRESS_PVP)
1972 {
1973 ok = false;
1974 }
1975 break;
1976 case NPC_KING_H:
1977 case NPC_KING_A:
1978 if (chessPhase != CHESS_PHASE_INPROGRESS_PVE && chessPhase != CHESS_PHASE_INPROGRESS_PVP && chessPhase != CHESS_PHASE_PVE_WARMUP && chessPhase != CHESS_PHASE_PVP_WARMUP)
1979 {
1980 ok = false;
1981 }
1982 break;
1983 default:
1984 ok = false;
1985 break;
1986 }
1987
1988 if (ok && !player->HasAura(SPELL_RECENTLY_INGAME))
1989 {
1991 }
1992
1993 SendGossipMenuFor(player, player->GetGossipTextId(me), me->GetGUID());
1994 }
@ CHESS_PHASE_PVE_FINISHED
Definition: karazhan.h:193
@ CHESS_PHASE_INPROGRESS_PVP
Definition: karazhan.h:195
@ CHESS_PHASE_INPROGRESS_PVE
Definition: karazhan.h:191
@ CHESS_PHASE_PVE_WARMUP
Definition: karazhan.h:190
@ CHESS_PHASE_PVP_WARMUP
Definition: karazhan.h:194
@ DATA_CHESS_GAME_PHASE
Definition: karazhan.h:64
void SendGossipMenuFor(Player *player, uint32 npcTextID, ObjectGuid const guid)
Definition: ScriptedGossip.cpp:45
void AddGossipItemFor(Player *player, uint32 icon, std::string const &text, uint32 sender, uint32 action)
Definition: ScriptedGossip.cpp:28
@ GOSSIP_SENDER_MAIN
Definition: ScriptedGossip.h:70
@ GOSSIP_ACTION_INFO_DEF
Definition: ScriptedGossip.h:68
@ GOSSIP_ICON_CHAT
Definition: GossipDef.h:61
std::string const & GetName() const
Definition: Object.h:463
uint32 GetGossipTextId(uint32 menuId, WorldObject *source)
Definition: PlayerGossip.cpp:404
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition: Unit.cpp:5698

References _instance, AddGossipItemFor(), CHESS_EVENT_TEAM, CHESS_FACTION_ALLIANCE, CHESS_FACTION_HORDE, CHESS_PHASE_INPROGRESS_PVE, CHESS_PHASE_INPROGRESS_PVP, CHESS_PHASE_PVE_FINISHED, CHESS_PHASE_PVE_WARMUP, CHESS_PHASE_PVP_WARMUP, DATA_CHESS_GAME_PHASE, ZoneScript::GetData(), Object::GetEntry(), Unit::GetFaction(), Player::GetGossipTextId(), Object::GetGUID(), WorldObject::GetName(), GOSSIP_ACTION_INFO_DEF, GOSSIP_ICON_CHAT, GOSSIP_SENDER_MAIN, Unit::HasAura(), ScriptedAI::me, NPC_BISHOP_A, NPC_BISHOP_H, NPC_KING_A, NPC_KING_H, NPC_KNIGHT_A, NPC_KNIGHT_H, NPC_PAWN_A, NPC_PAWN_H, NPC_QUEEN_A, NPC_QUEEN_H, NPC_ROOK_A, NPC_ROOK_H, SendGossipMenuFor(), SPELL_RECENTLY_INGAME, TEAM_ALLIANCE, and TEAM_HORDE.

◆ sGossipSelect()

void npc_chesspiece::sGossipSelect ( Player player,
uint32  ,
uint32  gossipListId 
)
inlineoverridevirtual

Reimplemented from UnitAI.

1997 {
1998 if (me->IsCharmed() && me->GetCharmerGUID() == player->GetGUID())
1999 {
2001 player->StopCastingCharm();
2002 }
2003
2004 uint32 const action = player->PlayerTalkClass->GetGossipOptionAction(gossipListId);
2005 if (action == GOSSIP_ACTION_INFO_DEF + 1)
2006 {
2007 player->CastSpell(me, SPELL_CONTROL_PIECE, false);
2008
2009 switch (me->GetEntry())
2010 {
2011 case NPC_KING_H:
2012 case NPC_KING_A:
2013 {
2015 if (chessPhase == CHESS_PHASE_PVE_WARMUP)
2016 {
2018 }
2019 else if (chessPhase == CHESS_PHASE_PVP_WARMUP)
2020 {
2022 }
2023 break;
2024 }
2025 default:
2026 break;
2027 }
2028 }
2029
2030 CloseGossipMenuFor(player);
2031 }
void CloseGossipMenuFor(Player *player)
Definition: ScriptedGossip.cpp:56
uint32 GetGossipOptionAction(uint32 selection) const
Definition: GossipDef.h:271
PlayerMenu * PlayerTalkClass
Definition: Player.h:2239
void StopCastingCharm(Aura *except=nullptr)
Definition: Player.cpp:9326
ObjectGuid GetCharmerGUID() const
Definition: Unit.h:684
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52

References _instance, Unit::CastSpell(), CHESS_PHASE_INPROGRESS_PVE, CHESS_PHASE_INPROGRESS_PVP, CHESS_PHASE_PVE_WARMUP, CHESS_PHASE_PVP_WARMUP, CloseGossipMenuFor(), DATA_CHESS_GAME_PHASE, Unit::GetCharmer(), Unit::GetCharmerGUID(), ZoneScript::GetData(), Object::GetEntry(), PlayerMenu::GetGossipOptionAction(), Object::GetGUID(), GOSSIP_ACTION_INFO_DEF, Unit::IsCharmed(), ScriptedAI::me, NPC_KING_A, NPC_KING_H, Player::PlayerTalkClass, Unit::RemoveCharmedBy(), ZoneScript::SetData(), SPELL_CONTROL_PIECE, and Player::StopCastingCharm().

◆ SpellHitTarget()

void npc_chesspiece::SpellHitTarget ( Unit target,
SpellInfo const *  spellInfo 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1884 {
1885 if (spellInfo->Id == SPELL_MELEE_ATTACK_TIMER_TRIGGER)
1886 {
1887 if (Creature* victim = GetEnemyPiece(10.0f))
1888 {
1889 DoCast(victim, SPELL_MELEE_DAMAGE, true);
1890 }
1891
1892 return;
1893 }
1894
1896 {
1897 return;
1898 }
1899
1900 switch (spellInfo->Id)
1901 {
1902 case SPELL_MOVE_1:
1903 case SPELL_MOVE_2:
1904 case SPELL_MOVE_3:
1905 case SPELL_MOVE_4:
1906 case SPELL_MOVE_5:
1907 case SPELL_MOVE_6:
1908 case SPELL_MOVE_GENERIC:
1910 {
1911 int8 result = CAST_AI(npc_echo_of_medivh, medivh->AI())->HandlePieceMove(me, target->GetGUID(), spellInfo->Id == SPELL_MOVE_GENERIC);
1912 if (result != -1)
1913 {
1916 me->GetMotionMaster()->MovePoint(0, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ());
1917 target->CastSpell(target, SPELL_MOVE_MARKER, false);
1919 }
1920 }
1921 break;
1924 {
1925 int8 result = CAST_AI(npc_echo_of_medivh, medivh->AI())->HandlePieceRotate(me, target->GetGUID());
1926 if (result != -1)
1927 {
1931 if (!_nextMoveTimer)
1932 {
1934 }
1935 }
1936 }
1937 break;
1938 default:
1939 break;
1940 }
1941 }
std::int8_t int8
Definition: Define.h:105
static std::array< float, MAX_ORI > orientations
Definition: boss_chess_event.cpp:178
KarazhanChessOrientationType
Definition: boss_chess_event.cpp:75
@ SPELL_MOVE_6
Definition: boss_chess_event.cpp:47
@ SPELL_MOVE_2
Definition: boss_chess_event.cpp:43
@ SPELL_MELEE_ATTACK_TIMER_TRIGGER
Definition: boss_chess_event.cpp:59
@ SPELL_MOVE_5
Definition: boss_chess_event.cpp:46
@ SPELL_MOVE_COOLDOWN
Definition: boss_chess_event.cpp:53
@ SPELL_MOVE_1
Definition: boss_chess_event.cpp:42
@ SPELL_MOVE_MARKER
Definition: boss_chess_event.cpp:52
@ SPELL_MOVE_3
Definition: boss_chess_event.cpp:44
@ SPELL_MOVE_4
Definition: boss_chess_event.cpp:45
@ SPELL_MELEE_DAMAGE
Definition: boss_chess_event.cpp:60
@ SPELL_MOVE_GENERIC
Definition: boss_chess_event.cpp:49
@ NPC_CHESS_MOVE_TRIGGER
Definition: boss_chess_event.cpp:65
@ UNIT_FIELD_FLAGS
Definition: UpdateFields.h:117
@ UNIT_FLAG_NOT_SELECTABLE
Definition: UnitDefines.h:254
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:177
bool HasFlag(uint16 index, uint32 flag) const
Definition: Object.cpp:889
float GetPositionZ() const
Definition: Position.h:118
float GetPositionX() const
Definition: Position.h:116
float GetPositionY() const
Definition: Position.h:117
void SetFacingTo(float ori)
Definition: Unit.cpp:20527
MotionMaster * GetMotionMaster()
Definition: Unit.h:1620
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:213
Creature * GetEnemyPiece(float maxDistance, uint8 searchType=CHESS_PIECE_SEARCH_TYPE_CLOSEST, bool checkFront=true)
Definition: boss_chess_event.cpp:1645

References _currentOrientation, _instance, _nextMoveTimer, CAST_AI, Unit::CastSpell(), DATA_ECHO_OF_MEDIVH, UnitAI::DoCast(), ObjectAccessor::GetCreature(), GetEnemyPiece(), Object::GetEntry(), Object::GetGUID(), InstanceScript::GetGuidData(), Unit::GetMotionMaster(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Object::HasFlag(), SpellInfo::Id, IN_MILLISECONDS, ScriptedAI::me, MotionMaster::MovePoint(), NPC_CHESS_MOVE_TRIGGER, orientations, Unit::RemoveNpcFlag(), Unit::SetFacingTo(), SPELL_CHANGE_FACING, SPELL_MELEE_ATTACK_TIMER_TRIGGER, SPELL_MELEE_DAMAGE, SPELL_MOVE_1, SPELL_MOVE_2, SPELL_MOVE_3, SPELL_MOVE_4, SPELL_MOVE_5, SPELL_MOVE_6, SPELL_MOVE_COOLDOWN, SPELL_MOVE_GENERIC, SPELL_MOVE_MARKER, UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE, UNIT_NPC_FLAG_GOSSIP, and urand().

◆ UpdateAI()

void npc_chesspiece::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Re-check after a second

Shield Block

Heroism

Smash

Elemental Blast

Holy Lance

Geyser

Bloodlust

Hellfire

Shadow Spear

Fireball

Howl

Weapon Deflection

Heroic Blow

Sweep

Stomp

Rain of Fire

Water Shield

Cleave

Fire Shield

Poison Cloud

Bite

Vicious Strike

Reimplemented from ScriptedAI.

1666 {
1668 {
1669 return;
1670 }
1671
1673 if (chessPhase != CHESS_PHASE_INPROGRESS_PVE && chessPhase != CHESS_PHASE_INPROGRESS_PVP)
1674 {
1675 return;
1676 }
1677
1678 if (!me->IsCharmed())
1679 {
1681 {
1682 case TEAM_ALLIANCE:
1684 break;
1685 case TEAM_HORDE:
1687 break;
1688 case TEAM_NEUTRAL:
1689 _teamControlledByRaid = false;
1690 break;
1691 }
1692
1694 {
1695 if (_nextMoveTimer)
1696 {
1697 if (_nextMoveTimer <= diff)
1698 {
1700 {
1701 if (CAST_AI(npc_echo_of_medivh, medivh->AI())->HandlePieceMoveByAI(me, _currentOrientation))
1702 {
1703 _nextMoveTimer = 0;
1704 }
1705 else
1706 {
1708 }
1709 }
1710 }
1711 else
1712 {
1713 _nextMoveTimer -= diff;
1714 }
1715 }
1716 }
1717
1719 {
1720 if (_combatSpellTimer <= diff)
1721 {
1723
1724 switch (me->GetEntry())
1725 {
1726 case NPC_PAWN_A:
1728 break;
1729 case NPC_KING_A:
1731 break;
1732 case NPC_KNIGHT_A:
1734 break;
1735 case NPC_QUEEN_A:
1736 if (Creature* victim = GetEnemyPiece(20.0f))
1737 {
1738 DoCast(victim, SPELL_QUEEN_A_1);
1739 }
1740 break;
1741 case NPC_BISHOP_A:
1743 break;
1744 case NPC_ROOK_A:
1746 break;
1747 case NPC_KING_H:
1749 break;
1750 case NPC_ROOK_H:
1752 break;
1753 case NPC_BISHOP_H:
1755 break;
1756 case NPC_QUEEN_H:
1757 if (Creature* victim = GetEnemyPiece(20.0f))
1758 {
1759 DoCast(victim, SPELL_QUEEN_H_1);
1760 }
1761 break;
1762 case NPC_KNIGHT_H:
1764 break;
1765 case NPC_PAWN_H:
1767 break;
1768 default:
1769 break;
1770 }
1771 }
1772 else
1773 {
1774 _combatSpellTimer -= diff;
1775 }
1776 }
1777
1779 {
1780 if (_combatSpellTimer2 <= diff)
1781 {
1783
1784 switch (me->GetEntry())
1785 {
1786 case NPC_PAWN_A:
1788 break;
1789 case NPC_KING_A:
1791 break;
1792 case NPC_KNIGHT_A:
1794 break;
1795 case NPC_QUEEN_A:
1796 if (Creature* victim = GetEnemyPiece(25.0f, CHESS_PIECE_SEARCH_TYPE_RANDOM, false))
1797 {
1798 DoCast(victim, SPELL_QUEEN_A_2);
1799 }
1800 break;
1801 case NPC_BISHOP_A:
1802 if (Creature* target = GetLowestHpFriendlyPiece(25.0f, 5000))
1803 {
1804 DoCast(target, SPELL_BISHOP_A_2);
1805 }
1806 break;
1807 case NPC_ROOK_A:
1809 break;
1810 case NPC_KING_H:
1812 break;
1813 case NPC_ROOK_H:
1815 break;
1816 case NPC_QUEEN_H:
1817 if (Creature* victim = GetEnemyPiece(25.0f, CHESS_PIECE_SEARCH_TYPE_RANDOM, false))
1818 {
1819 DoCast(victim, SPELL_QUEEN_H_2);
1820 }
1821 break;
1822 case NPC_BISHOP_H:
1823 if (Unit* target = GetLowestHpFriendlyPiece(25.0f, 5000))
1824 {
1825 DoCast(target, SPELL_BISHOP_H_2);
1826 }
1827 break;
1828 case NPC_KNIGHT_H:
1830 break;
1831 case NPC_PAWN_H:
1833 break;
1834 default:
1835 break;
1836 }
1837 }
1838 else
1839 {
1840 _combatSpellTimer2 -= diff;
1841 }
1842 }
1843 }
1844 }
@ SPELL_BISHOP_H_1
Definition: boss_chess_event.cpp:95
@ SPELL_ROOK_H_2
Definition: boss_chess_event.cpp:113
@ SPELL_KNIGHT_H_1
Definition: boss_chess_event.cpp:97
@ SPELL_PAWN_A_1
Definition: boss_chess_event.cpp:102
@ SPELL_ROOK_H_1
Definition: boss_chess_event.cpp:99
@ SPELL_BISHOP_A_1
Definition: boss_chess_event.cpp:96
@ SPELL_KING_H_2
Definition: boss_chess_event.cpp:105
@ SPELL_ROOK_A_2
Definition: boss_chess_event.cpp:114
@ SPELL_PAWN_A_2
Definition: boss_chess_event.cpp:116
@ SPELL_KING_A_1
Definition: boss_chess_event.cpp:92
@ SPELL_PAWN_H_1
Definition: boss_chess_event.cpp:101
@ SPELL_BISHOP_A_2
Definition: boss_chess_event.cpp:110
@ SPELL_QUEEN_A_1
Definition: boss_chess_event.cpp:94
@ SPELL_PAWN_H_2
Definition: boss_chess_event.cpp:115
@ SPELL_QUEEN_H_2
Definition: boss_chess_event.cpp:107
@ SPELL_KING_H_1
Definition: boss_chess_event.cpp:91
@ SPELL_QUEEN_H_1
Definition: boss_chess_event.cpp:93
@ SPELL_KNIGHT_A_2
Definition: boss_chess_event.cpp:112
@ SPELL_QUEEN_A_2
Definition: boss_chess_event.cpp:108
@ SPELL_KNIGHT_A_1
Definition: boss_chess_event.cpp:98
@ SPELL_KNIGHT_H_2
Definition: boss_chess_event.cpp:111
@ SPELL_ROOK_A_1
Definition: boss_chess_event.cpp:100
@ SPELL_BISHOP_H_2
Definition: boss_chess_event.cpp:109
@ SPELL_KING_A_2
Definition: boss_chess_event.cpp:106
SpellCastResult DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:248
bool IsNonMeleeSpellCast(bool withDelayed, bool skipChanneled=false, bool skipAutorepeat=false, bool isAutoshoot=false, bool skipInstant=true) const
Definition: Unit.cpp:4099
Creature * GetLowestHpFriendlyPiece(float maxDistance, uint32 minHPDiff)
Definition: boss_chess_event.cpp:1655

References _combatSpellTimer, _combatSpellTimer2, _combatSpellTimerBase, _combatSpellTimerBase2, _currentOrientation, _instance, _nextMoveTimer, _teamControlledByRaid, CAST_AI, CHESS_EVENT_TEAM, CHESS_FACTION_ALLIANCE, CHESS_FACTION_HORDE, CHESS_PHASE_INPROGRESS_PVE, CHESS_PHASE_INPROGRESS_PVP, CHESS_PIECE_SEARCH_TYPE_RANDOM, DATA_CHESS_GAME_PHASE, DATA_ECHO_OF_MEDIVH, UnitAI::DoCast(), UnitAI::DoCastAOE(), UnitAI::DoCastSelf(), ObjectAccessor::GetCreature(), ZoneScript::GetData(), GetEnemyPiece(), Object::GetEntry(), Unit::GetFaction(), InstanceScript::GetGuidData(), GetLowestHpFriendlyPiece(), Object::HasFlag(), IN_MILLISECONDS, Unit::IsCharmed(), Unit::IsNonMeleeSpellCast(), ScriptedAI::me, NPC_BISHOP_A, NPC_BISHOP_H, NPC_KING_A, NPC_KING_H, NPC_KNIGHT_A, NPC_KNIGHT_H, NPC_PAWN_A, NPC_PAWN_H, NPC_QUEEN_A, NPC_QUEEN_H, NPC_ROOK_A, NPC_ROOK_H, SPELL_BISHOP_A_1, SPELL_BISHOP_A_2, SPELL_BISHOP_H_1, SPELL_BISHOP_H_2, SPELL_KING_A_1, SPELL_KING_A_2, SPELL_KING_H_1, SPELL_KING_H_2, SPELL_KNIGHT_A_1, SPELL_KNIGHT_A_2, SPELL_KNIGHT_H_1, SPELL_KNIGHT_H_2, SPELL_PAWN_A_1, SPELL_PAWN_A_2, SPELL_PAWN_H_1, SPELL_PAWN_H_2, SPELL_QUEEN_A_1, SPELL_QUEEN_A_2, SPELL_QUEEN_H_1, SPELL_QUEEN_H_2, SPELL_ROOK_A_1, SPELL_ROOK_A_2, SPELL_ROOK_H_1, SPELL_ROOK_H_2, TEAM_ALLIANCE, TEAM_HORDE, TEAM_NEUTRAL, UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE, and urand().

Member Data Documentation

◆ _charmerGUID

ObjectGuid npc_chesspiece::_charmerGUID
private

Referenced by OnCharmed().

◆ _combatSpellTimer

uint32 npc_chesspiece::_combatSpellTimer
private

◆ _combatSpellTimer2

uint32 npc_chesspiece::_combatSpellTimer2
private

◆ _combatSpellTimerBase

uint32 npc_chesspiece::_combatSpellTimerBase
private

◆ _combatSpellTimerBase2

uint32 npc_chesspiece::_combatSpellTimerBase2
private

◆ _currentOrientation

KarazhanChessOrientationType npc_chesspiece::_currentOrientation
private

◆ _instance

◆ _nextMoveTimer

uint32 npc_chesspiece::_nextMoveTimer
private

◆ _teamControlledByRaid

bool npc_chesspiece::_teamControlledByRaid
private

Referenced by npc_chesspiece(), and UpdateAI().