AzerothCore 3.3.5a
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npc_hover_disk::npc_hover_diskAI Struct Reference
Inheritance diagram for npc_hover_disk::npc_hover_diskAI:
VehicleAI CreatureAI UnitAI

Public Member Functions

 npc_hover_diskAI (Creature *pCreature)
 
void PassengerBoarded (Unit *who, int8, bool apply) override
 == Fields ======================================= More...
 
void MovementInform (uint32 type, uint32 id) override
 
void DoAction (int32 param) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
- Public Member Functions inherited from VehicleAI
 VehicleAI (Creature *creature)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon. More...
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptpInstance
 
EventMap events
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from VehicleAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_hover_diskAI()

npc_hover_disk::npc_hover_diskAI::npc_hover_diskAI ( Creature pCreature)
inline
1245 : VehicleAI(pCreature)
1246 {
1248 events.Reset();
1249 }
events
Definition: boss_sartura.cpp:43
Definition: CombatAI.h:99
Creature *const me
Definition: CreatureAI.h:72
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1203
InstanceScript * pInstance
Definition: boss_malygos.cpp:1251

References WorldObject::GetInstanceScript(), CreatureAI::me, and pInstance.

Member Function Documentation

◆ AttackStart()

void npc_hover_disk::npc_hover_diskAI::AttackStart ( Unit )
inlineoverridevirtual

Reimplemented from VehicleAI.

1371{}

◆ DoAction()

void npc_hover_disk::npc_hover_diskAI::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

1323 {
1324 switch (param)
1325 {
1326 case 1: // move to next point
1327 if (Vehicle* v = me->GetVehicleKit())
1328 if (Unit* pass = v->GetPassenger(0))
1329 switch (pass->GetEntry())
1330 {
1331 case NPC_NEXUS_LORD:
1332 {
1333 float angle = CenterPos.GetAngle(me);
1334 float newangle = angle - 0.5f;
1335 if (newangle < 0.0f) newangle += 2 * M_PI;
1336 float newz = me->GetPositionZ() - 4.0f;
1337 if (newz < CenterPos.GetPositionZ()) newz = CenterPos.GetPositionZ();
1338 me->GetMotionMaster()->MovePoint(MI_POINT_NEXUS_LORD, CenterPos.GetPositionX() + cos(newangle) * 22.0f, CenterPos.GetPositionY() + std::sin(newangle) * 22.0f, newz);
1339 }
1340 break;
1342 {
1343 float angle = CenterPos.GetAngle(me);
1344 float newangle = angle - 0.3f;
1345 if (newangle < 0.0f) newangle += 2 * M_PI;
1346 float newz = me->GetPositionZ() - 2.0f;
1347 if (newz < CenterPos.GetPositionZ() + 20.0f) newz = CenterPos.GetPositionZ() + 20.0f;
1348 me->GetMotionMaster()->MovePoint(MI_POINT_SCION, CenterPos.GetPositionX() + cos(newangle) * 30.0f, CenterPos.GetPositionY() + std::sin(newangle) * 30.0f, newz);
1349 }
1350 break;
1351 }
1352 break;
1353 }
1354 }
const Position CenterPos
Definition: halls_of_reflection.h:314
@ MI_POINT_NEXUS_LORD
Definition: boss_malygos.cpp:54
@ MI_POINT_SCION
Definition: boss_malygos.cpp:53
@ NPC_SCION_OF_ETERNITY
Definition: eye_of_eternity.h:45
@ NPC_NEXUS_LORD
Definition: eye_of_eternity.h:44
float GetPositionZ() const
Definition: Position.h:118
float GetPositionX() const
Definition: Position.h:116
float GetPositionY() const
Definition: Position.h:117
float GetAngle(const Position *pos) const
Definition: Position.cpp:78
Definition: Unit.h:630
MotionMaster * GetMotionMaster()
Definition: Unit.h:1620
Vehicle * GetVehicleKit() const
Definition: Unit.h:1785
Definition: Vehicle.h:28
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:213

References CenterPos, Position::GetAngle(), Unit::GetMotionMaster(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::GetVehicleKit(), CreatureAI::me, MI_POINT_NEXUS_LORD, MI_POINT_SCION, MotionMaster::MovePoint(), NPC_NEXUS_LORD, and NPC_SCION_OF_ETERNITY.

Referenced by UpdateAI().

◆ MoveInLineOfSight()

void npc_hover_disk::npc_hover_diskAI::MoveInLineOfSight ( Unit )
inlineoverridevirtual

Reimplemented from VehicleAI.

1370{}

◆ MovementInform()

void npc_hover_disk::npc_hover_diskAI::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

1298 {
1299 if (type != POINT_MOTION_TYPE)
1300 return;
1301
1302 switch (id)
1303 {
1304 case MI_POINT_SCION:
1305 events.RescheduleEvent(EVENT_DISK_MOVE_NEXT_POINT, 0ms);
1306 break;
1308 if (me->GetPositionZ() > CenterPos.GetPositionZ() + 2.0f)
1309 events.RescheduleEvent(EVENT_DISK_MOVE_NEXT_POINT, 0ms);
1310 else if (Vehicle* v = me->GetVehicleKit())
1311 if (Unit* pass = v->GetPassenger(0))
1312 if (Creature* c = pass->ToCreature())
1313 {
1314 c->SetReactState(REACT_AGGRESSIVE);
1315 if (Player* plr = c->SelectNearestPlayer(100.0f))
1316 c->AI()->AttackStart(plr);
1317 }
1318 break;
1319 }
1320 }
@ EVENT_DISK_MOVE_NEXT_POINT
Definition: boss_malygos.cpp:143
@ REACT_AGGRESSIVE
Definition: Unit.h:550
@ POINT_MOTION_TYPE
Definition: MotionMaster.h:48
Definition: Creature.h:43
Creature * ToCreature()
Definition: Object.h:205
Player * SelectNearestPlayer(float distance=0) const
Definition: Object.cpp:2484
Definition: Player.h:1081

References CenterPos, EVENT_DISK_MOVE_NEXT_POINT, Position::GetPositionZ(), Unit::GetVehicleKit(), CreatureAI::me, MI_POINT_NEXUS_LORD, MI_POINT_SCION, POINT_MOTION_TYPE, REACT_AGGRESSIVE, WorldObject::SelectNearestPlayer(), and Object::ToCreature().

◆ PassengerBoarded()

void npc_hover_disk::npc_hover_diskAI::PassengerBoarded ( Unit ,
int8  ,
bool   
)
inlineoverridevirtual

== Fields =======================================

Reimplemented from CreatureAI.

1255 {
1256 events.Reset();
1257 if (!who)
1258 return;
1259 if (apply)
1260 {
1261 if (who->IsPlayer())
1262 {
1263 who->ApplySpellImmune(0, IMMUNITY_ID, SPELL_ARCANE_OVERLOAD_DMG, true);
1264 who->ApplySpellImmune(0, IMMUNITY_ID, SPELL_SURGE_OF_POWER_DMG, true);
1265 me->SetSpeed(MOVE_RUN, 1.5f);
1266 me->SetSpeed(MOVE_FLIGHT, 1.5f);
1267 }
1268 else if (who->GetEntry() == NPC_NEXUS_LORD)
1269 {
1270 me->SetSpeed(MOVE_RUN, 1.5f);
1271 me->SetSpeed(MOVE_FLIGHT, 1.5f);
1272 }
1273 else
1274 {
1275 me->SetSpeed(MOVE_RUN, 0.6f);
1276 me->SetSpeed(MOVE_FLIGHT, 0.6f);
1277 }
1278
1279 who->SetFacingTo(me->GetOrientation());
1280 me->SetCanFly(true);
1281 }
1282 else
1283 {
1285 me->DisableSpline();
1286 me->SetCanFly(false);
1287 me->GetMotionMaster()->MoveLand(0, me->GetPositionX(), me->GetPositionY(), 267.24f, 10.0f);
1288
1289 if (who->IsPlayer())
1290 {
1291 who->ApplySpellImmune(0, IMMUNITY_ID, SPELL_ARCANE_OVERLOAD_DMG, false);
1292 who->ApplySpellImmune(0, IMMUNITY_ID, SPELL_SURGE_OF_POWER_DMG, false);
1293 }
1294 }
1295 }
@ SPELL_SURGE_OF_POWER_DMG
Definition: boss_malygos.cpp:77
@ SPELL_ARCANE_OVERLOAD_DMG
Definition: boss_malygos.cpp:72
@ IMMUNITY_ID
Definition: SharedDefines.h:1400
@ MOVE_FLIGHT
Definition: UnitDefines.h:334
@ MOVE_RUN
Definition: UnitDefines.h:329
bool SetCanFly(bool enable, bool packetOnly=false) override
Add the movement flag: MOVEMENTFLAGCAN_FLY. Generaly only use by players, allowing them to fly by pre...
Definition: Creature.cpp:3290
float GetOrientation() const
Definition: Position.h:119
void DisableSpline()
Definition: Unit.cpp:636
void SetSpeed(UnitMoveType mtype, float rate, bool forced=false)
Definition: Unit.cpp:14429
void MoveLand(uint32 id, Position const &pos, float speed=0.0f)
Use to move the unit from the air to the ground. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition: MotionMaster.cpp:488
void MoveIdle()
Definition: MotionMaster.cpp:232

References Unit::ApplySpellImmune(), Unit::DisableSpline(), Object::GetEntry(), Unit::GetMotionMaster(), Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), IMMUNITY_ID, Object::IsPlayer(), CreatureAI::me, MOVE_FLIGHT, MOVE_RUN, MotionMaster::MoveIdle(), MotionMaster::MoveLand(), NPC_NEXUS_LORD, Creature::SetCanFly(), Unit::SetFacingTo(), Unit::SetSpeed(), SPELL_ARCANE_OVERLOAD_DMG, and SPELL_SURGE_OF_POWER_DMG.

◆ UpdateAI()

void npc_hover_disk::npc_hover_diskAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from VehicleAI.

1357 {
1358 events.Update(diff);
1359
1360 switch (events.ExecuteEvent())
1361 {
1362 case 0:
1363 break;
1365 DoAction(1);
1366 break;
1367 }
1368 }
void DoAction(int32 param) override
Definition: boss_malygos.cpp:1322

References DoAction(), and EVENT_DISK_MOVE_NEXT_POINT.

Member Data Documentation

◆ events

EventMap npc_hover_disk::npc_hover_diskAI::events

◆ pInstance

InstanceScript* npc_hover_disk::npc_hover_diskAI::pInstance

Referenced by npc_hover_diskAI().