AzerothCore 3.3.5a
OpenSource WoW Emulator
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boss_sartharion_dragonAI Struct Reference
Inheritance diagram for boss_sartharion_dragonAI:
BossAI ScriptedAI CreatureAI UnitAI boss_sartharion_shadron::boss_sartharion_shadronAI boss_sartharion_tenebron::boss_sartharion_tenebronAI boss_sartharion_vesperon::boss_sartharion_vesperonAI

Public Member Functions

 boss_sartharion_dragonAI (Creature *pCreature, uint32 bossId)
 
void Reset () override
 
void DoAction (int32 param) final
 
void MoveInLineOfSight (Unit *who) final
 
void MovementInform (uint32 type, uint32 pointId) final
 
void JustSummoned (Creature *summon) override
 
void JustEngagedWith (Unit *) final
 Called for reaction when initially engaged. More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *victim) final
 
void UpdateAI (uint32 diff) final
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void ClearInstance ()
 
virtual void HandleExtraEvent (uint32 const)
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent. More...
 
void ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec)
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) override
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Protected Member Functions

void RemoveTwilightPortal ()
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 

Protected Attributes

EventMap extraEvents
 
ObjectGuid portalGUID
 
bool isCalledBySartharion
 
- Protected Attributes inherited from BossAI
SummonList summons
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
float callForHelpRange
 
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_sartharion_dragonAI()

boss_sartharion_dragonAI::boss_sartharion_dragonAI ( Creature pCreature,
uint32  bossId 
)
inline
725 : BossAI(pCreature, bossId), isCalledBySartharion(false)
726 {
727 }
Definition: ScriptedCreature.h:457
bool isCalledBySartharion
Definition: boss_sartharion.cpp:1012

Member Function Documentation

◆ ClearInstance()

virtual void boss_sartharion_dragonAI::ClearInstance ( )
inlinevirtual

Reimplemented in boss_sartharion_tenebron::boss_sartharion_tenebronAI, and boss_sartharion_vesperon::boss_sartharion_vesperonAI.

987 {
988 events.Reset();
990 // Remove phase shift
993 }
@ SPELL_TWILIGHT_SHIFT
Definition: obsidian_sanctum.h:52
events
Definition: boss_sartura.cpp:43
void DespawnAll(uint32 delay=0)
Definition: ScriptedCreature.cpp:71
InstanceScript *const instance
Definition: ScriptedCreature.h:464
SummonList summons
Definition: ScriptedCreature.h:501
void DoRemoveAurasDueToSpellOnPlayers(uint32 spell)
Definition: InstanceScript.cpp:639
void RemoveTwilightPortal()
Definition: boss_sartharion.cpp:997

References SummonList::DespawnAll(), InstanceScript::DoRemoveAurasDueToSpellOnPlayers(), BossAI::instance, RemoveTwilightPortal(), SPELL_TWILIGHT_SHIFT, and BossAI::summons.

Referenced by boss_sartharion_tenebron::boss_sartharion_tenebronAI::ClearInstance(), boss_sartharion_vesperon::boss_sartharion_vesperonAI::ClearInstance(), JustDied(), Reset(), and boss_sartharion_shadron::boss_sartharion_shadronAI::SummonedCreatureDies().

◆ DoAction()

void boss_sartharion_dragonAI::DoAction ( int32  param)
inlinefinalvirtual

Reimplemented from UnitAI.

745 {
747 {
750 }
751 }
@ ACTION_CALL_DRAGON
Definition: boss_sartharion.cpp:129
@ EVENT_MINIDRAKE_SPEECH
Definition: boss_sartharion.cpp:177
void RescheduleEvent(uint32 eventId, uint32 time, uint32 groupId=0, uint32 phase=0)
Definition: EventMap.cpp:81
EventMap extraEvents
Definition: boss_sartharion.cpp:1010

References ACTION_CALL_DRAGON, EVENT_MINIDRAKE_SPEECH, extraEvents, isCalledBySartharion, and EventMap::RescheduleEvent().

◆ HandleExtraEvent()

virtual void boss_sartharion_dragonAI::HandleExtraEvent ( uint32 const  )
inlinevirtual

◆ JustDied()

void boss_sartharion_dragonAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

Reimplemented in boss_sartharion_tenebron::boss_sartharion_tenebronAI.

863 {
864 //_JustDied();
865 events.Reset();
866
867 // Despawn minions only if not called by Sartharion
869 {
871 }
872
873 switch (me->GetEntry())
874 {
875 case NPC_TENEBRON:
876 {
879 {
881 }
882 break;
883 }
884 case NPC_SHADRON:
885 {
888 {
890 {
891 sartharion->RemoveAura(SPELL_GIFT_OF_TWILIGHT_FIRE);
892 }
893 }
894
896 {
898 }
899 break;
900 }
901 case NPC_VESPERON:
902 {
906 {
908 }
909 break;
910 }
911 }
912
914 {
916 }
917 else
918 {
920 {
921 sartharion->AI()->DoAction(ACTION_DRAKE_DIED);
922 }
923 }
924 }
@ IN_PROGRESS
Definition: InstanceScript.h:58
@ DONE
Definition: InstanceScript.h:60
@ SAY_TENEBRON_DEATH
Definition: boss_sartharion.cpp:42
@ SAY_SHADRON_DEATH
Definition: boss_sartharion.cpp:50
@ SAY_VESPERON_DEATH
Definition: boss_sartharion.cpp:58
@ ACTION_DRAKE_DIED
Definition: boss_sartharion.cpp:130
@ SPELL_GIFT_OF_TWILIGHT_FIRE
Definition: boss_sartharion.cpp:97
@ ACTION_CLEAR_PORTAL
Definition: obsidian_sanctum.h:59
@ DATA_VESPERON
Definition: obsidian_sanctum.h:32
@ DATA_TENEBRON
Definition: obsidian_sanctum.h:31
@ NPC_VESPERON
Definition: obsidian_sanctum.h:44
@ DATA_SARTHARION
Definition: obsidian_sanctum.h:30
@ NPC_SHADRON
Definition: obsidian_sanctum.h:43
@ NPC_TENEBRON
Definition: obsidian_sanctum.h:42
@ DATA_SHADRON
Definition: obsidian_sanctum.h:33
Talk
Definition: hyjal.cpp:82
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:213
Creature * me
Definition: ScriptedCreature.h:280
Definition: Creature.h:46
uint32 GetEntry() const
Definition: Object.h:112
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:351
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:95
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:235
virtual void DoAction(int32)
Definition: InstanceScript.h:267
virtual void ClearInstance()
Definition: boss_sartharion.cpp:986

References ACTION_CLEAR_PORTAL, ACTION_DRAKE_DIED, ClearInstance(), DATA_SARTHARION, DATA_SHADRON, DATA_TENEBRON, DATA_VESPERON, SummonList::DespawnAll(), InstanceScript::DoAction(), DONE, InstanceScript::GetBossState(), ObjectAccessor::GetCreature(), Object::GetEntry(), InstanceScript::GetGuidData(), IN_PROGRESS, BossAI::instance, isCalledBySartharion, ScriptedAI::me, NPC_SHADRON, NPC_TENEBRON, NPC_VESPERON, SAY_SHADRON_DEATH, SAY_TENEBRON_DEATH, SAY_VESPERON_DEATH, InstanceScript::SetBossState(), SPELL_GIFT_OF_TWILIGHT_FIRE, and BossAI::summons.

Referenced by boss_sartharion_tenebron::boss_sartharion_tenebronAI::JustDied().

◆ JustEngagedWith()

void boss_sartharion_dragonAI::JustEngagedWith ( Unit )
inlinefinalvirtual

Called for reaction when initially engaged.

Reimplemented from BossAI.

815 {
816 me->setActive(true);
819
820 if (me->IsFlying())
821 {
822 me->SetSpeed(MOVE_FLIGHT, 1.0f);
823 me->SetCanFly(false);
824 }
825
827 {
828 switch (me->GetEntry())
829 {
830 case NPC_TENEBRON:
831 {
833 break;
834 }
835 case NPC_SHADRON:
836 {
838 break;
839 }
840 case NPC_VESPERON:
841 {
843 break;
844 }
845 }
846 }
847
849 {
850 me->SetLootMode(0);
851 }
852
854 {
855 if (Unit* target = SelectTarget(SelectTargetMethod::MaxThreat, 1, 500, true))
856 {
857 AttackStart(target);
858 }
859 }
860 }
@ MOVE_FLIGHT
Definition: UnitDefines.h:334
@ SAY_TENEBRON_AGGRO
Definition: boss_sartharion.cpp:40
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:110
void DoZoneInCombat(Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
Definition: CreatureAI.cpp:95
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:208
bool SetCanFly(bool enable, bool packetOnly=false) override
Add the movement flag: MOVEMENTFLAGCAN_FLY. Generaly only use by players, allowing them to fly by pre...
Definition: Creature.cpp:3277
void SetLootMode(uint16 lootMode)
Definition: Creature.h:243
void setActive(bool isActiveObject)
Definition: Object.cpp:1085
Definition: Unit.h:630
void SetSpeed(UnitMoveType mtype, float rate, bool forced=false)
Definition: Unit.cpp:14383
bool IsFlying() const
Definition: Unit.h:1701

References ScriptedAI::AttackStart(), DATA_SARTHARION, DATA_SHADRON, DATA_TENEBRON, DATA_VESPERON, DONE, CreatureAI::DoZoneInCombat(), InstanceScript::GetBossState(), Object::GetEntry(), IN_PROGRESS, BossAI::instance, isCalledBySartharion, Unit::IsFlying(), ScriptedAI::me, MOVE_FLIGHT, NPC_SHADRON, NPC_TENEBRON, NPC_VESPERON, SAY_TENEBRON_AGGRO, UnitAI::SelectTarget(), WorldObject::setActive(), InstanceScript::SetBossState(), Creature::SetCanFly(), Creature::SetLootMode(), and Unit::SetSpeed().

◆ JustSummoned()

void boss_sartharion_dragonAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from BossAI.

Reimplemented in boss_sartharion_tenebron::boss_sartharion_tenebronAI.

801 {
802 // Transfer summons to Sartharion
804 {
806 {
807 sartharion->AI()->JustSummoned(summon);
808 }
809 }
810
811 BossAI::JustSummoned(summon);
812 }
void JustSummoned(Creature *summon) override
Definition: ScriptedCreature.cpp:674

References DATA_SARTHARION, InstanceScript::GetBossState(), ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), IN_PROGRESS, BossAI::instance, isCalledBySartharion, BossAI::JustSummoned(), and ScriptedAI::me.

◆ KilledUnit()

void boss_sartharion_dragonAI::KilledUnit ( Unit victim)
inlinefinalvirtual

Reimplemented from ScriptedAI.

927 {
928 if (!victim->IsPlayer() || urand(0, 2))
929 {
930 return;
931 }
932
933 switch (me->GetEntry())
934 {
935 case NPC_TENEBRON:
936 {
938 break;
939 }
940 case NPC_SHADRON:
941 {
943 break;
944 }
945 case NPC_VESPERON:
946 {
948 break;
949 }
950 }
951 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
@ SAY_SHADRON_SLAY
Definition: boss_sartharion.cpp:49
@ SAY_TENEBRON_SLAY
Definition: boss_sartharion.cpp:41
@ SAY_VESPERON_SLAY
Definition: boss_sartharion.cpp:57
bool IsPlayer() const
Definition: Object.h:197

References Object::GetEntry(), ScriptedAI::me, NPC_SHADRON, NPC_TENEBRON, NPC_VESPERON, SAY_SHADRON_SLAY, SAY_TENEBRON_SLAY, SAY_VESPERON_SLAY, and urand().

◆ MoveInLineOfSight()

void boss_sartharion_dragonAI::MoveInLineOfSight ( Unit who)
inlinefinalvirtual

Reimplemented from CreatureAI.

754 {
756 return;
757
759 }
virtual void MoveInLineOfSight(Unit *)
Definition: CreatureAI.cpp:158

References isCalledBySartharion, and CreatureAI::MoveInLineOfSight().

◆ MovementInform()

void boss_sartharion_dragonAI::MovementInform ( uint32  type,
uint32  pointId 
)
inlinefinalvirtual

Reimplemented from ScriptedAI.

762 {
763 if (type != WAYPOINT_MOTION_TYPE)
764 {
765 return;
766 }
767
768 switch (me->GetEntry())
769 {
770 case NPC_TENEBRON:
771 {
772 if (pointId != POINT_FINAL_TENEBRON)
773 {
774 return;
775 }
776 break;
777 }
778 case NPC_SHADRON:
779 {
780 if (pointId != POINT_FINAL_SHADRON)
781 {
782 return;
783 }
784 break;
785 }
786 case NPC_VESPERON:
787 {
788 if (pointId != POINT_FINAL_VESPERON)
789 {
790 return;
791 }
792 break;
793 }
794 }
795
796 me->SetImmuneToNPC(false);
798 }
@ WAYPOINT_MOTION_TYPE
Definition: MotionMaster.h:39
@ POINT_FINAL_SHADRON
Definition: boss_sartharion.cpp:134
@ POINT_FINAL_VESPERON
Definition: boss_sartharion.cpp:135
@ POINT_FINAL_TENEBRON
Definition: boss_sartharion.cpp:133
void SetInCombatWithZone()
Set in combat all units in the dungeon/raid. Affect only units with IsAIEnabled.
Definition: Creature.cpp:2806
void SetImmuneToNPC(bool apply, bool keepCombat=false)
Definition: Unit.cpp:13577

References Object::GetEntry(), ScriptedAI::me, NPC_SHADRON, NPC_TENEBRON, NPC_VESPERON, POINT_FINAL_SHADRON, POINT_FINAL_TENEBRON, POINT_FINAL_VESPERON, Unit::SetImmuneToNPC(), Creature::SetInCombatWithZone(), and WAYPOINT_MOTION_TYPE.

◆ RemoveTwilightPortal()

void boss_sartharion_dragonAI::RemoveTwilightPortal ( )
inlineprotected
998 {
999 if (portalGUID)
1000 {
1001 if (GameObject* gobj = me->GetMap()->GetGameObject(portalGUID))
1002 {
1003 gobj->Delete();
1004 }
1005
1006 portalGUID.Clear();
1007 }
1008 }
Definition: GameObject.h:121
Map * GetMap() const
Definition: Object.h:531
void Clear()
Definition: ObjectGuid.h:138
GameObject * GetGameObject(ObjectGuid const guid)
Definition: Map.cpp:3319
ObjectGuid portalGUID
Definition: boss_sartharion.cpp:1011

References ObjectGuid::Clear(), Map::GetGameObject(), WorldObject::GetMap(), ScriptedAI::me, and portalGUID.

Referenced by ClearInstance(), and boss_sartharion_tenebron::boss_sartharion_tenebronAI::ExecuteEvent().

◆ Reset()

◆ UpdateAI()

void boss_sartharion_dragonAI::UpdateAI ( uint32  )
inlinefinalvirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from BossAI.

954 {
955 extraEvents.Update(diff);
956 while (uint32 const eventId = extraEvents.ExecuteEvent())
957 {
958 HandleExtraEvent(eventId);
959 }
960
961 if (!UpdateVictim())
962 {
963 return;
964 }
965
966 events.Update(diff);
967
969 {
970 return;
971 }
972
973 while (uint32 const eventId = events.ExecuteEvent())
974 {
975 ExecuteEvent(eventId);
976
978 {
979 return;
980 }
981 }
982
984 }
std::uint32_t uint32
Definition: Define.h:107
@ UNIT_STATE_CASTING
Definition: UnitDefines.h:164
uint32 ExecuteEvent()
Definition: EventMap.cpp:114
void Update(uint32 time)
Definition: EventMap.h:54
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
bool UpdateVictim()
Definition: CreatureAI.cpp:269
virtual void ExecuteEvent(uint32)
Definition: ScriptedCreature.h:482
bool HasUnitState(const uint32 f) const
Definition: Unit.h:673
virtual void HandleExtraEvent(uint32 const)
Definition: boss_sartharion.cpp:995

References UnitAI::DoMeleeAttackIfReady(), EventMap::ExecuteEvent(), BossAI::ExecuteEvent(), extraEvents, HandleExtraEvent(), Unit::HasUnitState(), ScriptedAI::me, UNIT_STATE_CASTING, EventMap::Update(), and CreatureAI::UpdateVictim().

Member Data Documentation

◆ extraEvents

EventMap boss_sartharion_dragonAI::extraEvents
protected

Referenced by DoAction(), and UpdateAI().

◆ isCalledBySartharion

◆ portalGUID