AzerothCore 3.3.5a
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boss_sartharion_vesperon::boss_sartharion_vesperonAI Struct Reference
Inheritance diagram for boss_sartharion_vesperon::boss_sartharion_vesperonAI:
boss_sartharion_dragonAI BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_sartharion_vesperonAI (Creature *pCreature)
 
void Reset () override
 
void SummonedCreatureDies (Creature *, Unit *) override
 
void HandleExtraEvent (uint32 const eventId) override
 
void ExecuteEvent (uint32 eventId) override
 
- Public Member Functions inherited from boss_sartharion_dragonAI
 boss_sartharion_dragonAI (Creature *pCreature, uint32 bossId)
 
void Reset () override
 
void DoAction (int32 param) final
 
void MoveInLineOfSight (Unit *who) final
 
void MovementInform (uint32 type, uint32 pointId) final
 
void JustSummoned (Creature *summon) override
 
void JustEngagedWith (Unit *) final
 Called for reaction when initially engaged. More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *victim) final
 
void UpdateAI (uint32 diff) final
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void ClearInstance ()
 
virtual void HandleExtraEvent (uint32 const)
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent. More...
 
void ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec)
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) override
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Member Functions

void ClearInstance () override
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
float callForHelpRange
 
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from boss_sartharion_dragonAI
void RemoveTwilightPortal ()
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from boss_sartharion_dragonAI
EventMap extraEvents
 
ObjectGuid portalGUID
 
bool isCalledBySartharion
 
- Protected Attributes inherited from BossAI
SummonList summons
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_sartharion_vesperonAI()

boss_sartharion_vesperon::boss_sartharion_vesperonAI::boss_sartharion_vesperonAI ( Creature pCreature)
inline
1340 {
1341 }
@ DATA_VESPERON
Definition: obsidian_sanctum.h:32
Definition: boss_sartharion.cpp:724

Member Function Documentation

◆ ClearInstance()

void boss_sartharion_vesperon::boss_sartharion_vesperonAI::ClearInstance ( )
inlineoverrideprivatevirtual

Reimplemented from boss_sartharion_dragonAI.

1438 {
1440
1441 // Remove phase shift
1444 }
@ SPELL_TWILIGHT_TORMENT_VESPERON
Definition: boss_sartharion.cpp:78
@ SPELL_TWILIGHT_TORMENT_SARTHARION
Definition: obsidian_sanctum.h:53
InstanceScript *const instance
Definition: ScriptedCreature.h:464
void DoRemoveAurasDueToSpellOnPlayers(uint32 spell)
Definition: InstanceScript.cpp:639
virtual void ClearInstance()
Definition: boss_sartharion.cpp:986

References boss_sartharion_dragonAI::ClearInstance(), InstanceScript::DoRemoveAurasDueToSpellOnPlayers(), BossAI::instance, SPELL_TWILIGHT_TORMENT_SARTHARION, and SPELL_TWILIGHT_TORMENT_VESPERON.

Referenced by SummonedCreatureDies().

◆ ExecuteEvent()

void boss_sartharion_vesperon::boss_sartharion_vesperonAI::ExecuteEvent ( uint32  eventId)
inlineoverridevirtual

Reimplemented from BossAI.

1378 {
1379 switch (eventId)
1380 {
1382 {
1383 if (!urand(0, 10))
1384 {
1386 }
1387
1389 events.Repeat(17s + 500ms);
1390 break;
1391 }
1393 {
1394 if (Unit* target = SelectTarget(SelectTargetMethod::Random))
1395 {
1396 DoCast(target, SPELL_SHADOW_FISSURE, false);
1397 }
1398
1399 events.Repeat(22s + 500ms);
1400 break;
1401 }
1403 {
1407 {
1409 {
1410 portalGUID = Portal->GetGUID();
1411 }
1412 }
1413 else
1414 {
1416 }
1417
1418 events.ScheduleEvent(EVENT_MINIBOSS_SPAWN_HELPERS, 2s);
1419 break;
1420 }
1422 {
1426 {
1427 summons.Summon(acolyte);
1428 acolyte->SetPhaseMask(16, true);
1429 }
1430
1431 break;
1432 }
1433 }
1434 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
std::uint32_t uint32
Definition: Define.h:107
@ WHISPER_SUMMON_DICIPLE
Definition: boss_sartharion.cpp:67
@ SAY_SHADRON_BREATH
Definition: boss_sartharion.cpp:51
@ WHISPER_OPEN_PORTAL
Definition: boss_sartharion.cpp:65
@ SAY_VESPERON_SPECIAL
Definition: boss_sartharion.cpp:61
const Position portalPos[4]
Definition: boss_sartharion.cpp:180
@ SPELL_SHADOW_FISSURE
Definition: boss_sartharion.cpp:75
@ SPELL_SHADOW_BREATH
Definition: boss_sartharion.cpp:74
@ NPC_DISCIPLE_OF_VESPERON
Definition: boss_sartharion.cpp:115
@ NPC_ACOLYTE_OF_VESPERON
Definition: boss_sartharion.cpp:117
@ EVENT_MINIBOSS_SHADOW_BREATH
Definition: boss_sartharion.cpp:155
@ EVENT_MINIBOSS_SHADOW_FISSURE
Definition: boss_sartharion.cpp:154
@ EVENT_MINIBOSS_OPEN_PORTAL
Definition: boss_sartharion.cpp:157
@ EVENT_MINIBOSS_SPAWN_HELPERS
Definition: boss_sartharion.cpp:158
@ ACTION_ADD_PORTAL
Definition: obsidian_sanctum.h:60
@ GO_TWILIGHT_PORTAL
Definition: obsidian_sanctum.h:48
Talk
Definition: hyjal.cpp:82
events
Definition: boss_sartura.cpp:43
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:240
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition: UnitAI.h:392
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:110
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:177
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:88
Creature * me
Definition: ScriptedCreature.h:280
SummonList summons
Definition: ScriptedCreature.h:501
Definition: Creature.h:46
Definition: GameObject.h:121
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2355
GameObject * SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime, bool checkTransport=true, GOSummonType summonType=GO_SUMMON_TIMED_OR_CORPSE_DESPAWN)
Definition: Object.cpp:2369
float GetPositionZ() const
Definition: Position.h:119
float GetOrientation() const
Definition: Position.h:120
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
Definition: Unit.h:630
Unit * GetVictim() const
Definition: Unit.h:789
virtual void DoAction(int32)
Definition: InstanceScript.h:267
bool isCalledBySartharion
Definition: boss_sartharion.cpp:1012
ObjectGuid portalGUID
Definition: boss_sartharion.cpp:1011

References ACTION_ADD_PORTAL, DATA_VESPERON, InstanceScript::DoAction(), UnitAI::DoCast(), UnitAI::DoCastSelf(), UnitAI::DoCastVictim(), EVENT_MINIBOSS_OPEN_PORTAL, EVENT_MINIBOSS_SHADOW_BREATH, EVENT_MINIBOSS_SHADOW_FISSURE, EVENT_MINIBOSS_SPAWN_HELPERS, Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::GetVictim(), GO_TWILIGHT_PORTAL, BossAI::instance, boss_sartharion_dragonAI::isCalledBySartharion, ScriptedAI::me, NPC_ACOLYTE_OF_VESPERON, NPC_DISCIPLE_OF_VESPERON, boss_sartharion_dragonAI::portalGUID, portalPos, SAY_SHADRON_BREATH, SAY_VESPERON_SPECIAL, UnitAI::SelectTarget(), SPELL_SHADOW_BREATH, SPELL_SHADOW_FISSURE, SPELL_TWILIGHT_TORMENT_SARTHARION, SPELL_TWILIGHT_TORMENT_VESPERON, SummonList::Summon(), WorldObject::SummonCreature(), WorldObject::SummonGameObject(), BossAI::summons, urand(), WHISPER_OPEN_PORTAL, and WHISPER_SUMMON_DICIPLE.

◆ HandleExtraEvent()

void boss_sartharion_vesperon::boss_sartharion_vesperonAI::HandleExtraEvent ( uint32 const  eventId)
inlineoverridevirtual

Reimplemented from boss_sartharion_dragonAI.

1367 {
1368 if (eventId == EVENT_MINIDRAKE_SPEECH)
1369 {
1371 me->SetCanFly(true);
1372 me->SetSpeed(MOVE_FLIGHT, 3.0f);
1373 me->GetMotionMaster()->MovePath(me->GetEntry() * 10, false);
1374 }
1375 }
@ MOVE_FLIGHT
Definition: UnitDefines.h:334
@ SAY_SHADRON_RESPOND
Definition: boss_sartharion.cpp:52
@ EVENT_MINIDRAKE_SPEECH
Definition: boss_sartharion.cpp:177
bool SetCanFly(bool enable, bool packetOnly=false) override
Add the movement flag: MOVEMENTFLAGCAN_FLY. Generaly only use by players, allowing them to fly by pre...
Definition: Creature.cpp:3277
uint32 GetEntry() const
Definition: Object.h:112
MotionMaster * GetMotionMaster()
Definition: Unit.h:1601
void SetSpeed(UnitMoveType mtype, float rate, bool forced=false)
Definition: Unit.cpp:14383
void MovePath(uint32 path_id, bool repeatable)
Move the unit following a specific path. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition: MotionMaster.cpp:849

References EVENT_MINIDRAKE_SPEECH, Object::GetEntry(), Unit::GetMotionMaster(), ScriptedAI::me, MOVE_FLIGHT, MotionMaster::MovePath(), SAY_SHADRON_RESPOND, Creature::SetCanFly(), and Unit::SetSpeed().

◆ Reset()

void boss_sartharion_vesperon::boss_sartharion_vesperonAI::Reset ( )
inlineoverridevirtual

Reimplemented from boss_sartharion_dragonAI.

1344 {
1346 events.ScheduleEvent(EVENT_MINIBOSS_SHADOW_FISSURE, 20s);
1347 events.ScheduleEvent(EVENT_MINIBOSS_SHADOW_BREATH, 10s);
1348 events.ScheduleEvent(EVENT_MINIBOSS_OPEN_PORTAL, 30s);
1349 }
void Reset() override
Definition: boss_sartharion.cpp:729

References EVENT_MINIBOSS_OPEN_PORTAL, EVENT_MINIBOSS_SHADOW_BREATH, EVENT_MINIBOSS_SHADOW_FISSURE, and boss_sartharion_dragonAI::Reset().

◆ SummonedCreatureDies()

void boss_sartharion_vesperon::boss_sartharion_vesperonAI::SummonedCreatureDies ( Creature ,
Unit  
)
inlineoverridevirtual