AzerothCore 3.3.5a
OpenSource WoW Emulator
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Public Member Functions | |
boss_four_horsemenAI (Creature *c) | |
void | MoveToCorner () |
bool | IsInRoom () |
void | Reset () override |
void | MovementInform (uint32 type, uint32 id) override |
void | AttackStart (Unit *who) override |
void | KilledUnit (Unit *who) override |
void | JustDied (Unit *killer) override |
void | JustEngagedWith (Unit *who) override |
Called for reaction when initially engaged. More... | |
void | UpdateAI (uint32 diff) override |
Use to start attacking a target. Called just before JustEngagedWith() More... | |
Public Member Functions inherited from BossAI | |
BossAI (Creature *creature, uint32 bossId) | |
~BossAI () override | |
bool | CanRespawn () override |
void | DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override |
Called at any Damage from any attacker (before damage apply) More... | |
void | JustSummoned (Creature *summon) override |
void | SummonedCreatureDespawn (Creature *summon) override |
void | SummonedCreatureDespawnAll () override |
void | UpdateAI (uint32 diff) override |
Use to start attacking a target. Called just before JustEngagedWith() More... | |
void | ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec) |
Executes a function once the creature reaches the defined health point percent. More... | |
void | ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec) |
virtual void | ExecuteEvent (uint32) |
virtual void | ScheduleTasks () |
void | Reset () override |
void | JustEngagedWith (Unit *) override |
Called for reaction when initially engaged. More... | |
void | EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) override |
void | JustDied (Unit *) override |
void | JustReachedHome () override |
Public Member Functions inherited from ScriptedAI | |
ScriptedAI (Creature *creature) | |
~ScriptedAI () override | |
void | AttackStartNoMove (Unit *target) |
void | DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override |
Called at any Damage from any attacker (before damage apply) More... | |
void | UpdateAI (uint32 diff) override |
Use to start attacking a target. Called just before JustEngagedWith() More... | |
void | JustDied (Unit *) override |
void | KilledUnit (Unit *) override |
void | JustSummoned (Creature *) override |
void | SummonedCreatureDespawn (Creature *) override |
void | SpellHit (Unit *, SpellInfo const *) override |
void | SpellHitTarget (Unit *, SpellInfo const *) override |
void | MovementInform (uint32, uint32) override |
void | OnPossess (bool) |
bool | IsInRoom (const Position *pos, Axis axis, bool above) |
void | Reset () override |
void | JustEngagedWith (Unit *) override |
Called for reaction when initially engaged. More... | |
void | AttackStart (Unit *) override |
void | DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f) |
void | DoStartNoMovement (Unit *target) |
void | DoStopAttack () |
void | DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false) |
void | DoPlaySoundToSet (WorldObject *source, uint32 soundId) |
void | DoPlayMusic (uint32 soundId, bool zone) |
void | DoAddThreat (Unit *unit, float amount) |
void | DoModifyThreatByPercent (Unit *unit, int32 pct) |
void | DoResetThreat (Unit *unit) |
void | DoResetThreatList () |
float | DoGetThreat (Unit *unit) |
void | DoTeleportPlayer (Unit *unit, float x, float y, float z, float o) |
void | DoTeleportPlayer (Unit *unit, Position pos) |
void | DoTeleportAll (float x, float y, float z, float o) |
Unit * | DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1) |
std::list< Creature * > | DoFindFriendlyCC (float range) |
std::list< Creature * > | DoFindFriendlyMissingBuff (float range, uint32 spellId) |
Player * | GetPlayerAtMinimumRange (float minRange) |
Creature * | DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime) |
bool | IsUniqueTimedEventDone (uint32 id) const |
void | SetUniqueTimedEventDone (uint32 id) |
void | ResetUniqueTimedEvent (uint32 id) |
void | ClearUniqueTimedEventsDone () |
void | ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0) |
void | ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0) |
void | ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId) |
bool | HealthBelowPct (uint32 pct) const |
bool | HealthAbovePct (uint32 pct) const |
SpellInfo const * | SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect) |
void | SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE) |
virtual bool | CheckEvadeIfOutOfCombatArea () const |
bool | IsHeroic () const |
Difficulty | GetDifficulty () const |
bool | Is25ManRaid () const |
template<class T > | |
const T & | DUNGEON_MODE (const T &normal5, const T &heroic10) const |
template<class T > | |
const T & | RAID_MODE (const T &normal10, const T &normal25) const |
template<class T > | |
const T & | RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const |
Player * | SelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const |
void | SetInvincibility (bool apply) |
bool | IsInvincible () const |
void | SetAutoAttackAllowed (bool allow) |
bool | IsAutoAttackAllowed () const |
Public Member Functions inherited from CreatureAI | |
void | Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s) |
Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More... | |
void | Talk (uint8 id, Milliseconds delay) |
WorldObject * | GetSummoner () const |
Returns the summoner creature/object, if the creature is a temporary summon. More... | |
CreatureAI (Creature *creature) | |
~CreatureAI () override | |
void | MoveCircleChecks () |
void | MoveBackwardsChecks () |
void | MoveInLineOfSight_Safe (Unit *who) |
== Reactions At ================================= More... | |
void | TriggerAlert (Unit const *who) const |
virtual bool | CanRespawn () |
virtual void | EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) |
virtual void | JustEngagedWith (Unit *) |
Called for reaction when initially engaged. More... | |
virtual void | JustDied (Unit *) |
virtual void | KilledUnit (Unit *) |
virtual void | JustSummoned (Creature *) |
virtual void | IsSummonedBy (WorldObject *) |
virtual void | SummonedCreatureDespawn (Creature *) |
virtual void | SummonedCreatureDies (Creature *, Unit *) |
virtual void | SummonedCreatureDespawnAll () |
virtual void | SummonedCreatureEvade (Creature *) |
virtual void | SpellHit (Unit *, SpellInfo const *) |
virtual void | SpellHitTarget (Unit *, SpellInfo const *) |
virtual void | AttackedBy (Unit *) |
virtual bool | IsEscorted () |
virtual void | JustRespawned () |
virtual void | MovementInform (uint32, uint32) |
virtual void | PathEndReached (uint32) |
void | OnCharmed (bool apply) override |
Called when unit is charmed. More... | |
virtual void | JustReachedHome () |
void | DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f) |
virtual void | ReceiveEmote (Player *, uint32) |
virtual void | OwnerAttackedBy (Unit *) |
virtual void | OwnerAttacked (Unit *) |
virtual void | CorpseRemoved (uint32 &) |
== Triggered Actions Requested ================== More... | |
virtual void | PassengerBoarded (Unit *, int8, bool) |
== Fields ======================================= More... | |
virtual bool | BeforeSpellClick (Unit *) |
virtual void | OnSpellClick (Unit *, bool &) |
virtual bool | CanSeeAlways (WorldObject const *) |
virtual bool | CanBeSeen (Player const *) |
virtual bool | CanAlwaysBeDetectable (WorldObject const *) |
virtual void | PetStopAttack () |
virtual bool | CheckInRoom () |
CreatureBoundary const * | GetBoundary () const |
void | SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false) |
bool | IsInBoundary (Position const *who=nullptr) const |
virtual void | CalculateThreat (Unit *, float &, SpellInfo const *) |
virtual bool | OnTeleportUnreacheablePlayer (Player *) |
virtual void | OnAuraRemove (AuraApplication *, AuraRemoveMode) |
Public Member Functions inherited from UnitAI | |
UnitAI (Unit *unit) | |
virtual | ~UnitAI () |
virtual bool | CanAIAttack (Unit const *) const |
virtual void | AttackStart (Unit *) |
virtual void | UpdateAI (uint32)=0 |
Use to start attacking a target. Called just before JustEngagedWith() More... | |
virtual void | InitializeAI () |
virtual void | Reset () |
virtual void | OnCharmed (bool apply)=0 |
Called when unit is charmed. More... | |
virtual void | DoAction (int32) |
virtual uint32 | GetData (uint32) const |
virtual void | SetData (uint32, uint32) |
virtual void | SetGUID (ObjectGuid, int32=0) |
virtual ObjectGuid | GetGUID (int32=0) const |
Unit * | SelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
template<class PREDICATE > | |
Unit * | SelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate) |
void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More... | |
template<class PREDICATE > | |
void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate) |
virtual void | JustEnteredCombat (Unit *) |
Called when the unit enters combat. More... | |
virtual void | JustExitedCombat () |
Called when the unit leaves combat. More... | |
virtual void | DamageDealt (Unit *, uint32 &, DamageEffectType) |
Called at any Damage to any victim (before damage apply) More... | |
virtual void | DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) |
Called at any Damage from any attacker (before damage apply) More... | |
virtual void | HealReceived (Unit *, uint32 &) |
Called when the creature receives heal. More... | |
virtual void | OnPowerUpdate (Powers, int32, int32, uint32) |
Called when the creature power updates. More... | |
virtual void | HealDone (Unit *, uint32 &) |
Called when the unit heals. More... | |
virtual void | OnCalculateMeleeDamageReceived (uint32 &, Unit *) |
Called during damage calculations. More... | |
virtual void | OnCalculateSpellDamageReceived (int32 &, Unit *) |
virtual void | OnCalculatePeriodicTickReceived (uint32 &, Unit *) |
Called during calculation when receiving periodic healing or damage (DoT or HoT) More... | |
void | AttackStartCaster (Unit *victim, float dist) |
SpellCastResult | DoAddAuraToAllHostilePlayers (uint32 spellid) |
SpellCastResult | DoCast (uint32 spellId) |
SpellCastResult | DoCast (Unit *victim, uint32 spellId, bool triggered=false) |
SpellCastResult | DoCastSelf (uint32 spellId, bool triggered=false) |
SpellCastResult | DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false) |
To specify the caster as target if the spell is self-cast. More... | |
SpellCastResult | DoCastVictim (uint32 spellId, bool triggered=false) |
SpellCastResult | DoCastAOE (uint32 spellId, bool triggered=false) |
SpellCastResult | DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true) |
Cast the spell on a random unit from the threat list. More... | |
SpellCastResult | DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false) |
Cast spell on the top threat target, which may not be the current victim. More... | |
float | DoGetSpellMaxRange (uint32 spellId, bool positive=false) |
void | DoMeleeAttackIfReady () |
bool | DoSpellAttackIfReady (uint32 spell) |
void | DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true) |
virtual void | SummonMovementInform (Creature *, uint32, uint32) |
Called when a summon reaches a waypoint or point movement finished. More... | |
virtual void | sGossipHello (Player *) |
virtual void | sGossipSelect (Player *, uint32, uint32) |
virtual void | sGossipSelectCode (Player *, uint32, uint32, char const *) |
virtual void | sQuestAccept (Player *, Quest const *) |
virtual void | sQuestSelect (Player *, Quest const *) |
virtual void | sQuestComplete (Player *, Quest const *) |
virtual void | sQuestReward (Player *, Quest const *, uint32) |
virtual void | sOnGameEvent (bool, uint16) |
virtual std::string | GetDebugInfo () const |
Public Attributes | |
EventMap | events |
InstanceScript * | pInstance |
uint8 | currentWaypoint {} |
uint8 | movementPhase {} |
uint8 | horsemanId |
Public Attributes inherited from BossAI | |
float | callForHelpRange |
InstanceScript *const | instance |
Public Attributes inherited from ScriptedAI | |
Creature * | me |
Additional Inherited Members | |
Public Types inherited from ScriptedAI | |
enum class | Axis { AXIS_X , AXIS_Y } |
Public Types inherited from CreatureAI | |
enum | EvadeReason { EVADE_REASON_NO_HOSTILES , EVADE_REASON_BOUNDARY , EVADE_REASON_SEQUENCE_BREAK , EVADE_REASON_NO_PATH , EVADE_REASON_OTHER } |
Static Public Member Functions inherited from CreatureAI | |
static bool | IsInBounds (CreatureBoundary const &boundary, Position const *who) |
Static Public Member Functions inherited from UnitAI | |
static void | FillAISpellInfo () |
Static Public Attributes inherited from UnitAI | |
static AISpellInfoType * | AISpellInfo |
Protected Member Functions inherited from BossAI | |
void | _Reset () |
void | _JustEngagedWith () |
void | _JustDied () |
void | _JustReachedHome () |
void | _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) |
void | TeleportCheaters () |
Protected Member Functions inherited from CreatureAI | |
bool | UpdateVictim () |
bool | UpdateVictimWithGaze () |
void | SetGazeOn (Unit *target) |
Creature * | DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
Creature * | DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
Creature * | DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
virtual void | MoveInLineOfSight (Unit *) |
bool | _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) |
Protected Attributes inherited from BossAI | |
SummonList | summons |
Protected Attributes inherited from CreatureAI | |
Creature *const | me |
EventMap | events |
TaskScheduler | scheduler |
CreatureBoundary const * | _boundary |
bool | _negateBoundary |
Protected Attributes inherited from UnitAI | |
Unit *const | me |
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inlineexplicit |
References Object::GetEntry(), WorldObject::GetInstanceScript(), HORSEMAN_BLAUMEUX, HORSEMAN_KORTHAZZ, HORSEMAN_RIVENDARE, HORSEMAN_ZELIEK, horsemanId, ScriptedAI::me, NPC_BARON_RIVENDARE, NPC_LADY_BLAUMEUX, NPC_SIR_ZELIEK, NPC_THANE_KORTHAZZ, and pInstance.
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inlineoverridevirtual |
Reimplemented from ScriptedAI.
References Unit::Attack(), ScriptedAI::AttackStart(), Object::GetEntry(), ScriptedAI::me, MOVE_PHASE_FINISHED, movementPhase, NPC_LADY_BLAUMEUX, and NPC_SIR_ZELIEK.
Referenced by UpdateAI().
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inline |
References BossAI::EnterEvadeMode(), Position::GetExactDist(), and ScriptedAI::me.
Referenced by UpdateAI().
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inlineoverridevirtual |
Reimplemented from BossAI.
References BOSS_HORSEMAN, DATA_HORSEMEN_GATE, DONE, InstanceScript::GetBossState(), MapRefMgr::getFirst(), Map::GetGameObject(), InstanceScript::GetGuidData(), WorldObject::GetMap(), Map::GetPlayers(), Reference< TO, FROM >::GetSource(), GO_HORSEMEN_CHEST_10, GO_HORSEMEN_CHEST_25, GO_STATE_ACTIVE, LinkedListHead::IsEmpty(), BossAI::JustDied(), ScriptedAI::me, pInstance, ScriptedAI::RAID_MODE(), SAY_DEATH, and WorldObject::SummonGameObject().
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inlineoverridevirtual |
Called for reaction when initially engaged.
Reimplemented from BossAI.
References DATA_HORSEMEN_GATE, Map::GetGameObject(), InstanceScript::GetGuidData(), WorldObject::GetMap(), Unit::GetSpeedRate(), GO_STATE_READY, BossAI::JustEngagedWith(), ScriptedAI::me, MOVE_PHASE_NONE, MOVE_PHASE_STARTED, MOVE_RUN, movementPhase, MoveToCorner(), pInstance, REACT_PASSIVE, SAY_AGGRO, Creature::SetReactState(), and Unit::SetSpeed().
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inlineoverridevirtual |
Reimplemented from ScriptedAI.
References DATA_IMMORTAL_FAIL, Object::IsPlayer(), pInstance, SAY_SLAY, and ZoneScript::SetData().
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inlineoverridevirtual |
Reimplemented from ScriptedAI.
References MotionMaster::Clear(), currentWaypoint, BossAI::EnterEvadeMode(), Object::GetEntry(), Unit::GetMotionMaster(), ScriptedAI::me, MOVE_PHASE_FINISHED, MotionMaster::MoveIdle(), movementPhase, NPC_LADY_BLAUMEUX, NPC_SIR_ZELIEK, POINT_MOTION_TYPE, REACT_AGGRESSIVE, Creature::SetInCombatWithZone(), Creature::SetReactState(), and CreatureAI::UpdateVictim().
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inline |
References currentWaypoint, Object::GetEntry(), Unit::GetMotionMaster(), ScriptedAI::me, MotionMaster::MovePoint(), NPC_BARON_RIVENDARE, NPC_LADY_BLAUMEUX, NPC_SIR_ZELIEK, NPC_THANE_KORTHAZZ, and WaypointPositions.
Referenced by JustEngagedWith().
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inlineoverridevirtual |
Reimplemented from BossAI.
References BOSS_GOTHIK, currentWaypoint, DATA_HORSEMEN_GATE, DONE, EVENT_BERSERK, EVENT_MARK_CAST, EVENT_PRIMARY_SPELL, EVENT_SECONDARY_SPELL, InstanceScript::GetBossState(), Object::GetEntry(), Map::GetGameObject(), InstanceScript::GetGuidData(), Creature::GetHomePosition(), WorldObject::GetMap(), GO_STATE_ACTIVE, ScriptedAI::me, MOVE_PHASE_NONE, movementPhase, NPC_LADY_BLAUMEUX, NPC_SIR_ZELIEK, pInstance, REACT_AGGRESSIVE, BossAI::Reset(), Creature::SetPosition(), and Creature::SetReactState().
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inlineoverridevirtual |
Use to start attacking a target. Called just before JustEngagedWith()
Reimplemented from BossAI.
References AttackStart(), Unit::CastSpell(), currentWaypoint, UnitAI::DoCastAOE(), UnitAI::DoCastVictim(), UnitAI::DoMeleeAttackIfReady(), EMOTE_RAGECAST, EVENT_BERSERK, EVENT_MARK_CAST, EVENT_PRIMARY_SPELL, EVENT_SECONDARY_SPELL, Object::GetEntry(), Unit::GetMotionMaster(), Unit::GetVictim(), Unit::HasUnitState(), horsemanId, IsInRoom(), Unit::IsValidAttackTarget(), WorldObject::IsWithinDistInMap(), ScriptedAI::me, MOVE_PHASE_FINISHED, MOVE_PHASE_STARTED, movementPhase, MotionMaster::MovePoint(), NPC_LADY_BLAUMEUX, NPC_SIR_ZELIEK, ScriptedAI::RAID_MODE(), SAY_SPECIAL, SAY_TAUNT, WorldObject::SelectNearestPlayer(), SPELL_BERSERK, TABLE_SPELL_MARK, TABLE_SPELL_PRIMARY_10, TABLE_SPELL_PRIMARY_25, TABLE_SPELL_PUNISH, TABLE_SPELL_SECONDARY_10, TABLE_SPELL_SECONDARY_25, UNIT_STATE_CASTING, CreatureAI::UpdateVictim(), and WaypointPositions.
uint8 boss_four_horsemen::boss_four_horsemenAI::currentWaypoint {} |
Referenced by MovementInform(), MoveToCorner(), Reset(), and UpdateAI().
EventMap boss_four_horsemen::boss_four_horsemenAI::events |
uint8 boss_four_horsemen::boss_four_horsemenAI::horsemanId |
Referenced by boss_four_horsemenAI(), and UpdateAI().
uint8 boss_four_horsemen::boss_four_horsemenAI::movementPhase {} |
Referenced by AttackStart(), JustEngagedWith(), MovementInform(), Reset(), and UpdateAI().
InstanceScript* boss_four_horsemen::boss_four_horsemenAI::pInstance |
Referenced by boss_four_horsemenAI(), JustDied(), JustEngagedWith(), KilledUnit(), and Reset().