AzerothCore 3.3.5a
OpenSource WoW Emulator
|
Public Member Functions | |
boss_professor_putricideAI (Creature *creature) | |
void | Reset () override |
uint32 | GetData (uint32 type) const override |
void | SetData (uint32 id, uint32 data) override |
bool | CanAIAttack (Unit const *target) const override |
void | MoveInLineOfSight (Unit *who) override |
void | JustEngagedWith (Unit *who) override |
Called for reaction when initially engaged. More... | |
void | JustReachedHome () override |
void | KilledUnit (Unit *victim) override |
void | JustDied (Unit *) override |
void | JustSummoned (Creature *summon) override |
void | DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override |
Called at any Damage from any attacker (before damage apply) More... | |
void | MovementInform (uint32 type, uint32 id) override |
void | DoAction (int32 action) override |
void | UpdateAI (uint32 diff) override |
Use to start attacking a target. Called just before JustEngagedWith() More... | |
void | EnterEvadeMode (EvadeReason why) override |
void | ChangePhase () |
Public Member Functions inherited from BossAI | |
BossAI (Creature *creature, uint32 bossId) | |
~BossAI () override | |
bool | CanRespawn () override |
void | DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override |
Called at any Damage from any attacker (before damage apply) More... | |
void | JustSummoned (Creature *summon) override |
void | SummonedCreatureDespawn (Creature *summon) override |
void | SummonedCreatureDespawnAll () override |
void | UpdateAI (uint32 diff) override |
Use to start attacking a target. Called just before JustEngagedWith() More... | |
void | ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec) |
Executes a function once the creature reaches the defined health point percent. More... | |
void | ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec) |
virtual void | ExecuteEvent (uint32) |
virtual void | ScheduleTasks () |
void | Reset () override |
void | JustEngagedWith (Unit *) override |
Called for reaction when initially engaged. More... | |
void | EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) override |
void | JustDied (Unit *) override |
void | JustReachedHome () override |
Public Member Functions inherited from ScriptedAI | |
ScriptedAI (Creature *creature) | |
~ScriptedAI () override | |
void | AttackStartNoMove (Unit *target) |
void | DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override |
Called at any Damage from any attacker (before damage apply) More... | |
void | UpdateAI (uint32 diff) override |
Use to start attacking a target. Called just before JustEngagedWith() More... | |
void | JustDied (Unit *) override |
void | KilledUnit (Unit *) override |
void | JustSummoned (Creature *) override |
void | SummonedCreatureDespawn (Creature *) override |
void | SpellHit (Unit *, SpellInfo const *) override |
void | SpellHitTarget (Unit *, SpellInfo const *) override |
void | MovementInform (uint32, uint32) override |
void | OnPossess (bool) |
bool | IsInRoom (const Position *pos, Axis axis, bool above) |
void | Reset () override |
void | JustEngagedWith (Unit *) override |
Called for reaction when initially engaged. More... | |
void | AttackStart (Unit *) override |
void | DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f) |
void | DoStartNoMovement (Unit *target) |
void | DoStopAttack () |
void | DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false) |
void | DoPlaySoundToSet (WorldObject *source, uint32 soundId) |
void | DoPlayMusic (uint32 soundId, bool zone) |
void | DoAddThreat (Unit *unit, float amount) |
void | DoModifyThreatByPercent (Unit *unit, int32 pct) |
void | DoResetThreat (Unit *unit) |
void | DoResetThreatList () |
float | DoGetThreat (Unit *unit) |
void | DoTeleportPlayer (Unit *unit, float x, float y, float z, float o) |
void | DoTeleportPlayer (Unit *unit, Position pos) |
void | DoTeleportAll (float x, float y, float z, float o) |
Unit * | DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1) |
std::list< Creature * > | DoFindFriendlyCC (float range) |
std::list< Creature * > | DoFindFriendlyMissingBuff (float range, uint32 spellId) |
Player * | GetPlayerAtMinimumRange (float minRange) |
Creature * | DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime) |
bool | IsUniqueTimedEventDone (uint32 id) const |
void | SetUniqueTimedEventDone (uint32 id) |
void | ResetUniqueTimedEvent (uint32 id) |
void | ClearUniqueTimedEventsDone () |
void | ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0) |
void | ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0) |
void | ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId) |
bool | HealthBelowPct (uint32 pct) const |
bool | HealthAbovePct (uint32 pct) const |
SpellInfo const * | SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect) |
void | SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE) |
virtual bool | CheckEvadeIfOutOfCombatArea () const |
bool | IsHeroic () const |
Difficulty | GetDifficulty () const |
bool | Is25ManRaid () const |
template<class T > | |
const T & | DUNGEON_MODE (const T &normal5, const T &heroic10) const |
template<class T > | |
const T & | RAID_MODE (const T &normal10, const T &normal25) const |
template<class T > | |
const T & | RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const |
Player * | SelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const |
void | SetInvincibility (bool apply) |
bool | IsInvincible () const |
void | SetAutoAttackAllowed (bool allow) |
bool | IsAutoAttackAllowed () const |
Public Member Functions inherited from CreatureAI | |
void | Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s) |
Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More... | |
void | Talk (uint8 id, Milliseconds delay) |
WorldObject * | GetSummoner () const |
Returns the summoner creature/object, if the creature is a temporary summon. More... | |
CreatureAI (Creature *creature) | |
~CreatureAI () override | |
void | MoveCircleChecks () |
void | MoveBackwardsChecks () |
void | MoveInLineOfSight_Safe (Unit *who) |
== Reactions At ================================= More... | |
void | TriggerAlert (Unit const *who) const |
virtual bool | CanRespawn () |
virtual void | EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) |
virtual void | JustEngagedWith (Unit *) |
Called for reaction when initially engaged. More... | |
virtual void | JustDied (Unit *) |
virtual void | KilledUnit (Unit *) |
virtual void | JustSummoned (Creature *) |
virtual void | IsSummonedBy (WorldObject *) |
virtual void | SummonedCreatureDespawn (Creature *) |
virtual void | SummonedCreatureDies (Creature *, Unit *) |
virtual void | SummonedCreatureDespawnAll () |
virtual void | SummonedCreatureEvade (Creature *) |
virtual void | SpellHit (Unit *, SpellInfo const *) |
virtual void | SpellHitTarget (Unit *, SpellInfo const *) |
virtual void | AttackedBy (Unit *) |
virtual bool | IsEscorted () |
virtual void | JustRespawned () |
virtual void | MovementInform (uint32, uint32) |
virtual void | PathEndReached (uint32) |
void | OnCharmed (bool apply) override |
Called when unit is charmed. More... | |
virtual void | JustReachedHome () |
void | DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f) |
virtual void | ReceiveEmote (Player *, uint32) |
virtual void | OwnerAttackedBy (Unit *) |
virtual void | OwnerAttacked (Unit *) |
virtual void | CorpseRemoved (uint32 &) |
== Triggered Actions Requested ================== More... | |
virtual void | PassengerBoarded (Unit *, int8, bool) |
== Fields ======================================= More... | |
virtual bool | BeforeSpellClick (Unit *) |
virtual void | OnSpellClick (Unit *, bool &) |
virtual bool | CanSeeAlways (WorldObject const *) |
virtual bool | CanBeSeen (Player const *) |
virtual bool | CanAlwaysBeDetectable (WorldObject const *) |
virtual void | PetStopAttack () |
virtual bool | CheckInRoom () |
CreatureBoundary const * | GetBoundary () const |
void | SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false) |
bool | IsInBoundary (Position const *who=nullptr) const |
virtual void | CalculateThreat (Unit *, float &, SpellInfo const *) |
virtual bool | OnTeleportUnreacheablePlayer (Player *) |
virtual void | OnAuraRemove (AuraApplication *, AuraRemoveMode) |
Public Member Functions inherited from UnitAI | |
UnitAI (Unit *unit) | |
virtual | ~UnitAI () |
virtual bool | CanAIAttack (Unit const *) const |
virtual void | AttackStart (Unit *) |
virtual void | UpdateAI (uint32)=0 |
Use to start attacking a target. Called just before JustEngagedWith() More... | |
virtual void | InitializeAI () |
virtual void | Reset () |
virtual void | OnCharmed (bool apply)=0 |
Called when unit is charmed. More... | |
virtual void | DoAction (int32) |
virtual uint32 | GetData (uint32) const |
virtual void | SetData (uint32, uint32) |
virtual void | SetGUID (ObjectGuid, int32=0) |
virtual ObjectGuid | GetGUID (int32=0) const |
Unit * | SelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
template<class PREDICATE > | |
Unit * | SelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate) |
void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More... | |
template<class PREDICATE > | |
void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate) |
virtual void | JustEnteredCombat (Unit *) |
Called when the unit enters combat. More... | |
virtual void | JustExitedCombat () |
Called when the unit leaves combat. More... | |
virtual void | DamageDealt (Unit *, uint32 &, DamageEffectType) |
Called at any Damage to any victim (before damage apply) More... | |
virtual void | DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) |
Called at any Damage from any attacker (before damage apply) More... | |
virtual void | HealReceived (Unit *, uint32 &) |
Called when the creature receives heal. More... | |
virtual void | OnPowerUpdate (Powers, int32, int32, uint32) |
Called when the creature power updates. More... | |
virtual void | HealDone (Unit *, uint32 &) |
Called when the unit heals. More... | |
virtual void | OnCalculateMeleeDamageReceived (uint32 &, Unit *) |
Called during damage calculations. More... | |
virtual void | OnCalculateSpellDamageReceived (int32 &, Unit *) |
virtual void | OnCalculatePeriodicTickReceived (uint32 &, Unit *) |
Called during calculation when receiving periodic healing or damage (DoT or HoT) More... | |
void | AttackStartCaster (Unit *victim, float dist) |
SpellCastResult | DoAddAuraToAllHostilePlayers (uint32 spellid) |
SpellCastResult | DoCast (uint32 spellId) |
SpellCastResult | DoCast (Unit *victim, uint32 spellId, bool triggered=false) |
SpellCastResult | DoCastSelf (uint32 spellId, bool triggered=false) |
SpellCastResult | DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false) |
To specify the caster as target if the spell is self-cast. More... | |
SpellCastResult | DoCastVictim (uint32 spellId, bool triggered=false) |
SpellCastResult | DoCastAOE (uint32 spellId, bool triggered=false) |
SpellCastResult | DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true) |
Cast the spell on a random unit from the threat list. More... | |
SpellCastResult | DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false) |
Cast spell on the top threat target, which may not be the current victim. More... | |
float | DoGetSpellMaxRange (uint32 spellId, bool positive=false) |
void | DoMeleeAttackIfReady () |
bool | DoSpellAttackIfReady (uint32 spell) |
void | DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true) |
virtual void | SummonMovementInform (Creature *, uint32, uint32) |
Called when a summon reaches a waypoint or point movement finished. More... | |
virtual void | sGossipHello (Player *) |
virtual void | sGossipSelect (Player *, uint32, uint32) |
virtual void | sGossipSelectCode (Player *, uint32, uint32, char const *) |
virtual void | sQuestAccept (Player *, Quest const *) |
virtual void | sQuestSelect (Player *, Quest const *) |
virtual void | sQuestComplete (Player *, Quest const *) |
virtual void | sQuestReward (Player *, Quest const *, uint32) |
virtual void | sOnGameEvent (bool, uint16) |
virtual std::string | GetDebugInfo () const |
Public Attributes | |
uint16 | sayFestergutDeathTimer |
uint16 | sayRotfaceDeathTimer |
bool | bCallEvade |
uint8 | _experimentState |
uint8 | _phase |
bool | bChangePhase |
bool | bEnteredCombat |
Public Attributes inherited from BossAI | |
float | callForHelpRange |
InstanceScript *const | instance |
Public Attributes inherited from ScriptedAI | |
Creature * | me |
Additional Inherited Members | |
Public Types inherited from ScriptedAI | |
enum class | Axis { AXIS_X , AXIS_Y } |
Public Types inherited from CreatureAI | |
enum | EvadeReason { EVADE_REASON_NO_HOSTILES , EVADE_REASON_BOUNDARY , EVADE_REASON_SEQUENCE_BREAK , EVADE_REASON_NO_PATH , EVADE_REASON_OTHER } |
Static Public Member Functions inherited from CreatureAI | |
static bool | IsInBounds (CreatureBoundary const &boundary, Position const *who) |
Static Public Member Functions inherited from UnitAI | |
static void | FillAISpellInfo () |
Static Public Attributes inherited from UnitAI | |
static AISpellInfoType * | AISpellInfo |
Protected Member Functions inherited from BossAI | |
void | _Reset () |
void | _JustEngagedWith () |
void | _JustDied () |
void | _JustReachedHome () |
void | _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) |
void | TeleportCheaters () |
Protected Member Functions inherited from CreatureAI | |
bool | UpdateVictim () |
bool | UpdateVictimWithGaze () |
void | SetGazeOn (Unit *target) |
Creature * | DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
Creature * | DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
Creature * | DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
virtual void | MoveInLineOfSight (Unit *) |
bool | _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) |
Protected Attributes inherited from BossAI | |
SummonList | summons |
Protected Attributes inherited from CreatureAI | |
Creature *const | me |
EventMap | events |
TaskScheduler | scheduler |
CreatureBoundary const * | _boundary |
bool | _negateBoundary |
Protected Attributes inherited from UnitAI | |
Unit *const | me |
|
inline |
References bCallEvade, and bEnteredCombat.
|
inlineoverridevirtual |
Reimplemented from UnitAI.
References Position::GetExactDist2dSq(), Position::GetPositionY(), Position::GetPositionZ(), Unit::IsVisible(), and ScriptedAI::me.
|
inline |
References _phase, Unit::AttackStop(), MapRefMgr::begin(), Unit::CastSpell(), UnitAI::DoCast(), MapRefMgr::end(), EVENT_CHOKING_GAS_BOMB, EVENT_GO_TO_TABLE, EVENT_GROUP_ABILITIES, EVENT_MALLEABLE_GOO, EVENT_UNSTABLE_EXPERIMENT, WorldObject::GetMap(), Unit::GetMotionMaster(), Map::GetPlayers(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), ScriptedAI::Is25ManRaid(), ScriptedAI::IsHeroic(), ScriptedAI::me, MotionMaster::MoveCharge(), POINT_TABLE_COMBAT, SAY_PHASE_TRANSITION_HEROIC, SPELL_GAS_VARIABLE, SPELL_OOZE_VARIABLE, SPELL_TEAR_GAS, SPELL_UNSTABLE_EXPERIMENT, tablePos, and urand().
Referenced by UpdateAI().
|
inlineoverridevirtual |
Called at any Damage from any attacker (before damage apply)
Reimplemented from BossAI.
References _phase, bChangePhase, ScriptedAI::HealthAbovePct(), ScriptedAI::me, REACT_PASSIVE, and Creature::SetReactState().
|
inlineoverridevirtual |
Reimplemented from UnitAI.
References ACTION_FESTERGUT_COMBAT, ACTION_FESTERGUT_DEATH, ACTION_FESTERGUT_GAS, ACTION_ROTFACE_COMBAT, ACTION_ROTFACE_DEATH, UnitAI::DoCast(), festergutWatchPos, Unit::GetMotionMaster(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), ScriptedAI::me, MotionMaster::MoveCharge(), POINT_FESTERGUT, POINT_ROTFACE, rotfaceWatchPos, SAY_FESTERGUT_GASEOUS_BLIGHT, sayFestergutDeathTimer, sayRotfaceDeathTimer, and SPELL_RELEASE_GAS_VISUAL.
Referenced by MovementInform().
|
inlineoverridevirtual |
Reimplemented from BossAI.
References BossAI::EnterEvadeMode(), Position::GetExactDist2d(), Creature::GetHomePosition(), Unit::GetMotionMaster(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::IsInCombat(), ScriptedAI::me, MotionMaster::MoveCharge(), POINT_TABLE, and tablePos.
Referenced by UpdateAI().
|
inlineoverridevirtual |
Reimplemented from UnitAI.
References _experimentState, _phase, DATA_ABOMINATION, DATA_EXPERIMENT_STAGE, DATA_PHASE, NPC_MUTATED_ABOMINATION_10, NPC_MUTATED_ABOMINATION_25, and BossAI::summons.
|
inlineoverridevirtual |
Reimplemented from BossAI.
References BossAI::_JustDied(), Unit::CastSpell(), UnitAI::DoCastAOE(), Unit::HasAura(), ScriptedAI::Is25ManRaid(), ScriptedAI::me, SAY_DEATH, SPELL_MUTATED_PLAGUE_CLEAR, SPELL_SHADOWS_FATE, and SPELL_UNHOLY_INFUSION_CREDIT.
|
inlineoverridevirtual |
Called for reaction when initially engaged.
Reimplemented from BossAI.
References bEnteredCombat, Unit::CastSpell(), InstanceScript::CheckRequiredBosses(), Unit::CombatStop(), DATA_NAUSEA_ACHIEVEMENT, DATA_PROFESSOR_PUTRICIDE, InstanceScript::DoRemoveAurasDueToSpellOnPlayers(), CreatureAI::DoZoneInCombat(), EVENT_BERSERK, EVENT_GROUP_ABILITIES, EVENT_SLIME_PUDDLE, EVENT_UNBOUND_PLAGUE, EVENT_UNSTABLE_EXPERIMENT, Position::GetExactDist2d(), Creature::GetHomePosition(), homePos, IN_PROGRESS, BossAI::instance, ScriptedAI::IsHeroic(), Unit::IsVisible(), ScriptedAI::me, Unit::RemoveAllAuras(), SAY_AGGRO, WorldObject::setActive(), InstanceScript::SetBossState(), ZoneScript::SetData(), SPELL_GAS_VARIABLE, SPELL_OOZE_TANK_PROTECTION, SPELL_OOZE_VARIABLE, and Object::ToPlayer().
|
inlineoverridevirtual |
Reimplemented from BossAI.
References BossAI::_JustReachedHome(), bEnteredCombat, DATA_PROFESSOR_PUTRICIDE, InstanceScript::DoRemoveAurasDueToSpellOnPlayers(), FAIL, BossAI::instance, InstanceScript::SetBossState(), SPELL_GAS_VARIABLE, and SPELL_OOZE_VARIABLE.
|
inlineoverridevirtual |
Reimplemented from BossAI.
References AURA_STATE_UNKNOWN19, AURA_STATE_UNKNOWN22, Unit::CastSpell(), Creature::DespawnOrUnsummon(), Object::GetEntry(), Unit::IsInCombat(), Creature::IsInEvadeMode(), ScriptedAI::me, Unit::ModifyAuraState(), NPC_CHOKING_GAS_BOMB, NPC_GAS_CLOUD, NPC_GROWING_OOZE_PUDDLE, NPC_MUTATED_ABOMINATION_10, NPC_MUTATED_ABOMINATION_25, NPC_VOLATILE_OOZE, REACT_PASSIVE, Creature::SetInCombatWithZone(), Creature::SetReactState(), SPELL_CHOKING_GAS_BOMB_PERIODIC, SPELL_CHOKING_GAS_EXPLOSION_TRIGGER, SPELL_GASEOUS_BLOAT_PROC, SPELL_GROW, SPELL_OOZE_ERUPTION_SEARCH_PERIODIC, SummonList::Summon(), and BossAI::summons.
|
inlineoverridevirtual |
|
inlineoverridevirtual |
Reimplemented from CreatureAI.
References Unit::HasUnitFlag(), ScriptedAI::me, CreatureAI::MoveInLineOfSight(), and UNIT_FLAG_NOT_SELECTABLE.
|
inlineoverridevirtual |
Reimplemented from ScriptedAI.
References ACTION_FESTERGUT_GAS, bCallEvade, MotionMaster::Clear(), DATA_FESTERGUT, DATA_ROTFACE, DoAction(), EMOTE_STATE_USE_STANDING, EVENT_TABLE_DRINK_STUFF, festergutWatchPos, Map::GetCreature(), InstanceScript::GetGuidData(), Unit::GetMotionMaster(), Position::GetOrientation(), IN_PROGRESS, BossAI::instance, InstanceScript::instance, ScriptedAI::IsHeroic(), ScriptedAI::me, MotionMaster::MoveIdle(), POINT_FESTERGUT, POINT_MOTION_TYPE, POINT_ROTFACE, POINT_TABLE, POINT_TABLE_COMBAT, rotfaceWatchPos, InstanceScript::SetBossState(), Unit::SetFacingTo(), Unit::SetUInt32Value(), SPELL_GASEOUS_BLIGHT_LARGE, tablePos, and UNIT_NPC_EMOTESTATE.
|
inlineoverridevirtual |
Reimplemented from BossAI.
References _experimentState, _phase, BossAI::_Reset(), bChangePhase, DATA_FESTERGUT, DATA_ROTFACE, DONE, InstanceScript::GetBossState(), BossAI::instance, ScriptedAI::me, REACT_AGGRESSIVE, Unit::RemoveUnitFlag(), sayFestergutDeathTimer, sayRotfaceDeathTimer, Creature::SetReactState(), Unit::SetStandState(), UNIT_FLAG_NOT_SELECTABLE, and UNIT_STAND_STATE_STAND.
|
inlineoverridevirtual |
Reimplemented from UnitAI.
References _experimentState, and DATA_EXPERIMENT_STAGE.
|
inlineoverridevirtual |
Use to start attacking a target. Called just before JustEngagedWith()
Reimplemented from BossAI.
References _phase, ScriptedAI::AttackStart(), bCallEvade, bChangePhase, Unit::CastSpell(), ChangePhase(), SummonList::DespawnIf(), UnitAI::DoCast(), UnitAI::DoCastAOE(), UnitAI::DoMeleeAttackIfReady(), InstanceScript::DoRemoveAurasDueToSpellOnPlayers(), EMOTE_CHOKING_GAS_BOMB, EMOTE_MALLEABLE_GOO, EMOTE_UNSTABLE_EXPERIMENT, EnterEvadeMode(), CreatureAI::EVADE_REASON_OTHER, EVENT_BERSERK, EVENT_CHOKING_GAS_BOMB, EVENT_GO_TO_TABLE, EVENT_GROUP_ABILITIES, EVENT_MALLEABLE_GOO, EVENT_PHASE_TRANSITION, EVENT_RESUME_ATTACK, EVENT_SLIME_PUDDLE, EVENT_TABLE_DRINK_STUFF, EVENT_UNBOUND_PLAGUE, EVENT_UNSTABLE_EXPERIMENT, WorldObject::FindNearestCreature(), Unit::GetMotionMaster(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::GetVictim(), Unit::HasUnitState(), BossAI::instance, ScriptedAI::Is25ManRaid(), ScriptedAI::IsHeroic(), ScriptedAI::me, MotionMaster::MoveCharge(), NPC_TEAR_GAS_TARGET_STALKER, POINT_TABLE_COMBAT, REACT_AGGRESSIVE, Unit::RemoveAurasDueToSpell(), SAY_BERSERK, SAY_FESTERGUT_DEATH, SAY_ROTFACE_DEATH, SAY_TRANSFORM_1, SAY_TRANSFORM_2, sayFestergutDeathTimer, sayRotfaceDeathTimer, UnitAI::SelectTarget(), UnitAI::SelectTargetList(), Unit::SetFacingToObject(), Creature::SetReactState(), Unit::SetStandState(), SPELL_BERSERK2, SPELL_CHOKING_GAS_BOMB, SPELL_CREATE_CONCOCTION, SPELL_GAS_VARIABLE, SPELL_GUZZLE_POTIONS, SPELL_MALLEABLE_GOO, SPELL_OOZE_VARIABLE, SPELL_SLIME_PUDDLE_TRIGGER, SPELL_TEAR_GAS_CANCEL, SPELL_TEAR_GAS_PERIODIC_TRIGGER, SPELL_UNBOUND_PLAGUE, SPELL_UNBOUND_PLAGUE_SEARCHER, SPELL_UNSTABLE_EXPERIMENT, sSpellMgr, BossAI::summons, tablePos, UNIT_STAND_STATE_KNEEL, UNIT_STAND_STATE_STAND, UNIT_STATE_CASTING, and CreatureAI::UpdateVictim().
uint8 boss_professor_putricide::boss_professor_putricideAI::_experimentState |
uint8 boss_professor_putricide::boss_professor_putricideAI::_phase |
Referenced by ChangePhase(), DamageTaken(), GetData(), Reset(), and UpdateAI().
bool boss_professor_putricide::boss_professor_putricideAI::bCallEvade |
Referenced by boss_professor_putricideAI(), MovementInform(), and UpdateAI().
bool boss_professor_putricide::boss_professor_putricideAI::bChangePhase |
Referenced by DamageTaken(), Reset(), and UpdateAI().
bool boss_professor_putricide::boss_professor_putricideAI::bEnteredCombat |
Referenced by boss_professor_putricideAI(), JustEngagedWith(), and JustReachedHome().
uint16 boss_professor_putricide::boss_professor_putricideAI::sayFestergutDeathTimer |
Referenced by DoAction(), Reset(), and UpdateAI().
uint16 boss_professor_putricide::boss_professor_putricideAI::sayRotfaceDeathTimer |
Referenced by DoAction(), Reset(), and UpdateAI().