AzerothCore 3.3.5a
OpenSource WoW Emulator
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boss_felmyst Struct Reference
Inheritance diagram for boss_felmyst:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_felmyst (Creature *creature)
 
void DoAction (int32 param) override
 
void Reset () override
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged. More...
 
void KilledUnit (Unit *victim) override
 
void JustDied (Unit *killer) override
 
void MovementInform (uint32 type, uint32 point) override
 
void ScheduleFlightSequence ()
 
void ScheduleFlightAbilities (uint8 point)
 
void StartIntro ()
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent. More...
 
void ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec)
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) override
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon. More...
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
float callForHelpRange
 
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
SummonList summons
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_felmyst()

boss_felmyst::boss_felmyst ( Creature creature)
inline
103 : BossAI(creature, DATA_FELMYST)
104 {
105 bool appear = instance->GetBossState(DATA_BRUTALLUS) == DONE;
106 creature->SetVisible(appear);
108 creature->SetReactState(REACT_PASSIVE);
109 }
@ DATA_BRUTALLUS
Definition: sunwell_plateau.h:30
@ DATA_FELMYST
Definition: sunwell_plateau.h:31
@ DONE
Definition: InstanceScript.h:60
@ REACT_PASSIVE
Definition: Unit.h:548
@ UNIT_STAND_STATE_SLEEP
Definition: UnitDefines.h:35
Definition: ScriptedCreature.h:467
InstanceScript *const instance
Definition: ScriptedCreature.h:474
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition: Creature.h:94
void SetVisible(bool x)
Definition: Unit.cpp:14232
void SetStandState(uint8 state)
Definition: Unit.cpp:16726
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:235

References DATA_BRUTALLUS, DONE, InstanceScript::GetBossState(), BossAI::instance, REACT_PASSIVE, Creature::SetReactState(), Unit::SetStandState(), Unit::SetVisible(), and UNIT_STAND_STATE_SLEEP.

Member Function Documentation

◆ DoAction()

void boss_felmyst::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

112 {
113 if (param == ACTION_START_EVENT)
114 {
115 me->SetVisible(true);
117 StartIntro();
118 }
119 }
@ ACTION_START_EVENT
Definition: boss_felmyst.cpp:67
@ UNIT_FLAG_NON_ATTACKABLE
Definition: UnitDefines.h:230
Creature * me
Definition: ScriptedCreature.h:280
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition: Unit.h:713
void StartIntro()
Definition: boss_felmyst.cpp:299

References ACTION_START_EVENT, ScriptedAI::me, Unit::SetUnitFlag(), Unit::SetVisible(), StartIntro(), and UNIT_FLAG_NON_ATTACKABLE.

◆ JustDied()

void boss_felmyst::JustDied ( Unit killer)
inlineoverridevirtual

Reimplemented from BossAI.

147 {
148 BossAI::JustDied(killer);
151
152 // Summon Kalecgos (human form of kalecgos fight)
153 me->SummonCreature(NPC_KALEC, 1526.28f, 700.10f, 60.0f, 4.33f);
154 }
Talk
Definition: hyjal.cpp:82
@ YELL_DEATH
Definition: boss_felmyst.cpp:35
@ SPELL_FOG_OF_CORRUPTION_CHARM
Definition: boss_felmyst.cpp:60
@ NPC_KALEC
Definition: sunwell_plateau.h:62
void JustDied(Unit *) override
Definition: ScriptedCreature.h:499
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2366
void DoRemoveAurasDueToSpellOnPlayers(uint32 spell)
Definition: InstanceScript.cpp:665

References InstanceScript::DoRemoveAurasDueToSpellOnPlayers(), BossAI::instance, BossAI::JustDied(), ScriptedAI::me, NPC_KALEC, SPELL_FOG_OF_CORRUPTION_CHARM, WorldObject::SummonCreature(), and YELL_DEATH.

◆ JustEngagedWith()

void boss_felmyst::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from BossAI.

132 {
135
137 StartIntro();
138 }
@ GROUP_START_INTRO
Definition: boss_felmyst.cpp:76
bool IsGroupScheduled(group_t const group)
Check if the group exists and is currently scheduled.
Definition: TaskScheduler.cpp:122
TaskScheduler scheduler
Definition: CreatureAI.h:75
void JustEngagedWith(Unit *) override
Called for reaction when initially engaged.
Definition: ScriptedCreature.h:497

References GROUP_START_INTRO, TaskScheduler::IsGroupScheduled(), BossAI::JustEngagedWith(), ScriptedAI::me, CreatureAI::scheduler, Unit::SetUnitFlag(), StartIntro(), and UNIT_FLAG_NON_ATTACKABLE.

◆ KilledUnit()

void boss_felmyst::KilledUnit ( Unit victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

141 {
142 if (victim->IsPlayer() && roll_chance_i(50))
144 }
bool roll_chance_i(int chance)
Definition: Random.h:59
@ YELL_KILL
Definition: boss_felmyst.cpp:31
bool IsPlayer() const
Definition: Object.h:200

References Object::IsPlayer(), roll_chance_i(), and YELL_KILL.

◆ MovementInform()

void boss_felmyst::MovementInform ( uint32  type,
uint32  point 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

157 {
158 if (type != POINT_MOTION_TYPE)
159 return;
160
161 if (point == POINT_GROUND)
162 {
164 me->SetDisableGravity(false);
166
169
170 if (me->GetVictim())
172
174 }, 1s);
175
176 ScheduleTimedEvent(7500ms, [&] {
178 }, 7500ms);
179
180 ScheduleTimedEvent(12s, [&] {
182 }, 20s);
183
184 ScheduleTimedEvent(18s, [&] {
186 }, 20s);
187
188 ScheduleTimedEvent(25s, [&] {
190 }, 25s);
191
195 me->StopMoving();
197
200 }, 1s);
201 }, 1min);
202 }
203 else if (point == POINT_AIR_BREATH_START1)
204 {
205 me->SetTarget();
206 me->SetFacingTo(4.71f);
208 }
209 else if (point == POINT_AIR_BREATH_END1)
210 {
212 me->SetFacingTo(1.57f);
214 {
216 Position pos = { 1447.0f + urand(0, 2) * 25.0f, 515.0f, 50.0f, 1.57f };
218 }, 2s);
219 }
220 }
221 else if (point == POINT_AIR_BREATH_START2)
222 {
223 me->SetTarget();
224 me->SetFacingTo(1.57f);
226 }
227 else if (point == POINT_AIR_BREATH_END2)
228 {
230 me->SetFacingTo(4.71f);
231 }
232 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
@ POINT_GROUND
Definition: boss_felmyst.cpp:68
@ POINT_AIR_BREATH_START1
Definition: boss_felmyst.cpp:70
@ POINT_AIR_BREATH_START2
Definition: boss_felmyst.cpp:72
@ GROUP_BREATH
Definition: boss_felmyst.cpp:77
@ POINT_AIR_BREATH_END1
Definition: boss_felmyst.cpp:71
@ POINT_AIR_BREATH_END2
Definition: boss_felmyst.cpp:73
@ SPELL_CLEAVE
Definition: boss_felmyst.cpp:46
@ SPELL_FELMYST_SPEED_BURST
Definition: boss_felmyst.cpp:58
@ SPELL_CORROSION
Definition: boss_felmyst.cpp:47
@ SPELL_GAS_NOVA
Definition: boss_felmyst.cpp:48
@ SPELL_ENCAPSULATE_CHANNEL
Definition: boss_felmyst.cpp:49
@ EMOTE_ONESHOT_LAND
Definition: SharedDefines.h:1964
@ REACT_AGGRESSIVE
Definition: Unit.h:550
@ POINT_MOTION_TYPE
Definition: MotionMaster.h:48
void AddEventAtOffset(BasicEvent *event, Milliseconds offset)
Definition: EventProcessor.h:107
TaskScheduler & CancelAll()
Definition: TaskScheduler.cpp:45
SpellCastResult DoCastRandomTarget(uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
Cast the spell on a random unit from the threat list.
Definition: UnitAI.cpp:259
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:240
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition: UnitAI.h:392
void ScheduleTimedEvent(Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
Definition: ScriptedCreature.cpp:321
bool SetDisableGravity(bool disable, bool packetOnly=false, bool updateAnimationTier=true) override
Enable or disable the creature's fly mode by adding or removing: MOVEMENTFLAG_FLYING....
Definition: Creature.cpp:3205
void SetTarget(ObjectGuid guid=ObjectGuid::Empty) override
Definition: Creature.cpp:3545
void ResumeChasingVictim()
Helper to resume chasing current victim.
Definition: Creature.h:408
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:112
EventProcessor m_Events
Definition: Object.h:642
Definition: Position.h:27
void SetFacingTo(float ori)
Definition: Unit.cpp:20527
MotionMaster * GetMotionMaster()
Definition: Unit.h:1620
void StopMoving()
Definition: Unit.cpp:16650
void SendMovementFlagUpdate(bool self=false)
Definition: Unit.cpp:16704
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4909
Unit * GetVictim() const
Definition: Unit.h:853
void HandleEmoteCommand(uint32 emoteId)
Definition: Unit.cpp:2000
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:213
void Clear(bool reset=true)
Definition: MotionMaster.h:167
void ScheduleFlightSequence()
Definition: boss_felmyst.cpp:234
void ScheduleFlightAbilities(uint8 point)
Definition: boss_felmyst.cpp:271

References EventProcessor::AddEventAtOffset(), TaskScheduler::CancelAll(), MotionMaster::Clear(), UnitAI::DoCastRandomTarget(), UnitAI::DoCastSelf(), UnitAI::DoCastVictim(), EMOTE_ONESHOT_LAND, Object::GetGUID(), Unit::GetMotionMaster(), Unit::GetVictim(), GROUP_BREATH, Unit::HandleEmoteCommand(), TaskScheduler::IsGroupScheduled(), WorldObject::m_Events, ScriptedAI::me, MotionMaster::MovePoint(), POINT_AIR_BREATH_END1, POINT_AIR_BREATH_END2, POINT_AIR_BREATH_START1, POINT_AIR_BREATH_START2, POINT_GROUND, POINT_MOTION_TYPE, REACT_AGGRESSIVE, REACT_PASSIVE, Unit::RemoveAurasDueToSpell(), Creature::ResumeChasingVictim(), ScheduleFlightAbilities(), ScheduleFlightSequence(), CreatureAI::scheduler, ScriptedAI::ScheduleTimedEvent(), Unit::SendMovementFlagUpdate(), Creature::SetDisableGravity(), Unit::SetFacingTo(), Creature::SetReactState(), Creature::SetTarget(), SPELL_CLEAVE, SPELL_CORROSION, SPELL_ENCAPSULATE_CHANNEL, SPELL_FELMYST_SPEED_BURST, SPELL_GAS_NOVA, Unit::StopMoving(), and urand().

◆ Reset()

void boss_felmyst::Reset ( )
inlineoverridevirtual

◆ ScheduleFlightAbilities()

void boss_felmyst::ScheduleFlightAbilities ( uint8  point)
inline
272 {
275 }, 2s);
276
288 }, 5s);
289
290 me->m_Events.AddEventAtOffset([this, point] {
292 if (point == POINT_AIR_BREATH_START1)
293 me->GetMotionMaster()->MovePoint(POINT_AIR_BREATH_END1, me->GetPositionX(), me->GetPositionY() - 200.0f, me->GetPositionZ() + 5.0f, false, true);
294 else if (point == POINT_AIR_BREATH_START2)
295 me->GetMotionMaster()->MovePoint(POINT_AIR_BREATH_END2, me->GetPositionX(), me->GetPositionY() + 200.0f, me->GetPositionZ() + 5.0f, false, true);
296 }, 5s);
297 }
@ YELL_BREATH
Definition: boss_felmyst.cpp:32
@ EMOTE_BREATH
Definition: boss_felmyst.cpp:36
void AddEvent(BasicEvent *Event, uint64 e_time, bool set_addtime=true)
Definition: EventProcessor.h:103
uint64 CalculateTime(uint64 t_offset) const
Definition: EventProcessor.cpp:159
float GetPositionZ() const
Definition: Position.h:118
float GetPositionX() const
Definition: Position.h:116
float GetPositionY() const
Definition: Position.h:117
Definition: boss_felmyst.cpp:83

References EventProcessor::AddEvent(), EventProcessor::AddEventAtOffset(), EventProcessor::CalculateTime(), UnitAI::DoCastSelf(), EMOTE_BREATH, Unit::GetMotionMaster(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), WorldObject::m_Events, ScriptedAI::me, MotionMaster::MovePoint(), POINT_AIR_BREATH_END1, POINT_AIR_BREATH_END2, POINT_AIR_BREATH_START1, POINT_AIR_BREATH_START2, SPELL_FELMYST_SPEED_BURST, and YELL_BREATH.

Referenced by MovementInform().

◆ ScheduleFlightSequence()

void boss_felmyst::ScheduleFlightSequence ( )
inline
235 {
237 me->SetTarget();
239 me->SetDisableGravity(true);
241
243 me->GetMotionMaster()->MovePoint(POINT_AIR, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ() + 15.0f, false, true);
244 }, 2s);
245
248 }, 8s);
249
252 }, 21s);
253
255 {
256 Position pos = { 1447.0f + urand(0, 2) * 25.0f, 705.0f, 50.0f, 4.71f };
258 });
259
261 {
262 Position pos = { 1447.0f + urand(0, 2) * 25.0f, 705.0f, 50.0f, 4.71f };
264 });
265
267 me->GetMotionMaster()->MovePoint(POINT_GROUND, 1500.0f, 552.8f, 26.52f, false, true);
268 }, 86s);
269 }
@ POINT_AIR
Definition: boss_felmyst.cpp:69
@ YELL_TAKEOFF
Definition: boss_felmyst.cpp:33
@ SPELL_SUMMON_DEMONIC_VAPOR
Definition: boss_felmyst.cpp:52
@ EMOTE_ONESHOT_LIFTOFF
Definition: SharedDefines.h:1960
@ SPELLVALUE_MAX_TARGETS
Definition: SpellDefines.h:117
TaskScheduler & Schedule(std::chrono::duration< _Rep, _Period > const &time, task_handler_t const &task)
Definition: TaskScheduler.h:232
Definition: TaskScheduler.h:421
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1224

References EventProcessor::AddEventAtOffset(), Unit::CastCustomSpell(), EMOTE_ONESHOT_LIFTOFF, Unit::GetMotionMaster(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), GROUP_BREATH, Unit::HandleEmoteCommand(), WorldObject::m_Events, ScriptedAI::me, MotionMaster::MovePoint(), POINT_AIR, POINT_AIR_BREATH_START1, POINT_GROUND, TaskScheduler::Schedule(), CreatureAI::scheduler, Unit::SendMovementFlagUpdate(), Creature::SetDisableGravity(), Creature::SetTarget(), SPELL_SUMMON_DEMONIC_VAPOR, SPELLVALUE_MAX_TARGETS, urand(), and YELL_TAKEOFF.

Referenced by MovementInform().

◆ StartIntro()

void boss_felmyst::StartIntro ( )
inline
300 {
301 scheduler.Schedule(3s, GROUP_START_INTRO, [this](TaskContext /*context*/)
302 {
304
307 me->SetDisableGravity(true);
310 }, 7s);
311
313 me->GetMotionMaster()->MovePoint(POINT_AIR, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ() + 10.0f, false, true);
314 }, 8500ms);
315
320 me->GetMotionMaster()->MovePoint(POINT_MISC, 1472.18f, 603.38f, 34.0f, false, true);
321
324 }, 3s);
325
329 }, 10min);
330 }, 10500ms);
331 });
332 }
@ POINT_MISC
Definition: boss_felmyst.cpp:74
@ YELL_BERSERK
Definition: boss_felmyst.cpp:34
@ YELL_BIRTH
Definition: boss_felmyst.cpp:30
@ SPELL_NOXIOUS_FUMES
Definition: boss_felmyst.cpp:42
@ SPELL_BERSERK
Definition: boss_felmyst.cpp:45
@ UNIT_STAND_STATE_STAND
Definition: UnitDefines.h:32
void SetInCombatWithZone()
Set in combat all units in the dungeon/raid. Affect only units with IsAIEnabled.
Definition: Creature.cpp:2811
float GetMapHeight(float x, float y, float z, bool vmap=true, float distanceToSearch=50.0f) const
Definition: Object.cpp:3131
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1167

References EventProcessor::AddEventAtOffset(), Unit::CastSpell(), UnitAI::DoCastSelf(), EMOTE_ONESHOT_LIFTOFF, WorldObject::GetMapHeight(), Unit::GetMotionMaster(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), GROUP_START_INTRO, Unit::HandleEmoteCommand(), WorldObject::m_Events, ScriptedAI::me, MotionMaster::MovePoint(), POINT_AIR, POINT_GROUND, POINT_MISC, Unit::RemoveUnitFlag(), TaskScheduler::Schedule(), CreatureAI::scheduler, Unit::SendMovementFlagUpdate(), Creature::SetDisableGravity(), Creature::SetInCombatWithZone(), Unit::SetStandState(), SPELL_BERSERK, SPELL_NOXIOUS_FUMES, UNIT_FLAG_NON_ATTACKABLE, UNIT_STAND_STATE_STAND, YELL_BERSERK, and YELL_BIRTH.

Referenced by DoAction(), and JustEngagedWith().

◆ UpdateAI()

void boss_felmyst::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from BossAI.

335 {
336 if (!UpdateVictim())
337 return;
338
339 scheduler.Update(diff);
340
343 }
@ MOVEMENTFLAG_DISABLE_GRAVITY
Definition: UnitDefines.h:354
TaskScheduler & Update(success_t const &callback=EmptyCallback)
Definition: TaskScheduler.cpp:27
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
bool UpdateVictim()
Definition: CreatureAI.cpp:280
bool HasUnitMovementFlag(uint32 f) const
Definition: Unit.h:736

References UnitAI::DoMeleeAttackIfReady(), Unit::HasUnitMovementFlag(), ScriptedAI::me, MOVEMENTFLAG_DISABLE_GRAVITY, CreatureAI::scheduler, TaskScheduler::Update(), and CreatureAI::UpdateVictim().