AzerothCore 3.3.5a
OpenSource WoW Emulator
Loading...
Searching...
No Matches
npc_brann_bronzebeard_algalon::npc_brann_bronzebeard_algalonAI Struct Reference
Inheritance diagram for npc_brann_bronzebeard_algalon::npc_brann_bronzebeard_algalonAI:
CreatureAI UnitAI

Public Member Functions

 npc_brann_bronzebeard_algalonAI (Creature *creature)
 
void DoAction (int32 action) override
 
void MovementInform (uint32 movementType, uint32 pointId) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon. More...
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

EventMap events
 
uint32 _currentPoint
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_brann_bronzebeard_algalonAI()

npc_brann_bronzebeard_algalon::npc_brann_bronzebeard_algalonAI::npc_brann_bronzebeard_algalonAI ( Creature creature)
inline
840 : CreatureAI(creature)
841 {
842 }
Definition: CreatureAI.h:70

Member Function Documentation

◆ DoAction()

void npc_brann_bronzebeard_algalon::npc_brann_bronzebeard_algalonAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

848 {
849 switch (action)
850 {
852 me->SetWalk(false);
853 _currentPoint = 0;
854 events.Reset();
855 events.ScheduleEvent(EVENT_BRANN_MOVE_INTRO, 1ms);
856 break;
859 events.ScheduleEvent(EVENT_BRANN_MOVE_INTRO, 1ms);
860 break;
861 case ACTION_OUTRO:
863 events.ScheduleEvent(EVENT_BRANN_OUTRO_1, 87s + 500ms);
864 events.ScheduleEvent(EVENT_BRANN_OUTRO_2, 116s + 500ms);
865 break;
866 }
867 }
events
Definition: boss_sartura.cpp:43
Talk
Definition: hyjal.cpp:82
@ ACTION_FINISH_INTRO
Definition: boss_algalon_the_observer.cpp:82
@ ACTION_OUTRO
Definition: boss_algalon_the_observer.cpp:86
@ ACTION_START_INTRO
Definition: boss_algalon_the_observer.cpp:81
@ POINT_BRANN_OUTRO
Definition: boss_algalon_the_observer.cpp:93
@ SAY_BRANN_ALGALON_INTRO_2
Definition: boss_algalon_the_observer.cpp:170
Position const BrannOutroPos[3]
Definition: boss_algalon_the_observer.cpp:239
@ EVENT_BRANN_OUTRO_1
Definition: boss_algalon_the_observer.cpp:113
@ EVENT_BRANN_OUTRO_2
Definition: boss_algalon_the_observer.cpp:114
@ EVENT_BRANN_MOVE_INTRO
Definition: boss_algalon_the_observer.cpp:111
Creature *const me
Definition: CreatureAI.h:72
bool SetWalk(bool enable) override
Enable or disable the creature's walk mode by removing: MOVEMENTFLAG_WALKING. Infom also the client.
Definition: Creature.cpp:3191
MotionMaster * GetMotionMaster()
Definition: Unit.h:1620
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:213
uint32 _currentPoint
Definition: boss_algalon_the_observer.cpp:845

References _currentPoint, ACTION_FINISH_INTRO, ACTION_OUTRO, ACTION_START_INTRO, BrannOutroPos, EVENT_BRANN_MOVE_INTRO, EVENT_BRANN_OUTRO_1, EVENT_BRANN_OUTRO_2, Unit::GetMotionMaster(), CreatureAI::me, MotionMaster::MovePoint(), POINT_BRANN_OUTRO, SAY_BRANN_ALGALON_INTRO_2, and Creature::SetWalk().

◆ MovementInform()

void npc_brann_bronzebeard_algalon::npc_brann_bronzebeard_algalonAI::MovementInform ( uint32  movementType,
uint32  pointId 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

870 {
871 if (movementType != POINT_MOTION_TYPE)
872 return;
873
874 uint32 delay = 1;
875 _currentPoint = pointId + 1;
876 switch (pointId)
877 {
878 case 2:
879 delay = 8000;
880 me->SetWalk(true);
881 break;
882 case 6:
883 me->SetFacingTo(4.6156f);
884 me->SetWalk(false);
886 events.ScheduleEvent(EVENT_SUMMON_ALGALON, 7500ms);
887 return;
888 case 10:
890 return;
893 return;
894 }
895
896 events.ScheduleEvent(EVENT_BRANN_MOVE_INTRO, delay);
897 }
std::uint32_t uint32
Definition: Define.h:107
@ POINT_BRANN_OUTRO_END
Definition: boss_algalon_the_observer.cpp:94
@ SAY_BRANN_ALGALON_INTRO_1
Definition: boss_algalon_the_observer.cpp:169
@ EVENT_SUMMON_ALGALON
Definition: boss_algalon_the_observer.cpp:112
@ POINT_MOTION_TYPE
Definition: MotionMaster.h:48
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2178
void SetFacingTo(float ori)
Definition: Unit.cpp:20527

References _currentPoint, Creature::DespawnOrUnsummon(), EVENT_BRANN_MOVE_INTRO, EVENT_SUMMON_ALGALON, CreatureAI::me, POINT_BRANN_OUTRO, POINT_BRANN_OUTRO_END, POINT_MOTION_TYPE, SAY_BRANN_ALGALON_INTRO_1, Unit::SetFacingTo(), and Creature::SetWalk().

◆ UpdateAI()

void npc_brann_bronzebeard_algalon::npc_brann_bronzebeard_algalonAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

900 {
901 UpdateVictim();
902 events.Update(diff);
903
904 switch (events.ExecuteEvent())
905 {
909 break;
913 algalon->AI()->DoAction(ACTION_START_INTRO);
914 break;
917 break;
920 break;
921 }
922 }
@ NPC_ALGALON
Definition: ulduar.h:126
Position const AlgalonSummonPos
Definition: ulduar.h:313
@ TYPE_ALGALON
Definition: ulduar.h:45
Position const BrannIntroWaypoint[MAX_BRANN_WAYPOINTS_INTRO]
Definition: boss_algalon_the_observer.cpp:199
@ MAX_BRANN_WAYPOINTS_INTRO
Definition: boss_algalon_the_observer.cpp:92
@ SAY_BRANN_ALGALON_OUTRO
Definition: boss_algalon_the_observer.cpp:171
bool UpdateVictim()
Definition: CreatureAI.cpp:280
Definition: Creature.h:43
Map * GetMap() const
Definition: Object.h:536
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1203
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:98
TempSummon * SummonCreature(uint32 entry, Position const &pos, SummonPropertiesEntry const *properties=nullptr, uint32 duration=0, WorldObject *summoner=nullptr, uint32 spellId=0, uint32 vehId=0, bool visibleBySummonerOnly=false)
Definition: Object.cpp:2174

References _currentPoint, ACTION_START_INTRO, AlgalonSummonPos, BrannIntroWaypoint, BrannOutroPos, EVENT_BRANN_MOVE_INTRO, EVENT_BRANN_OUTRO_1, EVENT_BRANN_OUTRO_2, EVENT_SUMMON_ALGALON, InstanceScript::GetGuidData(), WorldObject::GetInstanceScript(), WorldObject::GetMap(), Unit::GetMotionMaster(), MAX_BRANN_WAYPOINTS_INTRO, CreatureAI::me, MotionMaster::MovePoint(), NPC_ALGALON, POINT_BRANN_OUTRO_END, SAY_BRANN_ALGALON_OUTRO, Map::SummonCreature(), TYPE_ALGALON, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _currentPoint

uint32 npc_brann_bronzebeard_algalon::npc_brann_bronzebeard_algalonAI::_currentPoint

Referenced by DoAction(), MovementInform(), and UpdateAI().

◆ events

EventMap npc_brann_bronzebeard_algalon::npc_brann_bronzebeard_algalonAI::events