AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_freed_protodrake::npc_freed_protodrakeAI Struct Reference
Inheritance diagram for npc_freed_protodrake::npc_freed_protodrakeAI:
VehicleAI CreatureAI UnitAI

Public Member Functions

 npc_freed_protodrakeAI (Creature *creature)
 
void Reset () override
 
void MovementInform (uint32 type, uint32) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
- Public Member Functions inherited from VehicleAI
 VehicleAI (Creature *creature)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon. More...
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

EventMap events
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from VehicleAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_freed_protodrakeAI()

npc_freed_protodrake::npc_freed_protodrakeAI::npc_freed_protodrakeAI ( Creature creature)
inline
823: VehicleAI(creature) { }
Definition: CombatAI.h:99

Member Function Documentation

◆ MovementInform()

void npc_freed_protodrake::npc_freed_protodrakeAI::MovementInform ( uint32  type,
uint32   
)
inlineoverridevirtual

Reimplemented from CreatureAI.

834 {
835 if (type == ESCORT_MOTION_TYPE && me->movespline->Finalized())
836 events.ScheduleEvent(EVENT_REACHED_HOME, 2s);
837 }
events
Definition: boss_sartura.cpp:43
@ EVENT_REACHED_HOME
Definition: zone_storm_peaks.cpp:813
@ ESCORT_MOTION_TYPE
Definition: MotionMaster.h:57
Creature *const me
Definition: CreatureAI.h:72
Movement::MoveSpline * movespline
Definition: Unit.h:1979
bool Finalized() const
Definition: MoveSpline.h:116

References ESCORT_MOTION_TYPE, EVENT_REACHED_HOME, Movement::MoveSpline::Finalized(), CreatureAI::me, and Unit::movespline.

◆ Reset()

void npc_freed_protodrake::npc_freed_protodrakeAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

828 {
829 events.ScheduleEvent(EVENT_CHECK_AREA, 5s);
830 me->SetSpeed(MOVE_RUN, 2.0f);
831 }
@ EVENT_CHECK_AREA
Definition: zone_storm_peaks.cpp:812
@ MOVE_RUN
Definition: UnitDefines.h:329
void SetSpeed(UnitMoveType mtype, float rate, bool forced=false)
Definition: Unit.cpp:14429

References EVENT_CHECK_AREA, CreatureAI::me, MOVE_RUN, and Unit::SetSpeed().

◆ UpdateAI()

void npc_freed_protodrake::npc_freed_protodrakeAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from VehicleAI.

840 {
841 events.Update(diff);
842
843 switch (events.ExecuteEvent())
844 {
845 case EVENT_CHECK_AREA:
847 {
848 if (Vehicle* vehicle = me->GetVehicleKit())
849 if (Unit* passenger = vehicle->GetPassenger(0))
850 {
851 Talk(TEXT_EMOTE, passenger);
852
853 Movement::PointsArray pathPoints;
854 pathPoints.push_back(G3D::Vector3(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ()));
855
856 WaypointPath const* i_path = sWaypointMgr->GetPath(NPC_DRAKE);
857 for (uint8 i = 0; i < i_path->size(); ++i)
858 {
859 WaypointData const* node = i_path->at(i);
860 pathPoints.push_back(G3D::Vector3(node->x, node->y, node->z));
861 }
862
863 me->GetMotionMaster()->MoveSplinePath(&pathPoints);
864 }
865 }
866 else
867 events.ScheduleEvent(EVENT_CHECK_AREA, 5s);
868 break;
870 if (Vehicle* vehicle = me->GetVehicleKit())
871 if (Unit* player = vehicle->GetPassenger(0))
872 if (player->IsPlayer())
873 {
874 // for each prisoner on drake, give credit
875 for (uint8 i = 1; i < 4; ++i)
876 if (Unit* prisoner = me->GetVehicleKit()->GetPassenger(i))
877 {
878 if (!prisoner->IsCreature())
879 return;
880 prisoner->CastSpell(player, SPELL_KILL_CREDIT_PRISONER, true);
881 prisoner->CastSpell(prisoner, SPELL_SUMMON_LIBERATED, true);
882 prisoner->ExitVehicle();
883 }
885 player->ExitVehicle();
886 }
887 break;
888 }
889 }
std::uint8_t uint8
Definition: Define.h:109
Talk
Definition: hyjal.cpp:82
@ AREA_VALLEY_OF_ANCIENT_WINTERS
Definition: zone_storm_peaks.cpp:804
@ TEXT_EMOTE
Definition: zone_storm_peaks.cpp:806
@ SPELL_SUMMON_LIBERATED
Definition: zone_storm_peaks.cpp:809
@ NPC_DRAKE
Definition: zone_storm_peaks.cpp:802
@ SPELL_KILL_CREDIT_PRISONER
Definition: zone_storm_peaks.cpp:808
@ SPELL_KILL_CREDIT_DRAKE
Definition: zone_storm_peaks.cpp:810
std::vector< WaypointData * > WaypointPath
Definition: WaypointMgr.h:47
#define sWaypointMgr
Definition: WaypointMgr.h:78
std::vector< Vector3 > PointsArray
Definition: MoveSplineInitArgs.h:28
uint32 GetAreaId() const
Definition: Object.cpp:3165
float GetPositionZ() const
Definition: Position.h:118
float GetPositionX() const
Definition: Position.h:116
float GetPositionY() const
Definition: Position.h:117
Definition: Unit.h:630
MotionMaster * GetMotionMaster()
Definition: Unit.h:1620
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1167
Vehicle * GetVehicleKit() const
Definition: Unit.h:1785
Definition: Vehicle.h:28
Unit * GetPassenger(int8 seatId) const
Definition: Vehicle.cpp:227
void MoveSplinePath(Movement::PointsArray *path)
Definition: MotionMaster.cpp:454
Definition: WaypointMgr.h:37
float z
Definition: WaypointMgr.h:39
float x
Definition: WaypointMgr.h:39
float y
Definition: WaypointMgr.h:39

References AREA_VALLEY_OF_ANCIENT_WINTERS, Unit::CastSpell(), EVENT_CHECK_AREA, EVENT_REACHED_HOME, WorldObject::GetAreaId(), Unit::GetMotionMaster(), Vehicle::GetPassenger(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::GetVehicleKit(), CreatureAI::me, MotionMaster::MoveSplinePath(), NPC_DRAKE, SPELL_KILL_CREDIT_DRAKE, SPELL_KILL_CREDIT_PRISONER, SPELL_SUMMON_LIBERATED, sWaypointMgr, TEXT_EMOTE, WaypointData::x, WaypointData::y, and WaypointData::z.

Member Data Documentation

◆ events

EventMap npc_freed_protodrake::npc_freed_protodrakeAI::events