AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_shattrath_daily_quest Struct Reference
Inheritance diagram for npc_shattrath_daily_quest:
NullCreatureAI CreatureAI UnitAI

Public Member Functions

 npc_shattrath_daily_quest (Creature *c)
 
void DoAction (int32 action) override
 
- Public Member Functions inherited from NullCreatureAI
 NullCreatureAI (Creature *c)
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void UpdateAI (uint32) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void EnterEvadeMode (EvadeReason) override
 
void OnCharmed (bool) override
 Called when unit is charmed. More...
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from NullCreatureAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_shattrath_daily_quest()

npc_shattrath_daily_quest::npc_shattrath_daily_quest ( Creature c)
inline
299: NullCreatureAI(c) {}
Definition: PassiveAI.h:53

Member Function Documentation

◆ DoAction()

void npc_shattrath_daily_quest::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

302 {
303 if (action == ACTION_UPDATE_QUEST_STATUS)
304 {
305 uint32 creature = me->GetEntry();
306 QueryResult result = CharacterDatabase.Query("SELECT `quest_id` FROM `pool_quest_save` WHERE `pool_id` = '{}'", creature == NPC_SHATTRATH_DAILY_H ? POOL_SHATTRATH_DAILY_H : POOL_SHATTRATH_DAILY_N);
307 if (result)
308 {
309 Field *fields = result->Fetch();
310 int quest_id = fields[0].Get<int>();
311 uint32 templateID = 0;
312
313 if (creature == NPC_SHATTRATH_DAILY_H)
314 {
315 switch (quest_id)
316 {
317 case QUEST_H_NAZZAN:
318 templateID = 24410;
319 break;
320 case QUEST_H_KELIDAN:
321 templateID = 24413;
322 break;
324 templateID = 24414;
325 break;
326 case QUEST_H_QUAG:
327 templateID = 24419;
328 break;
330 templateID = 24420;
331 break;
332 case QUEST_H_WARLORD:
333 templateID = 24421;
334 break;
335 case QUEST_H_IKISS:
336 templateID = 24422;
337 break;
338 case QUEST_H_SHAFFAR:
339 templateID = 24423;
340 break;
341 case QUEST_H_EXARCH:
342 templateID = 24424;
343 break;
344 case QUEST_H_MURMUR:
345 templateID = 24425;
346 break;
347 case QUEST_H_EPOCH:
348 templateID = 24427;
349 break;
350 case QUEST_H_AEONUS:
351 templateID = 24428;
352 break;
353 case QUEST_H_WARP:
354 templateID = 24431;
355 break;
357 templateID = 21504;
358 break;
359 case QUEST_H_SKYRISS:
360 templateID = 24435;
361 break;
362 case QUEST_H_KAEL:
363 templateID = 24855;
364 break;
365 default:
366 break;
367 }
368 }
369
370 if (creature == NPC_SHATTRATH_DAILY_N)
371 {
372 switch (quest_id)
373 {
375 templateID = 24411;
376 break;
378 templateID = 24415;
379 break;
381 templateID = 24426;
382 break;
383 case QUEST_N_LORDS:
384 templateID = 24429;
385 break;
387 templateID = 24430;
388 break;
390 templateID = 24432;
391 break;
393 templateID = 24434;
394 break;
395 case QUEST_N_SISTERS:
396 templateID = 24854;
397 break;
398 default:
399 break;
400 }
401 }
402
403 if (CreatureTemplate const* ci = sObjectMgr->GetCreatureTemplate(templateID))
404 {
405 CreatureModel const* model = ObjectMgr::ChooseDisplayId(ci);
407 }
408 }
409 }
410 }
std::uint32_t uint32
Definition: Define.h:107
#define sObjectMgr
Definition: ObjectMgr.h:1623
std::shared_ptr< ResultSet > QueryResult
Definition: DatabaseEnvFwd.h:28
DatabaseWorkerPool< CharacterDatabaseConnection > CharacterDatabase
Accessor to the character database.
Definition: DatabaseEnv.cpp:21
@ QUEST_H_SHAFFAR
Definition: zone_shattrath_city.cpp:268
@ NPC_SHATTRATH_DAILY_H
Definition: zone_shattrath_city.cpp:293
@ QUEST_H_EXARCH
Definition: zone_shattrath_city.cpp:269
@ QUEST_H_QUAG
Definition: zone_shattrath_city.cpp:264
@ QUEST_N_SISTERS
Definition: zone_shattrath_city.cpp:285
@ QUEST_H_WARP
Definition: zone_shattrath_city.cpp:273
@ QUEST_H_CALCULATOR
Definition: zone_shattrath_city.cpp:274
@ QUEST_N_SENTINELS
Definition: zone_shattrath_city.cpp:284
@ QUEST_H_BLADEFIST
Definition: zone_shattrath_city.cpp:263
@ QUEST_H_MURMUR
Definition: zone_shattrath_city.cpp:270
@ POOL_SHATTRATH_DAILY_H
Definition: zone_shattrath_city.cpp:289
@ ACTION_UPDATE_QUEST_STATUS
Definition: zone_shattrath_city.cpp:287
@ QUEST_H_WARLORD
Definition: zone_shattrath_city.cpp:266
@ QUEST_H_KAEL
Definition: zone_shattrath_city.cpp:276
@ QUEST_N_CENTURIONS
Definition: zone_shattrath_city.cpp:278
@ QUEST_N_DESTROYERS
Definition: zone_shattrath_city.cpp:283
@ QUEST_N_LORDS
Definition: zone_shattrath_city.cpp:281
@ QUEST_H_SKYRISS
Definition: zone_shattrath_city.cpp:275
@ QUEST_N_MYRMIDONS
Definition: zone_shattrath_city.cpp:279
@ QUEST_H_NAZZAN
Definition: zone_shattrath_city.cpp:261
@ QUEST_H_EPOCH
Definition: zone_shattrath_city.cpp:271
@ POOL_SHATTRATH_DAILY_N
Definition: zone_shattrath_city.cpp:290
@ NPC_SHATTRATH_DAILY_N
Definition: zone_shattrath_city.cpp:294
@ QUEST_N_CHANNELERS
Definition: zone_shattrath_city.cpp:282
@ QUEST_H_BLACKSTALKER
Definition: zone_shattrath_city.cpp:265
@ QUEST_H_IKISS
Definition: zone_shattrath_city.cpp:267
@ QUEST_H_KELIDAN
Definition: zone_shattrath_city.cpp:262
@ QUEST_N_INSTRUCTORS
Definition: zone_shattrath_city.cpp:280
@ QUEST_H_AEONUS
Definition: zone_shattrath_city.cpp:272
Class used to access individual fields of database query result.
Definition: Field.h:99
std::enable_if_t< std::is_arithmetic_v< T >, T > Get() const
Definition: Field.h:113
Creature *const me
Definition: CreatureAI.h:73
void SetDisplayId(uint32 displayId, float displayScale=1.f) override
Definition: Creature.cpp:3505
Definition: CreatureData.h:172
uint32 CreatureDisplayID
Definition: CreatureData.h:182
float DisplayScale
Definition: CreatureData.h:183
Definition: CreatureData.h:189
uint32 GetEntry() const
Definition: Object.h:112
static CreatureModel const * ChooseDisplayId(CreatureTemplate const *cinfo, CreatureData const *data=nullptr)
Definition: ObjectMgr.cpp:1645

References ACTION_UPDATE_QUEST_STATUS, CharacterDatabase, ObjectMgr::ChooseDisplayId(), CreatureModel::CreatureDisplayID, CreatureModel::DisplayScale, Field::Get(), Object::GetEntry(), CreatureAI::me, NPC_SHATTRATH_DAILY_H, NPC_SHATTRATH_DAILY_N, POOL_SHATTRATH_DAILY_H, POOL_SHATTRATH_DAILY_N, QUEST_H_AEONUS, QUEST_H_BLACKSTALKER, QUEST_H_BLADEFIST, QUEST_H_CALCULATOR, QUEST_H_EPOCH, QUEST_H_EXARCH, QUEST_H_IKISS, QUEST_H_KAEL, QUEST_H_KELIDAN, QUEST_H_MURMUR, QUEST_H_NAZZAN, QUEST_H_QUAG, QUEST_H_SHAFFAR, QUEST_H_SKYRISS, QUEST_H_WARLORD, QUEST_H_WARP, QUEST_N_CENTURIONS, QUEST_N_CHANNELERS, QUEST_N_DESTROYERS, QUEST_N_INSTRUCTORS, QUEST_N_LORDS, QUEST_N_MYRMIDONS, QUEST_N_SENTINELS, QUEST_N_SISTERS, Creature::SetDisplayId(), and sObjectMgr.