AzerothCore 3.3.5a
OpenSource WoW Emulator
Loading...
Searching...
No Matches
violet_hold_trashAI Struct Reference
Inheritance diagram for violet_hold_trashAI:
npc_escortAI ScriptedAI CreatureAI UnitAI npc_azure_binder::npc_azure_binderAI npc_azure_captain::npc_azure_captainAI npc_azure_invader::npc_azure_invaderAI npc_azure_mage_slayer::npc_azure_mage_slayerAI npc_azure_raider::npc_azure_raiderAI npc_azure_sorceror::npc_azure_sorcerorAI npc_azure_spellbreaker::npc_azure_spellbreakerAI npc_azure_stalker::npc_azure_stalkerAI

Public Member Functions

 violet_hold_trashAI (Creature *c)
 
void ClearDoorSealAura ()
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *who) override
 
void JustReachedHome () override
 
void WaypointReached (uint32 id) override
 
void MoveInLineOfSight (Unit *who) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void CreatureStartAttackDoor ()
 
void EnterEvadeMode (EvadeReason) override
 
- Public Member Functions inherited from npc_escortAI
 npc_escortAI (Creature *creature)
 
 ~npc_escortAI () override
 
void AttackStart (Unit *who) override
 
void MoveInLineOfSight (Unit *who) override
 
void JustDied (Unit *) override
 
void JustRespawned () override
 
void ReturnToLastPoint ()
 
void EnterEvadeMode (EvadeReason=EVADE_REASON_OTHER) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void UpdateEscortAI (uint32 diff)
 
void MovementInform (uint32, uint32) override
 
void AddWaypoint (uint32 id, float x, float y, float z, uint32 waitTime=0)
 
bool SetNextWaypoint (uint32 pointId, float x, float y, float z, float orientation)
 
bool SetNextWaypoint (uint32 pointId, bool setPosition=true)
 
bool GetWaypointPosition (uint32 pointId, float &x, float &y, float &z)
 
void GenerateWaypointArray (Movement::PointsArray *points)
 
virtual void WaypointReached (uint32 pointId)=0
 
virtual void WaypointStart (uint32)
 
void Start (bool isActiveAttacker=true, bool run=false, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=nullptr, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
 
void SetRun (bool on=true)
 
void SetEscortPaused (bool on)
 
bool HasEscortState (uint32 escortState)
 
bool IsEscorted () override
 
void SetMaxPlayerDistance (float newMax)
 
float GetMaxPlayerDistance ()
 
void SetDespawnAtEnd (bool despawn)
 
void SetDespawnAtFar (bool despawn)
 
bool GetAttack ()
 
void SetCanAttack (bool attack)
 
ObjectGuid GetEventStarterGUID ()
 
void AddEscortState (uint32 escortState)
 
void RemoveEscortState (uint32 escortState)
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon. More...
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptpInstance
 
bool bAddedWP
 
uint32 PLoc
 
bool bAlt
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from npc_escortAI
PlayerGetPlayerForEscort ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ violet_hold_trashAI()

violet_hold_trashAI::violet_hold_trashAI ( Creature c)
inline
270 : npc_escortAI(c)
271 {
273 if (pInstance)
275 bAddedWP = false;
276 bAlt = false;
277 }
@ DATA_PORTAL_LOCATION
Definition: violet_hold.h:138
Definition: ScriptedEscortAI.h:53
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1203
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:51
InstanceScript * pInstance
Definition: violet_hold.cpp:279
uint32 PLoc
Definition: violet_hold.cpp:281
bool bAddedWP
Definition: violet_hold.cpp:280
bool bAlt
Definition: violet_hold.cpp:282

References bAddedWP, bAlt, DATA_PORTAL_LOCATION, ZoneScript::GetData(), WorldObject::GetInstanceScript(), pInstance, and PLoc.

Member Function Documentation

◆ AttackStart()

void violet_hold_trashAI::AttackStart ( Unit who)
inlineoverridevirtual

Reimplemented from npc_escortAI.

301 {
304 }
@ UNIT_FLAG_NOT_SELECTABLE
Definition: UnitDefines.h:254
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:210
bool HasUnitFlag(UnitFlags flags) const
Definition: Unit.h:712

References ScriptedAI::AttackStart(), Unit::HasUnitFlag(), and UNIT_FLAG_NOT_SELECTABLE.

◆ ClearDoorSealAura()

void violet_hold_trashAI::ClearDoorSealAura ( )
inline
285 {
286 if (pInstance)
288 c->RemoveAura(SPELL_DESTROY_DOOR_SEAL, me->GetGUID());
289 }
@ SPELL_DESTROY_DOOR_SEAL
Definition: violet_hold.h:108
@ DATA_DOOR_SEAL_GUID
Definition: violet_hold.h:140
Creature * me
Definition: ScriptedCreature.h:280
Definition: Creature.h:43
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:112
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:98
Map * instance
Definition: InstanceScript.h:148
Creature * GetCreature(ObjectGuid const guid)
Definition: Map.cpp:3317

References DATA_DOOR_SEAL_GUID, Map::GetCreature(), Object::GetGUID(), InstanceScript::GetGuidData(), InstanceScript::instance, ScriptedAI::me, pInstance, and SPELL_DESTROY_DOOR_SEAL.

◆ CreatureStartAttackDoor()

void violet_hold_trashAI::CreatureStartAttackDoor ( )
inline
386 {
388 me->SetImmuneToNPC(true);
389 me->CastSpell((Unit*)nullptr, SPELL_DESTROY_DOOR_SEAL, true);
390 }
@ STATE_ESCORT_PAUSED
Definition: ScriptedEscortAI.h:49
@ STATE_ESCORT_ESCORTING
Definition: ScriptedEscortAI.h:47
@ STATE_ESCORT_RETURNING
Definition: ScriptedEscortAI.h:48
void RemoveEscortState(uint32 escortState)
Definition: ScriptedEscortAI.h:111
Definition: Unit.h:630
void SetImmuneToNPC(bool apply, bool keepCombat=false)
Definition: Unit.cpp:13620
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1167

References Unit::CastSpell(), ScriptedAI::me, npc_escortAI::RemoveEscortState(), Unit::SetImmuneToNPC(), SPELL_DESTROY_DOOR_SEAL, STATE_ESCORT_ESCORTING, STATE_ESCORT_PAUSED, and STATE_ESCORT_RETURNING.

Referenced by JustReachedHome(), and WaypointReached().

◆ EnterEvadeMode()

void violet_hold_trashAI::EnterEvadeMode ( EvadeReason  )
inlineoverridevirtual

Reimplemented from npc_escortAI.

393 {
395 {
396 me->SetImmuneToNPC(false);
397 me->SetHomePosition(1845.577759f + rand_norm() * 5 - 2.5f, 800.681152f + rand_norm() * 5 - 2.5f, 44.104248f, M_PI);
398 }
399
401 me->CombatStop(true);
403 {
406 }
407 else
408 {
410 Reset();
411 }
413 }
double rand_norm()
Definition: Random.cpp:77
@ UNIT_STATE_EVADE
Definition: UnitDefines.h:170
void Reset() override
Definition: ScriptedCreature.h:287
bool HasEscortState(uint32 escortState)
Definition: ScriptedEscortAI.h:98
void AddEscortState(uint32 escortState)
Definition: ScriptedEscortAI.h:110
void ReturnToLastPoint()
Definition: ScriptedEscortAI.cpp:193
void ClearAllThreat()
Definition: ThreatMgr.cpp:417
void SetHomePosition(float x, float y, float z, float o)
Definition: Creature.h:336
void ClearUnitState(uint32 f)
Definition: Unit.h:702
void CombatStop(bool includingCast=false)
Definition: Unit.cpp:10436
MotionMaster * GetMotionMaster()
Definition: Unit.h:1620
ThreatMgr & GetThreatMgr()
Definition: Unit.h:903
void MoveTargetedHome(bool walk=false)
The unit will return this initial position (owner for pets and summoned creatures)....
Definition: MotionMaster.cpp:259

References npc_escortAI::AddEscortState(), ThreatMgr::ClearAllThreat(), Unit::ClearUnitState(), Unit::CombatStop(), Unit::GetMotionMaster(), Unit::GetThreatMgr(), npc_escortAI::HasEscortState(), ScriptedAI::me, MotionMaster::MoveTargetedHome(), rand_norm(), ScriptedAI::Reset(), npc_escortAI::ReturnToLastPoint(), Creature::SetHomePosition(), Unit::SetImmuneToNPC(), STATE_ESCORT_ESCORTING, STATE_ESCORT_RETURNING, and UNIT_STATE_EVADE.

◆ JustDied()

void violet_hold_trashAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from npc_escortAI.

379 {
380 if (pInstance)
383 }
@ DATA_TELEPORTATION_PORTAL_GUID
Definition: violet_hold.h:139
#define CAST_AI(a, b)
Definition: UnitAI.h:26
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:210

References CAST_AI, DATA_TELEPORTATION_PORTAL_GUID, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), ScriptedAI::me, and pInstance.

◆ JustEngagedWith()

void violet_hold_trashAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

292 {
293 if (!who->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE))
294 {
296 me->SetImmuneToNPC(false);
297 }
298 }
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
Definition: Unit.cpp:4129

References Unit::HasUnitFlag(), Unit::InterruptNonMeleeSpells(), ScriptedAI::me, Unit::SetImmuneToNPC(), and UNIT_FLAG_NOT_SELECTABLE.

◆ JustReachedHome()

void violet_hold_trashAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

307 {
309 }
void CreatureStartAttackDoor()
Definition: violet_hold.cpp:385

References CreatureStartAttackDoor().

◆ MoveInLineOfSight()

void violet_hold_trashAI::MoveInLineOfSight ( Unit who)
inlineoverridevirtual

Reimplemented from npc_escortAI.

319 {
321 }
virtual void MoveInLineOfSight(Unit *)
Definition: CreatureAI.cpp:169

References CreatureAI::MoveInLineOfSight().

◆ UpdateAI()

void violet_hold_trashAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from npc_escortAI.

Reimplemented in npc_azure_invader::npc_azure_invaderAI, npc_azure_binder::npc_azure_binderAI, npc_azure_mage_slayer::npc_azure_mage_slayerAI, npc_azure_raider::npc_azure_raiderAI, npc_azure_stalker::npc_azure_stalkerAI, npc_azure_spellbreaker::npc_azure_spellbreakerAI, npc_azure_captain::npc_azure_captainAI, and npc_azure_sorceror::npc_azure_sorcerorAI.

324 {
325 if (!bAddedWP)
326 {
327 bAddedWP = true;
328 switch (PLoc)
329 {
330 case 0:
331 for(int i = 0; i < 6; i++)
332 AddWaypoint(i, FirstPortalTrashWPs[i][0] + irand(-1, 1), FirstPortalTrashWPs[i][1] + irand(-1, 1), FirstPortalTrashWPs[i][2] + irand(-1, 1), 0);
334 break;
335 case 1:
336 bAlt = (bool)urand(0, 1);
337 if (!bAlt)
338 {
339 for(int i = 0; i < 9; i++)
340 AddWaypoint(i, SecondPortalTrashWPs1[i][0] + irand(-1, 1), SecondPortalTrashWPs1[i][1] + irand(-1, 1), SecondPortalTrashWPs1[i][2], 0);
341 me->SetHomePosition(SecondPortalTrashWPs1[8][0] + irand(-1, 1), SecondPortalTrashWPs1[8][1] + irand(-1, 1), SecondPortalTrashWPs1[8][2] + irand(-1, 1), 3.149439f);
342 }
343 else
344 {
345 for(int i = 0; i < 8; i++)
346 AddWaypoint(i, SecondPortalTrashWPs2[i][0] + irand(-1, 1), SecondPortalTrashWPs2[i][1] + irand(-1, 1), SecondPortalTrashWPs2[i][2], 0);
348 }
349 break;
350 case 2:
351 for(int i = 0; i < 8; i++)
352 AddWaypoint(i, ThirdPortalTrashWPs[i][0] + irand(-1, 1), ThirdPortalTrashWPs[i][1] + irand(-1, 1), ThirdPortalTrashWPs[i][2], 0);
354 break;
355 case 3:
356 for(int i = 0; i < 9; i++)
357 AddWaypoint(i, FourthPortalTrashWPs[i][0] + irand(-1, 1), FourthPortalTrashWPs[i][1] + irand(-1, 1), FourthPortalTrashWPs[i][2], 0);
359 break;
360 case 4:
361 for(int i = 0; i < 6; i++)
362 AddWaypoint(i, FifthPortalTrashWPs[i][0] + irand(-1, 1), FifthPortalTrashWPs[i][1] + irand(-1, 1), FifthPortalTrashWPs[i][2], 0);
364 break;
365 case 5:
366 for(int i = 0; i < 4; i++)
367 AddWaypoint(i, SixthPoralTrashWPs[i][0] + irand(-1, 1), SixthPoralTrashWPs[i][1] + irand(-1, 1), SixthPoralTrashWPs[i][2], 0);
369 break;
370 }
371 SetDespawnAtEnd(false);
372 Start(true, true);
373 }
374
376 }
int32 irand(int32 min, int32 max)
Definition: Random.cpp:37
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
const float SecondPortalTrashWPs1[9][3]
Definition: violet_hold.h:204
const float FourthPortalTrashWPs[9][3]
Definition: violet_hold.h:241
const float FirstPortalTrashWPs[6][3]
Definition: violet_hold.h:194
const float FifthPortalTrashWPs[6][3]
Definition: violet_hold.h:254
const float SecondPortalTrashWPs2[8][3]
Definition: violet_hold.h:217
const float ThirdPortalTrashWPs[8][3]
Definition: violet_hold.h:229
const float SixthPoralTrashWPs[4][3]
Definition: violet_hold.h:264
void Start(bool isActiveAttacker=true, bool run=false, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=nullptr, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
Definition: ScriptedEscortAI.cpp:449
void UpdateAI(uint32 diff) override
Use to start attacking a target. Called just before JustEngagedWith()
Definition: ScriptedEscortAI.cpp:240
void SetDespawnAtEnd(bool despawn)
Definition: ScriptedEscortAI.h:104
void AddWaypoint(uint32 id, float x, float y, float z, uint32 waitTime=0)
Definition: ScriptedEscortAI.cpp:396

References npc_escortAI::AddWaypoint(), bAddedWP, bAlt, FifthPortalTrashWPs, FirstPortalTrashWPs, FourthPortalTrashWPs, irand(), ScriptedAI::me, PLoc, SecondPortalTrashWPs1, SecondPortalTrashWPs2, npc_escortAI::SetDespawnAtEnd(), Creature::SetHomePosition(), SixthPoralTrashWPs, npc_escortAI::Start(), ThirdPortalTrashWPs, npc_escortAI::UpdateAI(), and urand().

Referenced by npc_azure_invader::npc_azure_invaderAI::UpdateAI(), npc_azure_binder::npc_azure_binderAI::UpdateAI(), npc_azure_mage_slayer::npc_azure_mage_slayerAI::UpdateAI(), npc_azure_raider::npc_azure_raiderAI::UpdateAI(), npc_azure_stalker::npc_azure_stalkerAI::UpdateAI(), npc_azure_spellbreaker::npc_azure_spellbreakerAI::UpdateAI(), npc_azure_captain::npc_azure_captainAI::UpdateAI(), and npc_azure_sorceror::npc_azure_sorcerorAI::UpdateAI().

◆ WaypointReached()

void violet_hold_trashAI::WaypointReached ( uint32  id)
inlineoverridevirtual

Implements npc_escortAI.

312 {
313 if (PLoc < 6)
314 if (id == uint16(PLocWPCount[PLoc] - 1 - (bAlt ? 1 : 0)))
316 }
std::uint16_t uint16
Definition: Define.h:108
const uint8 PLocWPCount[6]
Definition: violet_hold.h:182

References bAlt, CreatureStartAttackDoor(), PLoc, and PLocWPCount.

Member Data Documentation

◆ bAddedWP

bool violet_hold_trashAI::bAddedWP

Referenced by UpdateAI(), and violet_hold_trashAI().

◆ bAlt

bool violet_hold_trashAI::bAlt

◆ pInstance

InstanceScript* violet_hold_trashAI::pInstance

◆ PLoc

uint32 violet_hold_trashAI::PLoc