AzerothCore 3.3.5a
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npc_vh_teleportation_portal::npc_vh_teleportation_portalAI Struct Reference
Inheritance diagram for npc_vh_teleportation_portal::npc_vh_teleportation_portalAI:
NullCreatureAI CreatureAI UnitAI

Public Member Functions

 npc_vh_teleportation_portalAI (Creature *c)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void JustSummoned (Creature *pSummoned) override
 
void SummonedMobDied (Creature *pSummoned)
 
- Public Member Functions inherited from NullCreatureAI
 NullCreatureAI (Creature *c)
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void UpdateAI (uint32) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void EnterEvadeMode (EvadeReason) override
 
void OnCharmed (bool) override
 Called when unit is charmed. More...
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon. More...
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptpInstance
 
SummonList listOfMobs
 
EventMap events
 
uint8 wave
 
uint8 addValue
 
bool bKorG
 
bool spawned
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from NullCreatureAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_vh_teleportation_portalAI()

npc_vh_teleportation_portal::npc_vh_teleportation_portalAI::npc_vh_teleportation_portalAI ( Creature c)
inline
139 {
141 events.Reset();
142 if (pInstance)
143 {
145 bKorG = false;
146 spawned = false;
147
148 if (wave < 12)
149 addValue = 0;
150 else
151 addValue = 1;
152
153 if (wave % 6 != 0)
155 else
156 events.RescheduleEvent(EVENT_SUMMON_SABOTEOUR, 3s);
157 }
158 }
events
Definition: boss_sartura.cpp:43
@ DATA_WAVE_COUNT
Definition: violet_hold.h:137
@ EVENT_SUMMON_ELITES
Definition: violet_hold.cpp:121
@ EVENT_SUMMON_SABOTEOUR
Definition: violet_hold.cpp:122
@ EVENT_SUMMON_KEEPER_OR_GUARDIAN
Definition: violet_hold.cpp:119
static First const & RAND(First const &first, Second const &second, Rest const &... rest)
Definition: CreatureAIImpl.h:25
Definition: PassiveAI.h:53
Creature *const me
Definition: CreatureAI.h:72
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1203
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:51
InstanceScript * pInstance
Definition: violet_hold.cpp:160
SummonList listOfMobs
Definition: violet_hold.cpp:161

References addValue, bKorG, DATA_WAVE_COUNT, EVENT_SUMMON_ELITES, EVENT_SUMMON_KEEPER_OR_GUARDIAN, EVENT_SUMMON_SABOTEOUR, ZoneScript::GetData(), WorldObject::GetInstanceScript(), pInstance, RAND(), spawned, and wave.

Member Function Documentation

◆ JustDied()

void npc_vh_teleportation_portal::npc_vh_teleportation_portalAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

236 {
237 events.Reset();
238 if (wave % 6 == 0) // just to be sure, shouln't occur
239 return;
240 if (pInstance)
242 }
@ DATA_PORTAL_DEFEATED
Definition: violet_hold.h:136
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52

References DATA_PORTAL_DEFEATED, pInstance, ZoneScript::SetData(), and wave.

◆ JustSummoned()

void npc_vh_teleportation_portal::npc_vh_teleportation_portalAI::JustSummoned ( Creature pSummoned)
inlineoverridevirtual

Reimplemented from CreatureAI.

245 {
246 if (pSummoned)
247 {
248 listOfMobs.Summon(pSummoned);
250 }
251 }
@ DATA_ADD_TRASH_MOB
Definition: violet_hold.h:134
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:88
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:112
virtual void SetGuidData(uint32, ObjectGuid)
Definition: ZoneScript.h:45

References DATA_ADD_TRASH_MOB, Object::GetGUID(), listOfMobs, pInstance, ZoneScript::SetGuidData(), and SummonList::Summon().

◆ SummonedMobDied()

void npc_vh_teleportation_portal::npc_vh_teleportation_portalAI::SummonedMobDied ( Creature pSummoned)
inline
254 {
255 if (pSummoned)
256 {
257 listOfMobs.Despawn(pSummoned);
259 }
260 }
@ DATA_DELETE_TRASH_MOB
Definition: violet_hold.h:135
void Despawn(Creature const *summon)
Definition: ScriptedCreature.h:89

References DATA_DELETE_TRASH_MOB, SummonList::Despawn(), Object::GetGUID(), listOfMobs, pInstance, and ZoneScript::SetGuidData().

◆ UpdateAI()

void npc_vh_teleportation_portal::npc_vh_teleportation_portalAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from NullCreatureAI.

169 {
170 if (!pInstance)
171 return;
172
173 events.Update(diff);
174
175 switch (events.ExecuteEvent())
176 {
177 case 0:
178 break;
180 bKorG = true;
181 spawned = true;
184 events.RescheduleEvent(EVENT_SUMMON_KEEPER_TRASH, 20s);
185 break;
187 for (uint8 i = 0; i < 3 + addValue; ++i)
188 {
190 DoSummon(entry, me, 2.0f, 20000, TEMPSUMMON_DEAD_DESPAWN);
191 }
192 events.Repeat(20s);
193 break;
195 spawned = true;
196 for (uint8 i = 0; i < 2 + addValue; ++i)
197 {
199 DoSummon(entry, me, 2.0f, 20000, TEMPSUMMON_DEAD_DESPAWN);
200 }
201 me->SetVisible(false);
202 break;
205 me->DespawnOrUnsummon(3000);
206 break;
207 }
208
209 if (!spawned)
210 return;
211
212 if (bKorG)
213 {
214 if (!me->IsNonMeleeSpellCast(false)) // keeper/guardian died => channeled spell interrupted
215 {
216 // if keeper/guard lost all victims, in enterevademode linking aura is removed, restore it:
217 if (pInstance)
218 for (SummonList::iterator itr = listOfMobs.begin(); itr != listOfMobs.end(); ++itr)
219 if (Creature* c = pInstance->instance->GetCreature(*itr))
220 if (c->IsAlive() && (c->GetEntry() == NPC_PORTAL_GUARDIAN || c->GetEntry() == NPC_PORTAL_KEEPER))
221 {
223 return;
224 }
225 Unit::Kill(me, me, false);
226 }
227 }
228 else
229 {
230 if (listOfMobs.empty())
231 Unit::Kill(me, me, false);
232 }
233 }
std::uint8_t uint8
Definition: Define.h:109
std::uint32_t uint32
Definition: Define.h:107
@ NPC_AZURE_SPELLBREAKER_2
Definition: violet_hold.h:54
@ NPC_AZURE_BINDER_2
Definition: violet_hold.h:56
@ NPC_AZURE_BINDER_1
Definition: violet_hold.h:55
@ NPC_SABOTEOUR
Definition: violet_hold.h:38
@ NPC_AZURE_MAGE_SLAYER_2
Definition: violet_hold.h:58
@ NPC_AZURE_SORCEROR
Definition: violet_hold.h:60
@ NPC_AZURE_MAGE_SLAYER_1
Definition: violet_hold.h:57
@ NPC_AZURE_INVADER_2
Definition: violet_hold.h:52
@ NPC_AZURE_SPELLBREAKER_1
Definition: violet_hold.h:53
@ NPC_AZURE_STALKER
Definition: violet_hold.h:62
@ NPC_AZURE_RAIDER
Definition: violet_hold.h:61
@ NPC_AZURE_CAPTAIN
Definition: violet_hold.h:59
@ NPC_PORTAL_KEEPER
Definition: violet_hold.h:50
@ NPC_PORTAL_GUARDIAN
Definition: violet_hold.h:49
@ NPC_AZURE_INVADER_1
Definition: violet_hold.h:51
@ SPELL_PORTAL_CHANNEL
Definition: violet_hold.h:107
@ EVENT_SUMMON_KEEPER_TRASH
Definition: violet_hold.cpp:120
@ TEMPSUMMON_DEAD_DESPAWN
Definition: Object.h:52
@ TEMPSUMMON_CORPSE_DESPAWN
Definition: Object.h:50
Creature * DoSummon(uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
Definition: CreatureAI.cpp:424
bool empty() const
Definition: ScriptedCreature.h:73
iterator begin()
Definition: ScriptedCreature.h:48
iterator end()
Definition: ScriptedCreature.h:58
StorageType::iterator iterator
Definition: ScriptedCreature.h:36
Definition: Creature.h:43
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2178
void SetVisible(bool x)
Definition: Unit.cpp:14232
static void Kill(Unit *killer, Unit *victim, bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
Definition: Unit.cpp:17702
bool IsNonMeleeSpellCast(bool withDelayed, bool skipChanneled=false, bool skipAutorepeat=false, bool isAutoshoot=false, bool skipInstant=true) const
Definition: Unit.cpp:4099
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1167
Map * instance
Definition: InstanceScript.h:148
Creature * GetCreature(ObjectGuid const guid)
Definition: Map.cpp:3317

References addValue, SummonList::begin(), bKorG, Unit::CastSpell(), Creature::DespawnOrUnsummon(), CreatureAI::DoSummon(), SummonList::empty(), SummonList::end(), EVENT_SUMMON_ELITES, EVENT_SUMMON_KEEPER_OR_GUARDIAN, EVENT_SUMMON_KEEPER_TRASH, EVENT_SUMMON_SABOTEOUR, Map::GetCreature(), InstanceScript::instance, Unit::IsNonMeleeSpellCast(), Unit::Kill(), listOfMobs, CreatureAI::me, NPC_AZURE_BINDER_1, NPC_AZURE_BINDER_2, NPC_AZURE_CAPTAIN, NPC_AZURE_INVADER_1, NPC_AZURE_INVADER_2, NPC_AZURE_MAGE_SLAYER_1, NPC_AZURE_MAGE_SLAYER_2, NPC_AZURE_RAIDER, NPC_AZURE_SORCEROR, NPC_AZURE_SPELLBREAKER_1, NPC_AZURE_SPELLBREAKER_2, NPC_AZURE_STALKER, NPC_PORTAL_GUARDIAN, NPC_PORTAL_KEEPER, NPC_SABOTEOUR, pInstance, RAND(), Unit::SetVisible(), spawned, SPELL_PORTAL_CHANNEL, TEMPSUMMON_CORPSE_DESPAWN, and TEMPSUMMON_DEAD_DESPAWN.

Member Data Documentation

◆ addValue

uint8 npc_vh_teleportation_portal::npc_vh_teleportation_portalAI::addValue

◆ bKorG

bool npc_vh_teleportation_portal::npc_vh_teleportation_portalAI::bKorG

◆ events

EventMap npc_vh_teleportation_portal::npc_vh_teleportation_portalAI::events

◆ listOfMobs

SummonList npc_vh_teleportation_portal::npc_vh_teleportation_portalAI::listOfMobs

◆ pInstance

InstanceScript* npc_vh_teleportation_portal::npc_vh_teleportation_portalAI::pInstance

◆ spawned

bool npc_vh_teleportation_portal::npc_vh_teleportation_portalAI::spawned

◆ wave

uint8 npc_vh_teleportation_portal::npc_vh_teleportation_portalAI::wave