AzerothCore 3.3.5a
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npc_pos_leader_second::npc_pos_leader_secondAI Struct Reference
Inheritance diagram for npc_pos_leader_second::npc_pos_leader_secondAI:
NullCreatureAI CreatureAI UnitAI

Public Member Functions

 npc_pos_leader_secondAI (Creature *creature)
 
void DoAction (int32 p) override
 
void SpellHitTarget (Unit *target, SpellInfo const *spell) override
 
void MovementInform (uint32 type, uint32 id) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
- Public Member Functions inherited from NullCreatureAI
 NullCreatureAI (Creature *c)
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void UpdateAI (uint32) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void EnterEvadeMode (EvadeReason) override
 
void OnCharmed (bool) override
 Called when unit is charmed. More...
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon. More...
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptpInstance
 
EventMap events
 
ObjectGuid barrierGUID
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from NullCreatureAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_pos_leader_secondAI()

npc_pos_leader_second::npc_pos_leader_secondAI::npc_pos_leader_secondAI ( Creature creature)
inline
1150 : NullCreatureAI(creature)
1151 {
1154 events.Reset();
1156
1157 if (pInstance)
1158 {
1160 {
1161 c->RemoveAllAuras();
1162 c->GetMotionMaster()->Clear();
1163 c->GetMotionMaster()->MoveIdle();
1164 c->SetVisible(false);
1165 }
1167 {
1168 c->AI()->DoAction(2);
1169 }
1170 }
1171 }
events
Definition: boss_sartura.cpp:43
@ DATA_MARTIN_OR_GORKUN_GUID
Definition: pit_of_saron.h:44
@ DATA_RIMEFANG_GUID
Definition: pit_of_saron.h:45
@ UNIT_NPC_FLAG_QUESTGIVER
Definition: UnitDefines.h:295
Definition: PassiveAI.h:53
Creature *const me
Definition: CreatureAI.h:72
Definition: Creature.h:43
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1203
void Clear()
Definition: ObjectGuid.h:138
void RemoveNpcFlag(NPCFlags flags)
Definition: Unit.h:727
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:98
Map * instance
Definition: InstanceScript.h:148
Creature * GetCreature(ObjectGuid const guid)
Definition: Map.cpp:3317
ObjectGuid barrierGUID
Definition: pit_of_saron.cpp:1175
InstanceScript * pInstance
Definition: pit_of_saron.cpp:1173

References barrierGUID, ObjectGuid::Clear(), DATA_MARTIN_OR_GORKUN_GUID, DATA_RIMEFANG_GUID, Map::GetCreature(), InstanceScript::GetGuidData(), WorldObject::GetInstanceScript(), InstanceScript::instance, CreatureAI::me, pInstance, Unit::RemoveNpcFlag(), and UNIT_NPC_FLAG_QUESTGIVER.

Member Function Documentation

◆ DoAction()

void npc_pos_leader_second::npc_pos_leader_secondAI::DoAction ( int32  p)
inlineoverridevirtual

Reimplemented from UnitAI.

1178 {
1179 if (p == 1)
1180 {
1181 events.RescheduleEvent(1, me->GetEntry() == NPC_JAINA_PART2 ? 15s + 500ms : 18s);
1182 events.RescheduleEvent(2, me->GetEntry() == NPC_JAINA_PART2 ? 16s + 500ms : 19s);
1183 }
1184 }
@ NPC_JAINA_PART2
Definition: forge_of_souls.h:43
uint32 GetEntry() const
Definition: Object.h:115

References Object::GetEntry(), CreatureAI::me, and NPC_JAINA_PART2.

◆ MovementInform()

void npc_pos_leader_second::npc_pos_leader_secondAI::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

1197 {
1198 if (type != WAYPOINT_MOTION_TYPE)
1199 return;
1200
1201 switch (id)
1202 {
1203 case 0:
1205 break;
1206 case 1:
1207 if (me->GetEntry() == NPC_JAINA_PART2)
1208 {
1210 }
1211 break;
1212 case 6:
1215 g->SetGoState(GO_STATE_ACTIVE);
1216 break;
1217 }
1218 }
Talk
Definition: hyjal.cpp:82
@ GO_HOR_PORTCULLIS
Definition: pit_of_saron.h:126
@ SAY_JAINA_OUTRO_2
Definition: pit_of_saron.h:325
@ SAY_JAINA_OUTRO_3
Definition: pit_of_saron.h:326
@ SAY_SYLVANAS_OUTRO_2
Definition: pit_of_saron.h:327
@ GO_STATE_ACTIVE
Definition: GameObjectData.h:689
@ WAYPOINT_MOTION_TYPE
Definition: MotionMaster.h:41
Definition: GameObject.h:120
GameObject * FindNearestGameObject(uint32 entry, float range, bool onlySpawned=false) const
Definition: Object.cpp:2466
void SetNpcFlag(NPCFlags flags)
Definition: Unit.h:726

References WorldObject::FindNearestGameObject(), Object::GetEntry(), GO_HOR_PORTCULLIS, GO_STATE_ACTIVE, CreatureAI::me, NPC_JAINA_PART2, SAY_JAINA_OUTRO_2, SAY_JAINA_OUTRO_3, SAY_SYLVANAS_OUTRO_2, Unit::SetNpcFlag(), UNIT_NPC_FLAG_QUESTGIVER, and WAYPOINT_MOTION_TYPE.

◆ SpellHitTarget()

void npc_pos_leader_second::npc_pos_leader_secondAI::SpellHitTarget ( Unit target,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

1187 {
1188 if ((spell->Id == SPELL_TELEPORT_JAINA || spell->Id == SPELL_TELEPORT_SYLVANAS) && target && target->IsPlayer())
1189 {
1190 float angle = rand_norm() * 2 * M_PI;
1191 float dist = urand(1, 4);
1192 target->ToPlayer()->NearTeleportTo(me->GetPositionX() + cos(angle)*dist, me->GetPositionY() + std::sin(angle)*dist, me->GetPositionZ(), me->GetOrientation());
1193 }
1194 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
double rand_norm()
Definition: Random.cpp:77
@ SPELL_TELEPORT_JAINA
Definition: pit_of_saron.h:136
@ SPELL_TELEPORT_SYLVANAS
Definition: pit_of_saron.h:138
bool IsPlayer() const
Definition: Object.h:200
Player * ToPlayer()
Definition: Object.h:201
float GetPositionZ() const
Definition: Position.h:118
float GetOrientation() const
Definition: Position.h:119
float GetPositionX() const
Definition: Position.h:116
float GetPositionY() const
Definition: Position.h:117
void NearTeleportTo(Position &pos, bool casting=false, bool vehicleTeleport=false, bool withPet=false, bool removeTransport=false)
Definition: Unit.cpp:19979

References Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), SpellInfo::Id, Object::IsPlayer(), CreatureAI::me, Unit::NearTeleportTo(), rand_norm(), SPELL_TELEPORT_JAINA, SPELL_TELEPORT_SYLVANAS, Object::ToPlayer(), and urand().

◆ UpdateAI()

void npc_pos_leader_second::npc_pos_leader_secondAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from NullCreatureAI.

1221 {
1222 events.Update(diff);
1223
1224 switch (events.ExecuteEvent())
1225 {
1226 case 0:
1227 break;
1228 case 1:
1229 if (pInstance)
1231 {
1232 c->SetCanFly(true);
1233 c->SetDisableGravity(true);
1234 c->GetMotionMaster()->MovePoint(0, TSSindragosaPos2);
1235 }
1236
1237 break;
1238 case 2:
1239 if (pInstance)
1241 c->AI()->Talk(SAY_GENERAL_OUTRO_2);
1242
1243 events.RescheduleEvent(3, me->GetEntry() == NPC_JAINA_PART2 ? 7s : 8s);
1244 break;
1245 case 3:
1248
1249 events.RescheduleEvent(4, 2s);
1250 break;
1251 case 4:
1253 if (GameObject* barrier = me->SummonGameObject(203005, 1055.49f, 115.03f, 628.15f, 2.08f, 0.0f, 0.0f, 0.0f, 0.0f, 86400, false))
1254 barrierGUID = barrier->GetGUID();
1255
1256 events.RescheduleEvent(5, 1500ms);
1257 break;
1258 case 5:
1259 if (pInstance)
1261 {
1263 c->CastSpell(x->GetPositionX(), x->GetPositionY(), x->GetPositionZ(), SPELL_SINDRAGOSA_FROST_BOMB_POS, true);
1264 }
1265
1266 events.RescheduleEvent(6, 5s);
1267 events.RescheduleEvent(10, 2s);
1268 break;
1269 case 6:
1270 if (pInstance)
1272 c->GetMotionMaster()->MovePoint(0, TSSindragosaPos1);
1273
1274 events.RescheduleEvent(7, 4500ms);
1275 break;
1276 case 7:
1277 if (pInstance)
1279 c->SetVisible(false);
1281 barrier->Delete();
1283
1284 events.RescheduleEvent(8, 2s);
1285 break;
1286 case 8:
1288 break;
1289 case 10:
1291 x->AI()->DoAction(3);
1292
1293 break;
1294 }
1295 }
const Position TSSindragosaPos2
Definition: pit_of_saron.h:286
const Position TSSindragosaPos1
Definition: pit_of_saron.h:285
@ NPC_SINDRAGOSA
Definition: pit_of_saron.h:72
@ SAY_GENERAL_OUTRO_2
Definition: pit_of_saron.h:322
@ SAY_SYLVANAS_OUTRO_1
Definition: pit_of_saron.h:324
@ SAY_JAINA_OUTRO_1
Definition: pit_of_saron.h:323
@ SPELL_TELEPORT_JAINA_VISUAL
Definition: pit_of_saron.h:135
@ SPELL_TELEPORT_SYLVANAS_VISUAL
Definition: pit_of_saron.h:137
@ SPELL_SINDRAGOSA_FROST_BOMB_POS
Definition: pit_of_saron.h:139
@ DATA_SINDRAGOSA_GUID
Definition: pit_of_saron.h:48
#define PATH_BEGIN_VALUE
Definition: forge_of_souls.h:65
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2366
GameObject * SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime, bool checkTransport=true, GOSummonType summonType=GO_SUMMON_TIMED_OR_CORPSE_DESPAWN)
Definition: Object.cpp:2380
MotionMaster * GetMotionMaster()
Definition: Unit.h:1620
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1167
GameObject * GetGameObject(ObjectGuid const guid)
Definition: Map.cpp:3322
void MovePath(uint32 path_id, bool repeatable)
Move the unit following a specific path. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition: MotionMaster.cpp:852

References barrierGUID, Unit::CastSpell(), ObjectGuid::Clear(), DATA_MARTIN_OR_GORKUN_GUID, DATA_SINDRAGOSA_GUID, Map::GetCreature(), Object::GetEntry(), Map::GetGameObject(), InstanceScript::GetGuidData(), Unit::GetMotionMaster(), InstanceScript::instance, CreatureAI::me, MotionMaster::MovePath(), NPC_JAINA_PART2, NPC_SINDRAGOSA, PATH_BEGIN_VALUE, pInstance, SAY_GENERAL_OUTRO_2, SAY_JAINA_OUTRO_1, SAY_SYLVANAS_OUTRO_1, SPELL_SINDRAGOSA_FROST_BOMB_POS, SPELL_TELEPORT_JAINA, SPELL_TELEPORT_JAINA_VISUAL, SPELL_TELEPORT_SYLVANAS, SPELL_TELEPORT_SYLVANAS_VISUAL, WorldObject::SummonCreature(), WorldObject::SummonGameObject(), TSSindragosaPos1, and TSSindragosaPos2.

Member Data Documentation

◆ barrierGUID

ObjectGuid npc_pos_leader_second::npc_pos_leader_secondAI::barrierGUID

◆ events

EventMap npc_pos_leader_second::npc_pos_leader_secondAI::events

◆ pInstance

InstanceScript* npc_pos_leader_second::npc_pos_leader_secondAI::pInstance