AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_vehicle_d16_propelled_delivery::npc_vehicle_d16_propelled_deliveryAI Struct Reference
Inheritance diagram for npc_vehicle_d16_propelled_delivery::npc_vehicle_d16_propelled_deliveryAI:
VehicleAI CreatureAI UnitAI

Public Member Functions

 npc_vehicle_d16_propelled_deliveryAI (Creature *creature)
 
void PassengerBoarded (Unit *, int8, bool apply) override
 == Fields ======================================= More...
 
void MovementInform (uint32 type, uint32 id) override
 
- Public Member Functions inherited from VehicleAI
 VehicleAI (Creature *creature)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon. More...
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from VehicleAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_vehicle_d16_propelled_deliveryAI()

npc_vehicle_d16_propelled_delivery::npc_vehicle_d16_propelled_deliveryAI::npc_vehicle_d16_propelled_deliveryAI ( Creature creature)
inline
1082: VehicleAI(creature) { }
Definition: CombatAI.h:99

Member Function Documentation

◆ MovementInform()

void npc_vehicle_d16_propelled_delivery::npc_vehicle_d16_propelled_deliveryAI::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

1106 {
1107 if (type != ESCORT_MOTION_TYPE)
1108 return;
1109
1110 switch (id)
1111 {
1112 case 12:
1114 {
1115 if (Vehicle* vehicle = me->GetVehicleKit())
1116 {
1117 if (Unit* player = vehicle->GetPassenger(0))
1118 {
1119 if (player->IsPlayer())
1120 {
1121 player->m_Events.AddEventAtOffset([player]()
1122 {
1123 player->CastSpell(player, SPELL_KNOCKBACK_PLAYER, true);
1124 }, 1s);
1125 }
1126 }
1127 }
1128
1130 }
1131 break;
1132 case 17:
1134 {
1135 if (Vehicle* vehicle = me->GetVehicleKit())
1136 {
1137 if (Unit* player = vehicle->GetPassenger(0))
1138 {
1139 if (player->IsPlayer())
1140 {
1141 player->m_Events.AddEventAtOffset([player]()
1142 {
1143 player->CastSpell(player, SPELL_KNOCKBACK_PLAYER, true);
1144 }, 1s);
1145 }
1146 }
1147 }
1148
1150 }
1151 else
1152 {
1153 me->DespawnOrUnsummon(100);
1154 }
1155 break;
1156 case 24:
1158 {
1159 me->DespawnOrUnsummon(100);
1160 }
1161 break;
1162 default:
1163 break;
1164 }
1165 }
@ SPELL_EJECT_PLAYER
Definition: zone_storm_peaks.cpp:1071
@ NPC_PROPELLED_DEVICE_2
Definition: zone_storm_peaks.cpp:1068
@ SPELL_KNOCKBACK_PLAYER
Definition: zone_storm_peaks.cpp:1072
@ NPC_PROPELLED_DEVICE_1
Definition: zone_storm_peaks.cpp:1067
@ ESCORT_MOTION_TYPE
Definition: MotionMaster.h:57
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition: UnitAI.h:392
Creature *const me
Definition: CreatureAI.h:72
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2178
uint32 GetEntry() const
Definition: Object.h:115
Definition: Unit.h:630
Vehicle * GetVehicleKit() const
Definition: Unit.h:1785
Definition: Vehicle.h:28

References Creature::DespawnOrUnsummon(), UnitAI::DoCastSelf(), ESCORT_MOTION_TYPE, Object::GetEntry(), Unit::GetVehicleKit(), CreatureAI::me, NPC_PROPELLED_DEVICE_1, NPC_PROPELLED_DEVICE_2, SPELL_EJECT_PLAYER, and SPELL_KNOCKBACK_PLAYER.

◆ PassengerBoarded()

void npc_vehicle_d16_propelled_delivery::npc_vehicle_d16_propelled_deliveryAI::PassengerBoarded ( Unit ,
int8  ,
bool   
)
inlineoverridevirtual

== Fields =======================================

Reimplemented from CreatureAI.

1085 {
1086 if (apply)
1087 {
1088 Movement::PointsArray pathPoints;
1089 pathPoints.push_back(G3D::Vector3(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ()));
1090 WaypointPath const* i_path = sWaypointMgr->GetPath(me->GetEntry() * 100);
1091 for (uint8 i = 0; i < i_path->size(); ++i)
1092 {
1093 WaypointData const* node = i_path->at(i);
1094 pathPoints.push_back(G3D::Vector3(node->x, node->y, node->z));
1095 }
1096 me->GetMotionMaster()->MoveSplinePath(&pathPoints);
1097 me->SetCanFly(true);
1098 me->SetDisableGravity(true);
1099 me->SetSpeed(MOVE_RUN, 6.0f);
1100 me->SetSpeedRate(MOVE_FLIGHT, 8.0f);
1101 me->setActive(true);
1102 }
1103 }
std::uint8_t uint8
Definition: Define.h:109
@ MOVE_FLIGHT
Definition: UnitDefines.h:334
@ MOVE_RUN
Definition: UnitDefines.h:329
std::vector< WaypointData * > WaypointPath
Definition: WaypointMgr.h:47
#define sWaypointMgr
Definition: WaypointMgr.h:78
std::vector< Vector3 > PointsArray
Definition: MoveSplineInitArgs.h:28
bool SetDisableGravity(bool disable, bool packetOnly=false, bool updateAnimationTier=true) override
Enable or disable the creature's fly mode by adding or removing: MOVEMENTFLAG_FLYING....
Definition: Creature.cpp:3205
bool SetCanFly(bool enable, bool packetOnly=false) override
Add the movement flag: MOVEMENTFLAGCAN_FLY. Generaly only use by players, allowing them to fly by pre...
Definition: Creature.cpp:3290
void setActive(bool isActiveObject)
Definition: Object.cpp:1094
float GetPositionZ() const
Definition: Position.h:118
float GetPositionX() const
Definition: Position.h:116
float GetPositionY() const
Definition: Position.h:117
MotionMaster * GetMotionMaster()
Definition: Unit.h:1620
void SetSpeedRate(UnitMoveType mtype, float rate)
Definition: Unit.h:1603
void SetSpeed(UnitMoveType mtype, float rate, bool forced=false)
Definition: Unit.cpp:14429
void MoveSplinePath(Movement::PointsArray *path)
Definition: MotionMaster.cpp:454
Definition: WaypointMgr.h:37
float z
Definition: WaypointMgr.h:39
float x
Definition: WaypointMgr.h:39
float y
Definition: WaypointMgr.h:39

References Object::GetEntry(), Unit::GetMotionMaster(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), CreatureAI::me, MOVE_FLIGHT, MOVE_RUN, MotionMaster::MoveSplinePath(), WorldObject::setActive(), Creature::SetCanFly(), Creature::SetDisableGravity(), Unit::SetSpeed(), Unit::SetSpeedRate(), sWaypointMgr, WaypointData::x, WaypointData::y, and WaypointData::z.