AzerothCore 3.3.5a
OpenSource WoW Emulator
Loading...
Searching...
No Matches
npc_sergeant_bly::npc_sergeant_blyAI Struct Reference
Inheritance diagram for npc_sergeant_bly::npc_sergeant_blyAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_sergeant_blyAI (Creature *creature)
 
void InitializeAI () override
 
void Reset () override
 
void EnterEvadeMode (EvadeReason) override
 
void MovementInform (uint32 type, uint32) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void DoAction (int32) override
 
void switchFactionIfAlive (uint32 entry, Player *target)
 
void sGossipSelect (Player *player, uint32, uint32 gossipListId) override
 
void sGossipHello (Player *player) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon. More...
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptinstance
 
bool startedFight
 
bool ableToPortHome
 
uint32 postGossipStep
 
uint32 Text_Timer
 
uint32 ShieldBash_Timer
 
uint32 Revenge_Timer
 
uint32 Porthome_Timer
 
ObjectGuid PlayerGUID
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_sergeant_blyAI()

npc_sergeant_bly::npc_sergeant_blyAI::npc_sergeant_blyAI ( Creature creature)
inline
77 : ScriptedAI(creature)
78 {
79 instance = creature->GetInstanceScript();
80 }
Definition: ScriptedCreature.h:190
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1203
InstanceScript * instance
Definition: zulfarrak.cpp:92

References WorldObject::GetInstanceScript(), and instance.

Member Function Documentation

◆ DoAction()

void npc_sergeant_bly::npc_sergeant_blyAI::DoAction ( int32  )
inlineoverridevirtual

Reimplemented from UnitAI.

246 {
247 ableToPortHome = false;
248 postGossipStep = 1;
249 Text_Timer = 0;
250 }
uint32 Text_Timer
Definition: zulfarrak.cpp:97
bool ableToPortHome
Definition: zulfarrak.cpp:95
uint32 postGossipStep
Definition: zulfarrak.cpp:96

References ableToPortHome, postGossipStep, and Text_Timer.

Referenced by sGossipSelect().

◆ EnterEvadeMode()

void npc_sergeant_bly::npc_sergeant_blyAI::EnterEvadeMode ( EvadeReason  )
inlineoverridevirtual

Reimplemented from CreatureAI.

113 {
114 if (ableToPortHome)
115 return;
116
118 {
119 ableToPortHome = true;
120 Porthome_Timer = 156000;
121 }
122 }
@ DATA_PYRAMID
Definition: zulfarrak.h:51
@ PYRAMID_KILLED_ALL_TROLLS
Definition: zulfarrak.h:65
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:51
uint32 Porthome_Timer
Definition: zulfarrak.cpp:100

References ableToPortHome, DATA_PYRAMID, ZoneScript::GetData(), instance, Porthome_Timer, and PYRAMID_KILLED_ALL_TROLLS.

◆ InitializeAI()

void npc_sergeant_bly::npc_sergeant_blyAI::InitializeAI ( )
inlineoverridevirtual

Reimplemented from UnitAI.

83 {
84 ableToPortHome = false;
85 startedFight = false;
88 Text_Timer = 0;
90 }
@ FACTION_FRIENDLY
Definition: SharedDefines.h:201
@ UNIT_NPC_FLAG_GOSSIP
Definition: UnitDefines.h:294
Creature * me
Definition: ScriptedCreature.h:280
void SetFaction(uint32 faction)
Definition: Unit.cpp:10056
void SetNpcFlag(NPCFlags flags)
Definition: Unit.h:726
bool startedFight
Definition: zulfarrak.cpp:94

References ableToPortHome, FACTION_FRIENDLY, ScriptedAI::me, postGossipStep, Unit::SetFaction(), Unit::SetNpcFlag(), startedFight, Text_Timer, and UNIT_NPC_FLAG_GOSSIP.

◆ MovementInform()

void npc_sergeant_bly::npc_sergeant_blyAI::MovementInform ( uint32  type,
uint32   
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

125 {
126 if (type != POINT_MOTION_TYPE)
127 {
128 return;
129 }
130
132 {
134 {
135 AttackStart(shadowpriest);
136 shadowpriest->CallAssistance();
137 }
138 }
139 }
@ PYRAMID_WAVE_3
Definition: zulfarrak.h:64
@ NPC_SHADOWPRIEST_SEZZZIZ
Definition: zulfarrak.h:34
@ POINT_MOTION_TYPE
Definition: MotionMaster.h:48
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:210
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:210
Definition: Creature.h:43
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:98

References ScriptedAI::AttackStart(), DATA_PYRAMID, ObjectAccessor::GetCreature(), ZoneScript::GetData(), InstanceScript::GetGuidData(), instance, ScriptedAI::me, NPC_SHADOWPRIEST_SEZZZIZ, POINT_MOTION_TYPE, and PYRAMID_WAVE_3.

◆ Reset()

void npc_sergeant_bly::npc_sergeant_blyAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

104 {
105 ShieldBash_Timer = 5000;
106 Revenge_Timer = 8000;
107 Porthome_Timer = 156000;
108 ableToPortHome = false;
109 startedFight = false;
110 }
uint32 ShieldBash_Timer
Definition: zulfarrak.cpp:98
uint32 Revenge_Timer
Definition: zulfarrak.cpp:99

References ableToPortHome, Porthome_Timer, Revenge_Timer, ShieldBash_Timer, and startedFight.

◆ sGossipHello()

void npc_sergeant_bly::npc_sergeant_blyAI::sGossipHello ( Player player)
inlineoverridevirtual

Reimplemented from UnitAI.

282 {
284 {
286 SendGossipMenuFor(player, 1517, me->GetGUID());
287 }
288 else
289 {
291 {
292 SendGossipMenuFor(player, 1515, me->GetGUID());
293 }
294 else
295 {
296 SendGossipMenuFor(player, 1516, me->GetGUID());
297 }
298 }
299 }
@ PYRAMID_NOT_STARTED
Definition: zulfarrak.h:57
@ PYRAMID_MOVED_DOWNSTAIRS
Definition: zulfarrak.h:66
#define GOSSIP_BLY
Definition: zulfarrak.cpp:68
void SendGossipMenuFor(Player *player, uint32 npcTextID, ObjectGuid const guid)
Definition: ScriptedGossip.cpp:45
void AddGossipItemFor(Player *player, uint32 icon, std::string const &text, uint32 sender, uint32 action)
Definition: ScriptedGossip.cpp:28
@ GOSSIP_SENDER_MAIN
Definition: ScriptedGossip.h:70
@ GOSSIP_ACTION_INFO_DEF
Definition: ScriptedGossip.h:68
@ GOSSIP_ICON_CHAT
Definition: GossipDef.h:61
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:112

References AddGossipItemFor(), DATA_PYRAMID, ZoneScript::GetData(), Object::GetGUID(), GOSSIP_ACTION_INFO_DEF, GOSSIP_BLY, GOSSIP_ICON_CHAT, GOSSIP_SENDER_MAIN, instance, ScriptedAI::me, PYRAMID_MOVED_DOWNSTAIRS, PYRAMID_NOT_STARTED, SendGossipMenuFor(), and startedFight.

◆ sGossipSelect()

void npc_sergeant_bly::npc_sergeant_blyAI::sGossipSelect ( Player player,
uint32  ,
uint32  gossipListId 
)
inlineoverridevirtual

Reimplemented from UnitAI.

269 {
270 uint32 const action = player->PlayerTalkClass->GetGossipOptionAction(gossipListId);
271 ClearGossipMenuFor(player);
272
273 if (action == GOSSIP_ACTION_INFO_DEF + 1)
274 {
275 CloseGossipMenuFor(player);
276 PlayerGUID = player->GetGUID();
277 DoAction(0);
278 }
279 }
std::uint32_t uint32
Definition: Define.h:107
void ClearGossipMenuFor(Player *player)
Definition: ScriptedGossip.cpp:22
void CloseGossipMenuFor(Player *player)
Definition: ScriptedGossip.cpp:56
uint32 GetGossipOptionAction(uint32 selection) const
Definition: GossipDef.h:271
PlayerMenu * PlayerTalkClass
Definition: Player.h:2239
ObjectGuid PlayerGUID
Definition: zulfarrak.cpp:101
void DoAction(int32) override
Definition: zulfarrak.cpp:245

References ClearGossipMenuFor(), CloseGossipMenuFor(), DoAction(), PlayerMenu::GetGossipOptionAction(), Object::GetGUID(), GOSSIP_ACTION_INFO_DEF, PlayerGUID, and Player::PlayerTalkClass.

◆ switchFactionIfAlive()

void npc_sergeant_bly::npc_sergeant_blyAI::switchFactionIfAlive ( uint32  entry,
Player target 
)
inline
253 {
255 {
256 if (crew->IsAlive())
257 {
258 crew->SetFaction(FACTION_MONSTER);
259
260 if (target)
261 {
262 crew->AI()->AttackStart(target);
263 }
264 }
265 }
266 }
@ FACTION_MONSTER
Definition: SharedDefines.h:195

References FACTION_MONSTER, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), instance, and ScriptedAI::me.

Referenced by UpdateAI().

◆ UpdateAI()

void npc_sergeant_bly::npc_sergeant_blyAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from ScriptedAI.

142 {
143 if (postGossipStep > 0 && postGossipStep < 4)
144 {
145 if (Text_Timer <= diff)
146 {
147 switch (postGossipStep)
148 {
149 case 1:
150 startedFight = true;
151 //weegli doesn't fight - he goes & blows up the door
153 {
154 pWeegli->AI()->DoAction(0);
155 }
156 Talk(SAY_1);
157 Text_Timer = 5000;
158 break;
159 case 2:
160 Talk(SAY_2);
161 Text_Timer = 5000;
162 break;
163 case 3:
166
171
172 if (target)
173 {
174 AttackStart(target);
175 }
176 }
177
179 }
180 else
181 {
182 Text_Timer -= diff;
183 }
184 }
185
186 if (Porthome_Timer <= diff && ableToPortHome == true)
187 {
189 {
190 weegli->CastSpell(weegli, SPELL_BLYS_BAND_ESCAPE);
191 weegli->DespawnOrUnsummon(10000);
192 }
194 {
195 raven->CastSpell(raven, SPELL_BLYS_BAND_ESCAPE);
196 raven->DespawnOrUnsummon(10000);
197 }
199 {
200 oro->CastSpell(oro, SPELL_BLYS_BAND_ESCAPE);
201 oro->DespawnOrUnsummon(10000);
202 }
204 {
205 murta->CastSpell(murta, SPELL_BLYS_BAND_ESCAPE);
206 murta->DespawnOrUnsummon(10000);
207 }
209 me->DespawnOrUnsummon(10000);
210 Porthome_Timer = 156000; //set timer back so that the event doesn't keep triggering
211 }
212 else
213 {
214 Porthome_Timer -= diff;
215 }
216
217 if (!UpdateVictim())
218 {
219 return;
220 }
221
222 if (ShieldBash_Timer <= diff)
223 {
225 ShieldBash_Timer = 15000;
226 }
227 else
228 {
229 ShieldBash_Timer -= diff;
230 }
231
232 if (Revenge_Timer <= diff)
233 {
235 Revenge_Timer = 10000;
236 }
237 else
238 {
239 Revenge_Timer -= diff;
240 }
241
243 }
@ NPC_WEEGLI
Definition: zulfarrak.h:40
@ NPC_ORO
Definition: zulfarrak.h:39
@ NPC_MURTA
Definition: zulfarrak.h:41
@ NPC_RAVEN
Definition: zulfarrak.h:38
@ SAY_1
Definition: zulfarrak.cpp:57
@ SAY_2
Definition: zulfarrak.cpp:58
@ SPELL_SHIELD_BASH
Definition: zulfarrak.cpp:64
@ SPELL_REVENGE
Definition: zulfarrak.cpp:65
@ SPELL_BLYS_BAND_ESCAPE
Definition: zulfarrak.cpp:63
Talk
Definition: hyjal.cpp:82
Player * GetPlayer(Map const *, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:220
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:240
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition: UnitAI.h:392
bool UpdateVictim()
Definition: CreatureAI.cpp:280
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2178
Definition: Player.h:1081
void switchFactionIfAlive(uint32 entry, Player *target)
Definition: zulfarrak.cpp:252

References ableToPortHome, ScriptedAI::AttackStart(), Creature::DespawnOrUnsummon(), UnitAI::DoCastSelf(), UnitAI::DoCastVictim(), UnitAI::DoMeleeAttackIfReady(), FACTION_MONSTER, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), ObjectAccessor::GetPlayer(), instance, ScriptedAI::me, NPC_MURTA, NPC_ORO, NPC_RAVEN, NPC_WEEGLI, PlayerGUID, Porthome_Timer, postGossipStep, Revenge_Timer, SAY_1, SAY_2, Unit::SetFaction(), ShieldBash_Timer, SPELL_BLYS_BAND_ESCAPE, SPELL_REVENGE, SPELL_SHIELD_BASH, startedFight, switchFactionIfAlive(), Text_Timer, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ ableToPortHome

bool npc_sergeant_bly::npc_sergeant_blyAI::ableToPortHome

◆ instance

InstanceScript* npc_sergeant_bly::npc_sergeant_blyAI::instance

◆ PlayerGUID

ObjectGuid npc_sergeant_bly::npc_sergeant_blyAI::PlayerGUID

Referenced by sGossipSelect(), and UpdateAI().

◆ Porthome_Timer

uint32 npc_sergeant_bly::npc_sergeant_blyAI::Porthome_Timer

Referenced by EnterEvadeMode(), Reset(), and UpdateAI().

◆ postGossipStep

uint32 npc_sergeant_bly::npc_sergeant_blyAI::postGossipStep

Referenced by DoAction(), InitializeAI(), and UpdateAI().

◆ Revenge_Timer

uint32 npc_sergeant_bly::npc_sergeant_blyAI::Revenge_Timer

Referenced by Reset(), and UpdateAI().

◆ ShieldBash_Timer

uint32 npc_sergeant_bly::npc_sergeant_blyAI::ShieldBash_Timer

Referenced by Reset(), and UpdateAI().

◆ startedFight

bool npc_sergeant_bly::npc_sergeant_blyAI::startedFight

◆ Text_Timer

uint32 npc_sergeant_bly::npc_sergeant_blyAI::Text_Timer

Referenced by DoAction(), InitializeAI(), and UpdateAI().