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npc_deaths_door_fell_cannon_target_bunny::npc_deaths_door_fell_cannon_target_bunnyAI Struct Reference
Inheritance diagram for npc_deaths_door_fell_cannon_target_bunny::npc_deaths_door_fell_cannon_target_bunnyAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_deaths_door_fell_cannon_target_bunnyAI (Creature *creature)
 
void Reset () override
 
void Initialize ()
 
void SpellHit (Unit *caster, SpellInfo const *spell) override
 
void JustSummoned (Creature *summoned) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon. More...
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

EventMap events
 
bool PartyTime
 
ObjectGuid PlayerGUID
 
ObjectGuid CannonGUID
 
uint8 count
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_deaths_door_fell_cannon_target_bunnyAI()

npc_deaths_door_fell_cannon_target_bunny::npc_deaths_door_fell_cannon_target_bunnyAI::npc_deaths_door_fell_cannon_target_bunnyAI ( Creature creature)
inline
79: ScriptedAI(creature), PartyTime(false) { }
Definition: ScriptedCreature.h:190

Member Function Documentation

◆ Initialize()

void npc_deaths_door_fell_cannon_target_bunny::npc_deaths_door_fell_cannon_target_bunnyAI::Initialize ( )
inline
94 {
95 PartyTime = false;
98 count = 0;
99 }
void Clear()
Definition: ObjectGuid.h:138
ObjectGuid CannonGUID
Definition: zone_blades_edge_mountains.cpp:84
ObjectGuid PlayerGUID
Definition: zone_blades_edge_mountains.cpp:83

References CannonGUID, ObjectGuid::Clear(), count, PartyTime, and PlayerGUID.

Referenced by Reset().

◆ JustSummoned()

void npc_deaths_door_fell_cannon_target_bunny::npc_deaths_door_fell_cannon_target_bunnyAI::JustSummoned ( Creature summoned)
inlineoverridevirtual

Reimplemented from ScriptedAI.

144 {
145 if (summoned->GetEntry() == NPC_FEL_IMP)
146 summoned->CastSpell(summoned, SPELL_IMP_AURA, true);
147 else if (summoned->GetEntry() == NPC_HOUND)
148 summoned->CastSpell(summoned, SPELL_HOUND_AURA, true);
149
151 {
152 Target->RemoveUnitFlag(UNIT_FLAG_NOT_ATTACKABLE_1); // attack the cannon
153 summoned->AI()->AttackStart(Target);
154 }
155 }
@ SPELL_HOUND_AURA
Definition: zone_blades_edge_mountains.cpp:53
@ NPC_HOUND
Definition: zone_blades_edge_mountains.cpp:60
@ SPELL_IMP_AURA
Definition: zone_blades_edge_mountains.cpp:52
@ NPC_FEL_IMP
Definition: zone_blades_edge_mountains.cpp:59
@ NPC_DEATHS_DOOR_FEL_CANNON
Definition: zone_blades_edge_mountains.cpp:57
Creature * GetClosestCreatureWithEntry(WorldObject *source, uint32 entry, float maxSearchRange, bool alive)
Definition: ScriptedCreature.cpp:850
@ UNIT_FLAG_NOT_ATTACKABLE_1
Definition: UnitDefines.h:236
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:27
Creature * me
Definition: ScriptedCreature.h:280
Definition: Creature.h:43
CreatureAI * AI() const
Definition: Creature.h:140
uint32 GetEntry() const
Definition: Object.h:115
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1167

References Creature::AI(), UnitAI::AttackStart(), Unit::CastSpell(), GetClosestCreatureWithEntry(), Object::GetEntry(), ScriptedAI::me, NPC_DEATHS_DOOR_FEL_CANNON, NPC_FEL_IMP, NPC_HOUND, SPELL_HOUND_AURA, SPELL_IMP_AURA, and UNIT_FLAG_NOT_ATTACKABLE_1.

◆ Reset()

void npc_deaths_door_fell_cannon_target_bunny::npc_deaths_door_fell_cannon_target_bunnyAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

88 {
89 Initialize();
90 events.Reset();
91 }
events
Definition: boss_sartura.cpp:43

References Initialize().

Referenced by SpellHit(), and UpdateAI().

◆ SpellHit()

void npc_deaths_door_fell_cannon_target_bunny::npc_deaths_door_fell_cannon_target_bunnyAI::SpellHit ( Unit caster,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

102 {
103 if (spell->Id == SPELL_ARTILLERY_ON_THE_WRAP_GATE)
104 {
105 count++;
106
107 if (count == 1)
108 {
109 if (Player* player = caster->GetCharmerOrOwnerPlayerOrPlayerItself())
110 PlayerGUID = player->GetGUID();
111
112 CannonGUID = caster->GetGUID();
113 PartyTime = true;
114 events.ScheduleEvent(EVENT_PARTY_TIMER, 3000);
115 }
116
117 if (count >= 3)
118 me->SummonGameObject(GO_FIRE, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 130);
119
120 if (count > 6)
121 {
123 {
125 player->KilledMonsterCredit(NPC_SOUTH_GATE_CREDIT);
127 player->KilledMonsterCredit(NPC_NORTH_GATE_CREDIT);
128 // complete quest part
130 bunny->CastSpell(nullptr, SPELL_EXPLOSION, TRIGGERED_NONE);
132 cannon->DespawnOrUnsummon(5000);
133 }
134
135 me->SummonGameObject(GO_BIG_FIRE, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 60);
136 Reset();
137 }
138 }
139
140 return;
141 }
@ GO_BIG_FIRE
Definition: zone_blades_edge_mountains.cpp:67
@ SPELL_EXPLOSION
Definition: zone_blades_edge_mountains.cpp:54
@ NPC_EXPLOSION_BUNNY
Definition: zone_blades_edge_mountains.cpp:58
@ NPC_SOUTH_GATE_CREDIT
Definition: zone_blades_edge_mountains.cpp:64
@ NPC_NORTH_GATE_CREDIT
Definition: zone_blades_edge_mountains.cpp:63
@ EVENT_PARTY_TIMER
Definition: zone_blades_edge_mountains.cpp:69
@ GO_FIRE
Definition: zone_blades_edge_mountains.cpp:66
@ NPC_NORTH_GATE
Definition: zone_blades_edge_mountains.cpp:61
@ SPELL_ARTILLERY_ON_THE_WRAP_GATE
Definition: zone_blades_edge_mountains.cpp:51
@ NPC_SOUTH_GATE
Definition: zone_blades_edge_mountains.cpp:62
@ TRIGGERED_NONE
Definition: SpellDefines.h:133
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:210
Player * GetPlayer(Map const *, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:220
void CastSpell(Unit *target, uint32 spell)
Definition: GameObject.cpp:2087
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:112
GameObject * SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime, bool checkTransport=true, GOSummonType summonType=GO_SUMMON_TIMED_OR_CORPSE_DESPAWN)
Definition: Object.cpp:2380
float GetPositionZ() const
Definition: Position.h:118
float GetPositionX() const
Definition: Position.h:116
float GetPositionY() const
Definition: Position.h:117
Definition: Player.h:1081
Player * GetCharmerOrOwnerPlayerOrPlayerItself() const
Definition: Unit.cpp:10616
void Reset() override
Definition: zone_blades_edge_mountains.cpp:87

References CannonGUID, GameObject::CastSpell(), count, EVENT_PARTY_TIMER, Unit::GetCharmerOrOwnerPlayerOrPlayerItself(), GetClosestCreatureWithEntry(), ObjectAccessor::GetCreature(), Object::GetGUID(), ObjectAccessor::GetPlayer(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), GO_BIG_FIRE, GO_FIRE, SpellInfo::Id, ScriptedAI::me, NPC_EXPLOSION_BUNNY, NPC_NORTH_GATE, NPC_NORTH_GATE_CREDIT, NPC_SOUTH_GATE, NPC_SOUTH_GATE_CREDIT, PartyTime, PlayerGUID, Reset(), SPELL_ARTILLERY_ON_THE_WRAP_GATE, SPELL_EXPLOSION, WorldObject::SummonGameObject(), and TRIGGERED_NONE.

◆ UpdateAI()

void npc_deaths_door_fell_cannon_target_bunny::npc_deaths_door_fell_cannon_target_bunnyAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from ScriptedAI.

158 {
159 events.Update(diff);
160
161 if (PartyTime)
162 {
164 {
165 if (!cannon || !cannon->GetCharmerOrOwnerGUID())
166 Reset();
167 }
168
169 switch (events.ExecuteEvent())
170 {
172 if (roll_chance_i(20))
174 else
176 events.ScheduleEvent(EVENT_PARTY_TIMER, 3000);
177 break;
178 }
179 }
180 }
bool roll_chance_i(int chance)
Definition: Random.h:59
@ TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT
Definition: Object.h:49
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2366

References CannonGUID, EVENT_PARTY_TIMER, ObjectAccessor::GetCreature(), ScriptedAI::me, NPC_FEL_IMP, NPC_HOUND, PartyTime, Reset(), roll_chance_i(), WorldObject::SummonCreature(), and TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT.

Member Data Documentation

◆ CannonGUID

ObjectGuid npc_deaths_door_fell_cannon_target_bunny::npc_deaths_door_fell_cannon_target_bunnyAI::CannonGUID

Referenced by Initialize(), SpellHit(), and UpdateAI().

◆ count

uint8 npc_deaths_door_fell_cannon_target_bunny::npc_deaths_door_fell_cannon_target_bunnyAI::count

Referenced by Initialize(), and SpellHit().

◆ events

EventMap npc_deaths_door_fell_cannon_target_bunny::npc_deaths_door_fell_cannon_target_bunnyAI::events

◆ PartyTime

bool npc_deaths_door_fell_cannon_target_bunny::npc_deaths_door_fell_cannon_target_bunnyAI::PartyTime

Referenced by Initialize(), SpellHit(), and UpdateAI().

◆ PlayerGUID

ObjectGuid npc_deaths_door_fell_cannon_target_bunny::npc_deaths_door_fell_cannon_target_bunnyAI::PlayerGUID

Referenced by Initialize(), and SpellHit().