AzerothCore 3.3.5a
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npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI Struct Reference
Inheritance diagram for npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_muradin_bronzebeard_iccAI (Creature *creature)
 
void Reset () override
 
void DoAction (int32 action) override
 
void SpellHit (Unit *, SpellInfo const *spell) override
 
void MovementInform (uint32 type, uint32 id) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon. More...
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

EventMap _events
 
InstanceScript_instance
 
std::list< Creature * > _guardList
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_muradin_bronzebeard_iccAI()

npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::npc_muradin_bronzebeard_iccAI ( Creature creature)
inline
790 : ScriptedAI(creature)
791 {
793 }
Definition: ScriptedCreature.h:190
Creature * me
Definition: ScriptedCreature.h:280
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1203
InstanceScript * _instance
Definition: boss_deathbringer_saurfang.cpp:961

References _instance, WorldObject::GetInstanceScript(), and ScriptedAI::me.

Member Function Documentation

◆ DoAction()

void npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

803 {
804 switch (action)
805 {
807 {
808 // Prevent crashes
810 return;
811
813 if (!deathbringer || deathbringer->IsInEvadeMode())
814 return;
815
816 if (_guardList.empty())
817 {
820 }
821 uint32 x = 1;
822 for (std::list<Creature*>::iterator itr = _guardList.begin(); itr != _guardList.end(); ++itr)
823 (*itr)->AI()->SetData(0, x++);
824
832
834 {
835 _instance->HandleGameObject(ObjectGuid::Empty, false, teleporter);
836 teleporter->SetGameObjectFlag(GO_FLAG_IN_USE);
837 }
838
840 deathbringer->SetWalk(false);
842 }
843 break;
845 {
847 me->SetDisableGravity(false);
848 me->MonsterMoveWithSpeed(me->GetPositionX(), me->GetPositionY(), 539.2917f, 10.0f);
849 for (std::list<Creature*>::iterator itr = _guardList.begin(); itr != _guardList.end(); ++itr)
850 (*itr)->AI()->DoAction(ACTION_DESPAWN);
851
852 //Talk(SAY_OUTRO_ALLIANCE_1);
853 break;
854 }
855 case ACTION_EVADE:
856 {
857 float x, y, z, o;
859 me->GetHomePosition(x, y, z, o);
860 me->SetPosition(x, y, z, o);
862 me->SetDisableGravity(false);
864 for (std::list<Creature*>::iterator itr = _guardList.begin(); itr != _guardList.end(); ++itr)
865 {
866 (*itr)->GetMotionMaster()->Clear();
867 (*itr)->GetHomePosition(x, y, z, o);
868 (*itr)->SetPosition(x, y, z, o);
869 (*itr)->StopMovingOnCurrentPos();
870 (*itr)->SetDisableGravity(false);
871 (*itr)->AI()->EnterEvadeMode();
872 }
873 }
874 break;
875 default:
876 break;
877 }
878 }
std::uint32_t uint32
Definition: Define.h:107
Talk
Definition: hyjal.cpp:82
@ NPC_SE_SKYBREAKER_MARINE
Definition: icecrown_citadel.h:249
@ GO_SAURFANG_S_DOOR
Definition: icecrown_citadel.h:412
@ GO_SCOURGE_TRANSPORTER_SAURFANG
Definition: icecrown_citadel.h:417
@ DATA_DEATHBRINGER_SAURFANG
Definition: icecrown_citadel.h:89
@ ACTION_START_OUTRO
Definition: boss_deathbringer_saurfang.cpp:196
@ ACTION_EVADE
Definition: boss_deathbringer_saurfang.cpp:199
@ ACTION_DESPAWN
Definition: boss_deathbringer_saurfang.cpp:197
@ ACTION_START_EVENT
Definition: boss_deathbringer_saurfang.cpp:193
Position const deathbringerPos
Definition: boss_deathbringer_saurfang.cpp:217
@ SPELL_GRIP_OF_AGONY
Definition: boss_deathbringer_saurfang.cpp:95
@ PHASE_INTRO_A
Definition: boss_deathbringer_saurfang.cpp:184
@ PHASE_INTRO_MASK
Definition: boss_deathbringer_saurfang.cpp:188
@ POINT_SAURFANG
Definition: boss_deathbringer_saurfang.cpp:209
@ EVENT_INTRO_ALLIANCE_4
Definition: boss_deathbringer_saurfang.cpp:129
@ EVENT_INTRO_ALLIANCE_2
Definition: boss_deathbringer_saurfang.cpp:127
@ EVENT_INTRO_ALLIANCE_3
Definition: boss_deathbringer_saurfang.cpp:128
@ SAY_INTRO_ALLIANCE_1
Definition: boss_deathbringer_saurfang.cpp:66
@ GO_FLAG_IN_USE
Definition: SharedDefines.h:1603
void GetCreatureListWithEntryInGrid(std::list< Creature * > &list, WorldObject *source, uint32 entry, float maxSearchRange)
Definition: ScriptedCreature.cpp:860
@ UNIT_NPC_FLAG_GOSSIP
Definition: UnitDefines.h:294
@ UNIT_FLAG_NOT_SELECTABLE
Definition: UnitDefines.h:254
GameObject * GetGameObject(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:184
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:210
void ScheduleEvent(uint32 eventId, uint32 time, uint32 group=0, uint32 phase=0)
Definition: EventMap.cpp:56
uint8 GetPhaseMask() const
Definition: EventMap.h:87
void SetPhase(uint8 phase)
Definition: EventMap.cpp:28
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:208
Definition: Creature.h:43
bool SetDisableGravity(bool disable, bool packetOnly=false, bool updateAnimationTier=true) override
Enable or disable the creature's fly mode by adding or removing: MOVEMENTFLAG_FLYING....
Definition: Creature.cpp:3205
void GetHomePosition(float &x, float &y, float &z, float &ori) const
Definition: Creature.h:338
void SetPosition(float x, float y, float z, float o)
Definition: Creature.cpp:3154
bool SetWalk(bool enable) override
Enable or disable the creature's walk mode by removing: MOVEMENTFLAG_WALKING. Infom also the client.
Definition: Creature.cpp:3191
bool IsInEvadeMode() const
Definition: Creature.h:134
Definition: GameObject.h:120
Definition: Object.h:703
static ObjectGuid const Empty
Definition: ObjectGuid.h:120
float GetPositionZ() const
Definition: Position.h:118
float GetPositionX() const
Definition: Position.h:116
float GetPositionY() const
Definition: Position.h:117
MotionMaster * GetMotionMaster()
Definition: Unit.h:1620
void RemoveNpcFlag(NPCFlags flags)
Definition: Unit.h:727
void MonsterMoveWithSpeed(float x, float y, float z, float speed)
Definition: Unit.cpp:529
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4909
void StopMovingOnCurrentPos()
Definition: Unit.cpp:16689
void RemoveUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition: Unit.h:714
void HandleGameObject(ObjectGuid guid, bool open, GameObject *go=nullptr)
Definition: InstanceScript.cpp:113
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:98
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:213
void Clear(bool reset=true)
Definition: MotionMaster.h:167
std::list< Creature * > _guardList
Definition: boss_deathbringer_saurfang.cpp:962
EventMap _events
Definition: boss_deathbringer_saurfang.cpp:960

References _events, _guardList, _instance, ACTION_DESPAWN, ACTION_EVADE, ACTION_START_EVENT, ACTION_START_OUTRO, MotionMaster::Clear(), DATA_DEATHBRINGER_SAURFANG, deathbringerPos, ObjectGuid::Empty, CreatureAI::EnterEvadeMode(), EVENT_INTRO_ALLIANCE_2, EVENT_INTRO_ALLIANCE_3, EVENT_INTRO_ALLIANCE_4, ObjectAccessor::GetCreature(), GetCreatureListWithEntryInGrid(), ObjectAccessor::GetGameObject(), InstanceScript::GetGuidData(), Creature::GetHomePosition(), Unit::GetMotionMaster(), EventMap::GetPhaseMask(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), GO_FLAG_IN_USE, GO_SAURFANG_S_DOOR, GO_SCOURGE_TRANSPORTER_SAURFANG, InstanceScript::HandleGameObject(), Creature::IsInEvadeMode(), ScriptedAI::me, Unit::MonsterMoveWithSpeed(), MotionMaster::MovePoint(), NPC_SE_SKYBREAKER_MARINE, PHASE_INTRO_A, PHASE_INTRO_MASK, POINT_SAURFANG, Unit::RemoveAurasDueToSpell(), Unit::RemoveNpcFlag(), Unit::RemoveUnitFlag(), SAY_INTRO_ALLIANCE_1, EventMap::ScheduleEvent(), Creature::SetDisableGravity(), EventMap::SetPhase(), Creature::SetPosition(), Creature::SetWalk(), SPELL_GRIP_OF_AGONY, Unit::StopMovingOnCurrentPos(), UNIT_FLAG_NOT_SELECTABLE, and UNIT_NPC_FLAG_GOSSIP.

◆ MovementInform()

void npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

890 {
891 if (type == POINT_MOTION_TYPE)
892 {
893 switch (id)
894 {
895 case POINT_FIRST_STEP:
896 me->SetWalk(false);
902 break;
903 default:
904 break;
905 }
906 }
907 }
@ POINT_FIRST_STEP
Definition: boss_deathbringer_saurfang.cpp:210
@ EVENT_INTRO_ALLIANCE_7
Definition: boss_deathbringer_saurfang.cpp:132
@ EVENT_INTRO_FINISH
Definition: boss_deathbringer_saurfang.cpp:144
@ EVENT_INTRO_ALLIANCE_5
Definition: boss_deathbringer_saurfang.cpp:130
@ EVENT_INTRO_ALLIANCE_6
Definition: boss_deathbringer_saurfang.cpp:131
@ SAY_INTRO_ALLIANCE_4
Definition: boss_deathbringer_saurfang.cpp:67
@ POINT_MOTION_TYPE
Definition: MotionMaster.h:48

References _events, EVENT_INTRO_ALLIANCE_5, EVENT_INTRO_ALLIANCE_6, EVENT_INTRO_ALLIANCE_7, EVENT_INTRO_FINISH, ScriptedAI::me, PHASE_INTRO_A, POINT_FIRST_STEP, POINT_MOTION_TYPE, SAY_INTRO_ALLIANCE_4, EventMap::ScheduleEvent(), and Creature::SetWalk().

◆ Reset()

void npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

796 {
797 _events.Reset();
800 }
@ REACT_PASSIVE
Definition: Unit.h:548
void Reset()
Definition: EventMap.cpp:21
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition: Creature.h:94
void SetNpcFlag(NPCFlags flags)
Definition: Unit.h:726

References _events, ScriptedAI::me, REACT_PASSIVE, EventMap::Reset(), Unit::SetNpcFlag(), Creature::SetReactState(), and UNIT_NPC_FLAG_GOSSIP.

◆ SpellHit()

void npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::SpellHit ( Unit ,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

881 {
882 if (spell->Id == SPELL_GRIP_OF_AGONY)
883 {
884 me->SetDisableGravity(true);
886 }
887 }
@ POINT_CHOKE
Definition: boss_deathbringer_saurfang.cpp:212
Position const chokePos[6]
Definition: boss_deathbringer_saurfang.cpp:230

References chokePos, Unit::GetMotionMaster(), SpellInfo::Id, ScriptedAI::me, MotionMaster::MovePoint(), POINT_CHOKE, Creature::SetDisableGravity(), and SPELL_GRIP_OF_AGONY.

◆ UpdateAI()

void npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from ScriptedAI.

910 {
911 _events.Update(diff);
912 switch (_events.ExecuteEvent())
913 {
914 case 0:
915 break;
918 deathbringer->AI()->Talk(SAY_INTRO_ALLIANCE_2);
919 break;
922 deathbringer->AI()->Talk(SAY_INTRO_ALLIANCE_3);
923 break;
925 me->SetWalk(true);
927 break;
930 for (std::list<Creature*>::iterator itr = _guardList.begin(); itr != _guardList.end(); ++itr)
931 (*itr)->AI()->DoAction(ACTION_CHARGE);
932 me->GetMotionMaster()->MoveCharge(chargePos[0].GetPositionX(), chargePos[0].GetPositionY(), chargePos[0].GetPositionZ(), 8.5f, POINT_CHARGE);
933 break;
936 {
937 deathbringer->AI()->Talk(SAY_INTRO_ALLIANCE_7);
938 deathbringer->AI()->DoCast(me, SPELL_GRIP_OF_AGONY);
939 }
940 break;
943 {
944 deathbringer->AI()->Talk(SAY_INTRO_ALLIANCE_6);
945 }
946 break;
949 {
950 deathbringer->AI()->DoAction(ACTION_INTRO_DONE);
951 deathbringer->SetImmuneToPC(false);
952 if (Player* target = deathbringer->SelectNearestPlayer(100.0f))
953 deathbringer->AI()->AttackStart(target);
954 }
955 break;
956 }
957 }
@ ACTION_CHARGE
Definition: boss_deathbringer_saurfang.cpp:195
@ ACTION_INTRO_DONE
Definition: boss_deathbringer_saurfang.cpp:198
Position const chargePos[6]
Definition: boss_deathbringer_saurfang.cpp:220
@ POINT_CHARGE
Definition: boss_deathbringer_saurfang.cpp:211
@ SAY_INTRO_ALLIANCE_2
Definition: boss_deathbringer_saurfang.cpp:32
@ SAY_INTRO_ALLIANCE_7
Definition: boss_deathbringer_saurfang.cpp:35
@ SAY_INTRO_ALLIANCE_6
Definition: boss_deathbringer_saurfang.cpp:34
@ SAY_INTRO_ALLIANCE_3
Definition: boss_deathbringer_saurfang.cpp:33
@ SAY_INTRO_ALLIANCE_5
Definition: boss_deathbringer_saurfang.cpp:68
Position const firstStepPos
Definition: boss_deathbringer_saurfang.cpp:218
uint32 ExecuteEvent()
Definition: EventMap.cpp:114
void Update(uint32 time)
Definition: EventMap.h:54
Player * SelectNearestPlayer(float distance=0) const
Definition: Object.cpp:2484
Definition: Player.h:1081
void MoveCharge(float x, float y, float z, float speed=SPEED_CHARGE, uint32 id=EVENT_CHARGE, const Movement::PointsArray *path=nullptr, bool generatePath=false, float orientation=0.0f, ObjectGuid targetGUID=ObjectGuid::Empty)
The unit will charge the target. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition: MotionMaster.cpp:670

References _events, _guardList, _instance, ACTION_CHARGE, ACTION_INTRO_DONE, chargePos, DATA_DEATHBRINGER_SAURFANG, EVENT_INTRO_ALLIANCE_2, EVENT_INTRO_ALLIANCE_3, EVENT_INTRO_ALLIANCE_4, EVENT_INTRO_ALLIANCE_5, EVENT_INTRO_ALLIANCE_6, EVENT_INTRO_ALLIANCE_7, EVENT_INTRO_FINISH, EventMap::ExecuteEvent(), firstStepPos, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), Unit::GetMotionMaster(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), ScriptedAI::me, MotionMaster::MoveCharge(), MotionMaster::MovePoint(), POINT_CHARGE, POINT_FIRST_STEP, SAY_INTRO_ALLIANCE_2, SAY_INTRO_ALLIANCE_3, SAY_INTRO_ALLIANCE_5, SAY_INTRO_ALLIANCE_6, SAY_INTRO_ALLIANCE_7, WorldObject::SelectNearestPlayer(), Creature::SetWalk(), SPELL_GRIP_OF_AGONY, and EventMap::Update().

Member Data Documentation

◆ _events

EventMap npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::_events
private

◆ _guardList

std::list<Creature*> npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::_guardList
private

Referenced by DoAction(), and UpdateAI().

◆ _instance

InstanceScript* npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::_instance
private