AzerothCore 3.3.5a
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npc_barnes::npc_barnesAI Struct Reference
Inheritance diagram for npc_barnes::npc_barnesAI:
npc_escortAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_barnesAI (Creature *creature)
 
void Reset () override
 
void StartEvent ()
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void WaypointReached (uint32 waypointId) override
 
void Talk (uint32 count)
 
void PrepareEncounter ()
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
- Public Member Functions inherited from npc_escortAI
 npc_escortAI (Creature *creature)
 
 ~npc_escortAI () override
 
void AttackStart (Unit *who) override
 
void MoveInLineOfSight (Unit *who) override
 
void JustDied (Unit *) override
 
void JustRespawned () override
 
void ReturnToLastPoint ()
 
void EnterEvadeMode (EvadeReason=EVADE_REASON_OTHER) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void UpdateEscortAI (uint32 diff)
 
void MovementInform (uint32, uint32) override
 
void AddWaypoint (uint32 id, float x, float y, float z, uint32 waitTime=0)
 
bool SetNextWaypoint (uint32 pointId, float x, float y, float z, float orientation)
 
bool SetNextWaypoint (uint32 pointId, bool setPosition=true)
 
bool GetWaypointPosition (uint32 pointId, float &x, float &y, float &z)
 
void GenerateWaypointArray (Movement::PointsArray *points)
 
virtual void WaypointReached (uint32 pointId)=0
 
virtual void WaypointStart (uint32)
 
void Start (bool isActiveAttacker=true, bool run=false, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=nullptr, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
 
void SetRun (bool on=true)
 
void SetEscortPaused (bool on)
 
bool HasEscortState (uint32 escortState)
 
bool IsEscorted () override
 
void SetMaxPlayerDistance (float newMax)
 
float GetMaxPlayerDistance ()
 
void SetDespawnAtEnd (bool despawn)
 
void SetDespawnAtFar (bool despawn)
 
bool GetAttack ()
 
void SetCanAttack (bool attack)
 
ObjectGuid GetEventStarterGUID ()
 
void AddEscortState (uint32 escortState)
 
void RemoveEscortState (uint32 escortState)
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon. More...
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptinstance
 
ObjectGuid m_uiSpotlightGUID
 
uint32 TalkCount
 
uint32 TalkTimer
 
uint32 m_uiEventId
 
bool PerformanceReady
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from npc_escortAI
PlayerGetPlayerForEscort ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_barnesAI()

npc_barnes::npc_barnesAI::npc_barnesAI ( Creature creature)
inline
139 : npc_escortAI(creature)
140 {
141 m_uiEventId = 0;
142 instance = creature->GetInstanceScript();
143 }
Definition: ScriptedEscortAI.h:53
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1203
uint32 m_uiEventId
Definition: karazhan.cpp:151
InstanceScript * instance
Definition: karazhan.cpp:145

References WorldObject::GetInstanceScript(), instance, and m_uiEventId.

Member Function Documentation

◆ JustEngagedWith()

void npc_barnes::npc_barnesAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

178{ }

◆ PrepareEncounter()

void npc_barnes::npc_barnesAI::PrepareEncounter ( )
inline
248 {
249 LOG_DEBUG("scripts.ai", "Barnes Opera Event - Introduction complete - preparing encounter {}", m_uiEventId);
250 uint8 index = 0;
251 uint8 count = 0;
252
253 switch (m_uiEventId)
254 {
255 case EVENT_OZ:
256 index = 0;
257 count = 4;
258 break;
259 case EVENT_HOOD:
260 index = 4;
261 count = index + 1;
262 break;
263 case EVENT_RAJ:
264 index = 5;
265 count = index + 1;
266 break;
267 }
268
269 for (; index < count; ++index)
270 {
271 uint32 entry = ((uint32)Spawns[index][0]);
272 float PosX = Spawns[index][1];
273
275 creature->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
276 }
277
279 }
constexpr auto IN_MILLISECONDS
Definition: Common.h:53
constexpr auto HOUR
Definition: Common.h:48
#define LOG_DEBUG(filterType__,...)
Definition: Log.h:169
std::uint8_t uint8
Definition: Define.h:109
std::uint32_t uint32
Definition: Define.h:107
#define SPAWN_Y
Definition: karazhan.cpp:129
#define SPAWN_O
Definition: karazhan.cpp:130
float Spawns[6][2]
Definition: karazhan.cpp:118
#define SPAWN_Z
Definition: karazhan.cpp:128
@ EVENT_HOOD
Definition: karazhan.h:82
@ EVENT_OZ
Definition: karazhan.h:81
@ EVENT_RAJ
Definition: karazhan.h:83
@ DATA_SPAWN_OPERA_DECORATIONS
Definition: karazhan.h:58
@ TEMPSUMMON_TIMED_OR_DEAD_DESPAWN
Definition: Object.h:46
@ UNIT_FLAG_NON_ATTACKABLE
Definition: UnitDefines.h:230
Creature * me
Definition: ScriptedCreature.h:280
Definition: Creature.h:43
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2366
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52

References DATA_SPAWN_OPERA_DECORATIONS, EVENT_HOOD, EVENT_OZ, EVENT_RAJ, HOUR, IN_MILLISECONDS, instance, LOG_DEBUG, m_uiEventId, ScriptedAI::me, ZoneScript::SetData(), SPAWN_O, SPAWN_Y, SPAWN_Z, Spawns, WorldObject::SummonCreature(), TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, and UNIT_FLAG_NON_ATTACKABLE.

Referenced by WaypointReached().

◆ Reset()

void npc_barnes::npc_barnesAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

156 {
158
159 TalkCount = 0;
160 TalkTimer = 2000;
161
162 PerformanceReady = false;
163
165 }
@ DATA_OPERA_PERFORMANCE
Definition: karazhan.h:34
void Clear()
Definition: ObjectGuid.h:138
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:51
bool PerformanceReady
Definition: karazhan.cpp:153
uint32 TalkCount
Definition: karazhan.cpp:149
ObjectGuid m_uiSpotlightGUID
Definition: karazhan.cpp:147
uint32 TalkTimer
Definition: karazhan.cpp:150

References ObjectGuid::Clear(), DATA_OPERA_PERFORMANCE, ZoneScript::GetData(), instance, m_uiEventId, m_uiSpotlightGUID, PerformanceReady, TalkCount, and TalkTimer.

◆ StartEvent()

void npc_barnes::npc_barnesAI::StartEvent ( )
inline
168 {
170
171 //resets count for this event, in case earlier failed
172 if (m_uiEventId == EVENT_OZ)
174
175 Start(false, false);
176 }
@ DATA_OPERA_OZ_DEATHCOUNT
Definition: karazhan.h:43
@ IN_PROGRESS
Definition: InstanceScript.h:58
void Start(bool isActiveAttacker=true, bool run=false, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=nullptr, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
Definition: ScriptedEscortAI.cpp:449
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:373

References DATA_OPERA_OZ_DEATHCOUNT, DATA_OPERA_PERFORMANCE, EVENT_OZ, IN_PROGRESS, instance, m_uiEventId, InstanceScript::SetBossState(), ZoneScript::SetData(), and npc_escortAI::Start().

Referenced by npc_barnes::OnGossipSelect().

◆ Talk()

void npc_barnes::npc_barnesAI::Talk ( uint32  count)
inline
216 {
217 int32 text = 0;
218
219 switch (m_uiEventId)
220 {
221 case EVENT_OZ:
222 if (OzDialogue[count].textid)
223 text = OzDialogue[count].textid;
224 if (OzDialogue[count].timer)
225 TalkTimer = OzDialogue[count].timer;
226 break;
227
228 case EVENT_HOOD:
229 if (HoodDialogue[count].textid)
230 text = HoodDialogue[count].textid;
231 if (HoodDialogue[count].timer)
233 break;
234
235 case EVENT_RAJ:
236 if (RAJDialogue[count].textid)
237 text = RAJDialogue[count].textid;
238 if (RAJDialogue[count].timer)
239 TalkTimer = RAJDialogue[count].timer;
240 break;
241 }
242
243 if (text)
244 CreatureAI::Talk(text);
245 }
std::int32_t int32
Definition: Define.h:103
static Dialogue HoodDialogue[]
Definition: karazhan.cpp:101
static Dialogue OzDialogue[]
Definition: karazhan.cpp:93
static Dialogue RAJDialogue[]
Definition: karazhan.cpp:109
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
Definition: CreatureAI.cpp:50
int32 textid
Definition: karazhan.cpp:89
uint32 timer
Definition: karazhan.cpp:90

References EVENT_HOOD, EVENT_OZ, EVENT_RAJ, HoodDialogue, m_uiEventId, OzDialogue, RAJDialogue, CreatureAI::Talk(), TalkTimer, Dialogue::textid, and Dialogue::timer.

◆ UpdateAI()

void npc_barnes::npc_barnesAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from npc_escortAI.

282 {
284
286 {
287 if (TalkTimer <= diff)
288 {
289 if (TalkCount > 3)
290 {
292 pSpotlight->DespawnOrUnsummon();
293
294 SetEscortPaused(false);
295 return;
296 }
297
299 ++TalkCount;
300 }
301 else TalkTimer -= diff;
302 }
303 }
Talk
Definition: hyjal.cpp:82
@ STATE_ESCORT_PAUSED
Definition: ScriptedEscortAI.h:49
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:210
bool HasEscortState(uint32 escortState)
Definition: ScriptedEscortAI.h:98
void UpdateAI(uint32 diff) override
Use to start attacking a target. Called just before JustEngagedWith()
Definition: ScriptedEscortAI.cpp:240
void SetEscortPaused(bool on)
Definition: ScriptedEscortAI.cpp:523

References ObjectAccessor::GetCreature(), npc_escortAI::HasEscortState(), m_uiSpotlightGUID, ScriptedAI::me, npc_escortAI::SetEscortPaused(), STATE_ESCORT_PAUSED, TalkCount, TalkTimer, and npc_escortAI::UpdateAI().

◆ WaypointReached()

void npc_barnes::npc_barnesAI::WaypointReached ( uint32  waypointId)
inlineoverridevirtual

Implements npc_escortAI.

181 {
182 switch (waypointId)
183 {
184 case 0:
187 break;
188 case 4:
189 TalkCount = 0;
190 SetEscortPaused(true);
191
192 if (Creature* spotlight = me->SummonCreature(NPC_SPOTLIGHT,
193 me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), 0.0f,
195 {
196 spotlight->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
197 spotlight->CastSpell(spotlight, SPELL_SPOTLIGHT, false);
198 m_uiSpotlightGUID = spotlight->GetGUID();
199 }
200 break;
201 case 8:
202 if (m_uiEventId != EVENT_HOOD) // in red riding hood door should close when gossip with grandma is over
203 {
205 }
206 PerformanceReady = true;
207 break;
208 case 9:
211 break;
212 }
213 }
@ NPC_SPOTLIGHT
Definition: karazhan.cpp:60
@ SPELL_TUXEDO
Definition: karazhan.cpp:45
@ SPELL_SPOTLIGHT
Definition: karazhan.cpp:44
@ DATA_GO_CURTAINS
Definition: karazhan.h:48
@ DATA_GO_STAGEDOORLEFT
Definition: karazhan.h:49
@ UNIT_FLAG_NOT_SELECTABLE
Definition: UnitDefines.h:254
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition: UnitAI.h:392
float GetPositionZ() const
Definition: Position.h:118
float GetPositionX() const
Definition: Position.h:116
float GetPositionY() const
Definition: Position.h:117
void HandleGameObject(ObjectGuid guid, bool open, GameObject *go=nullptr)
Definition: InstanceScript.cpp:113
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:98
void DoUseDoorOrButton(ObjectGuid guid, uint32 withRestoreTime=0, bool useAlternativeState=false)
Definition: InstanceScript.cpp:540
void PrepareEncounter()
Definition: karazhan.cpp:247

References DATA_GO_CURTAINS, DATA_GO_STAGEDOORLEFT, UnitAI::DoCastSelf(), InstanceScript::DoUseDoorOrButton(), EVENT_HOOD, InstanceScript::GetGuidData(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), InstanceScript::HandleGameObject(), instance, m_uiEventId, m_uiSpotlightGUID, ScriptedAI::me, NPC_SPOTLIGHT, PerformanceReady, PrepareEncounter(), npc_escortAI::SetEscortPaused(), SPELL_SPOTLIGHT, SPELL_TUXEDO, WorldObject::SummonCreature(), TalkCount, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, and UNIT_FLAG_NOT_SELECTABLE.

Member Data Documentation

◆ instance

InstanceScript* npc_barnes::npc_barnesAI::instance

◆ m_uiEventId

uint32 npc_barnes::npc_barnesAI::m_uiEventId

◆ m_uiSpotlightGUID

ObjectGuid npc_barnes::npc_barnesAI::m_uiSpotlightGUID

Referenced by Reset(), UpdateAI(), and WaypointReached().

◆ PerformanceReady

bool npc_barnes::npc_barnesAI::PerformanceReady

Referenced by Reset(), and WaypointReached().

◆ TalkCount

uint32 npc_barnes::npc_barnesAI::TalkCount

Referenced by Reset(), UpdateAI(), and WaypointReached().

◆ TalkTimer

uint32 npc_barnes::npc_barnesAI::TalkTimer

Referenced by Reset(), Talk(), and UpdateAI().