AzerothCore 3.3.5a
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boss_felblood_kaelthas Struct Reference
Inheritance diagram for boss_felblood_kaelthas:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_felblood_kaelthas (Creature *creature)
 
void Reset () override
 
void JustSummoned (Creature *summon) override
 
void InitializeAI () override
 
void JustDied (Unit *) override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void MoveInLineOfSight (Unit *who) override
 
void DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void LapseAction (uint8 action)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptinstance
 
EventMap events
 
EventMap events2
 
SummonList summons
 
bool introSpeak
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_felblood_kaelthas()

boss_felblood_kaelthas::boss_felblood_kaelthas ( Creature creature)
inline
84 : ScriptedAI(creature), summons(me)
85 {
86 instance = creature->GetInstanceScript();
87 introSpeak = false;
88 }
Definition: ScriptedCreature.h:190
Creature * me
Definition: ScriptedCreature.h:280
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
SummonList summons
Definition: boss_felblood_kaelthas.cpp:93
InstanceScript * instance
Definition: boss_felblood_kaelthas.cpp:90
bool introSpeak
Definition: boss_felblood_kaelthas.cpp:94

References WorldObject::GetInstanceScript(), instance, and introSpeak.

Member Function Documentation

◆ DamageTaken()

void boss_felblood_kaelthas::DamageTaken ( Unit ,
uint32 ,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Called at any Damage from any attacker (before damage apply)

Note
It use for recalculation damage or special reaction at damage for attack reaction use AttackedBy called for non DOT damage in Unit::DealDamage also

Reimplemented from ScriptedAI.

156 {
157 if (damage >= me->GetHealth())
158 {
159 damage = me->GetHealth() - 1;
161 {
164 me->SetImmuneToAll(true);
165 me->CombatStop();
168 events.Reset();
171 }
172 }
173 }
@ SAY_DEATH
Definition: boss_felblood_kaelthas.cpp:34
@ EVENT_FINISH_TALK
Definition: boss_felblood_kaelthas.cpp:72
@ ACTION_REMOVE_FLY
Definition: boss_felblood_kaelthas.cpp:77
Talk
Definition: hyjal.cpp:82
events
Definition: boss_sartura.cpp:43
@ REACT_PASSIVE
Definition: Unit.h:548
@ UNIT_FLAG_DISABLE_MOVE
Definition: UnitDefines.h:231
void ScheduleEvent(uint32 eventId, uint32 time, uint32 group=0, uint32 phase=0)
Definition: EventMap.cpp:56
bool isRegeneratingHealth()
Definition: Creature.h:319
void SetRegeneratingHealth(bool enable)
Definition: Creature.h:320
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition: Creature.h:96
void CombatStop(bool includingCast=false)
Definition: Unit.cpp:10427
uint32 GetHealth() const
Definition: Unit.h:1029
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition: Unit.h:713
void SetImmuneToAll(bool apply, bool keepCombat=false)
Definition: Unit.h:874
EventMap events2
Definition: boss_felblood_kaelthas.cpp:92
void LapseAction(uint8 action)
Definition: boss_felblood_kaelthas.cpp:175

References ACTION_REMOVE_FLY, Unit::CombatStop(), EVENT_FINISH_TALK, events2, Unit::GetHealth(), Creature::isRegeneratingHealth(), LapseAction(), ScriptedAI::me, REACT_PASSIVE, SAY_DEATH, EventMap::ScheduleEvent(), Unit::SetImmuneToAll(), Creature::SetReactState(), Creature::SetRegeneratingHealth(), Unit::SetUnitFlag(), and UNIT_FLAG_DISABLE_MOVE.

◆ InitializeAI()

void boss_felblood_kaelthas::InitializeAI ( )
inlineoverridevirtual

Reimplemented from UnitAI.

114 {
116 me->SetImmuneToAll(true);
117 }
virtual void InitializeAI()
Definition: UnitAI.h:204

References UnitAI::InitializeAI(), ScriptedAI::me, and Unit::SetImmuneToAll().

◆ JustDied()

void boss_felblood_kaelthas::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

120 {
122
124 {
125 orb->RemoveGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
126 }
127 }
@ DATA_ESCAPE_ORB
Definition: magisters_terrace.h:35
@ DATA_KAELTHAS
Definition: magisters_terrace.h:31
@ DONE
Definition: InstanceScript.h:60
@ GO_FLAG_NOT_SELECTABLE
Definition: SharedDefines.h:1607
Definition: GameObject.h:121
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:351
GameObject * GetGameObject(uint32 type)
Definition: InstanceScript.cpp:105

References DATA_ESCAPE_ORB, DATA_KAELTHAS, DONE, InstanceScript::GetGameObject(), GO_FLAG_NOT_SELECTABLE, instance, and InstanceScript::SetBossState().

◆ JustEngagedWith()

void boss_felblood_kaelthas::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

130 {
133
134 events.ScheduleEvent(EVENT_SPELL_FIREBALL, 0);
135 events.ScheduleEvent(EVENT_SPELL_PHOENIX, 15000);
136 events.ScheduleEvent(EVENT_SPELL_FLAMESTRIKE, 22000);
137 events.ScheduleEvent(EVENT_CHECK_HEALTH, 1000);
138
139 if (IsHeroic())
140 events.ScheduleEvent(EVENT_SPELL_SHOCK_BARRIER, 50000);
141 }
@ EVENT_SPELL_FLAMESTRIKE
Definition: boss_felblood_kaelthas.cpp:63
@ EVENT_SPELL_FIREBALL
Definition: boss_felblood_kaelthas.cpp:61
@ EVENT_SPELL_PHOENIX
Definition: boss_felblood_kaelthas.cpp:62
@ EVENT_CHECK_HEALTH
Definition: boss_felblood_kaelthas.cpp:65
@ EVENT_SPELL_SHOCK_BARRIER
Definition: boss_felblood_kaelthas.cpp:64
@ IN_PROGRESS
Definition: InstanceScript.h:58
bool IsHeroic() const
Definition: ScriptedCreature.h:379
void SetInCombatWithZone()
Set in combat all units in the dungeon/raid. Affect only units with IsAIEnabled.
Definition: Creature.cpp:2809

References DATA_KAELTHAS, EVENT_CHECK_HEALTH, EVENT_SPELL_FIREBALL, EVENT_SPELL_FLAMESTRIKE, EVENT_SPELL_PHOENIX, EVENT_SPELL_SHOCK_BARRIER, IN_PROGRESS, instance, ScriptedAI::IsHeroic(), ScriptedAI::me, InstanceScript::SetBossState(), and Creature::SetInCombatWithZone().

◆ JustSummoned()

void boss_felblood_kaelthas::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from ScriptedAI.

106 {
107 for (SummonList::const_iterator itr = summons.begin(); itr != summons.end(); ++itr)
108 if (*itr == summon->GetGUID())
109 return;
110 summons.Summon(summon);
111 }
iterator begin()
Definition: ScriptedCreature.h:48
StorageType::const_iterator const_iterator
Definition: ScriptedCreature.h:37
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:88
iterator end()
Definition: ScriptedCreature.h:58
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:109

References SummonList::begin(), SummonList::end(), Object::GetGUID(), SummonList::Summon(), and summons.

◆ LapseAction()

void boss_felblood_kaelthas::LapseAction ( uint8  action)
inline
176 {
177 uint8 counter = 0;
178 Map::PlayerList const& playerList = me->GetMap()->GetPlayers();
179 for (Map::PlayerList::const_iterator itr = playerList.begin(); itr != playerList.end(); ++itr, ++counter)
180 if (Player* player = itr->GetSource())
181 {
182 if (action == ACTION_TELEPORT_PLAYERS)
183 me->CastSpell(player, SPELL_GRAVITY_LAPSE_PLAYER + counter, true);
184 else if (action == ACTION_KNOCKUP)
185 player->CastSpell(player, SPELL_GRAVITY_LAPSE_DOT, true, nullptr, nullptr, me->GetGUID());
186 else if (action == ACTION_ALLOW_FLY)
187 player->CastSpell(player, SPELL_GRAVITY_LAPSE_FLY, true, nullptr, nullptr, me->GetGUID());
188 else if (action == ACTION_REMOVE_FLY)
189 {
190 player->RemoveAurasDueToSpell(SPELL_GRAVITY_LAPSE_FLY);
191 player->RemoveAurasDueToSpell(SPELL_GRAVITY_LAPSE_DOT);
192 }
193 }
194 }
std::uint8_t uint8
Definition: Define.h:109
@ ACTION_TELEPORT_PLAYERS
Definition: boss_felblood_kaelthas.cpp:74
@ ACTION_KNOCKUP
Definition: boss_felblood_kaelthas.cpp:75
@ ACTION_ALLOW_FLY
Definition: boss_felblood_kaelthas.cpp:76
@ SPELL_GRAVITY_LAPSE_DOT
Definition: boss_felblood_kaelthas.cpp:53
@ SPELL_GRAVITY_LAPSE_FLY
Definition: boss_felblood_kaelthas.cpp:52
@ SPELL_GRAVITY_LAPSE_PLAYER
Definition: boss_felblood_kaelthas.cpp:51
Definition: LinkedList.h:139
Map * GetMap() const
Definition: Object.h:531
Definition: Player.h:1064
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1167
PlayerList const & GetPlayers() const
Definition: Map.h:484
Definition: MapRefMgr.h:26
iterator begin()
Definition: MapRefMgr.h:36
iterator end()
Definition: MapRefMgr.h:37

References ACTION_ALLOW_FLY, ACTION_KNOCKUP, ACTION_REMOVE_FLY, ACTION_TELEPORT_PLAYERS, MapRefMgr::begin(), Unit::CastSpell(), MapRefMgr::end(), Object::GetGUID(), WorldObject::GetMap(), Map::GetPlayers(), ScriptedAI::me, SPELL_GRAVITY_LAPSE_DOT, SPELL_GRAVITY_LAPSE_FLY, and SPELL_GRAVITY_LAPSE_PLAYER.

Referenced by DamageTaken(), and UpdateAI().

◆ MoveInLineOfSight()

void boss_felblood_kaelthas::MoveInLineOfSight ( Unit who)
inlineoverridevirtual

Reimplemented from CreatureAI.

144 {
145 if (!introSpeak && me->IsWithinDistInMap(who, 40.0f) && who->IsPlayer())
146 {
148 introSpeak = true;
150 }
151
153 }
@ SAY_AGGRO
Definition: boss_felblood_kaelthas.cpp:28
@ EVENT_INIT_COMBAT
Definition: boss_felblood_kaelthas.cpp:60
virtual void MoveInLineOfSight(Unit *)
Definition: CreatureAI.cpp:158
bool IsPlayer() const
Definition: Object.h:197
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const
Definition: Object.cpp:1321

References EVENT_INIT_COMBAT, events2, introSpeak, Object::IsPlayer(), WorldObject::IsWithinDistInMap(), ScriptedAI::me, CreatureAI::MoveInLineOfSight(), SAY_AGGRO, and EventMap::ScheduleEvent().

◆ Reset()

void boss_felblood_kaelthas::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

97 {
98 events.Reset();
102 me->SetImmuneToAll(false);
103 }
@ NOT_STARTED
Definition: InstanceScript.h:57
@ SPELL_EFFECT_INTERRUPT_CAST
Definition: SharedDefines.h:846
@ IMMUNITY_EFFECT
Definition: SharedDefines.h:1394
void DespawnAll(uint32 delay=0)
Definition: ScriptedCreature.cpp:71
void ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply, SpellImmuneBlockType blockType=SPELL_BLOCK_TYPE_ALL)
Definition: Unit.cpp:13375

References Unit::ApplySpellImmune(), DATA_KAELTHAS, SummonList::DespawnAll(), IMMUNITY_EFFECT, instance, ScriptedAI::me, NOT_STARTED, InstanceScript::SetBossState(), Unit::SetImmuneToAll(), SPELL_EFFECT_INTERRUPT_CAST, and summons.

◆ UpdateAI()

void boss_felblood_kaelthas::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from ScriptedAI.

197 {
198 events2.Update(diff);
199 switch (events2.ExecuteEvent())
200 {
202 me->SetImmuneToAll(false);
203 if (Unit* target = SelectTargetFromPlayerList(50.0f))
204 AttackStart(target);
205 return;
207 me->KillSelf();
208 return;
209 }
210
211 if (!UpdateVictim())
212 return;
213
214 events.Update(diff);
216 return;
217
218 switch (uint32 eventId = events.ExecuteEvent())
219 {
222 events.ScheduleEvent(EVENT_SPELL_FIREBALL, urand(3000, 4500));
223 break;
225 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 100, true))
226 {
227 me->CastSpell(target, SPELL_FLAMESTRIKE_SUMMON, true);
229 }
230 events.ScheduleEvent(EVENT_SPELL_FLAMESTRIKE, 25000);
231 break;
235 events.ScheduleEvent(EVENT_SPELL_SHOCK_BARRIER, 50000);
236 break;
239 me->CastSpell(me, SPELL_PHOENIX, false);
240 events.ScheduleEvent(EVENT_SPELL_PHOENIX, 60000);
241 break;
243 if (HealthBelowPct(50))
244 {
247 events.Reset();
248
249 me->StopMoving();
252
253 events.SetPhase(1);
254 events.ScheduleEvent(EVENT_GRAVITY_LAPSE_1_1, 0);
255 break;
256 }
257 events.ScheduleEvent(EVENT_CHECK_HEALTH, 500);
258 break;
263 events.ScheduleEvent(EVENT_GRAVITY_LAPSE_2, 2000);
264 break;
267 events.ScheduleEvent(EVENT_GRAVITY_LAPSE_3, 1000);
268 break;
271 events.ScheduleEvent(EVENT_GRAVITY_LAPSE_4, 1000);
272 break;
275 for (uint8 i = 0; i < 3; ++i)
277
279 events.ScheduleEvent(EVENT_GRAVITY_LAPSE_5, 30000);
280 break;
286 events.ScheduleEvent(EVENT_GRAVITY_LAPSE_1_2, 10000);
287 break;
288 }
289
290 if (events.GetPhaseMask() == 0)
292 }
std::uint32_t uint32
Definition: Define.h:107
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
@ SAY_RECAST_GRAVITY
Definition: boss_felblood_kaelthas.cpp:33
@ SAY_PHOENIX
Definition: boss_felblood_kaelthas.cpp:29
@ SAY_FLAMESTRIKE
Definition: boss_felblood_kaelthas.cpp:30
@ SAY_TIRED
Definition: boss_felblood_kaelthas.cpp:32
@ SAY_GRAVITY_LAPSE
Definition: boss_felblood_kaelthas.cpp:31
@ EVENT_GRAVITY_LAPSE_1_2
Definition: boss_felblood_kaelthas.cpp:67
@ EVENT_GRAVITY_LAPSE_2
Definition: boss_felblood_kaelthas.cpp:68
@ EVENT_GRAVITY_LAPSE_5
Definition: boss_felblood_kaelthas.cpp:71
@ EVENT_GRAVITY_LAPSE_3
Definition: boss_felblood_kaelthas.cpp:69
@ EVENT_GRAVITY_LAPSE_1_1
Definition: boss_felblood_kaelthas.cpp:66
@ EVENT_GRAVITY_LAPSE_4
Definition: boss_felblood_kaelthas.cpp:70
@ SPELL_POWER_FEEDBACK
Definition: boss_felblood_kaelthas.cpp:55
@ SPELL_PHOENIX
Definition: boss_felblood_kaelthas.cpp:43
@ SPELL_SHOCK_BARRIER
Definition: boss_felblood_kaelthas.cpp:44
@ SPELL_FIREBALL_N
Definition: boss_felblood_kaelthas.cpp:40
@ SPELL_GRAVITY_LAPSE_CHANNEL
Definition: boss_felblood_kaelthas.cpp:54
@ SPELL_SUMMON_ARCANE_SPHERE
Definition: boss_felblood_kaelthas.cpp:48
@ SPELL_FLAMESTRIKE_SUMMON
Definition: boss_felblood_kaelthas.cpp:42
@ SPELL_FIREBALL_H
Definition: boss_felblood_kaelthas.cpp:41
@ SPELL_TELEPORT_CENTER
Definition: boss_felblood_kaelthas.cpp:49
@ SPELL_GRAVITY_LAPSE_INITIAL
Definition: boss_felblood_kaelthas.cpp:50
@ SPELL_PYROBLAST
Definition: boss_felblood_kaelthas.cpp:45
@ SPELLVALUE_MAX_TARGETS
Definition: SpellDefines.h:117
@ UNIT_STATE_CASTING
Definition: UnitDefines.h:164
uint32 ExecuteEvent()
Definition: EventMap.cpp:114
void Update(uint32 time)
Definition: EventMap.h:54
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:110
bool UpdateVictim()
Definition: CreatureAI.cpp:269
const T & DUNGEON_MODE(const T &normal5, const T &heroic10) const
Definition: ScriptedCreature.h:388
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:208
bool HealthBelowPct(uint32 pct) const
Definition: ScriptedCreature.h:364
Player * SelectTargetFromPlayerList(float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
Definition: ScriptedCreature.cpp:562
Definition: Unit.h:630
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
Definition: Unit.cpp:4129
MotionMaster * GetMotionMaster()
Definition: Unit.h:1622
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1224
void StopMoving()
Definition: Unit.cpp:16637
Unit * GetVictim() const
Definition: Unit.h:853
bool HasUnitState(const uint32 f) const
Definition: Unit.h:701
void KillSelf(bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
Definition: Unit.h:1159
void MoveIdle()
Definition: MotionMaster.cpp:232
void Clear(bool reset=true)
Definition: MotionMaster.h:165

References ACTION_ALLOW_FLY, ACTION_KNOCKUP, ACTION_REMOVE_FLY, ACTION_TELEPORT_PLAYERS, Unit::ApplySpellImmune(), ScriptedAI::AttackStart(), Unit::CastCustomSpell(), Unit::CastSpell(), MotionMaster::Clear(), UnitAI::DoMeleeAttackIfReady(), ScriptedAI::DUNGEON_MODE(), EVENT_CHECK_HEALTH, EVENT_FINISH_TALK, EVENT_GRAVITY_LAPSE_1_1, EVENT_GRAVITY_LAPSE_1_2, EVENT_GRAVITY_LAPSE_2, EVENT_GRAVITY_LAPSE_3, EVENT_GRAVITY_LAPSE_4, EVENT_GRAVITY_LAPSE_5, EVENT_INIT_COMBAT, EVENT_SPELL_FIREBALL, EVENT_SPELL_FLAMESTRIKE, EVENT_SPELL_PHOENIX, EVENT_SPELL_SHOCK_BARRIER, events2, EventMap::ExecuteEvent(), Unit::GetMotionMaster(), Unit::GetVictim(), Unit::HasUnitState(), ScriptedAI::HealthBelowPct(), IMMUNITY_EFFECT, Unit::InterruptNonMeleeSpells(), Unit::KillSelf(), LapseAction(), ScriptedAI::me, MotionMaster::MoveIdle(), SAY_FLAMESTRIKE, SAY_GRAVITY_LAPSE, SAY_PHOENIX, SAY_RECAST_GRAVITY, SAY_TIRED, UnitAI::SelectTarget(), ScriptedAI::SelectTargetFromPlayerList(), Unit::SetImmuneToAll(), SPELL_EFFECT_INTERRUPT_CAST, SPELL_FIREBALL_H, SPELL_FIREBALL_N, SPELL_FLAMESTRIKE_SUMMON, SPELL_GRAVITY_LAPSE_CHANNEL, SPELL_GRAVITY_LAPSE_INITIAL, SPELL_PHOENIX, SPELL_POWER_FEEDBACK, SPELL_PYROBLAST, SPELL_SHOCK_BARRIER, SPELL_SUMMON_ARCANE_SPHERE, SPELL_TELEPORT_CENTER, SPELLVALUE_MAX_TARGETS, Unit::StopMoving(), UNIT_STATE_CASTING, EventMap::Update(), CreatureAI::UpdateVictim(), and urand().

Member Data Documentation

◆ events

EventMap boss_felblood_kaelthas::events

◆ events2

EventMap boss_felblood_kaelthas::events2

◆ instance

InstanceScript* boss_felblood_kaelthas::instance

◆ introSpeak

bool boss_felblood_kaelthas::introSpeak

◆ summons

SummonList boss_felblood_kaelthas::summons

Referenced by JustSummoned(), and Reset().