AzerothCore 3.3.5a
OpenSource WoW Emulator
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boss_nefarian Struct Reference
Inheritance diagram for boss_nefarian:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_nefarian (Creature *creature)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *victim) override
 
void MovementInform (uint32 type, uint32 id) override
 
void PathEndReached (uint32) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent. More...
 
void ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec)
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) override
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon. More...
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

bool _introDone
 
std::set< uint8classesPresent
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
float callForHelpRange
 
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
SummonList summons
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_nefarian()

boss_nefarian::boss_nefarian ( Creature creature)
inline
535: BossAI(creature, DATA_NEFARIAN), _introDone(false) { }
@ DATA_NEFARIAN
Definition: blackwing_lair.h:38
Definition: ScriptedCreature.h:467
bool _introDone
Definition: boss_nefarian.cpp:755

Member Function Documentation

◆ JustDied()

void boss_nefarian::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

572 {
573 _JustDied();
575 }
Talk
Definition: hyjal.cpp:82
@ SAY_DEATH
Definition: boss_nefarian.cpp:83
void _JustDied()
Definition: ScriptedCreature.cpp:643

References BossAI::_JustDied(), and SAY_DEATH.

◆ JustEngagedWith()

void boss_nefarian::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from BossAI.

569{}

◆ KilledUnit()

void boss_nefarian::KilledUnit ( Unit victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

578 {
579 if (rand32() % 5)
580 {
581 return;
582 }
583
584 Talk(SAY_SLAY, victim);
585 }
uint32 rand32()
Definition: Random.cpp:72
@ SAY_SLAY
Definition: boss_nefarian.cpp:82

References rand32(), and SAY_SLAY.

◆ MovementInform()

void boss_nefarian::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

588 {
589 if (type != WAYPOINT_MOTION_TYPE)
590 {
591 return;
592 }
593
594 if (id == 3)
595 {
597 }
598
599 if (id == 5)
600 {
603 }
604 }
@ SAY_SHADOWFLAME
Definition: boss_nefarian.cpp:85
@ SAY_INTRO
Definition: boss_nefarian.cpp:80
@ SPELL_SHADOWFLAME_INITIAL
Definition: boss_nefarian.cpp:157
@ WAYPOINT_MOTION_TYPE
Definition: MotionMaster.h:41
SpellCastResult DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:248

References UnitAI::DoCastAOE(), SAY_INTRO, SAY_SHADOWFLAME, SPELL_SHADOWFLAME_INITIAL, and WAYPOINT_MOTION_TYPE.

◆ PathEndReached()

void boss_nefarian::PathEndReached ( uint32  )
inlineoverridevirtual

Reimplemented from CreatureAI.

607 {
609 me->SetCanFly(false);
610 me->SetDisableGravity(false);
611 Position land = me->GetPosition();
612 me->GetMotionMaster()->MoveLand(0, land, 8.5f);
615
618 if (me->GetVictim())
619 {
621 }
622
623 events.ScheduleEvent(EVENT_SHADOWFLAME, 12s);
624 events.ScheduleEvent(EVENT_FEAR, 25s, 35s);
625 events.ScheduleEvent(EVENT_VEILOFSHADOW, 25s, 35s);
626 events.ScheduleEvent(EVENT_CLEAVE, 7s);
627 events.ScheduleEvent(EVENT_TAILLASH, 10s);
628 events.ScheduleEvent(EVENT_CLASSCALL, 30s, 35s);
629 _introDone = true;
630 }
events
Definition: boss_sartura.cpp:43
@ EVENT_VEILOFSHADOW
Definition: boss_nefarian.cpp:46
@ EVENT_CLASSCALL
Definition: boss_nefarian.cpp:49
@ EVENT_TAILLASH
Definition: boss_nefarian.cpp:48
@ EVENT_FEAR
Definition: boss_nefarian.cpp:40
@ EVENT_CLEAVE
Definition: boss_nefarian.cpp:47
@ EVENT_SHADOWFLAME
Definition: boss_nefarian.cpp:45
@ EMOTE_ONESHOT_LAND
Definition: SharedDefines.h:1964
@ REACT_AGGRESSIVE
Definition: Unit.h:550
@ UNIT_FLAG_NOT_SELECTABLE
Definition: UnitDefines.h:254
void DoZoneInCombat(Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
Definition: CreatureAI.cpp:106
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:210
Creature * me
Definition: ScriptedCreature.h:280
bool SetDisableGravity(bool disable, bool packetOnly=false, bool updateAnimationTier=true) override
Enable or disable the creature's fly mode by adding or removing: MOVEMENTFLAG_FLYING....
Definition: Creature.cpp:3205
bool SetCanFly(bool enable, bool packetOnly=false) override
Add the movement flag: MOVEMENTFLAGCAN_FLY. Generaly only use by players, allowing them to fly by pre...
Definition: Creature.cpp:3290
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition: Creature.h:94
Definition: Position.h:27
void GetPosition(float &x, float &y) const
Definition: Position.h:121
MotionMaster * GetMotionMaster()
Definition: Unit.h:1620
Unit * GetVictim() const
Definition: Unit.h:853
void HandleEmoteCommand(uint32 emoteId)
Definition: Unit.cpp:2000
void RemoveUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition: Unit.h:714
void MoveLand(uint32 id, Position const &pos, float speed=0.0f)
Use to move the unit from the air to the ground. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition: MotionMaster.cpp:488
void MoveIdle()
Definition: MotionMaster.cpp:232

References _introDone, ScriptedAI::AttackStart(), CreatureAI::DoZoneInCombat(), EMOTE_ONESHOT_LAND, EVENT_CLASSCALL, EVENT_CLEAVE, EVENT_FEAR, EVENT_SHADOWFLAME, EVENT_TAILLASH, EVENT_VEILOFSHADOW, Unit::GetMotionMaster(), Position::GetPosition(), Unit::GetVictim(), Unit::HandleEmoteCommand(), ScriptedAI::me, MotionMaster::MoveIdle(), MotionMaster::MoveLand(), REACT_AGGRESSIVE, Unit::RemoveUnitFlag(), Creature::SetCanFly(), Creature::SetDisableGravity(), Creature::SetReactState(), and UNIT_FLAG_NOT_SELECTABLE.

◆ Reset()

void boss_nefarian::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

538 {
541 me->SetCanFly(true);
542 me->SetDisableGravity(true);
543 if (_introDone) // already in combat, reset properly.
544 {
545 _Reset();
546 if (Creature* victor = me->FindNearestCreature(NPC_VICTOR_NEFARIUS, 200.f, true))
547 {
548 if (victor->AI())
549 {
550 victor->AI()->DoAction(ACTION_RESET);
551 }
552 }
554 }
555
556 classesPresent.clear();
557
559 {
562 });
564 {
566 });
567 }
@ NPC_VICTOR_NEFARIUS
Definition: blackwing_lair.h:67
@ SAY_XHEALTH
Definition: boss_nefarian.cpp:84
@ SAY_RAISE_SKELETONS
Definition: boss_nefarian.cpp:81
@ SPELL_RAISE_DRAKONID
Definition: boss_nefarian.cpp:142
@ ACTION_RESET
Definition: boss_nefarian.cpp:62
@ REACT_PASSIVE
Definition: Unit.h:548
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition: UnitAI.h:392
void ScheduleHealthCheckEvent(uint32 healthPct, std::function< void()> exec)
Executes a function once the creature reaches the defined health point percent.
Definition: ScriptedCreature.cpp:774
void _Reset()
Definition: ScriptedCreature.cpp:624
Definition: Creature.h:43
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2178
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2457
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition: Unit.h:713
std::set< uint8 > classesPresent
Definition: boss_nefarian.cpp:756

References _introDone, BossAI::_Reset(), ACTION_RESET, classesPresent, Creature::DespawnOrUnsummon(), UnitAI::DoCastSelf(), WorldObject::FindNearestCreature(), ScriptedAI::me, NPC_VICTOR_NEFARIUS, REACT_PASSIVE, SAY_RAISE_SKELETONS, SAY_XHEALTH, BossAI::ScheduleHealthCheckEvent(), Creature::SetCanFly(), Creature::SetDisableGravity(), Creature::SetReactState(), Unit::SetUnitFlag(), SPELL_RAISE_DRAKONID, and UNIT_FLAG_NOT_SELECTABLE.

◆ UpdateAI()

void boss_nefarian::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from BossAI.

633 {
634 if (!UpdateVictim())
635 {
636 return;
637 }
638
639 events.Update(diff);
640
642 {
643 return;
644 }
645
646 while (uint32 eventId = events.ExecuteEvent())
647 {
648 switch (eventId)
649 {
652 events.ScheduleEvent(EVENT_SHADOWFLAME, 12s);
653 break;
654 case EVENT_FEAR:
656 events.ScheduleEvent(EVENT_FEAR, 25s, 35s);
657 break;
660 events.ScheduleEvent(EVENT_VEILOFSHADOW, 25s, 35s);
661 break;
662 case EVENT_CLEAVE:
664 events.ScheduleEvent(EVENT_CLEAVE, 7s);
665 break;
666 case EVENT_TAILLASH:
667 // Cast NYI since we need a better check for behind target
669 events.ScheduleEvent(EVENT_TAILLASH, 10s);
670 break;
671 case EVENT_CLASSCALL:
672 if (classesPresent.empty())
673 {
674 for (auto& ref : me->GetThreatMgr().GetThreatList())
675 {
676 if (ref->getTarget() && ref->getTarget()->IsPlayer())
677 {
678 classesPresent.insert(ref->getTarget()->getClass());
679 }
680 }
681 }
682
684
685 classesPresent.erase(targetClass);
686
687 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, ClassCallSelector(me, targetClass)))
688 {
689 switch (target->getClass())
690 {
691 case CLASS_MAGE:
692 Talk(SAY_MAGE);
694 break;
695 case CLASS_WARRIOR:
698 break;
699 case CLASS_DRUID:
701 DoCast(target, SPELL_DRUID);
702 break;
703 case CLASS_PRIEST:
706 break;
707 case CLASS_PALADIN:
710 break;
711 case CLASS_SHAMAN:
714 break;
715 case CLASS_WARLOCK:
718 break;
719 case CLASS_HUNTER:
722 break;
723 case CLASS_ROGUE:
726 break;
729 me->GetMap()->DoForAllPlayers([&](Player* p)
730 {
731 if (!p->IsGameMaster())
732 {
733 me->CastSpell(p, SPELL_DEATH_KNIGHT, true);
734 }
735 });
736 break;
737 default:
738 break;
739 }
740 }
741 events.ScheduleEvent(EVENT_CLASSCALL, 30s, 35s);
742 break;
743 }
744
746 {
747 return;
748 }
749 }
750
752 }
std::uint8_t uint8
Definition: Define.h:109
std::uint32_t uint32
Definition: Define.h:107
@ SAY_PALADIN
Definition: boss_nefarian.cpp:91
@ SAY_WARRIOR
Definition: boss_nefarian.cpp:88
@ SAY_PRIEST
Definition: boss_nefarian.cpp:90
@ SAY_DRUID
Definition: boss_nefarian.cpp:89
@ SAY_SHAMAN
Definition: boss_nefarian.cpp:92
@ SAY_ROGUE
Definition: boss_nefarian.cpp:95
@ SAY_MAGE
Definition: boss_nefarian.cpp:87
@ SAY_HUNTER
Definition: boss_nefarian.cpp:94
@ SAY_DEATH_KNIGHT
Definition: boss_nefarian.cpp:96
@ SAY_WARLOCK
Definition: boss_nefarian.cpp:93
@ SPELL_CLEAVE
Definition: boss_nefarian.cpp:161
@ SPELL_VEILOFSHADOW
Definition: boss_nefarian.cpp:160
@ SPELL_BELLOWINGROAR
Definition: boss_nefarian.cpp:159
@ SPELL_SHAMAN
Definition: boss_nefarian.cpp:169
@ SPELL_DRUID
Definition: boss_nefarian.cpp:166
@ SPELL_PRIEST
Definition: boss_nefarian.cpp:167
@ SPELL_ROGUE
Definition: boss_nefarian.cpp:172
@ SPELL_TAILLASH
Definition: boss_nefarian.cpp:162
@ SPELL_PALADIN
Definition: boss_nefarian.cpp:168
@ SPELL_SHADOWFLAME
Definition: boss_nefarian.cpp:158
@ SPELL_WARLOCK
Definition: boss_nefarian.cpp:170
@ SPELL_WARRIOR
Definition: boss_nefarian.cpp:165
@ SPELL_MAGE
Definition: boss_nefarian.cpp:164
@ SPELL_HUNTER
Definition: boss_nefarian.cpp:171
@ CLASS_HUNTER
Definition: SharedDefines.h:143
@ CLASS_DRUID
Definition: SharedDefines.h:151
@ CLASS_SHAMAN
Definition: SharedDefines.h:147
@ CLASS_PRIEST
Definition: SharedDefines.h:145
@ CLASS_WARRIOR
Definition: SharedDefines.h:141
@ CLASS_WARLOCK
Definition: SharedDefines.h:149
@ CLASS_MAGE
Definition: SharedDefines.h:148
@ CLASS_DEATH_KNIGHT
Definition: SharedDefines.h:146
@ CLASS_PALADIN
Definition: SharedDefines.h:142
@ CLASS_ROGUE
Definition: SharedDefines.h:144
@ UNIT_STATE_CASTING
Definition: UnitDefines.h:164
auto SelectRandomContainerElement(C const &container) -> typename std::add_const< decltype(*std::begin(container))>::type &
Definition: Containers.h:133
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:240
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:110
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:177
bool UpdateVictim()
Definition: CreatureAI.cpp:280
ThreatContainer::StorageType const & GetThreatList() const
Definition: ThreatMgr.h:273
Map * GetMap() const
Definition: Object.h:536
Definition: Player.h:1081
bool IsGameMaster() const
Definition: Player.h:1175
Definition: Unit.h:630
bool HasUnitState(const uint32 f) const
Definition: Unit.h:701
ThreatMgr & GetThreatMgr()
Definition: Unit.h:903
void DoForAllPlayers(std::function< void(Player *)> exec)
Definition: Map.cpp:3827
Definition: boss_nefarian.cpp:210

References CLASS_DEATH_KNIGHT, CLASS_DRUID, CLASS_HUNTER, CLASS_MAGE, CLASS_PALADIN, CLASS_PRIEST, CLASS_ROGUE, CLASS_SHAMAN, CLASS_WARLOCK, CLASS_WARRIOR, classesPresent, UnitAI::DoCast(), UnitAI::DoCastAOE(), UnitAI::DoCastVictim(), Map::DoForAllPlayers(), UnitAI::DoMeleeAttackIfReady(), EVENT_CLASSCALL, EVENT_CLEAVE, EVENT_FEAR, EVENT_SHADOWFLAME, EVENT_TAILLASH, EVENT_VEILOFSHADOW, WorldObject::GetMap(), ThreatMgr::GetThreatList(), Unit::GetThreatMgr(), Unit::HasUnitState(), Player::IsGameMaster(), ScriptedAI::me, SAY_DEATH_KNIGHT, SAY_DRUID, SAY_HUNTER, SAY_MAGE, SAY_PALADIN, SAY_PRIEST, SAY_ROGUE, SAY_SHAMAN, SAY_WARLOCK, SAY_WARRIOR, Acore::Containers::SelectRandomContainerElement(), UnitAI::SelectTarget(), SPELL_BELLOWINGROAR, SPELL_CLEAVE, SPELL_DRUID, SPELL_HUNTER, SPELL_MAGE, SPELL_PALADIN, SPELL_PRIEST, SPELL_ROGUE, SPELL_SHADOWFLAME, SPELL_SHAMAN, SPELL_TAILLASH, SPELL_VEILOFSHADOW, SPELL_WARLOCK, SPELL_WARRIOR, UNIT_STATE_CASTING, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _introDone

bool boss_nefarian::_introDone
private

Referenced by PathEndReached(), and Reset().

◆ classesPresent

std::set<uint8> boss_nefarian::classesPresent
private

Referenced by Reset(), and UpdateAI().