AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_taldaram_flamesphere Struct Reference
Inheritance diagram for npc_taldaram_flamesphere:
NullCreatureAI CreatureAI UnitAI

Public Member Functions

 npc_taldaram_flamesphere (Creature *pCreature)
 
void DoAction (int32 action) override
 
void MovementInform (uint32 type, uint32 id) override
 
void IsSummonedBy (WorldObject *) override
 
void JustDied (Unit *) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void SetVictimPos (Position const &pos)
 
- Public Member Functions inherited from NullCreatureAI
 NullCreatureAI (Creature *c)
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void UpdateAI (uint32) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void EnterEvadeMode (EvadeReason) override
 
void OnCharmed (bool) override
 Called when unit is charmed. More...
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon. More...
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

Position victimPos
 
InstanceScriptinstance
 
uint32 uiDespawnTimer
 
uint32 moveTimer
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from NullCreatureAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_taldaram_flamesphere()

npc_taldaram_flamesphere::npc_taldaram_flamesphere ( Creature pCreature)
inline
99 : NullCreatureAI(pCreature),
100 instance(pCreature->GetInstanceScript()),
101 uiDespawnTimer(13000),
102 moveTimer(0)
103 {
104 pCreature->SetReactState(REACT_PASSIVE);
105 }
@ REACT_PASSIVE
Definition: Unit.h:548
Definition: PassiveAI.h:53
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition: Creature.h:94
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1203
uint32 uiDespawnTimer
Definition: boss_prince_taldaram.cpp:200
InstanceScript * instance
Definition: boss_prince_taldaram.cpp:199
uint32 moveTimer
Definition: boss_prince_taldaram.cpp:201

References REACT_PASSIVE, and Creature::SetReactState().

Member Function Documentation

◆ DoAction()

void npc_taldaram_flamesphere::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

108 {
109 if (action == ACTION_SPHERE)
110 {
111 moveTimer = 3000;
112 }
113 }
@ ACTION_SPHERE
Definition: boss_prince_taldaram.cpp:64

References ACTION_SPHERE, and moveTimer.

◆ IsSummonedBy()

void npc_taldaram_flamesphere::IsSummonedBy ( WorldObject )
inlineoverridevirtual
Todo:
: replace with DespawnOrUnsummon

Reimplemented from CreatureAI.

124 {
125 // Replace sphere instantly if sphere is summoned after prince death
127 {
129 return;
130 }
131
134
136 uiDespawnTimer = 13000;
137 }
@ SPELL_FLAME_SPHERE_VISUAL
Definition: boss_prince_taldaram.cpp:35
@ SPELL_FLAME_SPHERE_SPAWN_EFFECT
Definition: boss_prince_taldaram.cpp:31
@ DATA_PRINCE_TALDARAM
Definition: ahnkahet.h:28
@ IN_PROGRESS
Definition: InstanceScript.h:58
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition: UnitAI.h:392
Creature *const me
Definition: CreatureAI.h:72
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2178
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:235

References DATA_PRINCE_TALDARAM, Creature::DespawnOrUnsummon(), UnitAI::DoCastSelf(), InstanceScript::GetBossState(), IN_PROGRESS, instance, CreatureAI::me, SPELL_FLAME_SPHERE_SPAWN_EFFECT, SPELL_FLAME_SPHERE_VISUAL, and uiDespawnTimer.

◆ JustDied()

void npc_taldaram_flamesphere::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

140 {
142 }
@ SPELL_FLAME_SPHERE_DEATH_EFFECT
Definition: boss_prince_taldaram.cpp:37

References UnitAI::DoCastSelf(), and SPELL_FLAME_SPHERE_DEATH_EFFECT.

◆ MovementInform()

void npc_taldaram_flamesphere::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

116 {
117 if (type == POINT_MOTION_TYPE && id == POINT_ORB)
118 {
120 }
121 }
@ POINT_ORB
Definition: boss_prince_taldaram.cpp:90
@ POINT_MOTION_TYPE
Definition: MotionMaster.h:48
void DisappearAndDie()
Definition: Creature.cpp:370

References Creature::DisappearAndDie(), CreatureAI::me, POINT_MOTION_TYPE, and POINT_ORB.

◆ SetVictimPos()

void npc_taldaram_flamesphere::SetVictimPos ( Position const &  pos)
inline
193 {
194 victimPos.Relocate(pos);
195 }
void Relocate(float x, float y)
Definition: Position.h:72
Position victimPos
Definition: boss_prince_taldaram.cpp:198

References Position::Relocate(), and victimPos.

◆ UpdateAI()

void npc_taldaram_flamesphere::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from NullCreatureAI.

145 {
146 if (moveTimer)
147 {
148 if (moveTimer <= diff)
149 {
151 float angleOffset = 0.0f;
152
153 switch (me->GetEntry())
154 {
156 break;
158 angleOffset = DATA_SPHERE_ANGLE_OFFSET;
159 break;
161 angleOffset = -DATA_SPHERE_ANGLE_OFFSET;
162 break;
163 default:
164 return;
165 }
166
167 float angle = me->GetAngle(&victimPos) + angleOffset;
168 float x = me->GetPositionX() + DATA_SPHERE_DISTANCE * cos(angle);
169 float y = me->GetPositionY() + DATA_SPHERE_DISTANCE * std::sin(angle);
171
172 moveTimer = 0;
173 }
174 else
175 {
176 moveTimer -= diff;
177 }
178 }
179
180 if (uiDespawnTimer)
181 {
182 if (uiDespawnTimer <= diff)
183 {
185 uiDespawnTimer = 0;
186 }
187 else
188 uiDespawnTimer -= diff;
189 }
190 }
constexpr float DATA_SPHERE_DISTANCE
Definition: boss_prince_taldaram.cpp:94
@ NPC_FLAME_SPHERE_2
Definition: boss_prince_taldaram.cpp:49
@ NPC_FLAME_SPHERE_3
Definition: boss_prince_taldaram.cpp:50
@ NPC_FLAME_SPHERE_1
Definition: boss_prince_taldaram.cpp:48
@ SPELL_FLAME_SPHERE_PERIODIC
Definition: boss_prince_taldaram.cpp:36
#define DATA_SPHERE_ANGLE_OFFSET
Definition: boss_prince_taldaram.cpp:95
uint32 GetEntry() const
Definition: Object.h:115
float GetPositionZ() const
Definition: Position.h:118
float GetPositionX() const
Definition: Position.h:116
float GetPositionY() const
Definition: Position.h:117
float GetAngle(const Position *pos) const
Definition: Position.cpp:78
MotionMaster * GetMotionMaster()
Definition: Unit.h:1620
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:213

References DATA_SPHERE_ANGLE_OFFSET, DATA_SPHERE_DISTANCE, Creature::DisappearAndDie(), UnitAI::DoCastSelf(), Position::GetAngle(), Object::GetEntry(), Unit::GetMotionMaster(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), CreatureAI::me, MotionMaster::MovePoint(), moveTimer, NPC_FLAME_SPHERE_1, NPC_FLAME_SPHERE_2, NPC_FLAME_SPHERE_3, POINT_ORB, SPELL_FLAME_SPHERE_PERIODIC, uiDespawnTimer, and victimPos.

Member Data Documentation

◆ instance

InstanceScript* npc_taldaram_flamesphere::instance
private

Referenced by IsSummonedBy().

◆ moveTimer

uint32 npc_taldaram_flamesphere::moveTimer
private

Referenced by DoAction(), and UpdateAI().

◆ uiDespawnTimer

uint32 npc_taldaram_flamesphere::uiDespawnTimer
private

Referenced by IsSummonedBy(), and UpdateAI().

◆ victimPos

Position npc_taldaram_flamesphere::victimPos
private

Referenced by SetVictimPos(), and UpdateAI().