AzerothCore 3.3.5a
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npc_dragonmaw_peon::npc_dragonmaw_peonAI Struct Reference
Inheritance diagram for npc_dragonmaw_peon::npc_dragonmaw_peonAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_dragonmaw_peonAI (Creature *creature)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void SpellHit (Unit *caster, SpellInfo const *spell) override
 
void MovementInform (uint32, uint32 id) override
 
void CreditPlayer ()
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon. More...
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

EventMap events
 
ObjectGuid PlayerGUID
 
bool Tapped
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Private Attributes

float x
 
float y
 
float z
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_dragonmaw_peonAI()

npc_dragonmaw_peon::npc_dragonmaw_peonAI::npc_dragonmaw_peonAI ( Creature creature)
inline
576: ScriptedAI(creature) { }
Definition: ScriptedCreature.h:190

Member Function Documentation

◆ CreditPlayer()

void npc_dragonmaw_peon::npc_dragonmaw_peonAI::CreditPlayer ( )
inline
623 {
624 if (PlayerGUID)
625 {
629 }
630 }
@ DRAGONMAW_PEON_KILL_CREDIT
Definition: zone_shadowmoon_valley.cpp:561
@ QUEST_A_SLOW_DEATH
Definition: zone_shadowmoon_valley.cpp:560
@ QUEST_STATUS_INCOMPLETE
Definition: QuestDef.h:103
Player * GetPlayer(Map const *, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:220
Creature * me
Definition: ScriptedCreature.h:280
Definition: Player.h:1081
void KilledMonsterCredit(uint32 entry, ObjectGuid guid=ObjectGuid::Empty)
Definition: PlayerQuest.cpp:1926
QuestStatus GetQuestStatus(uint32 quest_id) const
Definition: PlayerQuest.cpp:1429
ObjectGuid PlayerGUID
Definition: zone_shadowmoon_valley.cpp:579

References DRAGONMAW_PEON_KILL_CREDIT, ObjectAccessor::GetPlayer(), Player::GetQuestStatus(), Player::KilledMonsterCredit(), ScriptedAI::me, PlayerGUID, QUEST_A_SLOW_DEATH, and QUEST_STATUS_INCOMPLETE.

Referenced by UpdateAI().

◆ JustEngagedWith()

void npc_dragonmaw_peon::npc_dragonmaw_peonAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

590 {
591 events.ScheduleEvent(EVENT_KICK, urand(5000, 10000));
592 events.ScheduleEvent(EVENT_SUNDER, urand(5000, 10000));
593 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
@ EVENT_SUNDER
Definition: zone_shadowmoon_valley.cpp:553
@ EVENT_KICK
Definition: zone_shadowmoon_valley.cpp:552
events
Definition: boss_sartura.cpp:43

References EVENT_KICK, EVENT_SUNDER, and urand().

◆ MovementInform()

void npc_dragonmaw_peon::npc_dragonmaw_peonAI::MovementInform ( uint32  ,
uint32  id 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

612 {
613 if (id == 1)
614 {
616 me->SetFacingToObject(food);
618 events.ScheduleEvent(EVENT_POISONED, 5000);
619 }
620 }
@ DELICIOUS_MUTTON
Definition: zone_shadowmoon_valley.cpp:559
@ EVENT_POISONED
Definition: zone_shadowmoon_valley.cpp:556
@ EMOTE_ONESHOT_EAT
Definition: SharedDefines.h:1901
Definition: GameObject.h:120
GameObject * FindNearestGameObject(uint32 entry, float range, bool onlySpawned=false) const
Definition: Object.cpp:2466
void SetFacingToObject(WorldObject *object)
Definition: Unit.cpp:20537
void HandleEmoteCommand(uint32 emoteId)
Definition: Unit.cpp:2000

References DELICIOUS_MUTTON, EMOTE_ONESHOT_EAT, EVENT_POISONED, WorldObject::FindNearestGameObject(), Unit::HandleEmoteCommand(), ScriptedAI::me, and Unit::SetFacingToObject().

◆ Reset()

void npc_dragonmaw_peon::npc_dragonmaw_peonAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

583 {
584 events.Reset();
586 Tapped = false;
587 }
void Clear()
Definition: ObjectGuid.h:138
bool Tapped
Definition: zone_shadowmoon_valley.cpp:580

References ObjectGuid::Clear(), PlayerGUID, and Tapped.

◆ SpellHit()

void npc_dragonmaw_peon::npc_dragonmaw_peonAI::SpellHit ( Unit caster,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

596 {
597 if (!caster)
598 return;
599
600 PlayerGUID = caster->GetGUID();
601
602 if (caster->IsPlayer() && spell->Id == SPELL_POISON && !Tapped)
603 {
604 Tapped = true;
605 caster->GetClosePoint(x, y, z, me->GetObjectSize());
606 Talk(SAY_1);
607 events.ScheduleEvent(EVENT_WALK_TO_MUTTON, 0);
608 }
609 }
@ SAY_1
Definition: zone_shadowmoon_valley.cpp:544
@ SPELL_POISON
Definition: zone_shadowmoon_valley.cpp:547
@ EVENT_WALK_TO_MUTTON
Definition: zone_shadowmoon_valley.cpp:555
Talk
Definition: hyjal.cpp:82
bool IsPlayer() const
Definition: Object.h:200
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:112
bool GetClosePoint(float &x, float &y, float &z, float size, float distance2d=0, float angle=0, WorldObject const *forWho=nullptr, bool force=false) const
Definition: Object.cpp:2710
float GetObjectSize() const
Definition: Object.cpp:2782
float z
Definition: zone_shadowmoon_valley.cpp:678
float x
Definition: zone_shadowmoon_valley.cpp:678
float y
Definition: zone_shadowmoon_valley.cpp:678

References EVENT_WALK_TO_MUTTON, WorldObject::GetClosePoint(), Object::GetGUID(), WorldObject::GetObjectSize(), SpellInfo::Id, Object::IsPlayer(), ScriptedAI::me, PlayerGUID, SAY_1, SPELL_POISON, Tapped, x, y, and z.

◆ UpdateAI()

void npc_dragonmaw_peon::npc_dragonmaw_peonAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from ScriptedAI.

633 {
634 events.Update(diff);
635
636 if (!UpdateVictim())
637 {
638 switch (events.ExecuteEvent())
639 {
641 me->SetWalk(true);
642 me->GetMotionMaster()->MovePoint(1, x, y, z, true);
645 break;
646 case EVENT_POISONED:
648 food->RemoveFromWorld();
649 if (roll_chance_i(20))
651 CreditPlayer();
653 events.ScheduleEvent(EVENT_KILL, 5000);
654 break;
655 case EVENT_KILL:
657 break;
658 }
659 return;
660 }
661
662 switch (events.ExecuteEvent())
663 {
664 case EVENT_KICK:
667 events.RepeatEvent(urand(5000, 10000));
668 break;
669 case EVENT_SUNDER:
671 events.RepeatEvent(urand(5000, 10000));
672 break;
673 }
674
676 }
bool roll_chance_i(int chance)
Definition: Random.h:59
@ SAY_POISONED_1
Definition: zone_shadowmoon_valley.cpp:545
@ SPELL_KICK
Definition: zone_shadowmoon_valley.cpp:548
@ EVENT_KILL
Definition: zone_shadowmoon_valley.cpp:557
@ SPELL_VOMIT
Definition: zone_shadowmoon_valley.cpp:550
@ SPELL_SUNDER
Definition: zone_shadowmoon_valley.cpp:549
@ EMOTE_ONESHOT_CHEER
Definition: SharedDefines.h:1898
@ EMOTE_STATE_NONE
Definition: SharedDefines.h:1922
@ SPELL_SCHOOL_MASK_NORMAL
Definition: SharedDefines.h:297
@ SPELL_STATE_CASTING
Definition: Spell.h:228
@ UNIT_NPC_EMOTESTATE
Definition: UpdateFields.h:140
@ DIRECT_DAMAGE
Definition: Unit.h:248
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:240
bool UpdateVictim()
Definition: CreatureAI.cpp:280
bool SetWalk(bool enable) override
Enable or disable the creature's walk mode by removing: MOVEMENTFLAG_WALKING. Infom also the client.
Definition: Creature.cpp:3191
MotionMaster * GetMotionMaster()
Definition: Unit.h:1620
uint32 GetHealth() const
Definition: Unit.h:1029
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1167
Unit * GetVictim() const
Definition: Unit.h:853
bool HasUnitState(const uint32 f) const
Definition: Unit.h:701
void SetUInt32Value(uint16 index, uint32 value)
Definition: Unit.cpp:21316
static uint32 DealDamage(Unit *attacker, Unit *victim, uint32 damage, CleanDamage const *cleanDamage=nullptr, DamageEffectType damagetype=DIRECT_DAMAGE, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *spellProto=nullptr, bool durabilityLoss=true, bool allowGM=false, Spell const *spell=nullptr)
Definition: Unit.cpp:810
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:213
void CreditPlayer()
Definition: zone_shadowmoon_valley.cpp:622

References Unit::CastSpell(), CreditPlayer(), Unit::DealDamage(), DELICIOUS_MUTTON, DIRECT_DAMAGE, UnitAI::DoCastVictim(), UnitAI::DoMeleeAttackIfReady(), EMOTE_ONESHOT_CHEER, EMOTE_STATE_NONE, EVENT_KICK, EVENT_KILL, EVENT_POISONED, EVENT_SUNDER, EVENT_WALK_TO_MUTTON, WorldObject::FindNearestGameObject(), Unit::GetHealth(), Unit::GetMotionMaster(), Unit::GetVictim(), Unit::HandleEmoteCommand(), Unit::HasUnitState(), ScriptedAI::me, MotionMaster::MovePoint(), roll_chance_i(), SAY_POISONED_1, Unit::SetUInt32Value(), Creature::SetWalk(), SPELL_KICK, SPELL_SCHOOL_MASK_NORMAL, SPELL_STATE_CASTING, SPELL_SUNDER, SPELL_VOMIT, UNIT_NPC_EMOTESTATE, CreatureAI::UpdateVictim(), urand(), x, y, and z.

Member Data Documentation

◆ events

EventMap npc_dragonmaw_peon::npc_dragonmaw_peonAI::events

◆ PlayerGUID

ObjectGuid npc_dragonmaw_peon::npc_dragonmaw_peonAI::PlayerGUID

Referenced by CreditPlayer(), Reset(), and SpellHit().

◆ Tapped

bool npc_dragonmaw_peon::npc_dragonmaw_peonAI::Tapped

Referenced by Reset(), and SpellHit().

◆ x

float npc_dragonmaw_peon::npc_dragonmaw_peonAI::x
private

Referenced by SpellHit(), and UpdateAI().

◆ y

float npc_dragonmaw_peon::npc_dragonmaw_peonAI::y
private

Referenced by SpellHit(), and UpdateAI().

◆ z

float npc_dragonmaw_peon::npc_dragonmaw_peonAI::z
private

Referenced by SpellHit(), and UpdateAI().