#include "ConditionMgr.h"
#include "GridDefines.h"
#include "LootMgr.h"
#include "PathGenerator.h"
#include "SharedDefines.h"
#include "SpellInfo.h"
#include "Unit.h"
Go to the source code of this file.
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enum | SpellCastFlags {
CAST_FLAG_NONE = 0x00000000
,
CAST_FLAG_PENDING = 0x00000001
,
CAST_FLAG_HAS_TRAJECTORY = 0x00000002
,
CAST_FLAG_UNKNOWN_3 = 0x00000004
,
CAST_FLAG_UNKNOWN_4 = 0x00000008
,
CAST_FLAG_UNKNOWN_5 = 0x00000010
,
CAST_FLAG_PROJECTILE = 0x00000020
,
CAST_FLAG_UNKNOWN_7 = 0x00000040
,
CAST_FLAG_UNKNOWN_8 = 0x00000080
,
CAST_FLAG_UNKNOWN_9 = 0x00000100
,
CAST_FLAG_UNKNOWN_10 = 0x00000200
,
CAST_FLAG_UNKNOWN_11 = 0x00000400
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CAST_FLAG_POWER_LEFT_SELF = 0x00000800
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CAST_FLAG_UNKNOWN_13 = 0x00001000
,
CAST_FLAG_UNKNOWN_14 = 0x00002000
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CAST_FLAG_UNKNOWN_15 = 0x00004000
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CAST_FLAG_UNKNOWN_16 = 0x00008000
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CAST_FLAG_UNKNOWN_17 = 0x00010000
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CAST_FLAG_ADJUST_MISSILE = 0x00020000
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CAST_FLAG_NO_GCD = 0x00040000
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CAST_FLAG_VISUAL_CHAIN = 0x00080000
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CAST_FLAG_UNKNOWN_21 = 0x00100000
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CAST_FLAG_RUNE_LIST = 0x00200000
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CAST_FLAG_UNKNOWN_23 = 0x00400000
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CAST_FLAG_UNKNOWN_24 = 0x00800000
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CAST_FLAG_UNKNOWN_25 = 0x01000000
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CAST_FLAG_UNKNOWN_26 = 0x02000000
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CAST_FLAG_IMMUNITY = 0x04000000
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CAST_FLAG_UNKNOWN_28 = 0x08000000
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CAST_FLAG_UNKNOWN_29 = 0x10000000
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CAST_FLAG_UNKNOWN_30 = 0x20000000
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CAST_FLAG_HEAL_PREDICTION = 0x40000000
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CAST_FLAG_UNKNOWN_32 = 0x80000000
} |
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enum | SpellFlags {
SPELL_FLAG_NORMAL = 0x00
,
SPELL_FLAG_REFLECTED = 0x01
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SPELL_FLAG_REDIRECTED = 0x02
} |
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enum | SpellRangeFlag {
SPELL_RANGE_DEFAULT = 0
,
SPELL_RANGE_MELEE = 1
,
SPELL_RANGE_RANGED = 2
} |
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enum | SpellState {
SPELL_STATE_NULL = 0
,
SPELL_STATE_PREPARING = 1
,
SPELL_STATE_CASTING = 2
,
SPELL_STATE_FINISHED = 3
,
SPELL_STATE_IDLE = 4
,
SPELL_STATE_DELAYED = 5
} |
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enum | SpellEffectHandleMode {
SPELL_EFFECT_HANDLE_LAUNCH
,
SPELL_EFFECT_HANDLE_LAUNCH_TARGET
,
SPELL_EFFECT_HANDLE_HIT
,
SPELL_EFFECT_HANDLE_HIT_TARGET
} |
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◆ SPELL_CHANNEL_UPDATE_INTERVAL
◆ pEffect
◆ SpellCastFlags
Enumerator |
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CAST_FLAG_NONE | |
CAST_FLAG_PENDING | |
CAST_FLAG_HAS_TRAJECTORY | |
CAST_FLAG_UNKNOWN_3 | |
CAST_FLAG_UNKNOWN_4 | |
CAST_FLAG_UNKNOWN_5 | |
CAST_FLAG_PROJECTILE | |
CAST_FLAG_UNKNOWN_7 | |
CAST_FLAG_UNKNOWN_8 | |
CAST_FLAG_UNKNOWN_9 | |
CAST_FLAG_UNKNOWN_10 | |
CAST_FLAG_UNKNOWN_11 | |
CAST_FLAG_POWER_LEFT_SELF | |
CAST_FLAG_UNKNOWN_13 | |
CAST_FLAG_UNKNOWN_14 | |
CAST_FLAG_UNKNOWN_15 | |
CAST_FLAG_UNKNOWN_16 | |
CAST_FLAG_UNKNOWN_17 | |
CAST_FLAG_ADJUST_MISSILE | |
CAST_FLAG_NO_GCD | |
CAST_FLAG_VISUAL_CHAIN | |
CAST_FLAG_UNKNOWN_21 | |
CAST_FLAG_RUNE_LIST | |
CAST_FLAG_UNKNOWN_23 | |
CAST_FLAG_UNKNOWN_24 | |
CAST_FLAG_UNKNOWN_25 | |
CAST_FLAG_UNKNOWN_26 | |
CAST_FLAG_IMMUNITY | |
CAST_FLAG_UNKNOWN_28 | |
CAST_FLAG_UNKNOWN_29 | |
CAST_FLAG_UNKNOWN_30 | |
CAST_FLAG_HEAL_PREDICTION | |
CAST_FLAG_UNKNOWN_32 | |
44{
78};
@ CAST_FLAG_UNKNOWN_5
Definition: Spell.h:50
@ CAST_FLAG_UNKNOWN_10
Definition: Spell.h:55
@ CAST_FLAG_UNKNOWN_32
Definition: Spell.h:77
@ CAST_FLAG_UNKNOWN_25
Definition: Spell.h:70
@ CAST_FLAG_VISUAL_CHAIN
Definition: Spell.h:65
@ CAST_FLAG_ADJUST_MISSILE
Definition: Spell.h:63
@ CAST_FLAG_UNKNOWN_8
Definition: Spell.h:53
@ CAST_FLAG_HEAL_PREDICTION
Definition: Spell.h:76
@ CAST_FLAG_UNKNOWN_9
Definition: Spell.h:54
@ CAST_FLAG_UNKNOWN_3
Definition: Spell.h:48
@ CAST_FLAG_UNKNOWN_26
Definition: Spell.h:71
@ CAST_FLAG_UNKNOWN_11
Definition: Spell.h:56
@ CAST_FLAG_UNKNOWN_30
Definition: Spell.h:75
@ CAST_FLAG_UNKNOWN_4
Definition: Spell.h:49
@ CAST_FLAG_NO_GCD
Definition: Spell.h:64
@ CAST_FLAG_UNKNOWN_23
Definition: Spell.h:68
@ CAST_FLAG_UNKNOWN_16
Definition: Spell.h:61
@ CAST_FLAG_PROJECTILE
Definition: Spell.h:51
@ CAST_FLAG_UNKNOWN_29
Definition: Spell.h:74
@ CAST_FLAG_UNKNOWN_7
Definition: Spell.h:52
@ CAST_FLAG_POWER_LEFT_SELF
Definition: Spell.h:57
@ CAST_FLAG_UNKNOWN_13
Definition: Spell.h:58
@ CAST_FLAG_UNKNOWN_28
Definition: Spell.h:73
@ CAST_FLAG_UNKNOWN_24
Definition: Spell.h:69
@ CAST_FLAG_HAS_TRAJECTORY
Definition: Spell.h:47
@ CAST_FLAG_RUNE_LIST
Definition: Spell.h:67
@ CAST_FLAG_UNKNOWN_14
Definition: Spell.h:59
@ CAST_FLAG_UNKNOWN_15
Definition: Spell.h:60
@ CAST_FLAG_PENDING
Definition: Spell.h:46
@ CAST_FLAG_NONE
Definition: Spell.h:45
@ CAST_FLAG_UNKNOWN_17
Definition: Spell.h:62
@ CAST_FLAG_IMMUNITY
Definition: Spell.h:72
@ CAST_FLAG_UNKNOWN_21
Definition: Spell.h:66
◆ SpellEffectHandleMode
Enumerator |
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SPELL_EFFECT_HANDLE_LAUNCH | |
SPELL_EFFECT_HANDLE_LAUNCH_TARGET | |
SPELL_EFFECT_HANDLE_HIT | |
SPELL_EFFECT_HANDLE_HIT_TARGET | |
235{
240};
@ SPELL_EFFECT_HANDLE_LAUNCH_TARGET
Definition: Spell.h:237
@ SPELL_EFFECT_HANDLE_LAUNCH
Definition: Spell.h:236
@ SPELL_EFFECT_HANDLE_HIT
Definition: Spell.h:238
@ SPELL_EFFECT_HANDLE_HIT_TARGET
Definition: Spell.h:239
◆ SpellFlags
Enumerator |
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SPELL_FLAG_NORMAL | |
SPELL_FLAG_REFLECTED | |
SPELL_FLAG_REDIRECTED | |
82{
86};
@ SPELL_FLAG_REFLECTED
Definition: Spell.h:84
@ SPELL_FLAG_NORMAL
Definition: Spell.h:83
@ SPELL_FLAG_REDIRECTED
Definition: Spell.h:85
◆ SpellRangeFlag
Enumerator |
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SPELL_RANGE_DEFAULT | |
SPELL_RANGE_MELEE | |
SPELL_RANGE_RANGED | |
89{
93};
@ SPELL_RANGE_MELEE
Definition: Spell.h:91
@ SPELL_RANGE_RANGED
Definition: Spell.h:92
@ SPELL_RANGE_DEFAULT
Definition: Spell.h:90
◆ SpellState
Enumerator |
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SPELL_STATE_NULL | |
SPELL_STATE_PREPARING | |
SPELL_STATE_CASTING | |
SPELL_STATE_FINISHED | |
SPELL_STATE_IDLE | |
SPELL_STATE_DELAYED | |
225{
232};
@ SPELL_STATE_DELAYED
Definition: Spell.h:231
@ SPELL_STATE_NULL
Definition: Spell.h:226
@ SPELL_STATE_FINISHED
Definition: Spell.h:229
@ SPELL_STATE_PREPARING
Definition: Spell.h:227
@ SPELL_STATE_CASTING
Definition: Spell.h:228
@ SPELL_STATE_IDLE
Definition: Spell.h:230
◆ SPELL_INTERRUPT_NONPLAYER
const uint32 SPELL_INTERRUPT_NONPLAYER = 32747 |
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static |