AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_wintergarde_gryphon Class Reference
Inheritance diagram for npc_wintergarde_gryphon:
VehicleAI CreatureAI UnitAI

Public Member Functions

 npc_wintergarde_gryphon (Creature *creature)
 
void JustDied (Unit *) override
 
void IsSummonedBy (WorldObject *summoner) override
 
void MovementInform (uint32 type, uint32 id) override
 
void PassengerBoarded (Unit *passenger, int8 seatId, bool apply) override
 == Fields ======================================= More...
 
CreaturegetVillager ()
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void SpellHit (Unit *, SpellInfo const *spell) override
 
- Public Member Functions inherited from VehicleAI
 VehicleAI (Creature *creature)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon. More...
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

ObjectGuid villagerGUID
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from VehicleAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_wintergarde_gryphon()

npc_wintergarde_gryphon::npc_wintergarde_gryphon ( Creature creature)
inline
666 : VehicleAI(creature)
667 {
669 }
@ UNIT_FIELD_FLAGS
Definition: UpdateFields.h:117
@ UNIT_FLAG_NOT_SELECTABLE
Definition: UnitDefines.h:254
Definition: CombatAI.h:99
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:845

References Object::SetFlag(), UNIT_FIELD_FLAGS, and UNIT_FLAG_NOT_SELECTABLE.

Member Function Documentation

◆ getVillager()

Creature * npc_wintergarde_gryphon::getVillager ( )
inline
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:210
Creature *const me
Definition: CreatureAI.h:72
ObjectGuid villagerGUID
Definition: zone_dragonblight.cpp:770

References ObjectAccessor::GetCreature(), CreatureAI::me, and villagerGUID.

Referenced by UpdateAI().

◆ IsSummonedBy()

void npc_wintergarde_gryphon::IsSummonedBy ( WorldObject summoner)
inlineoverridevirtual

Reimplemented from CreatureAI.

677 {
678 me->SetFacingToObject(summoner);
679 Position pos = summoner->GetPosition();
681 }
@ POINT_LAND
Definition: zone_dragonblight.cpp:655
Definition: Position.h:27
void GetPosition(float &x, float &y) const
Definition: Position.h:121
MotionMaster * GetMotionMaster()
Definition: Unit.h:1620
void SetFacingToObject(WorldObject *object)
Definition: Unit.cpp:20537
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:213

References Unit::GetMotionMaster(), Position::GetPosition(), CreatureAI::me, MotionMaster::MovePoint(), POINT_LAND, and Unit::SetFacingToObject().

◆ JustDied()

void npc_wintergarde_gryphon::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

672 {
673 me->DespawnOrUnsummon(3s, 0s);
674 }
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2178

References Creature::DespawnOrUnsummon(), and CreatureAI::me.

◆ MovementInform()

void npc_wintergarde_gryphon::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

684 {
685 if (type == POINT_MOTION_TYPE && id == POINT_LAND)
686 events.ScheduleEvent(EVENT_VEHICLE_GET, 0s);
687 }
events
Definition: boss_sartura.cpp:43
@ EVENT_VEHICLE_GET
Definition: zone_dragonblight.cpp:648
@ POINT_MOTION_TYPE
Definition: MotionMaster.h:48

References EVENT_VEHICLE_GET, POINT_LAND, and POINT_MOTION_TYPE.

◆ PassengerBoarded()

void npc_wintergarde_gryphon::PassengerBoarded ( Unit ,
int8  ,
bool   
)
inlineoverridevirtual

== Fields =======================================

Reimplemented from CreatureAI.

690 {
691 if (!apply && seatId == 0)
692 {
693 // left the vehicle with a passenger will result in despawn
694 if (Vehicle* gryphon = me->GetVehicleKit())
695 if (Unit* villager = gryphon->GetPassenger(1))
696 {
697 if (!villager->IsCreature())
698 return;
699
700 if (Creature* seat = villager->ToCreature())
701 {
702 seat->ExitVehicle();
703 seat->DespawnOrUnsummon();
704 }
705 }
706
707 events.ScheduleEvent(EVENT_TAKE_OFF, 2s);
708 me->CastSpell(passenger, VEHICLE_SPELL_PARACHUTE, true);
709 }
710 }
@ EVENT_TAKE_OFF
Definition: zone_dragonblight.cpp:649
@ VEHICLE_SPELL_PARACHUTE
Definition: VehicleDefines.h:53
Definition: Creature.h:43
Creature * ToCreature()
Definition: Object.h:205
Definition: Unit.h:630
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1167
Vehicle * GetVehicleKit() const
Definition: Unit.h:1785
Definition: Vehicle.h:28

References Unit::CastSpell(), EVENT_TAKE_OFF, Unit::GetVehicleKit(), CreatureAI::me, Object::ToCreature(), and VEHICLE_SPELL_PARACHUTE.

◆ SpellHit()

void npc_wintergarde_gryphon::SpellHit ( Unit ,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

753 {
754 if (spell->Id != SPELL_DROP_OFF_VILLAGER)
755 return;
756
757 if (Vehicle* gryphon = me->GetVehicleKit())
758 if (Unit* villager = gryphon->GetPassenger(1))
759 {
760 villager->ExitVehicle();
761 villager->GetMotionMaster()->Clear(false);
762 villager->GetMotionMaster()->MoveIdle();
763 villager->SetCanFly(false); // prevents movement in flight
764 villagerGUID = villager->GetGUID();
765 villager->HandleEmoteCommand(EMOTE_ONESHOT_CHEER);
766 events.ScheduleEvent(EVENT_GET_VILLAGER, 3s);
767 }
768 }
@ EVENT_GET_VILLAGER
Definition: zone_dragonblight.cpp:650
@ SPELL_DROP_OFF_VILLAGER
Definition: zone_dragonblight.cpp:642
@ EMOTE_ONESHOT_CHEER
Definition: SharedDefines.h:1898

References EMOTE_ONESHOT_CHEER, EVENT_GET_VILLAGER, Unit::GetVehicleKit(), SpellInfo::Id, CreatureAI::me, SPELL_DROP_OFF_VILLAGER, and villagerGUID.

◆ UpdateAI()

void npc_wintergarde_gryphon::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from VehicleAI.

715 {
716 events.Update(diff);
717 while (uint32 eventId = events.ExecuteEvent())
718 {
719 switch (eventId)
720 {
722 {
723 me->SetDisableGravity(false);
724 me->SetHover(false);
726 break;
727 }
728 case EVENT_TAKE_OFF:
729 {
730 me->DespawnOrUnsummon(4050);
731 me->SetOrientation(2.5f);
733 Position pos = me->GetPosition();
734 Position offset = { 14.0f, 14.0f, 16.0f, 0.0f };
735 pos.RelocateOffset(offset);
737 break;
738 }
740 {
741 if (getVillager())
742 {
743 getVillager()->GetMotionMaster()->MovePoint(0, 3660.0f, -706.4f, 215.0f);
745 }
746 break;
747 }
748 }
749 }
750 }
std::uint32_t uint32
Definition: Define.h:107
@ POINT_TAKE_OFF
Definition: zone_dragonblight.cpp:656
@ MOVE_FLIGHT
Definition: UnitDefines.h:334
bool SetDisableGravity(bool disable, bool packetOnly=false, bool updateAnimationTier=true) override
Enable or disable the creature's fly mode by adding or removing: MOVEMENTFLAG_FLYING....
Definition: Creature.cpp:3205
bool SetHover(bool enable, bool packetOnly=false, bool updateAnimationTier=true) override
Definition: Creature.cpp:3370
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:860
void RelocateOffset(const Position &offset)
Definition: Position.cpp:59
void SetOrientation(float orientation)
Definition: Position.h:111
void SetSpeedRate(UnitMoveType mtype, float rate)
Definition: Unit.h:1603
Creature * getVillager()
Definition: zone_dragonblight.cpp:712

References Creature::DespawnOrUnsummon(), EVENT_GET_VILLAGER, EVENT_TAKE_OFF, EVENT_VEHICLE_GET, Unit::GetMotionMaster(), Position::GetPosition(), getVillager(), CreatureAI::me, MOVE_FLIGHT, MotionMaster::MovePoint(), POINT_TAKE_OFF, Position::RelocateOffset(), Object::RemoveFlag(), Creature::SetDisableGravity(), Creature::SetHover(), Position::SetOrientation(), Unit::SetSpeedRate(), UNIT_FIELD_FLAGS, and UNIT_FLAG_NOT_SELECTABLE.

Member Data Documentation

◆ villagerGUID

ObjectGuid npc_wintergarde_gryphon::villagerGUID
private

Referenced by getVillager(), and SpellHit().