AzerothCore 3.3.5a
OpenSource WoW Emulator
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Public Member Functions | |
boss_algalon_the_observerAI (Creature *creature) | |
bool | IsValidHeraldItem (ItemTemplate const *item) |
bool | DoCheckHeraldOfTheTitans () |
void | AttackStart (Unit *who) override |
uint32 | GetData (uint32 param) const override |
void | CallConstellations () |
void | EnterEvadeMode (EvadeReason why) override |
void | Reset () override |
void | KilledUnit (Unit *victim) override |
void | DoAction (int32 action) override |
void | JustReachedHome () override |
void | JustEngagedWith (Unit *) override |
Called for reaction when initially engaged. More... | |
void | MovementInform (uint32 movementType, uint32 pointId) override |
void | JustSummoned (Creature *summon) override |
void | DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellSchoolMask) override |
Called at any Damage from any attacker (before damage apply) More... | |
bool | IsInRoom () |
void | UpdateAI (uint32 diff) override |
Use to start attacking a target. Called just before JustEngagedWith() More... | |
Public Member Functions inherited from ScriptedAI | |
ScriptedAI (Creature *creature) | |
~ScriptedAI () override | |
void | AttackStartNoMove (Unit *target) |
void | DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override |
Called at any Damage from any attacker (before damage apply) More... | |
void | UpdateAI (uint32 diff) override |
Use to start attacking a target. Called just before JustEngagedWith() More... | |
void | JustDied (Unit *) override |
void | KilledUnit (Unit *) override |
void | JustSummoned (Creature *) override |
void | SummonedCreatureDespawn (Creature *) override |
void | SpellHit (Unit *, SpellInfo const *) override |
void | SpellHitTarget (Unit *, SpellInfo const *) override |
void | MovementInform (uint32, uint32) override |
void | OnPossess (bool) |
bool | IsInRoom (const Position *pos, Axis axis, bool above) |
void | Reset () override |
void | JustEngagedWith (Unit *) override |
Called for reaction when initially engaged. More... | |
void | AttackStart (Unit *) override |
void | DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f) |
void | DoStartNoMovement (Unit *target) |
void | DoStopAttack () |
void | DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false) |
void | DoPlaySoundToSet (WorldObject *source, uint32 soundId) |
void | DoPlayMusic (uint32 soundId, bool zone) |
void | DoAddThreat (Unit *unit, float amount) |
void | DoModifyThreatByPercent (Unit *unit, int32 pct) |
void | DoResetThreat (Unit *unit) |
void | DoResetThreatList () |
float | DoGetThreat (Unit *unit) |
void | DoTeleportPlayer (Unit *unit, float x, float y, float z, float o) |
void | DoTeleportPlayer (Unit *unit, Position pos) |
void | DoTeleportAll (float x, float y, float z, float o) |
Unit * | DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1) |
std::list< Creature * > | DoFindFriendlyCC (float range) |
std::list< Creature * > | DoFindFriendlyMissingBuff (float range, uint32 spellId) |
Player * | GetPlayerAtMinimumRange (float minRange) |
Creature * | DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime) |
bool | IsUniqueTimedEventDone (uint32 id) const |
void | SetUniqueTimedEventDone (uint32 id) |
void | ResetUniqueTimedEvent (uint32 id) |
void | ClearUniqueTimedEventsDone () |
void | ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0) |
void | ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0) |
void | ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId) |
bool | HealthBelowPct (uint32 pct) const |
bool | HealthAbovePct (uint32 pct) const |
SpellInfo const * | SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect) |
void | SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE) |
virtual bool | CheckEvadeIfOutOfCombatArea () const |
bool | IsHeroic () const |
Difficulty | GetDifficulty () const |
bool | Is25ManRaid () const |
template<class T > | |
const T & | DUNGEON_MODE (const T &normal5, const T &heroic10) const |
template<class T > | |
const T & | RAID_MODE (const T &normal10, const T &normal25) const |
template<class T > | |
const T & | RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const |
Player * | SelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const |
void | SetInvincibility (bool apply) |
bool | IsInvincible () const |
void | SetAutoAttackAllowed (bool allow) |
bool | IsAutoAttackAllowed () const |
Public Member Functions inherited from CreatureAI | |
void | Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s) |
Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More... | |
void | Talk (uint8 id, Milliseconds delay) |
WorldObject * | GetSummoner () const |
Returns the summoner creature/object, if the creature is a temporary summon. More... | |
CreatureAI (Creature *creature) | |
~CreatureAI () override | |
void | MoveCircleChecks () |
void | MoveBackwardsChecks () |
void | MoveInLineOfSight_Safe (Unit *who) |
== Reactions At ================================= More... | |
void | TriggerAlert (Unit const *who) const |
virtual bool | CanRespawn () |
virtual void | EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) |
virtual void | JustEngagedWith (Unit *) |
Called for reaction when initially engaged. More... | |
virtual void | JustDied (Unit *) |
virtual void | KilledUnit (Unit *) |
virtual void | JustSummoned (Creature *) |
virtual void | IsSummonedBy (WorldObject *) |
virtual void | SummonedCreatureDespawn (Creature *) |
virtual void | SummonedCreatureDies (Creature *, Unit *) |
virtual void | SummonedCreatureDespawnAll () |
virtual void | SummonedCreatureEvade (Creature *) |
virtual void | SpellHit (Unit *, SpellInfo const *) |
virtual void | SpellHitTarget (Unit *, SpellInfo const *) |
virtual void | AttackedBy (Unit *) |
virtual bool | IsEscorted () |
virtual void | JustRespawned () |
virtual void | MovementInform (uint32, uint32) |
virtual void | PathEndReached (uint32) |
void | OnCharmed (bool apply) override |
Called when unit is charmed. More... | |
virtual void | JustReachedHome () |
void | DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f) |
virtual void | ReceiveEmote (Player *, uint32) |
virtual void | OwnerAttackedBy (Unit *) |
virtual void | OwnerAttacked (Unit *) |
virtual void | CorpseRemoved (uint32 &) |
== Triggered Actions Requested ================== More... | |
virtual void | PassengerBoarded (Unit *, int8, bool) |
== Fields ======================================= More... | |
virtual bool | BeforeSpellClick (Unit *) |
virtual void | OnSpellClick (Unit *, bool &) |
virtual bool | CanSeeAlways (WorldObject const *) |
virtual bool | CanBeSeen (Player const *) |
virtual bool | CanAlwaysBeDetectable (WorldObject const *) |
virtual void | PetStopAttack () |
virtual bool | CheckInRoom () |
CreatureBoundary const * | GetBoundary () const |
void | SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false) |
bool | IsInBoundary (Position const *who=nullptr) const |
virtual void | CalculateThreat (Unit *, float &, SpellInfo const *) |
virtual bool | OnTeleportUnreacheablePlayer (Player *) |
virtual void | OnAuraRemove (AuraApplication *, AuraRemoveMode) |
Public Member Functions inherited from UnitAI | |
UnitAI (Unit *unit) | |
virtual | ~UnitAI () |
virtual bool | CanAIAttack (Unit const *) const |
virtual void | AttackStart (Unit *) |
virtual void | UpdateAI (uint32)=0 |
Use to start attacking a target. Called just before JustEngagedWith() More... | |
virtual void | InitializeAI () |
virtual void | Reset () |
virtual void | OnCharmed (bool apply)=0 |
Called when unit is charmed. More... | |
virtual void | DoAction (int32) |
virtual uint32 | GetData (uint32) const |
virtual void | SetData (uint32, uint32) |
virtual void | SetGUID (ObjectGuid, int32=0) |
virtual ObjectGuid | GetGUID (int32=0) const |
Unit * | SelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
template<class PREDICATE > | |
Unit * | SelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate) |
void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More... | |
template<class PREDICATE > | |
void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate) |
virtual void | JustEnteredCombat (Unit *) |
Called when the unit enters combat. More... | |
virtual void | JustExitedCombat () |
Called when the unit leaves combat. More... | |
virtual void | DamageDealt (Unit *, uint32 &, DamageEffectType) |
Called at any Damage to any victim (before damage apply) More... | |
virtual void | DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) |
Called at any Damage from any attacker (before damage apply) More... | |
virtual void | HealReceived (Unit *, uint32 &) |
Called when the creature receives heal. More... | |
virtual void | OnPowerUpdate (Powers, int32, int32, uint32) |
Called when the creature power updates. More... | |
virtual void | HealDone (Unit *, uint32 &) |
Called when the unit heals. More... | |
virtual void | OnCalculateMeleeDamageReceived (uint32 &, Unit *) |
Called during damage calculations. More... | |
virtual void | OnCalculateSpellDamageReceived (int32 &, Unit *) |
virtual void | OnCalculatePeriodicTickReceived (uint32 &, Unit *) |
Called during calculation when receiving periodic healing or damage (DoT or HoT) More... | |
void | AttackStartCaster (Unit *victim, float dist) |
SpellCastResult | DoAddAuraToAllHostilePlayers (uint32 spellid) |
SpellCastResult | DoCast (uint32 spellId) |
SpellCastResult | DoCast (Unit *victim, uint32 spellId, bool triggered=false) |
SpellCastResult | DoCastSelf (uint32 spellId, bool triggered=false) |
SpellCastResult | DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false) |
To specify the caster as target if the spell is self-cast. More... | |
SpellCastResult | DoCastVictim (uint32 spellId, bool triggered=false) |
SpellCastResult | DoCastAOE (uint32 spellId, bool triggered=false) |
SpellCastResult | DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true) |
Cast the spell on a random unit from the threat list. More... | |
SpellCastResult | DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false) |
Cast spell on the top threat target, which may not be the current victim. More... | |
float | DoGetSpellMaxRange (uint32 spellId, bool positive=false) |
void | DoMeleeAttackIfReady () |
bool | DoSpellAttackIfReady (uint32 spell) |
void | DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true) |
virtual void | SummonMovementInform (Creature *, uint32, uint32) |
Called when a summon reaches a waypoint or point movement finished. More... | |
virtual void | sGossipHello (Player *) |
virtual void | sGossipSelect (Player *, uint32, uint32) |
virtual void | sGossipSelectCode (Player *, uint32, uint32, char const *) |
virtual void | sQuestAccept (Player *, Quest const *) |
virtual void | sQuestSelect (Player *, Quest const *) |
virtual void | sQuestComplete (Player *, Quest const *) |
virtual void | sQuestReward (Player *, Quest const *, uint32) |
virtual void | sOnGameEvent (bool, uint16) |
virtual std::string | GetDebugInfo () const |
Public Attributes | |
EventMap | events |
SummonList | summons |
InstanceScript * | m_pInstance |
bool | _firstPull |
bool | _fightWon |
bool | _phaseTwo |
bool | _fedOnTears |
bool | _heraldOfTheTitans |
Public Attributes inherited from ScriptedAI | |
Creature * | me |
Additional Inherited Members | |
Public Types inherited from ScriptedAI | |
enum class | Axis { AXIS_X , AXIS_Y } |
Public Types inherited from CreatureAI | |
enum | EvadeReason { EVADE_REASON_NO_HOSTILES , EVADE_REASON_BOUNDARY , EVADE_REASON_SEQUENCE_BREAK , EVADE_REASON_NO_PATH , EVADE_REASON_OTHER } |
Static Public Member Functions inherited from CreatureAI | |
static bool | IsInBounds (CreatureBoundary const &boundary, Position const *who) |
Static Public Member Functions inherited from UnitAI | |
static void | FillAISpellInfo () |
Static Public Attributes inherited from UnitAI | |
static AISpellInfoType * | AISpellInfo |
Protected Member Functions inherited from CreatureAI | |
bool | UpdateVictim () |
bool | UpdateVictimWithGaze () |
void | SetGazeOn (Unit *target) |
Creature * | DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
Creature * | DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
Creature * | DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
virtual void | MoveInLineOfSight (Unit *) |
bool | _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) |
Protected Attributes inherited from CreatureAI | |
Creature *const | me |
EventMap | events |
TaskScheduler | scheduler |
CreatureBoundary const * | _boundary |
bool | _negateBoundary |
Protected Attributes inherited from UnitAI | |
Unit *const | me |
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inline |
References _fedOnTears, _fightWon, _firstPull, WorldObject::GetInstanceScript(), m_pInstance, and ScriptedAI::me.
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inlineoverridevirtual |
Reimplemented from ScriptedAI.
References _fightWon, and ScriptedAI::AttackStart().
Referenced by UpdateAI().
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inline |
References ACTION_ACTIVATE_STAR, Creature::AI(), SummonList::begin(), UnitAI::DoAction(), SummonList::end(), ObjectAccessor::GetCreature(), UnitAI::GetData(), Object::GetEntry(), ScriptedAI::me, NPC_LIVING_CONSTELLATION, and summons.
Referenced by UpdateAI().
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inlineoverridevirtual |
Called at any Damage from any attacker (before damage apply)
Reimplemented from ScriptedAI.
References _fightWon, _phaseTwo, Unit::AttackStop(), COLLAPSING_STAR_COUNT, CollapsingStarPos, SummonList::DespawnAll(), SummonList::DespawnEntry(), EVENT_ACTIVATE_LIVING_CONSTELLATION, EVENT_OUTRO_1, EVENT_OUTRO_2, EVENT_OUTRO_START, EVENT_SUMMON_COLLAPSING_STAR, FACTION_FRIENDLY, Unit::HealthBelowPctDamaged(), Unit::InterruptNonMeleeSpells(), ScriptedAI::me, NPC_ALGALON_VOID_ZONE_VISUAL_STALKER, NPC_BLACK_HOLE, NPC_COLLAPSING_STAR, NPC_LIVING_CONSTELLATION, NPC_WORM_HOLE, PHASE_ROLE_PLAY, REACT_PASSIVE, SAY_ALGALON_PHASE_TWO, Unit::SetFaction(), Creature::SetReactState(), Unit::SetUnitFlag(), WorldObject::SummonCreature(), summons, TEMPSUMMON_MANUAL_DESPAWN, and UNIT_FLAG_NOT_SELECTABLE.
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inlineoverridevirtual |
Reimplemented from UnitAI.
References _fedOnTears, _fightWon, _firstPull, ACTION_ASCEND, ACTION_DESPAWN_ALGALON, ACTION_FEEDS_ON_TEARS_FAILED, ACTION_INIT_ALGALON, ACTION_START_INTRO, AlgalonLandPos, Unit::AttackStop(), Unit::CastSpell(), SummonList::DespawnAll(), Creature::DespawnOrUnsummon(), EVENT_ASCEND_TO_THE_HEAVENS, EVENT_DESPAWN_ALGALON_1, EVENT_DESPAWN_ALGALON_2, EVENT_DESPAWN_ALGALON_3, EVENT_DESPAWN_ALGALON_4, EVENT_DESPAWN_ALGALON_5, EVENT_INTRO_1, EVENT_INTRO_2, EVENT_INTRO_3, EVENT_INTRO_FINISH, FACTION_FRIENDLY, Unit::GetMotionMaster(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::InterruptNonMeleeSpells(), Unit::IsInCombat(), Movement::MoveSplineInit::Launch(), m_pInstance, ScriptedAI::me, MotionMaster::MovePoint(), Movement::MoveSplineInit::MoveTo(), NOT_STARTED, PHASE_BIG_BANG, PHASE_ROLE_PLAY, POINT_ALGALON_LAND, REACT_PASSIVE, ZoneScript::SetData(), Creature::SetDisableGravity(), Unit::SetFaction(), Creature::SetHomePosition(), Unit::SetImmuneToPC(), Movement::MoveSplineInit::SetOrientationFixed(), Creature::SetReactState(), Unit::SetUnitFlag(), Unit::SetUnitFlag2(), SPELL_ARRIVAL, SPELL_RIDE_THE_LIGHTNING, summons, TYPE_ALGALON, UNIT_FLAG2_DO_NOT_FADE_IN, and UNIT_FLAG_NOT_SELECTABLE.
Referenced by EnterEvadeMode(), and IsInRoom().
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inline |
References _heraldOfTheTitans, MapRefMgr::begin(), MapRefMgr::end(), EQUIPMENT_SLOT_END, EQUIPMENT_SLOT_START, WorldObject::GetMap(), Map::GetPlayers(), INVENTORY_SLOT_BAG_0, IsValidHeraldItem(), and ScriptedAI::me.
Referenced by JustEngagedWith(), and UpdateAI().
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inlineoverridevirtual |
Reimplemented from CreatureAI.
References _fightWon, ACTION_ASCEND, DoAction(), CreatureAI::EnterEvadeMode(), FAIL, m_pInstance, ScriptedAI::me, PHASE_NORMAL, ScriptedAI::SelectTargetFromPlayerList(), ZoneScript::SetData(), Creature::SetInCombatWithZone(), and TYPE_ALGALON.
Referenced by JustEngagedWith().
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inlineoverridevirtual |
Reimplemented from UnitAI.
References _fedOnTears, _heraldOfTheTitans, DATA_HAS_FED_ON_TEARS, and DATA_HERALD_OF_THE_TITANS.
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inline |
References ACTION_ASCEND, DoAction(), Position::GetExactDist2d(), Creature::GetHomePosition(), Position::GetPositionZ(), and ScriptedAI::me.
Referenced by UpdateAI().
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inline |
References ItemTemplate::Class, ItemTemplate::InventoryType, INVTYPE_HOLDABLE, INVTYPE_RELIC, INVTYPE_SHIELD, ITEM_CLASS_ARMOR, ITEM_CLASS_WEAPON, and ItemTemplate::ItemLevel.
Referenced by DoCheckHeraldOfTheTitans().
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inlineoverridevirtual |
Called for reaction when initially engaged.
Reimplemented from ScriptedAI.
References _fightWon, _firstPull, DATA_DESPAWN_ALGALON, SummonList::DespawnEntry(), DoCheckHeraldOfTheTitans(), EnterEvadeMode(), CreatureAI::EVADE_REASON_OTHER, EVENT_ACTIVATE_LIVING_CONSTELLATION, EVENT_ASCEND_TO_THE_HEAVENS, EVENT_BIG_BANG, EVENT_CHECK_HERALD_ITEMS, EVENT_COSMIC_SMASH, EVENT_INTRO_TIMER_DONE, EVENT_PHASE_PUNCH, EVENT_QUANTUM_STRIKE, EVENT_REMOVE_UNNATTACKABLE, EVENT_START_COMBAT, EVENT_SUMMON_COLLAPSING_STAR, m_pInstance, ScriptedAI::me, NPC_AZEROTH, PHASE_ROLE_PLAY, SAY_ALGALON_START_TIMER, WorldObject::setActive(), ZoneScript::SetData(), Unit::SetImmuneToNPC(), Creature::SetInCombatWithZone(), Unit::SetUnitFlag(), summons, and UNIT_FLAG_NOT_SELECTABLE.
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inlineoverridevirtual |
Reimplemented from CreatureAI.
References ScriptedAI::me, and WorldObject::setActive().
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inlineoverridevirtual |
Reimplemented from ScriptedAI.
References EventProcessor::AddEvent(), Unit::Attack(), EventProcessor::CalculateTime(), Unit::CastSpell(), MotionMaster::Clear(), Object::GetEntry(), Unit::GetMotionMaster(), Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), WorldObject::m_Events, ScriptedAI::me, MotionMaster::MoveChase(), NPC_ALGALON_STALKER_ASTEROID_TARGET_01, NPC_ALGALON_STALKER_ASTEROID_TARGET_02, NPC_ALGALON_VOID_ZONE_VISUAL_STALKER, NPC_AZEROTH, NPC_BLACK_HOLE, NPC_UNLEASHED_DARK_MATTER, UnitAI::SelectTarget(), Creature::SetHomePosition(), SPELL_BLACK_HOLE_EXPLOSION, SPELL_BLACK_HOLE_TRIGGER, SPELL_CONSTELLATION_PHASE_TRIGGER, SPELL_COSMIC_SMASH_VISUAL_STATE, SPELL_REORIGINATION, SPELL_SUMMON_VOID_ZONE_VISUAL, SPELL_VOID_ZONE_VISUAL, Unit::StopMovingOnCurrentPos(), SummonList::Summon(), summons, and Unit::UpdatePosition().
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inlineoverridevirtual |
Reimplemented from ScriptedAI.
References Object::IsPlayer(), SAY_ALGALON_KILL, and urand().
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inlineoverridevirtual |
Reimplemented from ScriptedAI.
References EVENT_OUTRO_10, EVENT_OUTRO_11, EVENT_OUTRO_3, EVENT_OUTRO_4, EVENT_OUTRO_5, EVENT_OUTRO_6, EVENT_OUTRO_7, EVENT_OUTRO_8, EVENT_OUTRO_9, ScriptedAI::me, POINT_ALGALON_LAND, POINT_ALGALON_OUTRO, POINT_MOTION_TYPE, Creature::SetDisableGravity(), and Unit::SetFacingTo().
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inlineoverridevirtual |
Reimplemented from ScriptedAI.
References _fightWon, _firstPull, _heraldOfTheTitans, _phaseTwo, Unit::CastSpell(), SummonList::DespawnAll(), FAIL, ZoneScript::GetData(), m_pInstance, ScriptedAI::me, NOT_STARTED, REACT_PASSIVE, ZoneScript::SetData(), Unit::SetFaction(), Unit::SetImmuneToPC(), Creature::SetReactState(), Unit::SetSheath(), SHEATH_STATE_UNARMED, SPELL_DUAL_WIELD, summons, and TYPE_ALGALON.
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inlineoverridevirtual |
Use to start attacking a target. Called just before JustEngagedWith()
Reimplemented from ScriptedAI.
References CreatureAI::_EnterEvadeMode(), ACTION_BIG_BANG, ACTION_FINISH_INTRO, ACTION_OUTRO, AlgalonOutroPos, AttackStart(), BrannOutroPos, CallConstellations(), Unit::CastCustomSpell(), Unit::CastSpell(), COLLAPSING_STAR_COUNT, CollapsingStarPos, ConstellationPos, DATA_ALGALON_DEFEATED, Creature::DespawnOrUnsummon(), SummonList::DoAction(), DoCheckHeraldOfTheTitans(), UnitAI::DoMeleeAttackIfReady(), DONE, EMOTE_ALGALON_BIG_BANG, EMOTE_ALGALON_COLLAPSING_STAR, EMOTE_ALGALON_COSMIC_SMASH, CreatureAI::EnterEvadeMode(), EVENT_ACTIVATE_LIVING_CONSTELLATION, EVENT_ASCEND_TO_THE_HEAVENS, EVENT_BIG_BANG, EVENT_CHECK_HERALD_ITEMS, EVENT_COSMIC_SMASH, EVENT_DESPAWN_ALGALON_1, EVENT_DESPAWN_ALGALON_2, EVENT_DESPAWN_ALGALON_3, EVENT_DESPAWN_ALGALON_4, EVENT_DESPAWN_ALGALON_5, EVENT_EVADE, EVENT_INTRO_1, EVENT_INTRO_2, EVENT_INTRO_3, EVENT_INTRO_FINISH, EVENT_INTRO_TIMER_DONE, EVENT_OUTRO_1, EVENT_OUTRO_10, EVENT_OUTRO_11, EVENT_OUTRO_2, EVENT_OUTRO_3, EVENT_OUTRO_4, EVENT_OUTRO_5, EVENT_OUTRO_6, EVENT_OUTRO_7, EVENT_OUTRO_8, EVENT_OUTRO_9, EVENT_OUTRO_START, EVENT_PHASE_PUNCH, EVENT_QUANTUM_STRIKE, EVENT_REMOVE_UNNATTACKABLE, EVENT_START_COMBAT, EVENT_SUMMON_COLLAPSING_STAR, FACTION_MONSTER, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), Creature::GetLootRecipient(), Unit::GetMotionMaster(), Unit::GetVictim(), GO_ALGALON_CHEST, GO_ALGALON_CHEST_HERO, Unit::HasUnitState(), IN_PROGRESS, IsInRoom(), LIVING_CONSTELLATION_COUNT, m_pInstance, ScriptedAI::me, MotionMaster::MovePoint(), NPC_BRANN_BRONZBEARD_ALG, NPC_COLLAPSING_STAR, NPC_LIVING_CONSTELLATION, PHASE_MASK_NO_CAST_CHECK, PHASE_MASK_NO_UPDATE, PHASE_NORMAL, POINT_ALGALON_OUTRO, ScriptedAI::RAID_MODE(), REACT_AGGRESSIVE, Unit::RemoveAllAuras(), Unit::RemoveAurasDueToSpell(), Unit::RemoveUnitFlag(), SAY_ALGALON_AGGRO, SAY_ALGALON_ASCEND, SAY_ALGALON_BIG_BANG, SAY_ALGALON_COLLAPSING_STAR, SAY_ALGALON_DESPAWN_1, SAY_ALGALON_DESPAWN_2, SAY_ALGALON_DESPAWN_3, SAY_ALGALON_INTRO_1, SAY_ALGALON_INTRO_2, SAY_ALGALON_INTRO_3, SAY_ALGALON_OUTRO_1, SAY_ALGALON_OUTRO_2, SAY_ALGALON_OUTRO_3, SAY_ALGALON_OUTRO_4, SAY_ALGALON_OUTRO_5, ScriptedAI::SelectTargetFromPlayerList(), ZoneScript::SetData(), Unit::SetFaction(), Unit::SetImmuneToNPC(), Unit::SetImmuneToPC(), Creature::SetInCombatWithZone(), Creature::SetLootRecipient(), Creature::SetReactState(), Unit::SetSheath(), Unit::SetStandState(), Unit::SetUnitFlag(), SHEATH_STATE_MELEE, SPELL_ASCEND_TO_THE_HEAVENS, SPELL_BIG_BANG, SPELL_COSMIC_SMASH, SPELL_KILL_CREDIT, SPELL_PHASE_PUNCH, SPELL_QUANTUM_STRIKE, SPELL_RIDE_THE_LIGHTNING, SPELL_SUMMON_AZEROTH, SPELL_SUPERMASSIVE_FAIL, SPELL_TELEPORT, SPELLVALUE_MAX_TARGETS, WorldObject::SummonCreature(), WorldObject::SummonGameObject(), summons, TEMPSUMMON_CORPSE_TIMED_DESPAWN, TEMPSUMMON_DEAD_DESPAWN, TEMPSUMMON_TIMED_DESPAWN, TYPE_ALGALON, UNIT_FLAG_NOT_SELECTABLE, UNIT_FLAG_RENAME, UNIT_STAND_STATE_KNEEL, UNIT_STAND_STATE_STAND, UNIT_STATE_CASTING, and CreatureAI::UpdateVictim().
bool boss_algalon_the_observer::boss_algalon_the_observerAI::_fedOnTears |
Referenced by boss_algalon_the_observerAI(), DoAction(), and GetData().
bool boss_algalon_the_observer::boss_algalon_the_observerAI::_fightWon |
Referenced by AttackStart(), boss_algalon_the_observerAI(), DamageTaken(), DoAction(), EnterEvadeMode(), JustEngagedWith(), and Reset().
bool boss_algalon_the_observer::boss_algalon_the_observerAI::_firstPull |
Referenced by boss_algalon_the_observerAI(), DoAction(), JustEngagedWith(), and Reset().
bool boss_algalon_the_observer::boss_algalon_the_observerAI::_heraldOfTheTitans |
Referenced by DoCheckHeraldOfTheTitans(), GetData(), and Reset().
bool boss_algalon_the_observer::boss_algalon_the_observerAI::_phaseTwo |
Referenced by DamageTaken(), and Reset().
EventMap boss_algalon_the_observer::boss_algalon_the_observerAI::events |
InstanceScript* boss_algalon_the_observer::boss_algalon_the_observerAI::m_pInstance |
Referenced by boss_algalon_the_observerAI(), DoAction(), EnterEvadeMode(), JustEngagedWith(), Reset(), and UpdateAI().
SummonList boss_algalon_the_observer::boss_algalon_the_observerAI::summons |
Referenced by CallConstellations(), DamageTaken(), DoAction(), JustEngagedWith(), JustSummoned(), Reset(), and UpdateAI().