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| Puppet (SummonPropertiesEntry const *properties, ObjectGuid owner) |
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void | InitStats (uint32 duration) override |
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void | InitSummon () override |
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void | Update (uint32 time) override |
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void | RemoveFromWorld () override |
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| Minion (SummonPropertiesEntry const *properties, ObjectGuid owner, bool isWorldObject) |
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void | InitStats (uint32 duration) override |
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void | RemoveFromWorld () override |
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Unit * | GetOwner () const |
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float | GetFollowAngle () const override |
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void | SetFollowAngle (float angle) |
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bool | IsPetGhoul () const |
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bool | IsGuardianPet () const |
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void | setDeathState (DeathState s, bool despawn=false) override |
| A creature can be in 4 different states: Alive, JustDied, Corpse, and JustRespawned. The cycle follows the next order: More...
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std::string | GetDebugInfo () const override |
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| TempSummon (SummonPropertiesEntry const *properties, ObjectGuid owner, bool isWorldObject) |
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| ~TempSummon () override=default |
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void | Update (uint32 time) override |
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virtual void | InitStats (uint32 lifetime) |
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virtual void | InitSummon () |
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virtual void | UnSummon (uint32 msTime=0) |
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void | RemoveFromWorld () override |
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void | SetTempSummonType (TempSummonType type) |
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void | SaveToDB (uint32, uint8, uint32) override |
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WorldObject * | GetSummoner () const |
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Unit * | GetSummonerUnit () const |
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Creature * | GetSummonerCreatureBase () const |
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GameObject * | GetSummonerGameObject () const |
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ObjectGuid | GetSummonerGUID () const |
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TempSummonType | GetSummonType () const |
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uint32 | GetTimer () |
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void | SetTimer (uint32 t) |
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void | SetVisibleBySummonerOnly (bool visibleBySummonerOnly) |
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bool | IsVisibleBySummonerOnly () const |
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std::string | GetDebugInfo () const override |
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| Creature (bool isWorldObject=false) |
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| ~Creature () override |
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void | AddToWorld () override |
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void | RemoveFromWorld () override |
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float | GetNativeObjectScale () const override |
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void | SetObjectScale (float scale) override |
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void | SetDisplayId (uint32 displayId, float displayScale=1.f) override |
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void | SetDisplayFromModel (uint32 modelIdx) |
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void | DisappearAndDie () |
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bool | isVendorWithIconSpeak () const |
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bool | Create (ObjectGuid::LowType guidlow, Map *map, uint32 phaseMask, uint32 Entry, uint32 vehId, float x, float y, float z, float ang, const CreatureData *data=nullptr) |
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bool | LoadCreaturesAddon (bool reload=false) |
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void | SelectLevel (bool changelevel=true) |
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void | LoadEquipment (int8 id=1, bool force=false) |
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ObjectGuid::LowType | GetSpawnId () const |
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void | Update (uint32 time) override |
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void | GetRespawnPosition (float &x, float &y, float &z, float *ori=nullptr, float *dist=nullptr) const |
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void | SetCorpseDelay (uint32 delay) |
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void | SetCorpseRemoveTime (uint32 delay) |
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uint32 | GetCorpseDelay () const |
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bool | IsRacialLeader () const |
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bool | IsCivilian () const |
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bool | IsTrigger () const |
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bool | IsGuard () const |
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CreatureMovementData const & | GetMovementTemplate () const |
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bool | CanWalk () const |
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bool | CanSwim () const override |
| This method check the current flag/status of a creature and its inhabit type. More...
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bool | CanEnterWater () const override |
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bool | CanFly () const override |
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bool | CanHover () const |
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bool | IsRooted () const |
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MovementGeneratorType | GetDefaultMovementType () const override |
| -------—End of Pet responses methods-------— More...
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void | SetDefaultMovementType (MovementGeneratorType mgt) |
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void | SetReactState (ReactStates state) |
| A creature can have 3 ReactStates : Agressive, Passive, Neutral. More...
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ReactStates | GetReactState () const |
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bool | HasReactState (ReactStates state) const |
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void | InitializeReactState () |
| Check if the creature has the specified ReactState. More...
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bool | isCanInteractWithBattleMaster (Player *player, bool msg) const |
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bool | isCanTrainingAndResetTalentsOf (Player *player) const |
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bool | IsValidTrainerForPlayer (Player *player, uint32 *npcFlags=nullptr) const |
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bool | CanCreatureAttack (Unit const *victim, bool skipDistCheck=false) const |
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void | LoadSpellTemplateImmunity () |
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bool | IsImmunedToSpell (SpellInfo const *spellInfo, Spell const *spell=nullptr) override |
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bool | HasMechanicTemplateImmunity (uint32 mask) const |
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bool | IsImmunedToSpellEffect (SpellInfo const *spellInfo, uint32 index) const override |
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bool | isElite () const |
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bool | isWorldBoss () const |
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bool | IsDungeonBoss () const |
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bool | IsImmuneToKnockback () const |
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bool | IsAvoidingAOE () const |
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uint8 | getLevelForTarget (WorldObject const *target) const override |
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bool | IsInEvadeMode () const |
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bool | IsEvadingAttacks () const |
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bool | AIM_Initialize (CreatureAI *ai=nullptr) |
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void | Motion_Initialize () |
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CreatureAI * | AI () const |
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bool | SetWalk (bool enable) override |
| Enable or disable the creature's walk mode by removing: MOVEMENTFLAG_WALKING. Infom also the client. More...
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bool | SetDisableGravity (bool disable, bool packetOnly=false, bool updateAnimationTier=true) override |
| Enable or disable the creature's fly mode by adding or removing: MOVEMENTFLAG_FLYING. Infom also the client. More...
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bool | SetSwim (bool enable) override |
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bool | SetCanFly (bool enable, bool packetOnly=false) override |
| Add the movement flag: MOVEMENTFLAGCAN_FLY. Generaly only use by players, allowing them to fly by pressing space for example. For creatures, please look for DisableGravity(). More...
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bool | SetWaterWalking (bool enable, bool packetOnly=false) override |
| Allow to walk on water. Doesn't inform the client. Need to use SendMovementWaterWalking() if it's for players. More...
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bool | SetFeatherFall (bool enable, bool packetOnly=false) override |
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bool | SetHover (bool enable, bool packetOnly=false, bool updateAnimationTier=true) override |
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bool | HasSpellFocus (Spell const *focusSpell=nullptr) const |
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uint32 | GetShieldBlockValue () const override |
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SpellSchoolMask | GetMeleeDamageSchoolMask (WeaponAttackType=BASE_ATTACK, uint8=0) const override |
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void | SetMeleeDamageSchool (SpellSchools school) |
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void | _AddCreatureSpellCooldown (uint32 spell_id, uint16 categoryId, uint32 end_time) |
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void | AddSpellCooldown (uint32 spell_id, uint32, uint32 end_time, bool needSendToClient=false, bool forceSendToSpectator=false) override |
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bool | HasSpellCooldown (uint32 spell_id) const override |
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uint32 | GetSpellCooldown (uint32 spell_id) const |
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void | ProhibitSpellSchool (SpellSchoolMask idSchoolMask, uint32 unTimeMs) override |
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bool | IsSpellProhibited (SpellSchoolMask idSchoolMask) const |
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void | ClearProhibitedSpellTimers () |
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bool | HasSpell (uint32 spellID) const override |
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void | UpdateMovementFlags () |
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uint32 | GetRandomId (uint32 id1, uint32 id2, uint32 id3) |
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bool | UpdateEntry (uint32 entry, const CreatureData *data=nullptr, bool changelevel=true, bool updateAI=false) |
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bool | UpdateEntry (uint32 entry, bool updateAI) |
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bool | UpdateStats (Stats stat) override |
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bool | UpdateAllStats () override |
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void | UpdateResistances (uint32 school) override |
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void | UpdateArmor () override |
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void | UpdateMaxHealth () override |
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void | UpdateMaxPower (Powers power) override |
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void | UpdateAttackPowerAndDamage (bool ranged=false) override |
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void | CalculateMinMaxDamage (WeaponAttackType attType, bool normalized, bool addTotalPct, float &minDamage, float &maxDamage, uint8 damageIndex) override |
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bool | HasWeapon (WeaponAttackType type) const override |
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bool | HasWeaponForAttack (WeaponAttackType type) const override |
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void | SetCanDualWield (bool value) override |
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int8 | GetOriginalEquipmentId () const |
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uint8 | GetCurrentEquipmentId () |
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void | SetCurrentEquipmentId (uint8 id) |
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float | GetSpellDamageMod (int32 Rank) |
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VendorItemData const * | GetVendorItems () const |
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uint32 | GetVendorItemCurrentCount (VendorItem const *vItem) |
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uint32 | UpdateVendorItemCurrentCount (VendorItem const *vItem, uint32 used_count) |
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TrainerSpellData const * | GetTrainerSpells () const |
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CreatureTemplate const * | GetCreatureTemplate () const |
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CreatureData const * | GetCreatureData () const |
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void | SetDetectionDistance (float dist) |
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CreatureAddon const * | GetCreatureAddon () const |
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std::string const & | GetAIName () const |
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std::string | GetScriptName () const |
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uint32 | GetScriptId () const |
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std::string const & | GetNameForLocaleIdx (LocaleConstant locale_idx) const override |
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void | setDeathState (DeathState s, bool despawn=false) override |
| A creature can be in 4 different states: Alive, JustDied, Corpse, and JustRespawned. The cycle follows the next order: More...
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bool | LoadFromDB (ObjectGuid::LowType guid, Map *map, bool allowDuplicate=false) |
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bool | LoadCreatureFromDB (ObjectGuid::LowType guid, Map *map, bool addToMap=true, bool allowDuplicate=false) |
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void | SaveToDB () |
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virtual void | SaveToDB (uint32 mapid, uint8 spawnMask, uint32 phaseMask) |
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virtual void | DeleteFromDB () |
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ObjectGuid | GetLootRecipientGUID () const |
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Player * | GetLootRecipient () const |
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ObjectGuid::LowType | GetLootRecipientGroupGUID () const |
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Group * | GetLootRecipientGroup () const |
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bool | hasLootRecipient () const |
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bool | isTappedBy (Player const *player) const |
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bool | CanGeneratePickPocketLoot () const |
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void | SetPickPocketLootTime () |
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void | ResetPickPocketLootTime () |
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void | SetLootRecipient (Unit *unit, bool withGroup=true) |
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void | AllLootRemovedFromCorpse () |
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uint16 | GetLootMode () const |
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bool | HasLootMode (uint16 lootMode) const |
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void | SetLootMode (uint16 lootMode) |
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void | AddLootMode (uint16 lootMode) |
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void | RemoveLootMode (uint16 lootMode) |
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void | ResetLootMode () |
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SpellInfo const * | reachWithSpellAttack (Unit *victim) |
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SpellInfo const * | reachWithSpellCure (Unit *victim) |
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bool | CanStartAttack (Unit const *u) const |
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float | GetAggroRange (Unit const *target) const |
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float | GetAttackDistance (Unit const *player) const |
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float | GetDetectionRange () const |
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void | SendAIReaction (AiReaction reactionType) |
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Unit * | SelectNearestTarget (float dist=0, bool playerOnly=false) const |
| Select nearest hostile unit within the given distance (regardless of threat list). More...
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Unit * | SelectNearestTargetInAttackDistance (float dist) const |
| Select nearest hostile unit within the given attack distance (i.e. distance is ignored if > than ATTACK_DISTANCE), regardless of threat list. More...
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void | DoFleeToGetAssistance () |
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void | CallForHelp (float fRadius, Unit *target=nullptr) |
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void | CallAssistance (Unit *target=nullptr) |
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void | SetNoCallAssistance (bool val) |
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void | SetNoSearchAssistance (bool val) |
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bool | HasSearchedAssistance () |
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bool | CanAssistTo (Unit const *u, Unit const *enemy, bool checkfaction=true) const |
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bool | _IsTargetAcceptable (Unit const *target) const |
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bool | CanIgnoreFeignDeath () const |
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void | UpdateMoveInLineOfSightState () |
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bool | IsMoveInLineOfSightDisabled () |
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bool | IsMoveInLineOfSightStrictlyDisabled () |
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void | RemoveCorpse (bool setSpawnTime=true, bool skipVisibility=false) |
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void | DespawnOrUnsummon (Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer) |
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void | DespawnOrUnsummon (uint32 msTimeToDespawn=0) |
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void | DespawnOnEvade (Seconds respawnDelay=20s) |
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time_t const & | GetRespawnTime () const |
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time_t | GetRespawnTimeEx () const |
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void | SetRespawnTime (uint32 respawn) |
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void | Respawn (bool force=false) |
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void | SaveRespawnTime () override |
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uint32 | GetRespawnDelay () const |
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void | SetRespawnDelay (uint32 delay) |
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uint32 | GetCombatPulseDelay () const |
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void | SetCombatPulseDelay (uint32 delay) |
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float | GetWanderDistance () const |
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void | SetWanderDistance (float dist) |
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void | DoImmediateBoundaryCheck () |
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void | SendZoneUnderAttackMessage (Player *attacker) |
| Send a message to LocalDefense channel for players opposition team in the zone. More...
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void | SetInCombatWithZone () |
| Set in combat all units in the dungeon/raid. Affect only units with IsAIEnabled. More...
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bool | hasQuest (uint32 quest_id) const override |
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bool | hasInvolvedQuest (uint32 quest_id) const override |
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bool | isRegeneratingHealth () |
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void | SetRegeneratingHealth (bool enable) |
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void | SetRegeneratingPower (bool enable) |
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virtual uint8 | GetPetAutoSpellSize () const |
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virtual uint32 | GetPetAutoSpellOnPos (uint8 pos) const |
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void | SetCannotReachTarget (ObjectGuid const &target=ObjectGuid::Empty) |
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bool | CanNotReachTarget () const |
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bool | IsNotReachableAndNeedRegen () const |
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void | SetPosition (float x, float y, float z, float o) |
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void | SetPosition (const Position &pos) |
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void | SetHomePosition (float x, float y, float z, float o) |
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void | SetHomePosition (const Position &pos) |
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void | GetHomePosition (float &x, float &y, float &z, float &ori) const |
|
Position const & | GetHomePosition () const |
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void | SetTransportHomePosition (float x, float y, float z, float o) |
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void | SetTransportHomePosition (const Position &pos) |
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void | GetTransportHomePosition (float &x, float &y, float &z, float &ori) const |
|
Position const & | GetTransportHomePosition () const |
|
uint32 | GetWaypointPath () const |
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void | LoadPath (uint32 pathid) |
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uint32 | GetCurrentWaypointID () const |
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void | UpdateWaypointID (uint32 wpID) |
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void | SearchFormation () |
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CreatureGroup const * | GetFormation () const |
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CreatureGroup * | GetFormation () |
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void | SetFormation (CreatureGroup *formation) |
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Unit * | SelectVictim () |
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void | SetDisableReputationGain (bool disable) |
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bool | IsReputationGainDisabled () const |
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bool | IsDamageEnoughForLootingAndReward () const |
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void | LowerPlayerDamageReq (uint32 unDamage, bool damagedByPlayer=true) |
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void | ResetPlayerDamageReq () |
|
uint32 | GetPlayerDamageReq () const |
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uint32 | GetOriginalEntry () const |
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void | SetOriginalEntry (uint32 entry) |
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void | SetTarget (ObjectGuid guid=ObjectGuid::Empty) override |
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void | ClearTarget () |
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void | FocusTarget (Spell const *focusSpell, WorldObject const *target) |
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void | ReleaseFocus (Spell const *focusSpell) |
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bool | IsMovementPreventedByCasting () const override |
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std::shared_ptr< time_t > const & | GetLastLeashExtensionTimePtr () const |
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void | SetLastLeashExtensionTimePtr (std::shared_ptr< time_t > const &timer) |
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void | ClearLastLeashExtensionTimePtr () |
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time_t | GetLastLeashExtensionTime () const |
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void | UpdateLeashExtensionTime () |
|
bool | IsFreeToMove () |
|
bool | HasSwimmingFlagOutOfCombat () const |
|
void | RefreshSwimmingFlag (bool recheck=false) |
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void | SetAssistanceTimer (uint32 value) |
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void | ModifyThreatPercentTemp (Unit *victim, int32 percent, Milliseconds duration) |
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void | ResumeChasingVictim () |
| Helper to resume chasing current victim. More...
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bool | CanCastSpell (uint32 spellID) const |
| Returns true if the creature is able to cast the spell. More...
|
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ObjectGuid | GetSummonerGUID () const |
| Helper to get the creature's summoner GUID, if it is a summon. More...
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void | SetCombatMovement (bool allowMovement) |
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bool | IsCombatMovementAllowed () const |
|
std::string | GetDebugInfo () const override |
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| ~Unit () override |
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void | Update (uint32 time) override |
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UnitAI * | GetAI () |
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void | SetAI (UnitAI *newAI) |
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void | AddToWorld () override |
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void | RemoveFromWorld () override |
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void | CleanupBeforeRemoveFromMap (bool finalCleanup) |
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void | CleanupsBeforeDelete (bool finalCleanup=true) override |
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virtual bool | isBeingLoaded () const |
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bool | IsDuringRemoveFromWorld () const |
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void | SetUInt32Value (uint16 index, uint32 value) |
|
Unit * | GetOwner () const |
|
ObjectGuid | GetOwnerGUID () const |
|
void | SetOwnerGUID (ObjectGuid owner) |
|
ObjectGuid | GetCreatorGUID () const |
|
void | SetCreatorGUID (ObjectGuid creator) |
|
ObjectGuid | GetMinionGUID () const |
|
void | SetMinionGUID (ObjectGuid guid) |
|
ObjectGuid | GetCharmerGUID () const |
|
void | SetCharmerGUID (ObjectGuid owner) |
|
ObjectGuid | GetCharmGUID () const |
|
void | SetPetGUID (ObjectGuid guid) |
|
ObjectGuid | GetPetGUID () const |
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void | SetCritterGUID (ObjectGuid guid) |
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ObjectGuid | GetCritterGUID () const |
|
ObjectGuid | GetTransGUID () const override |
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Pet * | ToPet () |
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Totem * | ToTotem () |
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TempSummon * | ToTempSummon () |
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const TempSummon * | ToTempSummon () const |
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void | AddUnitState (uint32 f) |
|
bool | HasUnitState (const uint32 f) const |
|
void | ClearUnitState (uint32 f) |
|
uint32 | GetUnitState () const |
|
uint32 | HasUnitTypeMask (uint32 mask) const |
|
void | AddUnitTypeMask (uint32 mask) |
|
uint32 | GetUnitTypeMask () const |
|
UnitFlags | GetUnitFlags () const |
|
bool | HasUnitFlag (UnitFlags flags) const |
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void | SetUnitFlag (UnitFlags flags) |
| UnitFlags available in UnitDefines.h. More...
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void | RemoveUnitFlag (UnitFlags flags) |
| UnitFlags available in UnitDefines.h. More...
|
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void | ReplaceAllUnitFlags (UnitFlags flags) |
| Remove the Unit flag specify only. More...
|
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UnitFlags2 | GetUnitFlags2 () const |
| Remove all UnitFlags and set new ones. UnitFlags available in UnitDefines.h. More...
|
|
bool | HasUnitFlag2 (UnitFlags2 flags) const |
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void | SetUnitFlag2 (UnitFlags2 flags) |
|
void | RemoveUnitFlag2 (UnitFlags2 flags) |
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void | ReplaceAllUnitFlags2 (UnitFlags2 flags) |
|
NPCFlags | GetNpcFlags () const |
|
bool | HasNpcFlag (NPCFlags flags) const |
|
void | SetNpcFlag (NPCFlags flags) |
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void | RemoveNpcFlag (NPCFlags flags) |
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void | ReplaceAllNpcFlags (NPCFlags flags) |
|
uint32 | GetDynamicFlags () const override |
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void | ReplaceAllDynamicFlags (uint32 flag) override |
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void | AddUnitMovementFlag (uint32 f) |
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void | RemoveUnitMovementFlag (uint32 f) |
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bool | HasUnitMovementFlag (uint32 f) const |
|
uint32 | GetUnitMovementFlags () const |
|
void | SetUnitMovementFlags (uint32 f) |
|
void | AddExtraUnitMovementFlag (uint16 f) |
|
void | RemoveExtraUnitMovementFlag (uint16 f) |
|
uint16 | HasExtraUnitMovementFlag (uint16 f) const |
|
uint16 | GetExtraUnitMovementFlags () const |
|
void | SetExtraUnitMovementFlags (uint16 f) |
|
bool | IsSummon () const |
|
bool | IsGuardian () const |
|
bool | IsControllableGuardian () const |
|
bool | IsPet () const |
|
bool | IsHunterPet () const |
|
bool | IsTotem () const |
|
bool | IsVehicle () const |
|
bool | IsVendor () const |
|
bool | IsTrainer () const |
|
bool | IsQuestGiver () const |
|
bool | IsGossip () const |
|
bool | IsTaxi () const |
|
bool | IsGuildMaster () const |
|
bool | IsBattleMaster () const |
|
bool | IsBanker () const |
|
bool | IsInnkeeper () const |
|
bool | IsSpiritHealer () const |
|
bool | IsSpiritGuide () const |
|
bool | IsTabardDesigner () const |
|
bool | IsAuctioner () const |
|
bool | IsArmorer () const |
|
bool | IsServiceProvider () const |
|
bool | IsSpiritService () const |
|
uint32 | GetCreatureType () const |
|
uint32 | GetCreatureTypeMask () const |
|
bool | IsCritter () const |
|
uint8 | getRace (bool original=false) const |
|
void | setRace (uint8 race) |
|
uint32 | getRaceMask () const |
|
DisplayRace | GetDisplayRaceFromModelId (uint32 modelId) const |
|
DisplayRace | GetDisplayRace () const |
|
uint8 | getClass () const |
|
virtual bool | IsClass (Classes unitClass, ClassContext context=CLASS_CONTEXT_NONE) const |
|
uint32 | getClassMask () const |
|
uint8 | getGender () const |
|
uint32 | GetFaction () const |
|
FactionTemplateEntry const * | GetFactionTemplateEntry () const |
|
void | SetFaction (uint32 faction) |
|
void | RestoreFaction () |
|
uint32 | GetOldFactionId () const |
|
ObjectGuid | GetTarget () const |
|
virtual void | SetTarget (ObjectGuid=ObjectGuid::Empty)=0 |
|
bool | isTargetableForAttack (bool checkFakeDeath=true, Unit const *byWho=nullptr) const |
|
bool | IsValidAttackTarget (Unit const *target, SpellInfo const *bySpell=nullptr) const |
|
bool | _IsValidAttackTarget (Unit const *target, SpellInfo const *bySpell, WorldObject const *obj=nullptr) const |
|
bool | IsValidAssistTarget (Unit const *target) const |
|
bool | _IsValidAssistTarget (Unit const *target, SpellInfo const *bySpell) const |
|
float | GetCombatReach () const override |
|
float | GetMeleeReach () const |
|
bool | IsWithinRange (Unit const *obj, float dist) const |
|
bool | IsWithinCombatRange (Unit const *obj, float dist2compare) const |
|
bool | IsWithinMeleeRange (Unit const *obj, float dist=0.f) const |
|
float | GetMeleeRange (Unit const *target) const |
|
void | setAttackTimer (WeaponAttackType type, int32 time) |
|
void | resetAttackTimer (WeaponAttackType type=BASE_ATTACK) |
|
int32 | getAttackTimer (WeaponAttackType type) const |
|
bool | isAttackReady (WeaponAttackType type=BASE_ATTACK) const |
|
virtual SpellSchoolMask | GetMeleeDamageSchoolMask (WeaponAttackType attackType=BASE_ATTACK, uint8 damageIndex=0) const =0 |
|
bool | GetRandomContactPoint (Unit const *target, float &x, float &y, float &z, bool force=false) const |
|
Unit * | getAttackerForHelper () const |
|
bool | Attack (Unit *victim, bool meleeAttack) |
|
void | CastStop (uint32 except_spellid=0, bool withInstant=true) |
| Interrupt the unit cast for all the current spells. More...
|
|
bool | AttackStop () |
| Force the unit to stop attacking. This will clear UNIT_STATE_MELEE_ATTACKING, Interrupt current spell, AI assistance, and call SendMeleeAttackStop() to the client. More...
|
|
void | RemoveAllAttackers () |
| Remove all units in m_attackers list and send them AttackStop() More...
|
|
AttackerSet const & | getAttackers () const |
|
bool | GetMeleeAttackPoint (Unit *attacker, Position &pos) |
|
bool | isAttackingPlayer () const |
|
Unit * | GetVictim () const |
|
void | CombatStop (bool includingCast=false) |
|
void | CombatStopWithPets (bool includingCast=false) |
|
void | StopAttackFaction (uint32 faction_id) |
|
void | StopAttackingInvalidTarget () |
|
Unit * | SelectNearbyTarget (Unit *exclude=nullptr, float dist=NOMINAL_MELEE_RANGE) const |
|
Unit * | SelectNearbyNoTotemTarget (Unit *exclude=nullptr, float dist=NOMINAL_MELEE_RANGE) const |
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void | SendMeleeAttackStop (Unit *victim=nullptr) |
| Send to the client SMSG_ATTACKSTOP but doesn't clear UNIT_STATE_MELEE_ATTACKING on server side or interrupt spells. Unless you know exactly what you're doing, use AttackStop() or RemoveAllAttackers() instead. More...
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void | SendMeleeAttackStart (Unit *victim, Player *sendTo=nullptr) |
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uint32 | GetAttackTime (WeaponAttackType att) const |
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void | SetAttackTime (WeaponAttackType att, uint32 val) |
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void | ApplyAttackTimePercentMod (WeaponAttackType att, float val, bool apply) |
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void | ApplyCastTimePercentMod (float val, bool apply) |
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void | SetImmuneToAll (bool apply, bool keepCombat=false) |
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bool | IsImmuneToAll () const |
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void | SetImmuneToPC (bool apply, bool keepCombat=false) |
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bool | IsImmuneToPC () const |
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void | SetImmuneToNPC (bool apply, bool keepCombat=false) |
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bool | IsImmuneToNPC () const |
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bool | IsEngaged () const |
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bool | IsEngagedBy (Unit const *who) const |
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bool | IsInCombat () const |
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bool | IsInCombatWith (Unit const *who) const |
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bool | IsPetInCombat () const |
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void | CombatStart (Unit *target, bool initialAggro=true) |
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void | CombatStartOnCast (Unit *target, bool initialAggro=true, uint32 duration=0) |
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void | SetInCombatState (bool PvP, Unit *enemy=nullptr, uint32 duration=0) |
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void | SetInCombatWith (Unit *enemy, uint32 duration=0) |
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void | ClearInCombat () |
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void | ClearInPetCombat () |
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uint32 | GetCombatTimer () const |
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void | SetCombatTimer (uint32 timer) |
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bool | CanHaveThreatList (bool skipAliveCheck=false) const |
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void | AddThreat (Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=nullptr) |
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float | ApplyTotalThreatModifier (float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL) |
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void | TauntApply (Unit *victim) |
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void | TauntFadeOut (Unit *taunter) |
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ThreatMgr & | GetThreatMgr () |
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ThreatMgr const & | GetThreatMgr () const |
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void | addHatedBy (HostileReference *pHostileReference) |
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void | removeHatedBy (HostileReference *) |
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HostileRefMgr & | getHostileRefMgr () |
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void | SetRedirectThreat (ObjectGuid guid, uint32 pct) |
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void | ResetRedirectThreat () |
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void | ModifyRedirectThreat (int32 amount) |
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uint32 | GetRedirectThreatPercent () |
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Unit * | GetRedirectThreatTarget () const |
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void | SetLastDamagedTargetGuid (ObjectGuid const &guid) |
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ObjectGuid const & | GetLastDamagedTargetGuid () const |
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void | AttackerStateUpdate (Unit *victim, WeaponAttackType attType=BASE_ATTACK, bool extra=false, bool ignoreCasting=false) |
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bool | haveOffhandWeapon () const |
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bool | CanDualWield () const |
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virtual void | SetCanDualWield (bool value) |
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virtual bool | HasWeapon (WeaponAttackType type) const =0 |
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bool | HasMainhandWeapon () const |
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bool | HasOffhandWeapon () const |
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bool | HasRangedWeapon () const |
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bool | hasMainhandWeaponForAttack () const |
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virtual bool | HasWeaponForAttack (WeaponAttackType type) const |
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bool | HasMainhandWeaponForAttack () const |
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bool | HasOffhandWeaponForAttack () const |
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bool | HasRangedWeaponForAttack () const |
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bool | CanUseAttackType (uint8 attacktype) const |
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void | HandleProcExtraAttackFor (Unit *victim, uint32 count) |
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void | SetLastExtraAttackSpell (uint32 spellId) |
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uint32 | GetLastExtraAttackSpell () const |
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void | AddExtraAttacks (uint32 count) |
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uint8 | GetComboPoints (Unit const *who=nullptr) const |
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uint8 | GetComboPoints (ObjectGuid const &guid) const |
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Unit * | GetComboTarget () const |
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ObjectGuid const | GetComboTargetGUID () const |
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void | AddComboPoints (Unit *target, int8 count) |
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void | AddComboPoints (int8 count) |
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void | ClearComboPoints () |
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void | AddComboPointHolder (Unit *unit) |
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void | RemoveComboPointHolder (Unit *unit) |
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void | ClearComboPointHolders () |
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void | SetContestedPvP (Player *attackedPlayer=nullptr, bool lookForNearContestedGuards=true) |
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bool | IsContestedGuard () const |
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bool | IsInSanctuary () const |
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bool | IsPvP () const |
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bool | IsFFAPvP () const |
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void | SetPvP (bool state) |
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float | GetStat (Stats stat) const |
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void | SetStat (Stats stat, int32 val) |
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Stats | GetStatByAuraGroup (UnitMods unitMod) const |
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float | GetCreateStat (Stats stat) const |
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void | SetCreateStat (Stats stat, float val) |
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float | GetPosStat (Stats stat) const |
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float | GetNegStat (Stats stat) const |
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void | InitStatBuffMods () |
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bool | HandleStatModifier (UnitMods unitMod, UnitModifierType modifierType, float amount, bool apply) |
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void | SetModifierValue (UnitMods unitMod, UnitModifierType modifierType, float value) |
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float | GetModifierValue (UnitMods unitMod, UnitModifierType modifierType) const |
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float | GetTotalStatValue (Stats stat, float additionalValue=0.0f) const |
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void | SetCanModifyStats (bool modifyStats) |
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bool | CanModifyStats () const |
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void | ApplyStatBuffMod (Stats stat, float val, bool apply) |
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void | ApplyStatPercentBuffMod (Stats stat, float val, bool apply) |
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uint8 | GetLevel () const |
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uint8 | getLevelForTarget (WorldObject const *) const override |
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void | SetLevel (uint8 lvl, bool showLevelChange=true) |
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uint32 | GetHealth () const |
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uint32 | GetMaxHealth () const |
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float | GetHealthPct () const |
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int32 | GetHealthGain (int32 dVal) |
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uint32 | GetCreateHealth () const |
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bool | IsFullHealth () const |
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bool | HealthBelowPct (int32 pct) const |
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bool | HealthBelowPctDamaged (int32 pct, uint32 damage) const |
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bool | HealthAbovePct (int32 pct) const |
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bool | HealthAbovePctHealed (int32 pct, uint32 heal) const |
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uint32 | CountPctFromMaxHealth (int32 pct) const |
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uint32 | CountPctFromCurHealth (int32 pct) const |
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void | SetHealth (uint32 val) |
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void | SetMaxHealth (uint32 val) |
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void | SetFullHealth () |
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int32 | ModifyHealth (int32 val) |
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void | SetCreateHealth (uint32 val) |
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Powers | getPowerType () const |
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virtual bool | HasActivePowerType (Powers power) |
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Powers | GetPowerTypeByAuraGroup (UnitMods unitMod) const |
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uint32 | GetPower (Powers power) const |
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uint32 | GetMaxPower (Powers power) const |
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float | GetPowerPct (Powers power) const |
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uint32 | GetCreatePowers (Powers power) const |
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void | setPowerType (Powers power) |
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void | SetPower (Powers power, uint32 val, bool withPowerUpdate=true, bool fromRegenerate=false) |
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void | SetMaxPower (Powers power, uint32 val) |
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int32 | ModifyPower (Powers power, int32 val, bool withPowerUpdate=true) |
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int32 | ModifyPowerPct (Powers power, float pct, bool apply=true) |
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void | RewardRage (uint32 damage, uint32 weaponSpeedHitFactor, bool attacker) |
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uint32 | GetCreateMana () const |
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void | SetCreateMana (uint32 val) |
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bool | CanRestoreMana (SpellInfo const *spellInfo) const |
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void | SetLastManaUse (uint32 spellCastTime) |
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bool | IsUnderLastManaUseEffect () const |
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float | GetAPMultiplier (WeaponAttackType attType, bool normalized) |
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uint32 | GetArmor () const |
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void | SetArmor (int32 val) |
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float | GetUnitDodgeChance () const |
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float | GetUnitParryChance () const |
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float | GetUnitBlockChance () const |
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float | GetUnitMissChance (WeaponAttackType attType) const |
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float | GetUnitCriticalChance (WeaponAttackType attackType, Unit const *victim) const |
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MeleeHitOutcome | RollMeleeOutcomeAgainst (Unit const *victim, WeaponAttackType attType) const |
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MeleeHitOutcome | RollMeleeOutcomeAgainst (Unit const *victim, WeaponAttackType attType, int32 crit_chance, int32 miss_chance, int32 dodge_chance, int32 parry_chance, int32 block_chance) const |
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bool | CanApplyResilience () const |
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virtual uint32 | GetShieldBlockValue () const =0 |
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uint32 | GetShieldBlockValue (uint32 soft_cap, uint32 hard_cap) const |
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uint32 | GetUnitMeleeSkill (Unit const *target=nullptr) const |
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uint32 | GetDefenseSkillValue (Unit const *target=nullptr) const |
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uint32 | GetWeaponSkillValue (WeaponAttackType attType, Unit const *target=nullptr) const |
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int32 | GetMechanicResistChance (SpellInfo const *spell) |
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uint32 | GetResistance (SpellSchoolMask mask) const |
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uint32 | GetResistance (SpellSchools school) const |
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float | GetResistanceBuffMods (SpellSchools school, bool positive) const |
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void | SetResistance (SpellSchools school, int32 val) |
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void | SetResistanceBuffMods (SpellSchools school, bool positive, float val) |
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void | ApplyResistanceBuffModsMod (SpellSchools school, bool positive, float val, bool apply) |
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void | ApplyResistanceBuffModsPercentMod (SpellSchools school, bool positive, float val, bool apply) |
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uint16 | GetMaxSkillValueForLevel (Unit const *target=nullptr) const |
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float | GetTotalAuraModValue (UnitMods unitMod) const |
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SpellSchools | GetSpellSchoolByAuraGroup (UnitMods unitMod) const |
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float | GetTotalAttackPowerValue (WeaponAttackType attType, Unit *pVictim=nullptr) const |
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float | GetWeaponDamageRange (WeaponAttackType attType, WeaponDamageRange type, uint8 damageIndex=0) const |
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void | SetBaseWeaponDamage (WeaponAttackType attType, WeaponDamageRange damageRange, float value, uint8 damageIndex=0) |
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virtual bool | UpdateStats (Stats stat)=0 |
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virtual bool | UpdateAllStats ()=0 |
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virtual void | UpdateResistances (uint32 school)=0 |
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virtual void | UpdateAllResistances () |
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virtual void | UpdateArmor ()=0 |
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virtual void | UpdateMaxHealth ()=0 |
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virtual void | UpdateMaxPower (Powers power)=0 |
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virtual void | UpdateAttackPowerAndDamage (bool ranged=false)=0 |
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virtual void | UpdateDamagePhysical (WeaponAttackType attType) |
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void | DealMeleeDamage (CalcDamageInfo *damageInfo, bool durabilityLoss) |
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void | DealSpellDamage (SpellNonMeleeDamage *damageInfo, bool durabilityLoss, Spell const *spell=nullptr) |
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void | KillSelf (bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr) |
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uint32 | CalculateDamage (WeaponAttackType attType, bool normalized, bool addTotalPct, uint8 itemDamagesMask=0) |
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virtual void | CalculateMinMaxDamage (WeaponAttackType attType, bool normalized, bool addTotalPct, float &minDamage, float &maxDamage, uint8 damageIndex=0)=0 |
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void | CalculateMeleeDamage (Unit *victim, CalcDamageInfo *damageInfo, WeaponAttackType attackType=BASE_ATTACK, const bool sittingVictim=false) |
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void | CalculateSpellDamageTaken (SpellNonMeleeDamage *damageInfo, int32 damage, SpellInfo const *spellInfo, WeaponAttackType attackType=BASE_ATTACK, bool crit=false) |
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int32 | CalculateSpellDamage (Unit const *target, SpellInfo const *spellProto, uint8 effect_index, int32 const *basePoints=nullptr) const |
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float | CalculateDefaultCoefficient (SpellInfo const *spellInfo, DamageEffectType damagetype) const |
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uint32 | MeleeDamageBonusDone (Unit *pVictim, uint32 damage, WeaponAttackType attType, SpellInfo const *spellProto=nullptr, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL) |
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uint32 | MeleeDamageBonusTaken (Unit *attacker, uint32 pdamage, WeaponAttackType attType, SpellInfo const *spellProto=nullptr, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL) |
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int32 | SpellBaseDamageBonusDone (SpellSchoolMask schoolMask) |
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int32 | SpellBaseDamageBonusTaken (SpellSchoolMask schoolMask, bool isDoT=false) |
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float | SpellPctDamageModsDone (Unit *victim, SpellInfo const *spellProto, DamageEffectType damagetype) |
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uint32 | SpellDamageBonusDone (Unit *victim, SpellInfo const *spellProto, uint32 pdamage, DamageEffectType damagetype, uint8 effIndex, float TotalMod=0.0f, uint32 stack=1) |
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uint32 | SpellDamageBonusTaken (Unit *caster, SpellInfo const *spellProto, uint32 pdamage, DamageEffectType damagetype, uint32 stack=1) |
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int32 | CalculateAOEDamageReduction (int32 damage, uint32 schoolMask, Unit *caster) const |
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uint32 | GetMeleeDamageReduction (uint32 damage) const |
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uint32 | GetRangedDamageReduction (uint32 damage) const |
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uint32 | GetSpellDamageReduction (uint32 damage) const |
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float | GetMeleeCritChanceReduction () const |
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float | GetRangedCritChanceReduction () const |
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float | GetSpellCritChanceReduction () const |
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uint32 | GetMeleeCritDamageReduction (uint32 damage) const |
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uint32 | GetRangedCritDamageReduction (uint32 damage) const |
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uint32 | GetSpellCritDamageReduction (uint32 damage) const |
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CharmInfo * | GetCharmInfo () |
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CharmInfo * | InitCharmInfo () |
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Unit * | GetCharmer () const |
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Unit * | GetCharm () const |
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Unit * | GetCharmerOrOwner () const |
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Unit * | GetCharmerOrOwnerOrSelf () const |
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Player * | GetCharmerOrOwnerPlayerOrPlayerItself () const |
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ObjectGuid | GetCharmerOrOwnerGUID () const |
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ObjectGuid | GetCharmerOrOwnerOrOwnGUID () const |
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Player * | GetAffectingPlayer () const |
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Unit * | GetFirstControlled () const |
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bool | IsControlledByPlayer () const |
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bool | IsCreatedByPlayer () const |
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bool | IsCharmedOwnedByPlayerOrPlayer () const |
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bool | IsCharmed () const |
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bool | isPossessed () const |
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bool | isPossessedByPlayer () const |
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bool | isPossessing () const |
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bool | isPossessing (Unit *u) const |
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void | SetCharm (Unit *target, bool apply) |
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bool | SetCharmedBy (Unit *charmer, CharmType type, AuraApplication const *aurApp=nullptr) |
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void | UpdateCharmAI () |
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void | RemoveCharmedBy (Unit *charmer) |
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void | RemoveCharmAuras () |
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void | RemoveAllControlled (bool onDeath=false) |
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void | DeleteCharmInfo () |
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virtual bool | HasSpellCooldown (uint32) const |
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virtual bool | HasSpellItemCooldown (uint32, uint32) const |
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virtual void | AddSpellCooldown (uint32, uint32, uint32, bool needSendToClient=false, bool forceSendToSpectator=false) |
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void | BuildCooldownPacket (WorldPacket &data, uint8 flags, uint32 spellId, uint32 cooldown) |
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void | BuildCooldownPacket (WorldPacket &data, uint8 flags, PacketCooldowns const &cooldowns) |
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Aura * | AddAura (uint32 spellId, Unit *target) |
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Aura * | AddAura (SpellInfo const *spellInfo, uint8 effMask, Unit *target) |
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void | SetAuraStack (uint32 spellId, Unit *target, uint32 stack) |
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Aura * | _TryStackingOrRefreshingExistingAura (SpellInfo const *newAura, uint8 effMask, Unit *caster, int32 *baseAmount=nullptr, Item *castItem=nullptr, ObjectGuid casterGUID=ObjectGuid::Empty, bool periodicReset=false) |
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void | _AddAura (UnitAura *aura, Unit *caster) |
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AuraApplication * | _CreateAuraApplication (Aura *aura, uint8 effMask) |
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void | _ApplyAuraEffect (Aura *aura, uint8 effIndex) |
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void | _ApplyAura (AuraApplication *aurApp, uint8 effMask) |
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void | _UnapplyAura (AuraApplicationMap::iterator &i, AuraRemoveMode removeMode) |
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void | _UnapplyAura (AuraApplication *aurApp, AuraRemoveMode removeMode) |
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void | _RemoveNoStackAuraApplicationsDueToAura (Aura *aura) |
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void | _RemoveNoStackAurasDueToAura (Aura *aura) |
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bool | _IsNoStackAuraDueToAura (Aura *appliedAura, Aura *existingAura) const |
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void | _RegisterAuraEffect (AuraEffect *aurEff, bool apply) |
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AuraMap & | GetOwnedAuras () |
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AuraMap const & | GetOwnedAuras () const |
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void | RemoveOwnedAura (AuraMap::iterator &i, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT) |
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void | RemoveOwnedAura (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT) |
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void | RemoveOwnedAura (Aura *aura, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT) |
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Aura * | GetOwnedAura (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, Aura *except=nullptr) const |
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AuraApplicationMap & | GetAppliedAuras () |
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AuraApplicationMap const & | GetAppliedAuras () const |
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void | RemoveAura (AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT) |
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void | RemoveAura (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT) |
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void | RemoveAura (AuraApplication *aurApp, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT) |
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void | RemoveAura (Aura *aur, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT) |
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void | RemoveBindSightAuras () |
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void | RemoveAppliedAuras (std::function< bool(AuraApplication const *)> const &check) |
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void | RemoveOwnedAuras (std::function< bool(Aura const *)> const &check) |
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void | RemoveAppliedAuras (uint32 spellId, std::function< bool(AuraApplication const *)> const &check) |
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void | RemoveOwnedAuras (uint32 spellId, std::function< bool(Aura const *)> const &check) |
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void | RemoveAurasDueToSpell (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT) |
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void | RemoveAuraFromStack (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT) |
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void | RemoveAurasDueToSpellByDispel (uint32 spellId, uint32 dispellerSpellId, ObjectGuid casterGUID, Unit *dispeller, uint8 chargesRemoved=1) |
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void | RemoveAurasDueToSpellBySteal (uint32 spellId, ObjectGuid casterGUID, Unit *stealer) |
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void | RemoveAurasDueToItemSpell (uint32 spellId, ObjectGuid castItemGuid) |
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void | RemoveAurasByType (AuraType auraType, ObjectGuid casterGUID=ObjectGuid::Empty, Aura *except=nullptr, bool negative=true, bool positive=true) |
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void | RemoveNotOwnSingleTargetAuras () |
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void | RemoveAurasWithInterruptFlags (uint32 flag, uint32 except=0, bool isAutoshot=false) |
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void | RemoveAurasWithAttribute (uint32 flags) |
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void | RemoveAurasWithFamily (SpellFamilyNames family, uint32 familyFlag1, uint32 familyFlag2, uint32 familyFlag3, ObjectGuid casterGUID) |
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void | RemoveAurasWithMechanic (uint32 mechanic_mask, AuraRemoveMode removemode=AURA_REMOVE_BY_DEFAULT, uint32 except=0) |
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void | RemoveMovementImpairingAuras (bool withRoot) |
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void | RemoveAurasByShapeShift () |
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void | RemoveAreaAurasDueToLeaveWorld () |
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void | RemoveAllAuras () |
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void | RemoveArenaAuras () |
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void | RemoveAllAurasOnDeath () |
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void | RemoveAllAurasRequiringDeadTarget () |
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void | RemoveAllAurasExceptType (AuraType type) |
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void | RemoveEvadeAuras () |
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void | DelayOwnedAuras (uint32 spellId, ObjectGuid caster, int32 delaytime) |
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void | _RemoveAllAuraStatMods () |
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void | _ApplyAllAuraStatMods () |
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AuraEffectList const & | GetAuraEffectsByType (AuraType type) const |
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AuraList & | GetSingleCastAuras () |
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AuraList const & | GetSingleCastAuras () const |
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AuraEffect * | GetAuraEffect (uint32 spellId, uint8 effIndex, ObjectGuid casterGUID=ObjectGuid::Empty) const |
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AuraEffect * | GetAuraEffectOfRankedSpell (uint32 spellId, uint8 effIndex, ObjectGuid casterGUID=ObjectGuid::Empty) const |
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AuraEffect * | GetAuraEffect (AuraType type, SpellFamilyNames name, uint32 iconId, uint8 effIndex) const |
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AuraEffect * | GetAuraEffect (AuraType type, SpellFamilyNames family, uint32 familyFlag1, uint32 familyFlag2, uint32 familyFlag3, ObjectGuid casterGUID=ObjectGuid::Empty) const |
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AuraEffect * | GetAuraEffectDummy (uint32 spellid) const |
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AuraEffect * | GetDummyAuraEffect (SpellFamilyNames name, uint32 iconId, uint8 effIndex) const |
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AuraApplication * | GetAuraApplication (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraApplication *except=nullptr) const |
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Aura * | GetAura (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const |
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AuraApplication * | GetAuraApplicationOfRankedSpell (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraApplication *except=nullptr) const |
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Aura * | GetAuraOfRankedSpell (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const |
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void | GetDispellableAuraList (Unit *caster, uint32 dispelMask, DispelChargesList &dispelList, SpellInfo const *dispelSpell) |
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bool | HasAuraEffect (uint32 spellId, uint8 effIndex, ObjectGuid caster=ObjectGuid::Empty) const |
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uint32 | GetAuraCount (uint32 spellId) const |
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bool | HasAura (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const |
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bool | HasAuraType (AuraType auraType) const |
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bool | HasAuraTypeWithCaster (AuraType auratype, ObjectGuid caster) const |
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bool | HasAuraTypeWithMiscvalue (AuraType auratype, int32 miscvalue) const |
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bool | HasAuraTypeWithAffectMask (AuraType auratype, SpellInfo const *affectedSpell) const |
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bool | HasAuraTypeWithValue (AuraType auratype, int32 value) const |
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bool | HasAuraTypeWithTriggerSpell (AuraType auratype, uint32 triggerSpell) const |
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bool | HasNegativeAuraWithInterruptFlag (uint32 flag, ObjectGuid guid=ObjectGuid::Empty) |
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bool | HasVisibleAuraType (AuraType auraType) const |
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bool | HasNegativeAuraWithAttribute (uint32 flag, ObjectGuid guid=ObjectGuid::Empty) |
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bool | HasAuraWithMechanic (uint32 mechanicMask) const |
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bool | HasAuraTypeWithFamilyFlags (AuraType auraType, uint32 familyName, uint32 familyFlags) const |
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bool | HasBreakableByDamageAuraType (AuraType type, uint32 excludeAura=0) const |
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bool | HasBreakableByDamageCrowdControlAura (Unit *excludeCasterChannel=nullptr) const |
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AuraEffect * | IsScriptOverriden (SpellInfo const *spell, int32 script) const |
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uint32 | GetDiseasesByCaster (ObjectGuid casterGUID, uint8 mode=0) |
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uint32 | GetDoTsByCaster (ObjectGuid casterGUID) const |
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int32 | GetTotalAuraModifierAreaExclusive (AuraType auratype) const |
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int32 | GetTotalAuraModifier (AuraType auratype) const |
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float | GetTotalAuraMultiplier (AuraType auratype) const |
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int32 | GetMaxPositiveAuraModifier (AuraType auratype) |
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int32 | GetMaxNegativeAuraModifier (AuraType auratype) const |
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int32 | GetTotalAuraModifierByMiscMask (AuraType auratype, uint32 misc_mask) const |
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float | GetTotalAuraMultiplierByMiscMask (AuraType auratype, uint32 misc_mask) const |
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int32 | GetMaxPositiveAuraModifierByMiscMask (AuraType auratype, uint32 misc_mask, const AuraEffect *except=nullptr) const |
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int32 | GetMaxNegativeAuraModifierByMiscMask (AuraType auratype, uint32 misc_mask) const |
|
int32 | GetTotalAuraModifierByMiscValue (AuraType auratype, int32 misc_value) const |
|
float | GetTotalAuraMultiplierByMiscValue (AuraType auratype, int32 misc_value) const |
|
int32 | GetMaxPositiveAuraModifierByMiscValue (AuraType auratype, int32 misc_value) const |
|
int32 | GetMaxNegativeAuraModifierByMiscValue (AuraType auratype, int32 misc_value) const |
|
int32 | GetTotalAuraModifierByAffectMask (AuraType auratype, SpellInfo const *affectedSpell) const |
|
float | GetTotalAuraMultiplierByAffectMask (AuraType auratype, SpellInfo const *affectedSpell) const |
|
int32 | GetMaxPositiveAuraModifierByAffectMask (AuraType auratype, SpellInfo const *affectedSpell) const |
|
int32 | GetMaxNegativeAuraModifierByAffectMask (AuraType auratype, SpellInfo const *affectedSpell) const |
|
VisibleAuraMap const * | GetVisibleAuras () |
|
AuraApplication * | GetVisibleAura (uint8 slot) |
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void | SetVisibleAura (uint8 slot, AuraApplication *aur) |
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void | RemoveVisibleAura (uint8 slot) |
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void | ModifyAuraState (AuraStateType flag, bool apply) |
|
uint32 | BuildAuraStateUpdateForTarget (Unit *target) const |
|
bool | HasAuraState (AuraStateType flag, SpellInfo const *spellProto=nullptr, Unit const *Caster=nullptr) const |
|
bool | CanProc () |
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void | SetCantProc (bool apply) |
|
void | ProcDamageAndSpellFor (bool isVictim, Unit *target, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, SpellInfo const *procSpellInfo, uint32 damage, SpellInfo const *procAura=nullptr, int8 procAuraEffectIndex=-1, Spell const *procSpell=nullptr, DamageInfo *damageInfo=nullptr, HealInfo *healInfo=nullptr, uint32 procPhase=2) |
|
void | GetProcAurasTriggeredOnEvent (std::list< AuraApplication * > &aurasTriggeringProc, std::list< AuraApplication * > *procAuras, ProcEventInfo eventInfo) |
|
void | TriggerAurasProcOnEvent (CalcDamageInfo &damageInfo) |
|
void | TriggerAurasProcOnEvent (std::list< AuraApplication * > *myProcAuras, std::list< AuraApplication * > *targetProcAuras, Unit *actionTarget, uint32 typeMaskActor, uint32 typeMaskActionTarget, uint32 spellTypeMask, uint32 spellPhaseMask, uint32 hitMask, Spell *spell, DamageInfo *damageInfo, HealInfo *healInfo) |
|
void | TriggerAurasProcOnEvent (ProcEventInfo &eventInfo, std::list< AuraApplication * > &procAuras) |
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float | GetWeaponProcChance () const |
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float | GetPPMProcChance (uint32 WeaponSpeed, float PPM, SpellInfo const *spellProto) const |
|
Player * | GetSpellModOwner () const |
|
Spell * | GetCurrentSpell (CurrentSpellTypes spellType) const |
|
Spell * | GetCurrentSpell (uint32 spellType) const |
|
Spell * | FindCurrentSpellBySpellId (uint32 spell_id) const |
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int32 | GetCurrentSpellCastTime (uint32 spell_id) const |
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virtual bool | HasSpell (uint32) const |
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void | SetCurrentCastedSpell (Spell *pSpell) |
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virtual void | ProhibitSpellSchool (SpellSchoolMask, uint32) |
|
void | SetInstantCast (bool set) |
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bool | CanInstantCast () const |
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bool | IsNonMeleeSpellCast (bool withDelayed, bool skipChanneled=false, bool skipAutorepeat=false, bool isAutoshoot=false, bool skipInstant=true) const |
|
void | InterruptNonMeleeSpells (bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false) |
|
float | GetSpellMaxRangeForTarget (Unit const *target, SpellInfo const *spellInfo) const |
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float | GetSpellMinRangeForTarget (Unit const *target, SpellInfo const *spellInfo) const |
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uint32 | GetInterruptMask () const |
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void | AddInterruptMask (uint32 mask) |
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void | UpdateInterruptMask () |
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void | InterruptSpell (CurrentSpellTypes spellType, bool withDelayed=true, bool withInstant=true, bool bySelf=false) |
|
bool | isSpellBlocked (Unit *victim, SpellInfo const *spellProto, WeaponAttackType attackType=BASE_ATTACK) |
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void | FinishSpell (CurrentSpellTypes spellType, bool ok=true) |
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Unit * | GetMagicHitRedirectTarget (Unit *victim, SpellInfo const *spellInfo) |
|
Unit * | GetMeleeHitRedirectTarget (Unit *victim, SpellInfo const *spellInfo=nullptr) |
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float | MeleeSpellMissChance (Unit const *victim, WeaponAttackType attType, int32 skillDiff, uint32 spellId) const |
|
SpellMissInfo | MeleeSpellHitResult (Unit *victim, SpellInfo const *spell) |
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SpellMissInfo | MagicSpellHitResult (Unit *victim, SpellInfo const *spell) |
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SpellMissInfo | SpellHitResult (Unit *victim, SpellInfo const *spell, bool canReflect=false) |
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SpellMissInfo | SpellHitResult (Unit *victim, Spell const *spell, bool canReflect=false) |
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void | SendHealSpellLog (HealInfo const &healInfo, bool critical=false) |
|
int32 | HealBySpell (HealInfo &healInfo, bool critical=false) |
|
int32 | SpellBaseHealingBonusDone (SpellSchoolMask schoolMask) |
|
int32 | SpellBaseHealingBonusTaken (SpellSchoolMask schoolMask) |
|
float | SpellPctHealingModsDone (Unit *victim, SpellInfo const *spellProto, DamageEffectType damagetype) |
|
uint32 | SpellHealingBonusDone (Unit *victim, SpellInfo const *spellProto, uint32 healamount, DamageEffectType damagetype, uint8 effIndex, float TotalMod=0.0f, uint32 stack=1) |
|
uint32 | SpellHealingBonusTaken (Unit *caster, SpellInfo const *spellProto, uint32 healamount, DamageEffectType damagetype, uint32 stack=1) |
|
void | SendEnergizeSpellLog (Unit *victim, uint32 SpellID, uint32 Damage, Powers powertype) |
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void | EnergizeBySpell (Unit *victim, uint32 SpellID, uint32 Damage, Powers powertype) |
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void | ApplySpellImmune (uint32 spellId, uint32 op, uint32 type, bool apply, SpellImmuneBlockType blockType=SPELL_BLOCK_TYPE_ALL) |
|
void | ApplySpellDispelImmunity (SpellInfo const *spellProto, DispelType type, bool apply) |
|
virtual bool | IsImmunedToSpell (SpellInfo const *spellInfo, Spell const *spell=nullptr) |
|
bool | IsImmunedToDamage (SpellSchoolMask meleeSchoolMask) const |
|
bool | IsImmunedToDamage (SpellInfo const *spellInfo) const |
|
bool | IsImmunedToDamage (Spell const *spell) const |
|
bool | IsImmunedToSchool (SpellSchoolMask meleeSchoolMask) const |
|
bool | IsImmunedToSchool (SpellInfo const *spellInfo) const |
|
bool | IsImmunedToSchool (Spell const *spell) const |
|
bool | IsImmunedToDamageOrSchool (SpellSchoolMask meleeSchoolMask) const |
|
bool | IsImmunedToDamageOrSchool (SpellInfo const *spellInfo) const |
|
virtual bool | IsImmunedToSpellEffect (SpellInfo const *spellInfo, uint32 index) const |
|
bool | isBlockCritical () |
|
float | SpellDoneCritChance (Unit const *, SpellInfo const *spellProto, SpellSchoolMask schoolMask, WeaponAttackType attackType, bool skipEffectCheck) const |
|
float | SpellTakenCritChance (Unit const *caster, SpellInfo const *spellProto, SpellSchoolMask schoolMask, float doneChance, WeaponAttackType attackType, bool skipEffectCheck) const |
|
float | ApplyEffectModifiers (SpellInfo const *spellProto, uint8 effect_index, float value) const |
|
int32 | CalcSpellDuration (SpellInfo const *spellProto) |
|
int32 | ModSpellDuration (SpellInfo const *spellProto, Unit const *target, int32 duration, bool positive, uint32 effectMask) |
|
void | ModSpellCastTime (SpellInfo const *spellProto, int32 &castTime, Spell *spell=nullptr) |
|
float | CalculateLevelPenalty (SpellInfo const *spellProto) const |
|
uint32 | GetCastingTimeForBonus (SpellInfo const *spellProto, DamageEffectType damagetype, uint32 CastingTime) const |
|
void | CastDelayedSpellWithPeriodicAmount (Unit *caster, uint32 spellId, AuraType auraType, int32 addAmount, uint8 effectIndex=0) |
|
SpellCastResult | CastSpell (SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty) |
|
SpellCastResult | CastSpell (Unit *victim, uint32 spellId, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty) |
|
SpellCastResult | CastSpell (Unit *victim, uint32 spellId, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty) |
|
SpellCastResult | CastSpell (Unit *victim, SpellInfo const *spellInfo, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty) |
|
SpellCastResult | CastSpell (Unit *victim, SpellInfo const *spellInfo, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty) |
|
SpellCastResult | CastSpell (float x, float y, float z, uint32 spellId, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty) |
|
SpellCastResult | CastSpell (GameObject *go, uint32 spellId, bool triggered, Item *castItem=nullptr, AuraEffect *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty) |
|
SpellCastResult | CastCustomSpell (Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty) |
|
SpellCastResult | CastCustomSpell (uint32 spellId, SpellValueMod mod, int32 value, Unit *victim, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty) |
|
SpellCastResult | CastCustomSpell (uint32 spellId, SpellValueMod mod, int32 value, Unit *victim=nullptr, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty) |
|
SpellCastResult | CastCustomSpell (uint32 spellId, CustomSpellValues const &value, Unit *victim=nullptr, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty) |
|
void | _RegisterDynObject (DynamicObject *dynObj) |
|
void | _UnregisterDynObject (DynamicObject *dynObj) |
|
DynamicObject * | GetDynObject (uint32 spellId) |
|
bool | RemoveDynObject (uint32 spellId) |
|
void | RemoveAllDynObjects () |
|
GameObject * | GetGameObject (uint32 spellId) const |
|
void | AddGameObject (GameObject *gameObj) |
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void | RemoveGameObject (GameObject *gameObj, bool del) |
|
void | RemoveGameObject (uint32 spellid, bool del) |
|
void | RemoveAllGameObjects () |
|
bool | IsPolymorphed () const |
|
bool | isFrozen () const |
|
bool | IsInFlight () const |
|
bool | IsLevitating () const |
|
bool | IsWalking () const |
|
bool | isMoving () const |
|
bool | isTurning () const |
|
bool | IsHovering () const |
|
bool | isSwimming () const |
|
virtual bool | CanFly () const =0 |
|
bool | IsFlying () const |
|
bool | IsFalling () const |
|
float | GetHoverHeight () const |
|
virtual bool | IsMovementPreventedByCasting () const |
|
virtual bool | CanEnterWater () const =0 |
|
virtual bool | CanSwim () const |
| this method checks the current flag of a unit More...
|
|
bool | CanFreeMove () const |
|
void | KnockbackFrom (float x, float y, float speedXY, float speedZ) |
|
void | JumpTo (float speedXY, float speedZ, bool forward=true) |
|
void | JumpTo (WorldObject *obj, float speedZ) |
|
void | UpdateSpeed (UnitMoveType mtype, bool forced) |
|
float | GetSpeed (UnitMoveType mtype) const |
|
float | GetSpeedRate (UnitMoveType mtype) const |
|
void | SetSpeed (UnitMoveType mtype, float rate, bool forced=false) |
|
void | SetSpeedRate (UnitMoveType mtype, float rate) |
|
void | propagateSpeedChange () |
|
void | SendMonsterMove (float NewPosX, float NewPosY, float NewPosZ, uint32 TransitTime, SplineFlags sf=SPLINEFLAG_WALK_MODE) |
|
void | MonsterMoveWithSpeed (float x, float y, float z, float speed) |
|
virtual bool | SetWalk (bool enable) |
|
virtual bool | SetDisableGravity (bool disable, bool packetOnly=false, bool updateAnimationTier=true) |
|
virtual bool | SetSwim (bool enable) |
|
virtual bool | SetCanFly (bool enable, bool packetOnly=false) |
| Add the movement flag: MOVEMENTFLAGCAN_FLY. Generaly only use by players, allowing them to fly by pressing space for example. For creatures, please look for DisableGravity(). More...
|
|
virtual bool | SetWaterWalking (bool enable, bool packetOnly=false) |
| Allow to walk on water. Doesn't inform the client. Need to use SendMovementWaterWalking() if it's for players. More...
|
|
virtual bool | SetFeatherFall (bool enable, bool packetOnly=false) |
|
virtual bool | SetHover (bool enable, bool packetOnly=false, bool updateAnimationTier=true) |
|
MotionMaster * | GetMotionMaster () |
|
const MotionMaster * | GetMotionMaster () const |
|
virtual MovementGeneratorType | GetDefaultMovementType () const |
| -------—End of Pet responses methods-------— More...
|
|
bool | IsStopped () const |
|
void | StopMoving () |
|
void | StopMovingOnCurrentPos () |
|
virtual void | PauseMovement (uint32 timer=0, uint8 slot=0) |
| Disable the unit movement by clearing UNIT_STATE_MOVING and stopping the spline. More...
|
|
void | ResumeMovement (uint32 timer=0, uint8 slot=0) |
|
void | SetControlled (bool apply, UnitState state, Unit *source=nullptr, bool isFear=false) |
|
void | DisableRotate (bool apply) |
|
void | DisableSpline () |
|
SheathState | GetSheath () const |
|
virtual void | SetSheath (SheathState sheathed) |
|
uint8 | getStandState () const |
|
bool | IsSitState () const |
|
bool | IsStandState () const |
|
void | SetStandState (uint8 state) |
|
void | SetStandFlags (uint8 flags) |
|
void | RemoveStandFlags (uint8 flags) |
|
DeathState | getDeathState () |
|
virtual void | setDeathState (DeathState s, bool despawn=false) |
|
bool | IsAlive () const |
|
bool | isDying () const |
|
bool | isDead () const |
|
bool | HasGhostAura () const |
|
bool | HasMountedAura () const |
|
bool | HasWaterWalkAura () const |
|
bool | HasFeatherFallAura () const |
|
bool | HasHoverAura () const |
|
bool | HasFlyAura () const |
|
bool | HasSpiritOfRedemptionAura () const |
|
bool | HasPreventsFleeingAura () const |
|
bool | HasPreventDurabilityLossAura () const |
|
bool | HasPreventResurectionAura () const |
|
bool | HasTransformAura () const |
|
bool | HasInterruptRegenAura () const |
|
bool | HasNoPVPCreditAura () const |
|
bool | HasWaterBreathingAura () const |
|
bool | HasIgnoreHitDirectionAura () const |
|
bool | HasSpellMagnetAura () const |
|
bool | HasOpenStableAura () const |
|
bool | HasCloneCasterAura () const |
|
bool | HasReflectSpellsAura () const |
|
bool | HasDetectAmoreAura () const |
|
bool | HasAllowOnlyAbilityAura () const |
|
bool | HasPeriodicDummyAura () const |
|
bool | HasControlVehicleAura () const |
|
bool | HasAOECharmAura () const |
|
bool | HasDetectSpellsAura () const |
|
bool | HasPacifySilenceAura () const |
|
bool | HasSilenceAura () const |
|
bool | HasShapeshiftAura () const |
|
bool | HasDecreaseSpeedAura () const |
|
bool | HasPacifyAura () const |
|
bool | HasIgnoreTargetResistAura () const |
|
bool | HasIncreaseMountedSpeedAura () const |
|
bool | HasIncreaseMountedFlightSpeedAura () const |
|
bool | HasThreatAura () const |
|
bool | HasAttackerSpellCritChanceAura () const |
|
bool | HasUnattackableAura () const |
|
bool | HasHealthRegenInCombatAura () const |
|
bool | HasRegenDuringCombatAura () const |
|
bool | HasFearAura () const |
|
bool | HasConfuseAura () const |
|
bool | HasRootAura () const |
|
bool | HasStunAura () const |
|
bool | HasTauntAura () const |
|
bool | HasStealthAura () const |
|
bool | HasStealthDetectAura () const |
|
bool | HasInvisibilityAura () const |
|
bool | HasInvisibilityDetectAura () const |
|
bool | IsHostileTo (Unit const *unit) const |
|
bool | IsHostileToPlayers () const |
|
bool | IsFriendlyTo (Unit const *unit) const |
|
bool | IsNeutralToAll () const |
|
void | ClearAllReactives () |
|
void | StartReactiveTimer (ReactiveType reactive) |
|
void | UpdateReactives (uint32 p_time) |
|
DiminishingLevels | GetDiminishing (DiminishingGroup group) |
|
void | IncrDiminishing (DiminishingGroup group) |
|
float | ApplyDiminishingToDuration (DiminishingGroup group, int32 &duration, Unit *caster, DiminishingLevels Level, int32 limitduration) |
|
void | ApplyDiminishingAura (DiminishingGroup group, bool apply) |
|
void | ClearDiminishings () |
|
bool | IsInPartyWith (Unit const *unit) const |
|
bool | IsInRaidWith (Unit const *unit) const |
|
void | GetPartyMembers (std::list< Unit * > &units) |
|
Unit * | GetNextRandomRaidMemberOrPet (float radius) |
|
void | UpdateAuraForGroup (uint8 slot) |
|
ReputationRank | GetReactionTo (Unit const *target, bool checkOriginalFaction=false) const |
|
ReputationRank | GetFactionReactionTo (FactionTemplateEntry const *factionTemplateEntry, Unit const *target) const |
|
SharedVisionList const & | GetSharedVisionList () |
|
void | AddPlayerToVision (Player *player) |
|
void | RemovePlayerFromVision (Player *player) |
|
bool | HasSharedVision () const |
|
uint32 | GetVirtualItemId (uint32 slot) const |
|
void | SetVirtualItem (uint32 slot, uint32 itemId) |
|
bool | IsMounted () const |
|
uint32 | GetMountID () const |
|
void | Mount (uint32 mount, uint32 vehicleId=0, uint32 creatureEntry=0) |
|
void | Dismount () |
|
bool | IsInDisallowedMountForm () const |
|
void | addFollower (FollowerReference *pRef) |
|
void | removeFollower (FollowerReference *) |
|
virtual float | GetFollowAngle () const |
|
Guardian * | GetGuardianPet () const |
|
Minion * | GetFirstMinion () const |
|
Creature * | GetCompanionPet () const |
|
Pet * | CreateTamedPetFrom (Creature *creatureTarget, uint32 spell_id=0) |
|
Pet * | CreateTamedPetFrom (uint32 creatureEntry, uint32 spell_id=0) |
|
bool | InitTamedPet (Pet *pet, uint8 level, uint32 spell_id) |
|
void | SetMinion (Minion *minion, bool apply) |
|
void | GetAllMinionsByEntry (std::list< Creature * > &Minions, uint32 entry) |
|
void | RemoveAllMinionsByEntry (uint32 entry) |
|
void | AddPetAura (PetAura const *petSpell) |
|
void | RemovePetAura (PetAura const *petSpell) |
|
void | CastPetAura (PetAura const *aura) |
|
bool | IsPetAura (Aura const *aura) |
|
void | PetSpellFail (SpellInfo const *spellInfo, Unit *target, uint32 result) |
|
void | UnsummonAllTotems (bool onDeath=false) |
|
TransportBase * | GetDirectTransport () const |
|
bool | CreateVehicleKit (uint32 id, uint32 creatureEntry) |
| Returns the transport this unit is on directly (if on vehicle and transport, return vehicle) More...
|
|
void | RemoveVehicleKit () |
|
Vehicle * | GetVehicleKit () const |
|
Vehicle * | GetVehicle () const |
|
bool | IsOnVehicle (Unit const *vehicle) const |
|
Unit * | GetVehicleBase () const |
|
Creature * | GetVehicleCreatureBase () const |
|
void | EnterVehicle (Unit *base, int8 seatId=-1) |
|
void | EnterVehicleUnattackable (Unit *base, int8 seatId=-1) |
|
void | ExitVehicle (Position const *exitPosition=nullptr) |
|
void | ChangeSeat (int8 seatId, bool next=true) |
|
bool | HandleSpellClick (Unit *clicker, int8 seatId=-1) |
|
void | _ExitVehicle (Position const *exitPosition=nullptr) |
|
void | _EnterVehicle (Vehicle *vehicle, int8 seatId, AuraApplication const *aurApp=nullptr) |
|
void | HandleEmoteCommand (uint32 emoteId) |
|
virtual void | Talk (std::string_view text, ChatMsg msgType, Language language, float textRange, WorldObject const *target) |
|
virtual void | Say (std::string_view text, Language language, WorldObject const *target=nullptr) |
|
virtual void | Yell (std::string_view text, Language language, WorldObject const *target=nullptr) |
|
virtual void | TextEmote (std::string_view text, WorldObject const *target=nullptr, bool isBossEmote=false) |
|
virtual void | Whisper (std::string_view text, Language language, Player *target, bool isBossWhisper=false) |
|
virtual void | Talk (uint32 textId, ChatMsg msgType, float textRange, WorldObject const *target) |
|
virtual void | Say (uint32 textId, WorldObject const *target=nullptr) |
|
virtual void | Yell (uint32 textId, WorldObject const *target=nullptr) |
|
virtual void | TextEmote (uint32 textId, WorldObject const *target=nullptr, bool isBossEmote=false) |
|
virtual void | Whisper (uint32 textId, Player *target, bool isBossWhisper=false) |
|
ShapeshiftForm | GetShapeshiftForm () const |
|
void | SetShapeshiftForm (ShapeshiftForm form) |
|
bool | IsAttackSpeedOverridenShapeShift () const |
|
bool | IsInFeralForm () const |
|
void | setTransForm (uint32 spellid) |
|
uint32 | getTransForm () const |
|
void | DeMorph () |
|
virtual float | GetNativeObjectScale () const |
|
virtual void | RecalculateObjectScale () |
|
uint32 | GetDisplayId () const |
|
virtual void | SetDisplayId (uint32 modelId, float displayScale=1.f) |
|
uint32 | GetNativeDisplayId () const |
|
void | RestoreDisplayId () |
|
void | SetNativeDisplayId (uint32 displayId) |
|
uint32 | GetModelForForm (ShapeshiftForm form, uint32 spellId) const |
|
uint32 | GetModelForTotem (PlayerTotemType totemType) |
|
virtual bool | IsInWater () const |
|
virtual bool | IsUnderWater () const |
|
void | NearTeleportTo (Position &pos, bool casting=false, bool vehicleTeleport=false, bool withPet=false, bool removeTransport=false) |
|
void | NearTeleportTo (float x, float y, float z, float orientation, bool casting=false, bool vehicleTeleport=false, bool withPet=false, bool removeTransport=false) |
|
void | SetInFront (WorldObject const *target) |
|
void | SetFacingTo (float ori) |
|
void | SetFacingToObject (WorldObject *object) |
|
bool | isInAccessiblePlaceFor (Creature const *c) const |
|
bool | isInFrontInMap (Unit const *target, float distance, float arc=M_PI) const |
|
bool | isInBackInMap (Unit const *target, float distance, float arc=M_PI) const |
|
float | GetCollisionHeight () const override |
| Return collision height sent to client. More...
|
|
float | GetCollisionWidth () const override |
| this method gets the diameter of a Unit by DB if any value is defined, otherwise it gets the value by the DBC More...
|
|
float | GetCollisionRadius () const override |
| this method gets the radius of a Unit by DB if any value is defined, otherwise it gets the value by the DBC More...
|
|
void | UpdateOrientation (float orientation) |
| Only server-side orientation update, does not broadcast to client. More...
|
|
void | UpdateHeight (float newZ) |
| Only server-side height update, does not broadcast to client. More...
|
|
virtual bool | UpdatePosition (float x, float y, float z, float ang, bool teleport=false) |
|
bool | UpdatePosition (const Position &pos, bool teleport=false) |
|
void | ProcessPositionDataChanged (PositionFullTerrainStatus const &data) override |
|
virtual void | ProcessTerrainStatusUpdate () |
|
bool | IsVisible () const |
|
void | SetVisible (bool x) |
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void | SetModelVisible (bool on) |
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uint32 | GetPhaseByAuras () const |
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void | SetPhaseMask (uint32 newPhaseMask, bool update) override |
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void | UpdateObjectVisibility (bool forced=true, bool fromUpdate=false) override |
|
void | AddPointedBy (SafeUnitPointer *sup) |
|
void | RemovePointedBy (SafeUnitPointer *sup) |
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void | SendAttackStateUpdate (CalcDamageInfo *damageInfo) |
|
void | SendAttackStateUpdate (uint32 HitInfo, Unit *target, uint8 SwingType, SpellSchoolMask damageSchoolMask, uint32 Damage, uint32 AbsorbDamage, uint32 Resist, VictimState TargetState, uint32 BlockedAmount) |
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void | SendComboPoints () |
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void | SendPlaySpellVisual (uint32 id) |
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void | SendPlaySpellImpact (ObjectGuid guid, uint32 id) |
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void | SendPetActionFeedback (uint8 msg) |
| -------—Pet responses methods--------------— More...
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void | SendPetTalk (uint32 pettalk) |
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void | SendPetAIReaction (ObjectGuid guid) |
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void | SendPeriodicAuraLog (SpellPeriodicAuraLogInfo *pInfo) |
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void | SendSpellNonMeleeDamageLog (SpellNonMeleeDamage *log) |
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void | SendSpellNonMeleeReflectLog (SpellNonMeleeDamage *log, Unit *attacker) |
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void | SendSpellNonMeleeDamageLog (Unit *target, SpellInfo const *spellInfo, uint32 Damage, SpellSchoolMask damageSchoolMask, uint32 AbsorbedDamage, uint32 Resist, bool PhysicalDamage, uint32 Blocked, bool CriticalHit=false, bool Split=false) |
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void | SendSpellMiss (Unit *target, uint32 spellID, SpellMissInfo missInfo) |
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void | SendSpellDamageResist (Unit *target, uint32 spellId) |
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void | SendSpellDamageImmune (Unit *target, uint32 spellId) |
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void | SendTameFailure (uint8 result) |
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void | SendTeleportPacket (Position &pos) |
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void | SendMovementFlagUpdate (bool self=false) |
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void | SendMovementWaterWalking (Player *sendTo) |
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void | SendMovementFeatherFall (Player *sendTo) |
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void | SendMovementHover (Player *sendTo) |
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void | SendChangeCurrentVictimOpcode (HostileReference *pHostileReference) |
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void | SendClearThreatListOpcode () |
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void | SendRemoveFromThreatListOpcode (HostileReference *pHostileReference) |
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void | SendThreatListUpdate () |
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void | SendClearTarget () |
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void | ExecuteDelayedUnitRelocationEvent () |
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void | ExecuteDelayedUnitAINotifyEvent () |
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void | BuildHeartBeatMsg (WorldPacket *data) const |
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void | BuildMovementPacket (ByteBuffer *data) const |
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void | OutDebugInfo () const |
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std::string | GetDebugInfo () const override |
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| ~WorldObject () override |
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virtual void | Update (uint32 diff) |
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void | _Create (ObjectGuid::LowType guidlow, HighGuid guidhigh, uint32 phaseMask) |
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void | AddToWorld () override |
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void | RemoveFromWorld () override |
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void | GetNearPoint2D (WorldObject const *searcher, float &x, float &y, float distance, float absAngle, Position const *startPos=nullptr) const |
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void | GetNearPoint2D (float &x, float &y, float distance, float absAngle, Position const *startPos=nullptr) const |
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void | GetNearPoint (WorldObject const *searcher, float &x, float &y, float &z, float searcher_size, float distance2d, float absAngle, float controlZ=0, Position const *startPos=nullptr) const |
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void | GetVoidClosePoint (float &x, float &y, float &z, float size, float distance2d=0, float relAngle=0, float controlZ=0) const |
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bool | GetClosePoint (float &x, float &y, float &z, float size, float distance2d=0, float angle=0, WorldObject const *forWho=nullptr, bool force=false) const |
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void | MovePosition (Position &pos, float dist, float angle, bool disableWarning=false) |
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Position | GetNearPosition (float dist, float angle, bool disableWarning=false) |
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void | MovePositionToFirstCollision (Position &pos, float dist, float angle) |
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Position | GetFirstCollisionPosition (float startX, float startY, float startZ, float destX, float destY) |
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Position | GetFirstCollisionPosition (float destX, float destY, float destZ) |
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Position | GetFirstCollisionPosition (float dist, float angle) |
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Position | GetRandomNearPosition (float radius, bool disableWarning=false) |
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void | GetContactPoint (WorldObject const *obj, float &x, float &y, float &z, float distance2d=CONTACT_DISTANCE) const |
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void | GetChargeContactPoint (WorldObject const *obj, float &x, float &y, float &z, float distance2d=CONTACT_DISTANCE) const |
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float | GetObjectSize () const |
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virtual float | GetCombatReach () const |
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void | UpdateGroundPositionZ (float x, float y, float &z) const |
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void | UpdateAllowedPositionZ (float x, float y, float &z, float *groundZ=nullptr) const |
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void | GetRandomPoint (const Position &srcPos, float distance, float &rand_x, float &rand_y, float &rand_z) const |
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Position | GetRandomPoint (const Position &srcPos, float distance) const |
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uint32 | GetInstanceId () const |
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virtual void | SetPhaseMask (uint32 newPhaseMask, bool update) |
|
uint32 | GetPhaseMask () const |
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bool | InSamePhase (WorldObject const *obj) const |
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bool | InSamePhase (uint32 phasemask) const |
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uint32 | GetZoneId () const |
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uint32 | GetAreaId () const |
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void | GetZoneAndAreaId (uint32 &zoneid, uint32 &areaid) const |
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bool | IsOutdoors () const |
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LiquidData const & | GetLiquidData () const |
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InstanceScript * | GetInstanceScript () const |
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std::string const & | GetName () const |
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void | SetName (std::string const &newname) |
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virtual std::string const & | GetNameForLocaleIdx (LocaleConstant) const |
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float | GetDistance (WorldObject const *obj) const |
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float | GetDistance (const Position &pos) const |
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float | GetDistance (float x, float y, float z) const |
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float | GetDistance2d (WorldObject const *obj) const |
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float | GetDistance2d (float x, float y) const |
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float | GetDistanceZ (WorldObject const *obj) const |
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bool | IsSelfOrInSameMap (WorldObject const *obj) const |
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bool | IsInMap (WorldObject const *obj) const |
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bool | IsWithinDist3d (float x, float y, float z, float dist) const |
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bool | IsWithinDist3d (const Position *pos, float dist) const |
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bool | IsWithinDist2d (float x, float y, float dist) const |
|
bool | IsWithinDist2d (const Position *pos, float dist) const |
|
bool | IsWithinDist (WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const |
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bool | IsWithinDistInMap (WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const |
|
bool | IsWithinLOS (float x, float y, float z, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS) const |
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bool | IsWithinLOSInMap (WorldObject const *obj, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS, Optional< float > collisionHeight={ }, Optional< float > combatReach={ }) const |
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Position | GetHitSpherePointFor (Position const &dest, Optional< float > collisionHeight={ }, Optional< float > combatReach={ }) const |
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void | GetHitSpherePointFor (Position const &dest, float &x, float &y, float &z, Optional< float > collisionHeight={ }, Optional< float > combatReach={ }) const |
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bool | GetDistanceOrder (WorldObject const *obj1, WorldObject const *obj2, bool is3D=true) const |
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bool | IsInRange (WorldObject const *obj, float minRange, float maxRange, bool is3D=true) const |
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bool | IsInRange2d (float x, float y, float minRange, float maxRange) const |
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bool | IsInRange3d (float x, float y, float z, float minRange, float maxRange) const |
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bool | isInFront (WorldObject const *target, float arc=M_PI) const |
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bool | isInBack (WorldObject const *target, float arc=M_PI) const |
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bool | IsInBetween (WorldObject const *obj1, WorldObject const *obj2, float size=0) const |
|
virtual void | CleanupsBeforeDelete (bool finalCleanup=true) |
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virtual void | SendMessageToSet (WorldPacket const *data, bool self) const |
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virtual void | SendMessageToSetInRange (WorldPacket const *data, float dist, bool self) const |
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virtual void | SendMessageToSet (WorldPacket const *data, Player const *skipped_rcvr) const |
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virtual uint8 | getLevelForTarget (WorldObject const *) const |
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void | PlayDistanceSound (uint32 sound_id, Player *target=nullptr) |
|
void | PlayDirectSound (uint32 sound_id, Player *target=nullptr) |
|
void | PlayRadiusSound (uint32 sound_id, float radius) |
|
void | PlayDirectMusic (uint32 music_id, Player *target=nullptr) |
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void | PlayRadiusMusic (uint32 music_id, float radius) |
|
void | SendObjectDeSpawnAnim (ObjectGuid guid) |
|
virtual void | SaveRespawnTime () |
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void | AddObjectToRemoveList () |
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float | GetGridActivationRange () const |
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float | GetVisibilityRange () const |
|
virtual float | GetSightRange (WorldObject const *target=nullptr) const |
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bool | CanSeeOrDetect (WorldObject const *obj, bool ignoreStealth=false, bool distanceCheck=false, bool checkAlert=false) const |
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void | SendPlayMusic (uint32 Music, bool OnlySelf) |
|
virtual void | SetMap (Map *map) |
|
virtual void | ResetMap () |
|
Map * | GetMap () const |
|
Map * | FindMap () const |
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void | SetZoneScript () |
|
void | ClearZoneScript () |
|
ZoneScript * | GetZoneScript () const |
|
TempSummon * | SummonCreature (uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const |
|
TempSummon * | SummonCreature (uint32 id, float x, float y, float z, float ang=0, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) |
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GameObject * | SummonGameObject (uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime, bool checkTransport=true, GOSummonType summonType=GO_SUMMON_TIMED_OR_CORPSE_DESPAWN) |
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Creature * | SummonTrigger (float x, float y, float z, float ang, uint32 dur, bool setLevel=false, CreatureAI *(*GetAI)(Creature *)=nullptr) |
|
void | SummonCreatureGroup (uint8 group, std::list< TempSummon * > *list=nullptr) |
|
Creature * | FindNearestCreature (uint32 entry, float range, bool alive=true) const |
|
GameObject * | FindNearestGameObject (uint32 entry, float range, bool onlySpawned=false) const |
|
GameObject * | FindNearestGameObjectOfType (GameobjectTypes type, float range) const |
|
Player * | SelectNearestPlayer (float distance=0) const |
|
void | GetGameObjectListWithEntryInGrid (std::list< GameObject * > &lList, uint32 uiEntry, float fMaxSearchRange) const |
|
void | GetCreatureListWithEntryInGrid (std::list< Creature * > &lList, uint32 uiEntry, float fMaxSearchRange) const |
|
void | GetDeadCreatureListInGrid (std::list< Creature * > &lList, float maxSearchRange, bool alive=false) const |
|
void | DestroyForNearbyPlayers () |
|
virtual void | UpdateObjectVisibility (bool forced=true, bool fromUpdate=false) |
|
void | BuildUpdate (UpdateDataMapType &data_map, UpdatePlayerSet &player_set) override |
|
void | GetCreaturesWithEntryInRange (std::list< Creature * > &creatureList, float radius, uint32 entry) |
|
void | SetPositionDataUpdate () |
|
void | UpdatePositionData () |
|
void | AddToObjectUpdate () override |
|
void | RemoveFromObjectUpdate () override |
|
void | AddToNotify (uint16 f) |
|
void | RemoveFromNotify (uint16 f) |
|
bool | isNeedNotify (uint16 f) const |
|
uint16 | GetNotifyFlags () const |
|
bool | NotifyExecuted (uint16 f) const |
|
void | SetNotified (uint16 f) |
|
void | ResetAllNotifies () |
|
bool | isActiveObject () const |
|
void | setActive (bool isActiveObject) |
|
bool | IsFarVisible () const |
|
bool | IsVisibilityOverridden () const |
|
void | SetVisibilityDistanceOverride (VisibilityDistanceType type) |
|
void | SetWorldObject (bool apply) |
|
bool | IsPermanentWorldObject () const |
|
bool | IsWorldObject () const |
|
bool | IsInWintergrasp () const |
|
Transport * | GetTransport () const |
|
float | GetTransOffsetX () const |
|
float | GetTransOffsetY () const |
|
float | GetTransOffsetZ () const |
|
float | GetTransOffsetO () const |
|
uint32 | GetTransTime () const |
|
int8 | GetTransSeat () const |
|
virtual ObjectGuid | GetTransGUID () const |
|
void | SetTransport (Transport *t) |
|
virtual float | GetStationaryX () const |
|
virtual float | GetStationaryY () const |
|
virtual float | GetStationaryZ () const |
|
virtual float | GetStationaryO () const |
|
float | GetMapWaterOrGroundLevel (float x, float y, float z, float *ground=nullptr) const |
|
float | GetMapHeight (float x, float y, float z, bool vmap=true, float distanceToSearch=50.0f) const |
|
float | GetFloorZ () const |
|
float | GetMinHeightInWater () const |
| Get the minimum height of a object that should be in water to start floating/swim. More...
|
|
virtual float | GetCollisionHeight () const |
|
virtual float | GetCollisionWidth () const |
|
virtual float | GetCollisionRadius () const |
|
void | AddAllowedLooter (ObjectGuid guid) |
|
void | ResetAllowedLooters () |
|
void | SetAllowedLooters (GuidUnorderedSet const looters) |
|
bool | HasAllowedLooter (ObjectGuid guid) const |
|
GuidUnorderedSet const & | GetAllowedLooters () const |
|
void | RemoveAllowedLooter (ObjectGuid guid) |
|
std::string | GetDebugInfo () const override |
|
virtual | ~Object () |
|
bool | IsInWorld () const |
|
virtual void | AddToWorld () |
|
virtual void | RemoveFromWorld () |
|
ObjectGuid | GetGUID () const |
|
PackedGuid const & | GetPackGUID () const |
|
uint32 | GetEntry () const |
|
void | SetEntry (uint32 entry) |
|
float | GetObjectScale () const |
|
virtual void | SetObjectScale (float scale) |
|
virtual uint32 | GetDynamicFlags () const |
|
bool | HasDynamicFlag (uint32 flag) const |
|
virtual void | SetDynamicFlag (uint32 flag) |
|
virtual void | RemoveDynamicFlag (uint32 flag) |
|
virtual void | ReplaceAllDynamicFlags (uint32 flag) |
|
TypeID | GetTypeId () const |
|
bool | isType (uint16 mask) const |
|
virtual void | BuildCreateUpdateBlockForPlayer (UpdateData *data, Player *target) |
|
void | SendUpdateToPlayer (Player *player) |
|
void | BuildValuesUpdateBlockForPlayer (UpdateData *data, Player *target) |
|
void | BuildOutOfRangeUpdateBlock (UpdateData *data) const |
|
void | BuildMovementUpdateBlock (UpdateData *data, uint32 flags=0) const |
|
virtual void | DestroyForPlayer (Player *target, bool onDeath=false) const |
|
int32 | GetInt32Value (uint16 index) const |
|
uint32 | GetUInt32Value (uint16 index) const |
|
uint64 | GetUInt64Value (uint16 index) const |
|
float | GetFloatValue (uint16 index) const |
|
uint8 | GetByteValue (uint16 index, uint8 offset) const |
|
uint16 | GetUInt16Value (uint16 index, uint8 offset) const |
|
ObjectGuid | GetGuidValue (uint16 index) const |
|
void | SetInt32Value (uint16 index, int32 value) |
|
void | SetUInt32Value (uint16 index, uint32 value) |
|
void | UpdateUInt32Value (uint16 index, uint32 value) |
|
void | SetUInt64Value (uint16 index, uint64 value) |
|
void | SetFloatValue (uint16 index, float value) |
|
void | SetByteValue (uint16 index, uint8 offset, uint8 value) |
|
void | SetUInt16Value (uint16 index, uint8 offset, uint16 value) |
|
void | SetInt16Value (uint16 index, uint8 offset, int16 value) |
|
void | SetGuidValue (uint16 index, ObjectGuid value) |
|
void | SetStatFloatValue (uint16 index, float value) |
|
void | SetStatInt32Value (uint16 index, int32 value) |
|
bool | AddGuidValue (uint16 index, ObjectGuid value) |
|
bool | RemoveGuidValue (uint16 index, ObjectGuid value) |
|
void | ApplyModUInt32Value (uint16 index, int32 val, bool apply) |
|
void | ApplyModInt32Value (uint16 index, int32 val, bool apply) |
|
void | ApplyModUInt64Value (uint16 index, int32 val, bool apply) |
|
void | ApplyModPositiveFloatValue (uint16 index, float val, bool apply) |
|
void | ApplyModSignedFloatValue (uint16 index, float val, bool apply) |
|
void | ApplyPercentModFloatValue (uint16 index, float val, bool apply) |
|
void | SetFlag (uint16 index, uint32 newFlag) |
|
void | RemoveFlag (uint16 index, uint32 oldFlag) |
|
void | ToggleFlag (uint16 index, uint32 flag) |
|
bool | HasFlag (uint16 index, uint32 flag) const |
|
void | ApplyModFlag (uint16 index, uint32 flag, bool apply) |
|
void | SetByteFlag (uint16 index, uint8 offset, uint8 newFlag) |
|
void | RemoveByteFlag (uint16 index, uint8 offset, uint8 newFlag) |
|
bool | HasByteFlag (uint16 index, uint8 offset, uint8 flag) const |
|
void | SetFlag64 (uint16 index, uint64 newFlag) |
|
void | RemoveFlag64 (uint16 index, uint64 oldFlag) |
|
void | ToggleFlag64 (uint16 index, uint64 flag) |
|
bool | HasFlag64 (uint16 index, uint64 flag) const |
|
void | ApplyModFlag64 (uint16 index, uint64 flag, bool apply) |
|
void | ClearUpdateMask (bool remove) |
|
uint16 | GetValuesCount () const |
|
virtual bool | hasQuest (uint32) const |
|
virtual bool | hasInvolvedQuest (uint32) const |
|
virtual void | BuildUpdate (UpdateDataMapType &, UpdatePlayerSet &) |
|
void | BuildFieldsUpdate (Player *, UpdateDataMapType &) |
|
void | SetFieldNotifyFlag (uint16 flag) |
|
void | RemoveFieldNotifyFlag (uint16 flag) |
|
void | ForceValuesUpdateAtIndex (uint32) |
|
bool | IsPlayer () const |
|
Player * | ToPlayer () |
|
Player const * | ToPlayer () const |
|
bool | IsCreature () const |
|
Creature * | ToCreature () |
|
Creature const * | ToCreature () const |
|
bool | IsUnit () const |
|
Unit * | ToUnit () |
|
Unit const * | ToUnit () const |
|
bool | IsGameObject () const |
|
GameObject * | ToGameObject () |
|
GameObject const * | ToGameObject () const |
|
bool | IsCorpse () const |
|
Corpse * | ToCorpse () |
|
Corpse const * | ToCorpse () const |
|
bool | IsDynamicObject () const |
|
DynamicObject * | ToDynObject () |
|
DynamicObject const * | ToDynObject () const |
|
bool | IsItem () const |
|
virtual void | Heartbeat () |
|
virtual std::string | GetDebugInfo () const |
|
| WorldLocation (uint32 _mapId=MAPID_INVALID, float x=0.f, float y=0.f, float z=0.f, float o=0.f) |
|
| WorldLocation (uint32 mapId, Position const &position) |
|
void | WorldRelocate (const WorldLocation &loc) |
|
void | WorldRelocate (uint32 mapId=MAPID_INVALID, float x=0.f, float y=0.f, float z=0.f, float o=0.f) |
|
void | SetMapId (uint32 mapId) |
|
uint32 | GetMapId () const |
|
void | GetWorldLocation (uint32 &mapId, float &x, float &y) const |
|
void | GetWorldLocation (uint32 &mapId, float &x, float &y, float &z) const |
|
void | GetWorldLocation (uint32 &mapId, float &x, float &y, float &z, float &o) const |
|
void | GetWorldLocation (WorldLocation *location) const |
|
WorldLocation | GetWorldLocation () const |
|
std::string | GetDebugInfo () const |
|
| Position (float x=0, float y=0, float z=0, float o=0) |
|
| Position (Position const &loc) |
|
| Position (Position &&)=default |
|
Position & | operator= (const Position &)=default |
|
Position & | operator= (Position &&)=default |
|
bool | operator== (Position const &a) const |
|
bool | operator!= (Position const &a) |
|
| operator G3D::Vector3 () const |
|
void | Relocate (float x, float y) |
|
void | Relocate (float x, float y, float z) |
|
void | Relocate (float x, float y, float z, float orientation) |
|
void | Relocate (const Position &pos) |
|
void | Relocate (const Position *pos) |
|
void | RelocatePolarOffset (float angle, float dist, float z=0.0f) |
|
void | RelocateOffset (const Position &offset) |
|
void | SetOrientation (float orientation) |
|
float | GetPositionX () const |
|
float | GetPositionY () const |
|
float | GetPositionZ () const |
|
float | GetOrientation () const |
|
void | GetPosition (float &x, float &y) const |
|
void | GetPosition (float &x, float &y, float &z) const |
|
void | GetPosition (float &x, float &y, float &z, float &o) const |
|
Position | GetPosition () const |
|
Position::PositionXYZStreamer | PositionXYZStream () |
|
Position::PositionXYZOStreamer | PositionXYZOStream () |
|
bool | IsPositionValid () const |
|
float | GetExactDist2dSq (const float x, const float y) const |
|
float | GetExactDist2dSq (Position const &pos) const |
|
float | GetExactDist2dSq (Position const *pos) const |
|
float | GetExactDist2d (const float x, const float y) const |
|
float | GetExactDist2d (Position const &pos) const |
|
float | GetExactDist2d (Position const *pos) const |
|
float | GetExactDistSq (float x, float y, float z) const |
|
float | GetExactDistSq (Position const &pos) const |
|
float | GetExactDistSq (Position const *pos) const |
|
float | GetExactDist (float x, float y, float z) const |
|
float | GetExactDist (Position const &pos) const |
|
float | GetExactDist (Position const *pos) const |
|
void | GetPositionOffsetTo (const Position &endPos, Position &retOffset) const |
|
Position | GetPositionWithOffset (Position const &offset) const |
|
float | GetAngle (const Position *pos) const |
|
float | GetAngle (float x, float y) const |
|
float | GetAbsoluteAngle (float x, float y) const |
|
float | GetAbsoluteAngle (Position const &pos) const |
|
float | GetAbsoluteAngle (Position const *pos) const |
|
float | GetRelativeAngle (const Position *pos) const |
|
float | GetRelativeAngle (float x, float y) const |
|
float | ToAbsoluteAngle (float relAngle) const |
|
void | GetSinCos (float x, float y, float &vsin, float &vcos) const |
|
bool | IsInDist2d (float x, float y, float dist) const |
|
bool | IsInDist2d (const Position *pos, float dist) const |
|
bool | IsInDist (float x, float y, float z, float dist) const |
|
bool | IsInDist (const Position *pos, float dist) const |
|
bool | IsWithinBox (const Position ¢er, float xradius, float yradius, float zradius) const |
|
bool | HasInArc (float arcangle, const Position *pos, float targetRadius=0.0f) const |
|
bool | HasInLine (Position const *pos, float width) const |
|
std::string | ToString () const |
|
bool | IsInGrid () const |
|
void | AddToGrid (GridRefMgr< Creature > &m) |
|
void | RemoveFromGrid () |
|