AzerothCore 3.3.5a
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boss_grobbulus::boss_grobbulusAI Struct Reference
Inheritance diagram for boss_grobbulus::boss_grobbulusAI:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_grobbulusAI (Creature *c)
 
void Reset () override
 
void PullChamberAdds ()
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged.
 
void SpellHitTarget (Unit *target, SpellInfo const *spellInfo) override
 
void JustSummoned (Creature *cr) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void JustDied (Unit *killer) override
 
void KilledUnit (Unit *who) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent.
 
void ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec)
 
void ScheduleEnrageTimer (uint32 spellId, Milliseconds timer, uint8 textId=0)
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) override
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

EventMap events
 
SummonList summons
 
uint32 dropSludgeTimer {}
 
- Public Attributes inherited from BossAI
float callForHelpRange
 
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
SummonList summons
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_grobbulusAI()

boss_grobbulus::boss_grobbulusAI::boss_grobbulusAI ( Creature c)
inlineexplicit
73 {}
Definition ScriptedCreature.h:467
@ BOSS_GROBBULUS
Definition naxxramas.h:28
Creature * me
Definition ScriptedCreature.h:280
SummonList summons
Definition boss_grobbulus.cpp:76

Member Function Documentation

◆ JustDied()

void boss_grobbulus::boss_grobbulusAI::JustDied ( Unit killer)
inlineoverridevirtual

Reimplemented from CreatureAI.

131 {
132 BossAI::JustDied(killer);
134 }
void JustDied(Unit *) override
Definition ScriptedCreature.h:505
void DespawnAll(uint32 delay=0)
Definition ScriptedCreature.cpp:71

References SummonList::DespawnAll(), BossAI::JustDied(), and summons.

◆ JustEngagedWith()

void boss_grobbulus::boss_grobbulusAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from CreatureAI.

98 {
102 events.ScheduleEvent(EVENT_POISON_CLOUD, 15s);
103 events.ScheduleEvent(EVENT_MUTATING_INJECTION, 20s);
104 events.ScheduleEvent(EVENT_SLIME_SPRAY, 10s);
105 events.ScheduleEvent(EVENT_BERSERK, RAID_MODE(720000, 540000));
106 }
@ EVENT_POISON_CLOUD
Definition boss_grobbulus.cpp:48
@ EVENT_SLIME_SPRAY
Definition boss_grobbulus.cpp:49
@ EVENT_BERSERK
Definition boss_grobbulus.cpp:47
@ EVENT_MUTATING_INJECTION
Definition boss_grobbulus.cpp:50
events
Definition boss_sartura.cpp:43
void JustEngagedWith(Unit *) override
Called for reaction when initially engaged.
Definition ScriptedCreature.h:503
void SetInCombatWithZone()
Set in combat all units in the dungeon/raid. Affect only units with IsAIEnabled.
Definition Creature.cpp:2828
const T & RAID_MODE(const T &normal10, const T &normal25) const
Definition ScriptedCreature.h:404
void PullChamberAdds()
Definition boss_grobbulus.cpp:87

References EVENT_BERSERK, EVENT_MUTATING_INJECTION, EVENT_POISON_CLOUD, EVENT_SLIME_SPRAY, BossAI::JustEngagedWith(), ScriptedAI::me, PullChamberAdds(), ScriptedAI::RAID_MODE(), and Creature::SetInCombatWithZone().

◆ JustSummoned()

void boss_grobbulus::boss_grobbulusAI::JustSummoned ( Creature cr)
inlineoverridevirtual

Reimplemented from CreatureAI.

117 {
118 if (cr->GetEntry() == NPC_FALLOUT_SLIME)
119 {
121 }
122 summons.Summon(cr);
123 }
@ NPC_FALLOUT_SLIME
Definition boss_grobbulus.cpp:55
uint32 GetEntry() const
Definition Object.h:115
void Summon(Creature const *summon)
Definition ScriptedCreature.h:88

References Object::GetEntry(), NPC_FALLOUT_SLIME, Creature::SetInCombatWithZone(), SummonList::Summon(), and summons.

◆ KilledUnit()

void boss_grobbulus::boss_grobbulusAI::KilledUnit ( Unit who)
inlineoverridevirtual

Reimplemented from CreatureAI.

137 {
138 if (who->IsPlayer())
140 }
InstanceScript *const instance
Definition ScriptedCreature.h:474
void StorePersistentData(uint32 index, uint32 data)
Definition InstanceScript.cpp:422
bool IsPlayer() const
Definition Object.h:200
@ PERSISTENT_DATA_IMMORTAL_FAIL
Definition naxxramas.h:88

References BossAI::instance, Object::IsPlayer(), PERSISTENT_DATA_IMMORTAL_FAIL, and InstanceScript::StorePersistentData().

◆ PullChamberAdds()

void boss_grobbulus::boss_grobbulusAI::PullChamberAdds ( )
inline
88 {
89 std::list<Creature*> StichedGiants;
90 me->GetCreaturesWithEntryInRange(StichedGiants, 300.0f, NPC_STICHED_GIANT);
91 for (std::list<Creature*>::const_iterator itr = StichedGiants.begin(); itr != StichedGiants.end(); ++itr)
92 {
93 (*itr)->ToCreature()->AI()->AttackStart(me->GetVictim());
94 }
95 }
@ NPC_STICHED_GIANT
Definition boss_grobbulus.cpp:57
Unit * GetVictim() const
Definition Unit.h:862
void GetCreaturesWithEntryInRange(std::list< Creature * > &creatureList, float radius, uint32 entry)
Definition Object.cpp:3097

References WorldObject::GetCreaturesWithEntryInRange(), Unit::GetVictim(), ScriptedAI::me, and NPC_STICHED_GIANT.

Referenced by JustEngagedWith().

◆ Reset()

void boss_grobbulus::boss_grobbulusAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

80 {
82 events.Reset();
85 }
void Reset() override
Definition ScriptedCreature.h:502
uint32 dropSludgeTimer
Definition boss_grobbulus.cpp:77

References SummonList::DespawnAll(), dropSludgeTimer, BossAI::Reset(), and summons.

◆ SpellHitTarget()

void boss_grobbulus::boss_grobbulusAI::SpellHitTarget ( Unit target,
SpellInfo const *  spellInfo 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

109 {
110 if (spellInfo->Id == RAID_MODE(SPELL_SLIME_SPRAY_10, SPELL_SLIME_SPRAY_25) && target->IsPlayer())
111 {
112 me->SummonCreature(NPC_FALLOUT_SLIME, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ());
113 }
114 }
@ SPELL_SLIME_SPRAY_10
Definition boss_grobbulus.cpp:32
@ SPELL_SLIME_SPRAY_25
Definition boss_grobbulus.cpp:33
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2368
float GetPositionZ() const
Definition Position.h:123
float GetPositionX() const
Definition Position.h:121
float GetPositionY() const
Definition Position.h:122

References Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), SpellInfo::Id, Object::IsPlayer(), ScriptedAI::me, NPC_FALLOUT_SLIME, ScriptedAI::RAID_MODE(), SPELL_SLIME_SPRAY_10, SPELL_SLIME_SPRAY_25, and WorldObject::SummonCreature().

◆ SummonedCreatureDespawn()

void boss_grobbulus::boss_grobbulusAI::SummonedCreatureDespawn ( Creature summon)
inlineoverridevirtual

Reimplemented from CreatureAI.

126 {
127 summons.Despawn(summon);
128 }
void Despawn(Creature const *summon)
Definition ScriptedCreature.h:89

References SummonList::Despawn(), and summons.

◆ UpdateAI()

void boss_grobbulus::boss_grobbulusAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

143 {
144 dropSludgeTimer += diff;
145 if (!me->IsInCombat() && dropSludgeTimer >= 5000)
146 {
147 if (me->IsWithinDist3d(3178, -3305, 319, 5.0f) && !summons.HasEntry(NPC_SEWAGE_SLIME))
148 {
149 me->CastSpell(3128.96f + irand(-20, 20), -3312.96f + irand(-20, 20), 293.25f, SPELL_BOMBARD_SLIME, false);
150 }
151 dropSludgeTimer = 0;
152 }
153
154 if (!UpdateVictim())
155 return;
156
157 events.Update(diff);
159 return;
160
161 switch (events.ExecuteEvent())
162 {
165 events.Repeat(15s);
166 break;
167 case EVENT_BERSERK:
168 me->CastSpell(me, SPELL_BERSERK, true);
169 break;
173 events.Repeat(20s);
174 break;
176 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1, 100.0f, true, true, -SPELL_MUTATING_INJECTION))
177 {
178 me->CastSpell(target, SPELL_MUTATING_INJECTION, false);
179 }
180 events.RepeatEvent(6000 + uint32(120 * me->GetHealthPct()));
181 break;
182 }
184 }
std::uint32_t uint32
Definition Define.h:107
int32 irand(int32 min, int32 max)
Definition Random.cpp:37
@ UNIT_STATE_CASTING
Definition UnitDefines.h:185
@ EMOTE_SLIME
Definition boss_grobbulus.cpp:42
@ NPC_SEWAGE_SLIME
Definition boss_grobbulus.cpp:56
@ SPELL_BOMBARD_SLIME
Definition boss_grobbulus.cpp:37
@ SPELL_MUTATING_INJECTION
Definition boss_grobbulus.cpp:30
@ SPELL_BERSERK
Definition boss_grobbulus.cpp:36
@ SPELL_POISON_CLOUD
Definition boss_grobbulus.cpp:29
bool UpdateVictim()
Definition CreatureAI.cpp:280
bool HasEntry(uint32 entry) const
Definition ScriptedCreature.cpp:93
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:39
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition UnitAI.cpp:110
Definition Unit.h:636
float GetHealthPct() const
Definition Unit.h:1040
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1178
bool HasUnitState(const uint32 f) const
Definition Unit.h:707
bool IsInCombat() const
Definition Unit.h:893
bool IsWithinDist3d(float x, float y, float z, float dist) const
Definition Object.cpp:1306
Talk
Definition hyjal.cpp:82

References Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), dropSludgeTimer, EMOTE_SLIME, EVENT_BERSERK, EVENT_MUTATING_INJECTION, EVENT_POISON_CLOUD, EVENT_SLIME_SPRAY, Unit::GetHealthPct(), Unit::GetVictim(), SummonList::HasEntry(), Unit::HasUnitState(), irand(), Unit::IsInCombat(), WorldObject::IsWithinDist3d(), ScriptedAI::me, NPC_SEWAGE_SLIME, ScriptedAI::RAID_MODE(), Random, UnitAI::SelectTarget(), SPELL_BERSERK, SPELL_BOMBARD_SLIME, SPELL_MUTATING_INJECTION, SPELL_POISON_CLOUD, SPELL_SLIME_SPRAY_10, SPELL_SLIME_SPRAY_25, summons, UNIT_STATE_CASTING, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ dropSludgeTimer

uint32 boss_grobbulus::boss_grobbulusAI::dropSludgeTimer {}
77{};

Referenced by Reset(), and UpdateAI().

◆ events

EventMap boss_grobbulus::boss_grobbulusAI::events

◆ summons

SummonList boss_grobbulus::boss_grobbulusAI::summons

The documentation for this struct was generated from the following file: